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Thak's Forum Posts

Thread Post Date Posted
Bones to TGE Aye Biped it is. ;) Sweet eh? Do not use physique (that would export as a vertexblend animation).... read more 12/06/2006 (3:12 am)
Skin mesh with alpha texture Hi Marcel, You don't necessarily need SORT:: so try without it. If the sorting is really notica... read more 12/06/2006 (2:57 am)
Need to export more polys using DTS exporter from MAX Sorry I think it caps out at some point. So your best bet is to split the model into different parts... read more 12/05/2006 (12:00 pm)
Bones to TGE Aye. Needs same number and same names. Sizes can be diffrent.... read more 12/05/2006 (11:00 am)
Bones to TGE Yes and Yes. You need to have the same bones present in your model as the orc does. Best thing is to... read more 12/05/2006 (10:02 am)
4 Questions About Torque Engine.. please help Hi Eri To your first question, as I am not a programmer, take this with a grain of salt. But I do... read more 12/05/2006 (2:48 am)
What animation format does TGE 1.4 support? TGE has its own format for animations. The .dsq Files. Those can be created with any of the supporte... read more 12/05/2006 (2:33 am)
Does Torque suport vertex animation (blendshapes in maya)? Yes it does: Quote from the max exporter Doc: "Morph meshes do not use nodes to drive the anima... read more 12/02/2006 (2:53 am)
Niche game discussion Horseback Archery is cool. Hell if it was a combat game, rather simple where each team has 8 player ... read more 12/01/2006 (12:01 pm)
WANTED: Someone to do all the work for me You are weird, Sir. :P... read more 11/30/2006 (4:12 am)
Multi-Layer Textures Yeap. This may help ya out [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more 11/30/2006 (1:18 am)
Convoluted Art pipeline? Hehe N R Bharathae, yeah I admit I am a TGE fanboy, 0:) but because of the way how easy it was to ge... read more 11/27/2006 (8:38 am)
Convoluted Art pipeline? Hlo Mike The Artpipeline is straight forward and no trouble at all. Theres a few important aspect... read more 11/26/2006 (3:36 am)
Detail levels on mesh? Part of the problem maybe. Every Object needs to be labeled with a detail trailing number and then e... read more 11/24/2006 (6:02 am)
Detail levels on mesh? Not sure there, never experienced that error, but check if you have detail nodes that do not have a ... read more 11/24/2006 (4:12 am)
Constructor vs art pipeline Heya Pac The Artpipeline is straight forward and no trouble at all. Theres a few Important aspect... read more 11/23/2006 (3:58 am)
Model creation time DeleD is great. Use that for Difs until Constructor hits. As above it really depends on experienc... read more 11/22/2006 (2:03 am)
3DSMAX and Skins - Torque DTS Ifn ya still have trouble you best show us a screeny of the nodestructure and hierarchy. I dont have... read more 11/20/2006 (9:57 am)
3DSMAX and Skins - Torque DTS Rig the new 3ds shape to the bones using the skin modifier. Name the model "mynewskinname"8 creat... read more 11/20/2006 (1:19 am)
Sequence always repeating. Gotta uncheck the cycliyc checkbox in the sequence helper not the exporter. Ya can use the new expor... read more 11/16/2006 (11:38 am)
New development of melee combat game Wow Cool Stuff. That guy is totally killer. Looking at the UE screens I'd say you will easily ge... read more 11/16/2006 (2:55 am)
Conveying a graphic style Tested that. Yep. If you do have no smoothing groups at all assigned, TGE assumes all polys are part... read more 11/16/2006 (1:38 am)
Conveying a graphic style Can ya post a pic? And what 3d Software do ya use? I think you have to set the faces to not smooth w... read more 11/15/2006 (8:13 am)
New development of melee combat game Cool yeah love screenies, show us what ya have. ;) And yes that [quote]so if the animations are s... read more 11/14/2006 (9:48 am)
New development of melee combat game Hi Taran As an artist I can only comment no the related Issues. For the programming side I am sur... read more 11/14/2006 (4:40 am)
Vue 5 Integration or... What Donavan said. Just export the Black and White heightmap of your terrain and use that in TGE. ... read more 10/29/2006 (1:59 am)
3DRT is looking for a Torque engine expert I'll take you up on this 3DRT. If you you use Max 8 there should be no trouble making all of your it... read more 10/27/2006 (2:37 am)
Using Col-1, Col-2......... Link the collision box to the rootnode of your model. One thing tho: A Player model does not need a ... read more 10/20/2006 (1:24 am)
Models not animating in Showtool. Hi Matt, Not sure there. Look at the dump file or post it for us to look at. Probably the scene i... read more 10/20/2006 (1:19 am)
Runtime Texture Blending/Combining It certainly is possible, theres a resource, but I cant remember where. Search ressources for "skin"... read more 10/15/2006 (8:51 am)
Using Col-1, Col-2......... Not sure about lightwave but you need to have a node called collision-1 as well. this will tell the ... read more 10/15/2006 (8:49 am)
Help regarding .DSQ Hi John Workflow looks good and yes dts do not need a sequence helper. Here's what I had troub... read more 10/10/2006 (3:47 am)
Tried , tried again , failed... dts export problems "Unmess dts" is not needed under max8. At least I never used it. use cfg files so that all nodes are... read more 08/15/2006 (9:22 am)
Multiple dts sharing skeleton? Shameless bump. ;) I would like to hear from more people on the subject. -Noone has yet been ab... read more 06/27/2006 (11:58 am)
Multiple dts sharing skeleton? Really? Cool. But do they not go into memory somewhere, since well they're part of one dts. So the w... read more 06/22/2006 (10:08 am)
Multiple dts sharing skeleton? *nods* Duly noted. Combo Hidingmesh and nodes, textures, layers and scaling sounds already pretty sp... read more 06/22/2006 (9:45 am)
Multiple dts sharing skeleton? Oh and yep Orion we have that scaling option implemented. And its just another extra to altering app... read more 06/22/2006 (9:40 am)
Multiple dts sharing skeleton? @Orion - Yep simple bracer, armguard whatever. *nods* If I use a full body mesh with bones and mou... read more 06/22/2006 (9:37 am)
Multiple dts sharing skeleton? @Allyn - That seems also a good solution especially if the dts merging is impossible. Then we could ... read more 06/22/2006 (9:17 am)
Multiple dts sharing skeleton? @Scott - Thanks for the Links. Looking good I am sure we will implement some of this. Especially ski... read more 06/22/2006 (9:13 am)
Multiple dts sharing skeleton? Heya Scott, Ah yes... I would run out of mountnodes fast.... I just thought I use the head as th... read more 06/21/2006 (2:10 pm)
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