Thak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bones to TGE | Aye Biped it is. ;) Sweet eh? Do not use physique (that would export as a vertexblend animation).... read more | 12/06/2006 (3:12 am) |
| Skin mesh with alpha texture | Hi Marcel, You don't necessarily need SORT:: so try without it. If the sorting is really notica... read more | 12/06/2006 (2:57 am) |
| Need to export more polys using DTS exporter from MAX | Sorry I think it caps out at some point. So your best bet is to split the model into different parts... read more | 12/05/2006 (12:00 pm) |
| Bones to TGE | Aye. Needs same number and same names. Sizes can be diffrent.... read more | 12/05/2006 (11:00 am) |
| Bones to TGE | Yes and Yes. You need to have the same bones present in your model as the orc does. Best thing is to... read more | 12/05/2006 (10:02 am) |
| 4 Questions About Torque Engine.. please help | Hi Eri To your first question, as I am not a programmer, take this with a grain of salt. But I do... read more | 12/05/2006 (2:48 am) |
| What animation format does TGE 1.4 support? | TGE has its own format for animations. The .dsq Files. Those can be created with any of the supporte... read more | 12/05/2006 (2:33 am) |
| Does Torque suport vertex animation (blendshapes in maya)? | Yes it does: Quote from the max exporter Doc: "Morph meshes do not use nodes to drive the anima... read more | 12/02/2006 (2:53 am) |
| Niche game discussion | Horseback Archery is cool. Hell if it was a combat game, rather simple where each team has 8 player ... read more | 12/01/2006 (12:01 pm) |
| WANTED: Someone to do all the work for me | You are weird, Sir. :P... read more | 11/30/2006 (4:12 am) |
| Multi-Layer Textures | Yeap. This may help ya out [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vie... read more | 11/30/2006 (1:18 am) |
| Convoluted Art pipeline? | Hehe N R Bharathae, yeah I admit I am a TGE fanboy, 0:) but because of the way how easy it was to ge... read more | 11/27/2006 (8:38 am) |
| Convoluted Art pipeline? | Hlo Mike The Artpipeline is straight forward and no trouble at all. Theres a few important aspect... read more | 11/26/2006 (3:36 am) |
| Detail levels on mesh? | Part of the problem maybe. Every Object needs to be labeled with a detail trailing number and then e... read more | 11/24/2006 (6:02 am) |
| Detail levels on mesh? | Not sure there, never experienced that error, but check if you have detail nodes that do not have a ... read more | 11/24/2006 (4:12 am) |
| Constructor vs art pipeline | Heya Pac The Artpipeline is straight forward and no trouble at all. Theres a few Important aspect... read more | 11/23/2006 (3:58 am) |
| Model creation time | DeleD is great. Use that for Difs until Constructor hits. As above it really depends on experienc... read more | 11/22/2006 (2:03 am) |
| 3DSMAX and Skins - Torque DTS | Ifn ya still have trouble you best show us a screeny of the nodestructure and hierarchy. I dont have... read more | 11/20/2006 (9:57 am) |
| 3DSMAX and Skins - Torque DTS | Rig the new 3ds shape to the bones using the skin modifier. Name the model "mynewskinname"8 creat... read more | 11/20/2006 (1:19 am) |
| Sequence always repeating. | Gotta uncheck the cycliyc checkbox in the sequence helper not the exporter. Ya can use the new expor... read more | 11/16/2006 (11:38 am) |
| New development of melee combat game | Wow Cool Stuff. That guy is totally killer. Looking at the UE screens I'd say you will easily ge... read more | 11/16/2006 (2:55 am) |
| Conveying a graphic style | Tested that. Yep. If you do have no smoothing groups at all assigned, TGE assumes all polys are part... read more | 11/16/2006 (1:38 am) |
| Conveying a graphic style | Can ya post a pic? And what 3d Software do ya use? I think you have to set the faces to not smooth w... read more | 11/15/2006 (8:13 am) |
| New development of melee combat game | Cool yeah love screenies, show us what ya have. ;) And yes that [quote]so if the animations are s... read more | 11/14/2006 (9:48 am) |
| New development of melee combat game | Hi Taran As an artist I can only comment no the related Issues. For the programming side I am sur... read more | 11/14/2006 (4:40 am) |
| Vue 5 Integration or... | What Donavan said. Just export the Black and White heightmap of your terrain and use that in TGE. ... read more | 10/29/2006 (1:59 am) |
| 3DRT is looking for a Torque engine expert | I'll take you up on this 3DRT. If you you use Max 8 there should be no trouble making all of your it... read more | 10/27/2006 (2:37 am) |
| Using Col-1, Col-2......... | Link the collision box to the rootnode of your model. One thing tho: A Player model does not need a ... read more | 10/20/2006 (1:24 am) |
| Models not animating in Showtool. | Hi Matt, Not sure there. Look at the dump file or post it for us to look at. Probably the scene i... read more | 10/20/2006 (1:19 am) |
| Runtime Texture Blending/Combining | It certainly is possible, theres a resource, but I cant remember where. Search ressources for "skin"... read more | 10/15/2006 (8:51 am) |
| Using Col-1, Col-2......... | Not sure about lightwave but you need to have a node called collision-1 as well. this will tell the ... read more | 10/15/2006 (8:49 am) |
| Help regarding .DSQ | Hi John Workflow looks good and yes dts do not need a sequence helper. Here's what I had troub... read more | 10/10/2006 (3:47 am) |
| Tried , tried again , failed... dts export problems | "Unmess dts" is not needed under max8. At least I never used it. use cfg files so that all nodes are... read more | 08/15/2006 (9:22 am) |
| Multiple dts sharing skeleton? | Shameless bump. ;) I would like to hear from more people on the subject. -Noone has yet been ab... read more | 06/27/2006 (11:58 am) |
| Multiple dts sharing skeleton? | Really? Cool. But do they not go into memory somewhere, since well they're part of one dts. So the w... read more | 06/22/2006 (10:08 am) |
| Multiple dts sharing skeleton? | *nods* Duly noted. Combo Hidingmesh and nodes, textures, layers and scaling sounds already pretty sp... read more | 06/22/2006 (9:45 am) |
| Multiple dts sharing skeleton? | Oh and yep Orion we have that scaling option implemented. And its just another extra to altering app... read more | 06/22/2006 (9:40 am) |
| Multiple dts sharing skeleton? | @Orion - Yep simple bracer, armguard whatever. *nods* If I use a full body mesh with bones and mou... read more | 06/22/2006 (9:37 am) |
| Multiple dts sharing skeleton? | @Allyn - That seems also a good solution especially if the dts merging is impossible. Then we could ... read more | 06/22/2006 (9:17 am) |
| Multiple dts sharing skeleton? | @Scott - Thanks for the Links. Looking good I am sure we will implement some of this. Especially ski... read more | 06/22/2006 (9:13 am) |
| Multiple dts sharing skeleton? | Heya Scott, Ah yes... I would run out of mountnodes fast.... I just thought I use the head as th... read more | 06/21/2006 (2:10 pm) |