Game Development Community

Thak's Forum Posts

Thread Post Date Posted
Unlink and cam nodes. Hi Cat Link "Cam" to the "Unlink" and "Unlink" to the Pelvis or wherever. The "Unlink" node tells... read more 12/23/2006 (1:19 am)
3DRT is looking for a Torque engine expert Happy to help, mate. :) You can email me at mark_at_spellcraft_dot_biz.... read more 12/22/2006 (6:41 am)
3DRT is looking for a Torque engine expert Fucifer, you do not need to re-export everytime you use a new texture. Just create a new folder copy... read more 12/22/2006 (6:24 am)
Ye Olde "No Data To Export Hey Chuck I took a look at it. Its weird really. If you add start and base on top of the hierarch... read more 12/22/2006 (3:15 am)
Mesh not showing ingame Heya Krane Aaron is right on all accounts a good explanation. Only with the multires modifier... read more 12/22/2006 (2:59 am)
None BiPed Bone Structure Export Error? Hi Byder Righty first presumable problem I see are the trailing numbers on the bones. This can ca... read more 12/22/2006 (2:49 am)
None BiPed Bone Structure Export Error? [image]http://www.spellcraft.biz/test/hier.jpg[/image] Tree2 is the mesh it is has a skin modifie... read more 12/22/2006 (1:25 am)
3DRT is looking for a Torque engine expert Yep, we disagree on this Issue. I do think most people use the traditional one texture per model a... read more 12/21/2006 (10:41 pm)
3D Artist Needed (paid) Lol... *holds his price and steps up to the speaker* I want to thank the academy...... read more 12/21/2006 (10:09 pm)
3D Artist Needed (paid) Hah, yep some definately are. ;) I had my jaw drop more than once. Some that have worked on AAA T... read more 12/21/2006 (1:19 pm)
3D Artist Needed (paid) Hi Hamad For modelling, texturing and animation all in one go, thats not gonna be cheap and what ... read more 12/21/2006 (9:18 am)
Multiplayer tile based game. Need suggestion Heh. :) Torque X is based on TGB (Torque Gamebuilder formerly Torque 2D) I think. Read over those... read more 12/21/2006 (3:18 am)
Multiplayer tile based game. Need suggestion You mean Gar-Age Games. Look on top of the Forum theres a Logo. Sez G-a-r-a-g-e not "Garbage"! Unles... read more 12/21/2006 (2:25 am)
Rocky Balboa Aaaaaaaaaaaaaaaadriaaaaaaaaan!... read more 12/20/2006 (9:25 pm)
3DRT is looking for a Torque engine expert Heya all As Max mentioned I was doing the converting for all of them and would be happy to help i... read more 12/20/2006 (8:51 pm)
DIF Export Theres no surefire way getting max to dif. You should use Quark or DeleD to create the models, as th... read more 12/20/2006 (2:29 am)
RTS Wishlist - What do you want in it? Dif and DTS collisions back in please. :) EDIT: Ghastly spelling mistakes... read more 12/20/2006 (2:23 am)
Mesh not showing ingame Heya Krane You need: Eye Cam Unlink Ski0 Ski1 Mount0 Mount1 If you only get Bones and... read more 12/19/2006 (2:28 pm)
Mesh/biped exp. problems... config file problem? Heya Russel do ya have a .cfg file in the same folder as the .max file? If not create a txtfile with... read more 12/18/2006 (12:07 pm)
Does torque support CAT rigging? Yes that should work.... read more 12/18/2006 (7:34 am)
Grouping polygonal elements to make collision Gosh. I stand corrected. Thanks Guys, I never even tried for more than eight cos I was under the imp... read more 12/15/2006 (11:09 am)
Tris, Quads Depends on what Game it is. If you are doing a Singleplayer RPG then I think that polycount would ... read more 12/15/2006 (10:00 am)
Tris, Quads Hi Kevin. Yep TGE uses Triangles. Either the exporter triangulates it or it tells you to triangula... read more 12/14/2006 (8:41 pm)
Mesh/biped exp. problems... config file problem? Naw I din't check the rig, tha's rite. :) I reckon the Kork animations could give your little Elf... read more 12/14/2006 (3:30 pm)
Grouping polygonal elements to make collision Yes it violates the convex rule. If you have two pillars attached as one object it is no longer conv... read more 12/14/2006 (1:00 pm)
Mesh/biped exp. problems... config file problem? Heh it sounds worse than it is. ;) STL check will give an error for each face that has a vertex whic... read more 12/14/2006 (12:57 pm)
Mesh/biped exp. problems... config file problem? Hi Russel Your multires mesh is acting up. Delete the multres Mesh and all the detail dummys exce... read more 12/14/2006 (12:23 pm)
2007 IGF Finalists Announced... [url]Http://www.gametunnel.com/articles.php?id=556[/url] :)... read more 12/11/2006 (9:59 am)
MultiRes and details The Detail nodes? Yes anywhere int the scene. Link them to the Bip01 Root node of your skeleton.... read more 12/09/2006 (5:55 pm)
MultiRes and details Use the STL Check Modifier on the original mesh to test for open faces and other errors. Then fix th... read more 12/09/2006 (5:47 pm)
MultiRes and details Oh, din't know that Magnus, thx. But it works with it as well, kinda a leftover I kept... Bad habits... read more 12/09/2006 (5:14 pm)
MultiRes and details Naw that still crashes. Your way is still the best Joe: So Krane Do like this: You have your... read more 12/09/2006 (5:00 pm)
Is The Rts Beginner Kit A Video Tutorial Or A Software? Yes, you can make an RTS with TGE alone or with the help of the RTS kit, but only if you do alot of ... read more 12/09/2006 (8:39 am)
Sprites for 3D characters at distance Max exporter can do auto Billboard Lods, however I have as of yet not figured out exactly how to do ... read more 12/09/2006 (7:09 am)
Is The Rts Beginner Kit A Video Tutorial Or A Software? Its additional software Lunaticu. It has a diffrent networking solution geared at RTS Games plus a... read more 12/09/2006 (2:58 am)
How much would it take one person to create a game like Tribes? Yeah Lunaticu I still think you will be lost with it. Its not as "complete" as the TGE FPS Stuff. Th... read more 12/07/2006 (12:41 pm)
Mounting image on a ship Hrm... I wonder. Have you tried this in the Showtool? (Maybe the latter 4 nodes where not exported a... read more 12/07/2006 (8:52 am)
Mounting image on a ship 1 - You can have 8 mounted images in Stock TGE so thats good. 2- Link mount0-7 to anything you want... read more 12/07/2006 (7:16 am)
How much would it take one person to create a game like Tribes? No it is not. If you have no experience with regular TGE you will be lost with the RTS Pack. Also I ... read more 12/07/2006 (6:59 am)
Limits of DTS format? Well I am not sure because... errr... why are you running a script? The Exporter is a Plugin after t... read more 12/07/2006 (4:10 am)
Character DTS Export from Max Overview and Issues Great. :) Admittedly there are starting diffculties, but now you should be able te export any model.... read more 12/06/2006 (5:01 pm)
Bones to TGE Heh Unmess dts helped, never would've treaded there. ;) Cool tho happy ya got it working Krane.... read more 12/06/2006 (4:55 pm)
Why is the Orc huge in Max, and scaled smaller in Torque? Hi Farhad 1 Max unit = 1 Torque Meter Can't change it. Model at the required size. Dont use pe... read more 12/06/2006 (2:13 pm)
Bones to TGE Before you try it ingame try the Showtool pro if you have it. Make sure the texture is in the same f... read more 12/06/2006 (1:47 pm)
Character DTS Export from Max Overview and Issues [quote]There is no good solid tutorial on how to export a simple bones character, so I tried setting... read more 12/06/2006 (10:32 am)
Bones to TGE I think the new exporter has an install/uninstaller. Check the software list in your system.... read more 12/06/2006 (10:13 am)
error : bone missing from shape Hrm... *thinks*. The model must not be linked in the hierachy tree to anything. Bip01 must be the ... read more 12/06/2006 (7:44 am)
How much would it take one person to create a game like Tribes? Lunaticu its way more work than you think. So start really small. [Quote]1. Only two nations or r... read more 12/06/2006 (3:57 am)
Ftree04_bb.dts Never tried it but start your search here... [url]http://www.garagegames.com/index.php?sec=mg&mod... read more 12/06/2006 (3:35 am)
error : bone missing from shape Hi Brad A picture of the setup would help. All I can think of offhand is that while vertex weigh... read more 12/06/2006 (3:24 am)