Thak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unlink and cam nodes. | Hi Cat Link "Cam" to the "Unlink" and "Unlink" to the Pelvis or wherever. The "Unlink" node tells... read more | 12/23/2006 (1:19 am) |
| 3DRT is looking for a Torque engine expert | Happy to help, mate. :) You can email me at mark_at_spellcraft_dot_biz.... read more | 12/22/2006 (6:41 am) |
| 3DRT is looking for a Torque engine expert | Fucifer, you do not need to re-export everytime you use a new texture. Just create a new folder copy... read more | 12/22/2006 (6:24 am) |
| Ye Olde "No Data To Export | Hey Chuck I took a look at it. Its weird really. If you add start and base on top of the hierarch... read more | 12/22/2006 (3:15 am) |
| Mesh not showing ingame | Heya Krane Aaron is right on all accounts a good explanation. Only with the multires modifier... read more | 12/22/2006 (2:59 am) |
| None BiPed Bone Structure Export Error? | Hi Byder Righty first presumable problem I see are the trailing numbers on the bones. This can ca... read more | 12/22/2006 (2:49 am) |
| None BiPed Bone Structure Export Error? | [image]http://www.spellcraft.biz/test/hier.jpg[/image] Tree2 is the mesh it is has a skin modifie... read more | 12/22/2006 (1:25 am) |
| 3DRT is looking for a Torque engine expert | Yep, we disagree on this Issue. I do think most people use the traditional one texture per model a... read more | 12/21/2006 (10:41 pm) |
| 3D Artist Needed (paid) | Lol... *holds his price and steps up to the speaker* I want to thank the academy...... read more | 12/21/2006 (10:09 pm) |
| 3D Artist Needed (paid) | Hah, yep some definately are. ;) I had my jaw drop more than once. Some that have worked on AAA T... read more | 12/21/2006 (1:19 pm) |
| 3D Artist Needed (paid) | Hi Hamad For modelling, texturing and animation all in one go, thats not gonna be cheap and what ... read more | 12/21/2006 (9:18 am) |
| Multiplayer tile based game. Need suggestion | Heh. :) Torque X is based on TGB (Torque Gamebuilder formerly Torque 2D) I think. Read over those... read more | 12/21/2006 (3:18 am) |
| Multiplayer tile based game. Need suggestion | You mean Gar-Age Games. Look on top of the Forum theres a Logo. Sez G-a-r-a-g-e not "Garbage"! Unles... read more | 12/21/2006 (2:25 am) |
| Rocky Balboa | Aaaaaaaaaaaaaaaadriaaaaaaaaan!... read more | 12/20/2006 (9:25 pm) |
| 3DRT is looking for a Torque engine expert | Heya all As Max mentioned I was doing the converting for all of them and would be happy to help i... read more | 12/20/2006 (8:51 pm) |
| DIF Export | Theres no surefire way getting max to dif. You should use Quark or DeleD to create the models, as th... read more | 12/20/2006 (2:29 am) |
| RTS Wishlist - What do you want in it? | Dif and DTS collisions back in please. :) EDIT: Ghastly spelling mistakes... read more | 12/20/2006 (2:23 am) |
| Mesh not showing ingame | Heya Krane You need: Eye Cam Unlink Ski0 Ski1 Mount0 Mount1 If you only get Bones and... read more | 12/19/2006 (2:28 pm) |
| Mesh/biped exp. problems... config file problem? | Heya Russel do ya have a .cfg file in the same folder as the .max file? If not create a txtfile with... read more | 12/18/2006 (12:07 pm) |
| Does torque support CAT rigging? | Yes that should work.... read more | 12/18/2006 (7:34 am) |
| Grouping polygonal elements to make collision | Gosh. I stand corrected. Thanks Guys, I never even tried for more than eight cos I was under the imp... read more | 12/15/2006 (11:09 am) |
| Tris, Quads | Depends on what Game it is. If you are doing a Singleplayer RPG then I think that polycount would ... read more | 12/15/2006 (10:00 am) |
| Tris, Quads | Hi Kevin. Yep TGE uses Triangles. Either the exporter triangulates it or it tells you to triangula... read more | 12/14/2006 (8:41 pm) |
| Mesh/biped exp. problems... config file problem? | Naw I din't check the rig, tha's rite. :) I reckon the Kork animations could give your little Elf... read more | 12/14/2006 (3:30 pm) |
| Grouping polygonal elements to make collision | Yes it violates the convex rule. If you have two pillars attached as one object it is no longer conv... read more | 12/14/2006 (1:00 pm) |
| Mesh/biped exp. problems... config file problem? | Heh it sounds worse than it is. ;) STL check will give an error for each face that has a vertex whic... read more | 12/14/2006 (12:57 pm) |
| Mesh/biped exp. problems... config file problem? | Hi Russel Your multires mesh is acting up. Delete the multres Mesh and all the detail dummys exce... read more | 12/14/2006 (12:23 pm) |
| 2007 IGF Finalists Announced... | [url]Http://www.gametunnel.com/articles.php?id=556[/url] :)... read more | 12/11/2006 (9:59 am) |
| MultiRes and details | The Detail nodes? Yes anywhere int the scene. Link them to the Bip01 Root node of your skeleton.... read more | 12/09/2006 (5:55 pm) |
| MultiRes and details | Use the STL Check Modifier on the original mesh to test for open faces and other errors. Then fix th... read more | 12/09/2006 (5:47 pm) |
| MultiRes and details | Oh, din't know that Magnus, thx. But it works with it as well, kinda a leftover I kept... Bad habits... read more | 12/09/2006 (5:14 pm) |
| MultiRes and details | Naw that still crashes. Your way is still the best Joe: So Krane Do like this: You have your... read more | 12/09/2006 (5:00 pm) |
| Is The Rts Beginner Kit A Video Tutorial Or A Software? | Yes, you can make an RTS with TGE alone or with the help of the RTS kit, but only if you do alot of ... read more | 12/09/2006 (8:39 am) |
| Sprites for 3D characters at distance | Max exporter can do auto Billboard Lods, however I have as of yet not figured out exactly how to do ... read more | 12/09/2006 (7:09 am) |
| Is The Rts Beginner Kit A Video Tutorial Or A Software? | Its additional software Lunaticu. It has a diffrent networking solution geared at RTS Games plus a... read more | 12/09/2006 (2:58 am) |
| How much would it take one person to create a game like Tribes? | Yeah Lunaticu I still think you will be lost with it. Its not as "complete" as the TGE FPS Stuff. Th... read more | 12/07/2006 (12:41 pm) |
| Mounting image on a ship | Hrm... I wonder. Have you tried this in the Showtool? (Maybe the latter 4 nodes where not exported a... read more | 12/07/2006 (8:52 am) |
| Mounting image on a ship | 1 - You can have 8 mounted images in Stock TGE so thats good. 2- Link mount0-7 to anything you want... read more | 12/07/2006 (7:16 am) |
| How much would it take one person to create a game like Tribes? | No it is not. If you have no experience with regular TGE you will be lost with the RTS Pack. Also I ... read more | 12/07/2006 (6:59 am) |
| Limits of DTS format? | Well I am not sure because... errr... why are you running a script? The Exporter is a Plugin after t... read more | 12/07/2006 (4:10 am) |
| Character DTS Export from Max Overview and Issues | Great. :) Admittedly there are starting diffculties, but now you should be able te export any model.... read more | 12/06/2006 (5:01 pm) |
| Bones to TGE | Heh Unmess dts helped, never would've treaded there. ;) Cool tho happy ya got it working Krane.... read more | 12/06/2006 (4:55 pm) |
| Why is the Orc huge in Max, and scaled smaller in Torque? | Hi Farhad 1 Max unit = 1 Torque Meter Can't change it. Model at the required size. Dont use pe... read more | 12/06/2006 (2:13 pm) |
| Bones to TGE | Before you try it ingame try the Showtool pro if you have it. Make sure the texture is in the same f... read more | 12/06/2006 (1:47 pm) |
| Character DTS Export from Max Overview and Issues | [quote]There is no good solid tutorial on how to export a simple bones character, so I tried setting... read more | 12/06/2006 (10:32 am) |
| Bones to TGE | I think the new exporter has an install/uninstaller. Check the software list in your system.... read more | 12/06/2006 (10:13 am) |
| error : bone missing from shape | Hrm... *thinks*. The model must not be linked in the hierachy tree to anything. Bip01 must be the ... read more | 12/06/2006 (7:44 am) |
| How much would it take one person to create a game like Tribes? | Lunaticu its way more work than you think. So start really small. [Quote]1. Only two nations or r... read more | 12/06/2006 (3:57 am) |
| Ftree04_bb.dts | Never tried it but start your search here... [url]http://www.garagegames.com/index.php?sec=mg&mod... read more | 12/06/2006 (3:35 am) |
| error : bone missing from shape | Hi Brad A picture of the setup would help. All I can think of offhand is that while vertex weigh... read more | 12/06/2006 (3:24 am) |