Game Development Community

Thak's Forum Posts

Thread Post Date Posted
Simple animation Hi Michael You need to create a sequence dummy object thats found under create->helpers->general ... read more 04/30/2007 (2:29 pm)
Terrain Tiles Hi and yes in the terrain block just turn off "tile"... read more 04/28/2007 (7:29 am)
Changing Texture Tile Size? Hi. Ill be blunt and say: Sorry, You cant. 256x256 is hardcoded deep in assembly somewhere afaik. ... read more 04/24/2007 (4:03 am)
Lightwave to 3dmax Aye. just inkdropper the obj in the material editor then go through the materials and reload the tex... read more 04/22/2007 (10:25 am)
I can't aply dfis in tge demo 1.51, help Alex, You need to copy the textures the cube uses into the interiors forlder of TGE too... read more 04/21/2007 (8:15 pm)
Horsepack Purchase Thread Mark at spellcraft dot biz... read more 04/21/2007 (2:38 pm)
Ben Garney's Forest Pack Status? Thanks Tom, yep I see thats not going to work very well. Was just curious, but good to know that ani... read more 04/19/2007 (12:18 pm)
Ben Garney's Forest Pack Status? Hah, he's onto m... *coughs* - I mean: No... not at all. *shifty eyes*... read more 04/19/2007 (9:39 am)
Ben Garney's Forest Pack Status? Russell a hypothetical question: If one was crazy enough to bone, skin and animate the dts trees (... read more 04/19/2007 (8:58 am)
Death Animation Crash Hi Jorge Yes if the ground transform is not on, then you get a crash on death. To turn ground ... read more 04/18/2007 (6:14 pm)
Sale offl 2D, 3D models and the other materials Naw its all stolen, guys. DeEspona Models sell at $700+ per Model and hes packing them for $50! Som... read more 04/16/2007 (4:16 pm)
Sale offl 2D, 3D models and the other materials Sorry mate, a hotmail address and your offer does not sound legit. Better get a secure and verified ... read more 04/16/2007 (10:38 am)
DTS shades and vertex normals (exporting from 3DS MAX) Hi Frantisek Afaik Torque treats no smoothing groups as one smoothing group. To get the desired e... read more 04/13/2007 (12:58 pm)
Does Torque has water rendering features Hi, and yes: http://www.garagegames.com/products/torque/tgea/... read more 04/13/2007 (12:35 am)
Ben Garney's Forest Pack Status? Excellent thank you for the confirmation Tom, thats gonna be a helluva pack. ;) [quote]...you can... read more 04/11/2007 (11:59 pm)
Ben Garney's Forest Pack Status? Tom, I know I should not be asking questions, for that distracts you from working on this beast ;), ... read more 04/11/2007 (3:16 pm)
Ben Garney's Forest Pack Status? A big "pretty please" on TGE :)... read more 04/11/2007 (3:00 pm)
Ben Garney's Forest Pack Status? Oh my! Youse serious! Awesome! *starts to write a cheque* :)... read more 04/11/2007 (10:48 am)
Cam node Hi, not sure if this applies to the milkshape exporter as well, but in 3ds Max you can create a node... read more 04/10/2007 (4:45 am)
Dts And Tgb Hi Mr Mullen Be sure that your Texture is a power of 2 in size. 512x512 or 256x256. All I can thi... read more 04/09/2007 (7:26 am)
Torque version vs max version question Hi Yufeng [url]http://www.garagegames.com/developer/torque/artist/#DTS[/url] grab the one for ... read more 04/09/2007 (7:03 am)
Footprint not rendered Hi Warit, you need to set the "triggers" at the right times (when the foot is on the ground) in ... read more 04/08/2007 (9:15 am)
Biped won't setkey in 3ds Hi Greg Set Key might need you to define the keyable ranges in the curve editor. Frankly I never ... read more 04/07/2007 (11:29 pm)
Help with DTS Exporter Hi David The model needs to be named "whatever2" and you need a "detail2" dummy linked to the bip... read more 04/07/2007 (10:34 pm)
Other programs needed with TGE to make a good game? Hi Kyle I doubt he can tell you how big those files are. Neither can I. Google is your friend to... read more 04/07/2007 (1:54 pm)
DTS: Multiple materials and memory Thanks Tim. ;)... read more 04/06/2007 (2:41 am)
DTS: Multiple materials and memory Tim, is this still true? And how could I test that? I have an object with 7 textures using multi... read more 04/05/2007 (7:49 pm)
Wacom tablets @Weston: I am using the older PL- 720. Before I used the small Intous 3. The improvement was not ... read more 02/25/2007 (12:06 pm)
Weapon mount problem Yeah the mountpoint on the gun is not aligned the same as the mounts on the hands, I assume. If the ... read more 02/21/2007 (11:37 am)
Free plugins for PD Particles: store image, misc. alpha tools Hey nice, I think the alpha store comes in handy. Regrettably I had little time to actually use PDP.... read more 02/14/2007 (7:31 am)
3D Max 8 Help Morris it is illegal to use a hacked / cracked version of 3ds Max. And stop posting in totally unr... read more 02/04/2007 (7:16 am)
Poser Aye Chris they are not usable by Poser. But Poser is not a good tool for game development. You sho... read more 01/27/2007 (5:07 am)
Please help Max users Tried for ya, find it [url=www.spellcraft.biz/test/Backup.rar]Here[/url] I have no knowledge of t... read more 01/20/2007 (12:09 pm)
Static Collisions? Hi Richard, You need los-collision for the projectiles to work. So col-1 for regualr collisio... read more 01/20/2007 (8:08 am)
Character Animator seeking professional experiance Hah! Thats great Chris. Love the emotions and the cartoony overexagerations. Lovely. :)... read more 01/14/2007 (1:41 pm)
Maya Lod Tutorial Aqnd Ifl Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11768 Checkout Steves vide... read more 01/14/2007 (9:44 am)
Pleease Answer Fast I don't know if anything has changed to regular vehicle mounting, but yeah, walk into the humvee and... read more 01/14/2007 (9:23 am)
Pleease Answer Fast No, I think its on collision.... read more 01/14/2007 (9:09 am)
Max exporting problem. Hi David. That should work. But you need to make sure the exporter recognizes them as bones and ... read more 01/12/2007 (4:44 pm)
RTS Starter Kit question In the RTS private Forums is a Guide to make rts work with 1.5, works no problem. BUT only for windo... read more 01/07/2007 (7:56 am)
Mesh/Texture problems Again not sure about Blender but if you need something like a bounding box then the pivot point of t... read more 01/03/2007 (9:21 am)
Mesh/Texture problems What you are describing is inverted face normals. So flip them back. :) (I dont know blender so I ca... read more 01/01/2007 (5:05 am)
delete my account Hi Shawn. Regrettably no, you cannot. Vue and Poser have very strict Eula's which means you canno... read more 12/30/2006 (10:53 am)
Does anybody answer this forum? Hi Fox TGE (torque Game Engine) is the premier 3d Engine you find here. It does not support shade... read more 12/29/2006 (9:07 am)
Sprite in 3d TGE? Create a Billboard with a modelling software and export it to always face the camera but retain the ... read more 12/26/2006 (6:53 am)
I really like voyagecentury a lot Not spam, just a shameless plug. :)... read more 12/26/2006 (3:11 am)
3D Artist Needed (paid) Adams emphasis is definately "next gen" and high poly, Hamad. The quote I gave earlier was for a ... read more 12/26/2006 (2:37 am)
Unlink and cam nodes. Likely cause: Mesh has no trailing detail number or detail node is missing. Example: Mesh Human2 ... read more 12/25/2006 (2:40 pm)
Unlink and cam nodes. Exactly... read more 12/23/2006 (10:59 am)
3DS MAX Export crashing on Skin Hi Andrew Delete startz unless thats an oddly named bone of yours. Also delete the trailing numb... read more 12/23/2006 (1:23 am)