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Thak's Forum Posts

Thread Post Date Posted
My bone's mesh gets exported, why? Hiya likely the bone and the detail dummy have the same trailing number: Detail2 and custombo... read more 08/28/2007 (2:19 pm)
Exporting Mesh/Rig Np and he's lookin good. ;)... read more 08/23/2007 (7:34 pm)
Exporting Mesh/Rig I suggest you save your max file with the mesh first, then delete the mesh and export, then undo the... read more 08/23/2007 (7:21 pm)
Exporting Mesh/Rig Good to hear. ;) Yeah ya can load him in showtool ya dont need cs or animation files. The cfg is ... read more 08/23/2007 (7:14 pm)
Exporting Mesh/Rig Yes that is correct. - I am sure its the editable poly thats the problem. It has to be an editable m... read more 08/23/2007 (6:56 pm)
Exporting Mesh/Rig Hi Greg Is the mesh a "editable mesh" or a "editable poly"? If its poly, collapse it to an editab... read more 08/23/2007 (6:40 pm)
Exporting Mesh/Rig Aye remove the detail dummys except keep "detail2" then name the mesh "goblin2" Then export. It s... read more 08/22/2007 (12:35 pm)
Exporting Mesh/Rig Heya Greg That is all correct. So the things I can think of offhand: Do you have 4 meshes each... read more 08/22/2007 (12:15 pm)
Dif -> Dts ? Heya Orion Another thing that works very well is DeleD. www.delgine.com You can import .map a... read more 08/02/2007 (5:52 pm)
Bones Export trouble... Hi Harvey You did export skinned and animated models before for Torque using Biped? Judging from ... read more 07/28/2007 (12:38 pm)
Content pack houses Yep If you dont do Interiors then You could do it in DTS with more details. So definately include in... read more 07/28/2007 (12:29 pm)
Throwing player gibs... Hey Max, Im not a coder, but from what I hear AFX is extremely flexible to put fx anywhere at any ti... read more 07/27/2007 (4:39 am)
Melee Weapon Pack Heya Ben, a fantasy weapon pack or shields, helmets n other gear pack sounds good. D'ya have any ima... read more 07/26/2007 (12:44 am)
Motion Capture [url]http://www.animazoo.com/products/gypsyGyro.htm[/url] Mocap suits without cameras, dunno pric... read more 07/24/2007 (10:08 am)
Which MMO Kit to use with Torque? This ere: [url]www.mmoworkshop.com[/url]... read more 07/18/2007 (8:38 am)
Vehicle modeling problems On the wheels thing: export them with the mountpoint or hub or whatever its called rotated 90 degree... read more 07/14/2007 (2:05 am)
Topic: Help plz , scripting file (help RLY NEEDED) , takes 1 min You mean you don't see the file extensions? In window open any folder go to extras->folderoptions an... read more 07/11/2007 (10:42 pm)
Multiply object export Yep use png with transparency - also make sure the eventual texture is a power of two and put it in ... read more 07/09/2007 (5:30 am)
Multiply object export TGE only has Texture diffuse maps. Its not a shader engine. You would need the Modernization kit and... read more 07/08/2007 (1:27 pm)
Multiply object export Using 3ds max youst attach all the objects youll get one object made up of 5 IDs -put an uvunwra... read more 07/08/2007 (12:34 pm)
Problem with transparent DTS It works fine - once you place the static shape just lift it up a bit, since itll sit a bit undergro... read more 06/30/2007 (12:29 pm)
Help]ERROR: "too many details for mesh" [Help I think it means details as in the "detail markers" and such... did you name your meshes appropriate... read more 06/29/2007 (4:21 am)
Problem with transparent DTS Hi Jan All textures need to be a power of 2 Your tex is 600x600 so make it smaller 512x512 ... read more 06/28/2007 (3:50 pm)
Max2DTS for Max 7, 8 & 9 available for download :o) Go to the utilities tab and create a new button choose "DTS exporter utility". At least thats how it... read more 06/26/2007 (12:54 pm)
Matrix online Hiya. Those are legit handmade by 3Drt. They are definately not used in Matrix. They might possibly ... read more 06/21/2007 (2:47 pm)
Army of darkness sets Double Plug: ;) First off its a joy to work with these awesome lowpoly models. I love lowpoly, no... read more 06/20/2007 (1:42 am)
White flickers on seams Heya all, So any idea why the map file will work perfectly when run through the old map2dif but ... read more 06/13/2007 (7:16 pm)
Torque Machima? Oooh yeah totally cool and they used the 3DRT Marines. ;) Very fun oh and the other half is using... read more 06/08/2007 (9:29 am)
Let player find and remove objects. Is TGE right for this? Sounds like some form of "schnitzelhunt". :) I would say TGB is the way to go. http://garagegames... read more 06/07/2007 (1:04 pm)
Ben Garney's Forest Pack Status? Hey guys, I really love what yer doing I have no problem with the release dates, I just wait and... read more 06/07/2007 (9:17 am)
Need Help Exporting Model I dont know Maya, but that triangle count there is suspiscious. 80k polys? Ouch. Afaik 10k per mesh ... read more 05/26/2007 (4:50 pm)
Need Help exporting Hiya Tafts Please search the forums before posting, thats a common error which is documented in t... read more 05/26/2007 (4:34 am)
Detail brush not working Ando I had some wird stuff with one of the map 2 dif that came with the engine too. The one from the... read more 05/26/2007 (4:29 am)
3D artist looking for fun project Heya Raxx, wow has been a while. :) We're still truckin, Ill send ya an email talk to you again.... read more 05/23/2007 (3:41 pm)
Collision Meshes Heya: *col-1 and collision-1 not col-2... read more 05/20/2007 (11:39 pm)
Torque Motion On the same note let me ask about the biped source motion files for the current pack. Any news ;)... read more 05/19/2007 (2:52 am)
Japanese House Sweet Peter, you sure got a good handle on constructor. ;)... read more 05/15/2007 (3:41 am)
I tried to animate the same mesh twice and it wont work Hi lander, Can you explain this in more detail and preferably show a screenshot. I can't gather what... read more 05/14/2007 (12:19 am)
Can I find someone to export my assets for me? Hi all, you can hit me up by email on such conversion jobs. I use Max and have done dozens of export... read more 05/14/2007 (12:13 am)
Why does boundingBox code work but not the bb in the 3d file? Hi the bounding box is only used for the exporter to know what to export nothing more it gets rem... read more 05/12/2007 (2:07 pm)
Triggering events at a certain point in animation I'm no coder but what ye wantin to do is easy using AFX: http://www.garagegames.com/products/127/... read more 05/10/2007 (5:52 pm)
Is it possible to export a character with multiple meshes Yes just name them meshes: arms2, legs2, torso2, head2, and use the detail2 dummy object to tell ... read more 05/10/2007 (10:36 am)
Salutations Hiya Gavin Cool stuff ye did there. ;) Maya is used a lot I would say second only to 3ds Max so t... read more 05/09/2007 (10:34 am)
Issues with converting non-Torque Art Assets Hi Tom I have converted dozens of models to TGE from various sources. The main problems stem from... read more 05/08/2007 (7:11 am)
Morph in Torque Hi Alex No that is not possible. You need to use a 3d modelling program and also morph animations... read more 05/05/2007 (3:22 pm)
Another church Heya Peter, thats fine and Stephen sez it right, you could even use the stuff you help me build i... read more 05/04/2007 (11:00 am)
Another church Sweet stuff! ;) Are you for hire Peter? I need whole slew of medieval .difs ;)... read more 05/04/2007 (7:58 am)
1 random element and I will make a game out of it. Errr.... where are the riding sandworms thru the land of the naked spider chicks? I like that. I'd b... read more 05/01/2007 (2:39 pm)
Simple animation Sorry to hear that. I never had a problem so yeah probly reinstall and also reinstall the max export... read more 04/30/2007 (3:58 pm)
Simple animation Just select the add key button in the trackview dopesheet and click in the begin end track on frame ... read more 04/30/2007 (3:52 pm)