Thak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My bone's mesh gets exported, why? | Hiya likely the bone and the detail dummy have the same trailing number: Detail2 and custombo... read more | 08/28/2007 (2:19 pm) |
| Exporting Mesh/Rig | Np and he's lookin good. ;)... read more | 08/23/2007 (7:34 pm) |
| Exporting Mesh/Rig | I suggest you save your max file with the mesh first, then delete the mesh and export, then undo the... read more | 08/23/2007 (7:21 pm) |
| Exporting Mesh/Rig | Good to hear. ;) Yeah ya can load him in showtool ya dont need cs or animation files. The cfg is ... read more | 08/23/2007 (7:14 pm) |
| Exporting Mesh/Rig | Yes that is correct. - I am sure its the editable poly thats the problem. It has to be an editable m... read more | 08/23/2007 (6:56 pm) |
| Exporting Mesh/Rig | Hi Greg Is the mesh a "editable mesh" or a "editable poly"? If its poly, collapse it to an editab... read more | 08/23/2007 (6:40 pm) |
| Exporting Mesh/Rig | Aye remove the detail dummys except keep "detail2" then name the mesh "goblin2" Then export. It s... read more | 08/22/2007 (12:35 pm) |
| Exporting Mesh/Rig | Heya Greg That is all correct. So the things I can think of offhand: Do you have 4 meshes each... read more | 08/22/2007 (12:15 pm) |
| Dif -> Dts ? | Heya Orion Another thing that works very well is DeleD. www.delgine.com You can import .map a... read more | 08/02/2007 (5:52 pm) |
| Bones Export trouble... | Hi Harvey You did export skinned and animated models before for Torque using Biped? Judging from ... read more | 07/28/2007 (12:38 pm) |
| Content pack houses | Yep If you dont do Interiors then You could do it in DTS with more details. So definately include in... read more | 07/28/2007 (12:29 pm) |
| Throwing player gibs... | Hey Max, Im not a coder, but from what I hear AFX is extremely flexible to put fx anywhere at any ti... read more | 07/27/2007 (4:39 am) |
| Melee Weapon Pack | Heya Ben, a fantasy weapon pack or shields, helmets n other gear pack sounds good. D'ya have any ima... read more | 07/26/2007 (12:44 am) |
| Motion Capture | [url]http://www.animazoo.com/products/gypsyGyro.htm[/url] Mocap suits without cameras, dunno pric... read more | 07/24/2007 (10:08 am) |
| Which MMO Kit to use with Torque? | This ere: [url]www.mmoworkshop.com[/url]... read more | 07/18/2007 (8:38 am) |
| Vehicle modeling problems | On the wheels thing: export them with the mountpoint or hub or whatever its called rotated 90 degree... read more | 07/14/2007 (2:05 am) |
| Topic: Help plz , scripting file (help RLY NEEDED) , takes 1 min | You mean you don't see the file extensions? In window open any folder go to extras->folderoptions an... read more | 07/11/2007 (10:42 pm) |
| Multiply object export | Yep use png with transparency - also make sure the eventual texture is a power of two and put it in ... read more | 07/09/2007 (5:30 am) |
| Multiply object export | TGE only has Texture diffuse maps. Its not a shader engine. You would need the Modernization kit and... read more | 07/08/2007 (1:27 pm) |
| Multiply object export | Using 3ds max youst attach all the objects youll get one object made up of 5 IDs -put an uvunwra... read more | 07/08/2007 (12:34 pm) |
| Problem with transparent DTS | It works fine - once you place the static shape just lift it up a bit, since itll sit a bit undergro... read more | 06/30/2007 (12:29 pm) |
| Help]ERROR: "too many details for mesh" [Help | I think it means details as in the "detail markers" and such... did you name your meshes appropriate... read more | 06/29/2007 (4:21 am) |
| Problem with transparent DTS | Hi Jan All textures need to be a power of 2 Your tex is 600x600 so make it smaller 512x512 ... read more | 06/28/2007 (3:50 pm) |
| Max2DTS for Max 7, 8 & 9 available for download :o) | Go to the utilities tab and create a new button choose "DTS exporter utility". At least thats how it... read more | 06/26/2007 (12:54 pm) |
| Matrix online | Hiya. Those are legit handmade by 3Drt. They are definately not used in Matrix. They might possibly ... read more | 06/21/2007 (2:47 pm) |
| Army of darkness sets | Double Plug: ;) First off its a joy to work with these awesome lowpoly models. I love lowpoly, no... read more | 06/20/2007 (1:42 am) |
| White flickers on seams | Heya all, So any idea why the map file will work perfectly when run through the old map2dif but ... read more | 06/13/2007 (7:16 pm) |
| Torque Machima? | Oooh yeah totally cool and they used the 3DRT Marines. ;) Very fun oh and the other half is using... read more | 06/08/2007 (9:29 am) |
| Let player find and remove objects. Is TGE right for this? | Sounds like some form of "schnitzelhunt". :) I would say TGB is the way to go. http://garagegames... read more | 06/07/2007 (1:04 pm) |
| Ben Garney's Forest Pack Status? | Hey guys, I really love what yer doing I have no problem with the release dates, I just wait and... read more | 06/07/2007 (9:17 am) |
| Need Help Exporting Model | I dont know Maya, but that triangle count there is suspiscious. 80k polys? Ouch. Afaik 10k per mesh ... read more | 05/26/2007 (4:50 pm) |
| Need Help exporting | Hiya Tafts Please search the forums before posting, thats a common error which is documented in t... read more | 05/26/2007 (4:34 am) |
| Detail brush not working | Ando I had some wird stuff with one of the map 2 dif that came with the engine too. The one from the... read more | 05/26/2007 (4:29 am) |
| 3D artist looking for fun project | Heya Raxx, wow has been a while. :) We're still truckin, Ill send ya an email talk to you again.... read more | 05/23/2007 (3:41 pm) |
| Collision Meshes | Heya: *col-1 and collision-1 not col-2... read more | 05/20/2007 (11:39 pm) |
| Torque Motion | On the same note let me ask about the biped source motion files for the current pack. Any news ;)... read more | 05/19/2007 (2:52 am) |
| Japanese House | Sweet Peter, you sure got a good handle on constructor. ;)... read more | 05/15/2007 (3:41 am) |
| I tried to animate the same mesh twice and it wont work | Hi lander, Can you explain this in more detail and preferably show a screenshot. I can't gather what... read more | 05/14/2007 (12:19 am) |
| Can I find someone to export my assets for me? | Hi all, you can hit me up by email on such conversion jobs. I use Max and have done dozens of export... read more | 05/14/2007 (12:13 am) |
| Why does boundingBox code work but not the bb in the 3d file? | Hi the bounding box is only used for the exporter to know what to export nothing more it gets rem... read more | 05/12/2007 (2:07 pm) |
| Triggering events at a certain point in animation | I'm no coder but what ye wantin to do is easy using AFX: http://www.garagegames.com/products/127/... read more | 05/10/2007 (5:52 pm) |
| Is it possible to export a character with multiple meshes | Yes just name them meshes: arms2, legs2, torso2, head2, and use the detail2 dummy object to tell ... read more | 05/10/2007 (10:36 am) |
| Salutations | Hiya Gavin Cool stuff ye did there. ;) Maya is used a lot I would say second only to 3ds Max so t... read more | 05/09/2007 (10:34 am) |
| Issues with converting non-Torque Art Assets | Hi Tom I have converted dozens of models to TGE from various sources. The main problems stem from... read more | 05/08/2007 (7:11 am) |
| Morph in Torque | Hi Alex No that is not possible. You need to use a 3d modelling program and also morph animations... read more | 05/05/2007 (3:22 pm) |
| Another church | Heya Peter, thats fine and Stephen sez it right, you could even use the stuff you help me build i... read more | 05/04/2007 (11:00 am) |
| Another church | Sweet stuff! ;) Are you for hire Peter? I need whole slew of medieval .difs ;)... read more | 05/04/2007 (7:58 am) |
| 1 random element and I will make a game out of it. | Errr.... where are the riding sandworms thru the land of the naked spider chicks? I like that. I'd b... read more | 05/01/2007 (2:39 pm) |
| Simple animation | Sorry to hear that. I never had a problem so yeah probly reinstall and also reinstall the max export... read more | 04/30/2007 (3:58 pm) |
| Simple animation | Just select the add key button in the trackview dopesheet and click in the begin end track on frame ... read more | 04/30/2007 (3:52 pm) |