Game Development Community

Neel "Roy Fokker" Raiyani's Forum Posts

Thread Post Date Posted
Moving Collision it possible to have door with animated Collisions. In max you should be able to animate a collision ... read more 05/18/2003 (7:50 am)
Inside .DTS Actually ppl can walk around in a dts shape. But its not recommended. For one thing, Building interi... read more 05/13/2003 (4:52 pm)
Tribes: Vengeance Revealed ? with Unreal !?? I never understood why, some people hate T2 so much. I played Starsiege: Tribes, and i play Tribes 2... read more 04/25/2003 (6:28 am)
dynamic music: Boon or Bane? i guess no one here played Outcast, i think it too used such a musical scheme. It too aimed to be be... read more 04/10/2003 (4:26 pm)
Model/Anim TGE newbie question Btw don't take those docs to heart. they are reasonablely accurate, but somethings don't work exactl... read more 04/06/2003 (1:15 pm)
How to get the example player model to import? Actually Shiny Transparent texturing is possible in the max 5 version of torque exporter. Althoug... read more 04/06/2003 (1:12 pm)
Motion Capture Studios hmm, i wonder how Konami and Namco do their mocap stuff, i know for Soul Calibur Namco used, a combi... read more 04/02/2003 (6:21 pm)
Nested Bitmap Controls?? Ok i have found the problem with help of Mr. Gardner. Much thankx... read more 11/16/2002 (6:56 pm)
Alpha image/Bitmap use its almost the same thing that i did, with a few changes to the blend func. Regardless. going to ... read more 11/11/2002 (8:31 am)
Alpha image/Bitmap use /me ripping my hair out. James May i ask to see what you did with that lighting thing that you cr... read more 11/10/2002 (7:50 pm)
Alpha image/Bitmap use ok i tried a few things, but i can't get it to work, it seems to be colour burning the image1 instea... read more 11/10/2002 (7:26 am)
Alpha image/Bitmap use i just found out how to do texture blending in OpenGL. so now i know how to blend 2 textures What... read more 11/09/2002 (4:46 pm)
Alpha image/Bitmap use Multi-Texture Blending huh, ok, i'll see what i can find on it. their is no simple explaination on... read more 11/09/2002 (3:05 pm)
Alpha image/Bitmap use i am not aware of the technical jargon which is why i made the image to get the point across... read more 11/09/2002 (12:38 pm)
Toronto IGDA Meeting Nov 7th i should prolly go to a IDGA meeting, it should be fun, meeting ppl and such. And since i have time... read more 10/28/2002 (2:11 pm)
HeightField Data Thanks for the response Based on what have been able to understand of getHeight function, its tha... read more 09/30/2002 (7:33 am)
Real Time interior Placement I had considered DTS objects, But I am not sure if a DTS object large enought for Player to go into ... read more 07/29/2002 (5:57 pm)
Tribes 2 Update beta tester, line starts here ---> I knew there had to be a catch... read more 05/01/2002 (10:58 am)
Tribes 2 Update beta tester, line starts here ---> By too long do you mean since the day it was released (march 30,2001), and playing it every single d... read more 05/01/2002 (4:45 am)
T2 Mod, impact on torque? I thought it was the advances made on the Torque Engine, that would help T2 patch, not the other way... read more 04/30/2002 (7:59 am)
Congrats on the T2 Mod! IMO, Sierra atleast made one intelligent desision(wrong spelling i know). Unlike most ppl, i actuall... read more 04/30/2002 (7:56 am)