Neel "Roy Fokker" Raiyani's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Moving Collision | it possible to have door with animated Collisions. In max you should be able to animate a collision ... read more | 05/18/2003 (7:50 am) |
| Inside .DTS | Actually ppl can walk around in a dts shape. But its not recommended. For one thing, Building interi... read more | 05/13/2003 (4:52 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | I never understood why, some people hate T2 so much. I played Starsiege: Tribes, and i play Tribes 2... read more | 04/25/2003 (6:28 am) |
| dynamic music: Boon or Bane? | i guess no one here played Outcast, i think it too used such a musical scheme. It too aimed to be be... read more | 04/10/2003 (4:26 pm) |
| Model/Anim TGE newbie question | Btw don't take those docs to heart. they are reasonablely accurate, but somethings don't work exactl... read more | 04/06/2003 (1:15 pm) |
| How to get the example player model to import? | Actually Shiny Transparent texturing is possible in the max 5 version of torque exporter. Althoug... read more | 04/06/2003 (1:12 pm) |
| Motion Capture Studios | hmm, i wonder how Konami and Namco do their mocap stuff, i know for Soul Calibur Namco used, a combi... read more | 04/02/2003 (6:21 pm) |
| Nested Bitmap Controls?? | Ok i have found the problem with help of Mr. Gardner. Much thankx... read more | 11/16/2002 (6:56 pm) |
| Alpha image/Bitmap use | its almost the same thing that i did, with a few changes to the blend func. Regardless. going to ... read more | 11/11/2002 (8:31 am) |
| Alpha image/Bitmap use | /me ripping my hair out. James May i ask to see what you did with that lighting thing that you cr... read more | 11/10/2002 (7:50 pm) |
| Alpha image/Bitmap use | ok i tried a few things, but i can't get it to work, it seems to be colour burning the image1 instea... read more | 11/10/2002 (7:26 am) |
| Alpha image/Bitmap use | i just found out how to do texture blending in OpenGL. so now i know how to blend 2 textures What... read more | 11/09/2002 (4:46 pm) |
| Alpha image/Bitmap use | Multi-Texture Blending huh, ok, i'll see what i can find on it. their is no simple explaination on... read more | 11/09/2002 (3:05 pm) |
| Alpha image/Bitmap use | i am not aware of the technical jargon which is why i made the image to get the point across... read more | 11/09/2002 (12:38 pm) |
| Toronto IGDA Meeting Nov 7th | i should prolly go to a IDGA meeting, it should be fun, meeting ppl and such. And since i have time... read more | 10/28/2002 (2:11 pm) |
| HeightField Data | Thanks for the response Based on what have been able to understand of getHeight function, its tha... read more | 09/30/2002 (7:33 am) |
| Real Time interior Placement | I had considered DTS objects, But I am not sure if a DTS object large enought for Player to go into ... read more | 07/29/2002 (5:57 pm) |
| Tribes 2 Update beta tester, line starts here ---> | I knew there had to be a catch... read more | 05/01/2002 (10:58 am) |
| Tribes 2 Update beta tester, line starts here ---> | By too long do you mean since the day it was released (march 30,2001), and playing it every single d... read more | 05/01/2002 (4:45 am) |
| T2 Mod, impact on torque? | I thought it was the advances made on the Torque Engine, that would help T2 patch, not the other way... read more | 04/30/2002 (7:59 am) |
| Congrats on the T2 Mod! | IMO, Sierra atleast made one intelligent desision(wrong spelling i know). Unlike most ppl, i actuall... read more | 04/30/2002 (7:56 am) |