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Quentin Headen's Forum Posts

Thread Post Date Posted
Building for mac Yeah thats true. I'm not going to be able to realease my game for mac though because we have made so... read more 02/08/2009 (6:12 pm)
Torque efficentcy? Oh ok. Yeah. I am happy it isn't the Wiimote mod I am putting in it. :P When I added wiimote support... read more 02/06/2009 (4:34 pm)
Torque efficentcy? Oh ok. That is kinda crazy. With all of the new computers having 2 to 4 cores, you would think that ... read more 02/06/2009 (12:07 pm)
Torque efficentcy? Does TGEA support multiple cores?... read more 02/06/2009 (9:08 am)
Need some advise. I have one more concern though. We have named our team, but since we don't have an actual company, a... read more 02/05/2009 (2:25 pm)
Need some advise. Thanks a lot for the advise.... read more 02/05/2009 (8:28 am)
Powered by Torque Logo Thanks guys.... read more 02/04/2009 (2:10 pm)
How many games can I publish? Ha ha. That said all that could be said. :P Thanks... read more 02/04/2009 (6:10 am)
Shape Replicator Mid Air Shapes Wow. Thanks a lot. That is exactly what I was looking for. The GarageGames community still is, and w... read more 02/03/2009 (10:56 pm)
What's up with my game's networking? Yeah. The other games I am talking about are games like Think Tanks, and Orbz. I think those games u... read more 08/08/2008 (10:59 am)
What's up with my game's networking? Well, I know how to open the ports in my router to acomodate for my game, but how can I get it to ne... read more 08/07/2008 (9:15 pm)
My Session Times Out Hey guys! Nevermind this thread. I figured out the problem. It is my router. I have a Linksys router... read more 07/31/2008 (10:26 pm)
Modernization Kit Steps Well, can I apply the shaders to dts objecs?... read more 07/29/2008 (8:33 pm)
Modernization Kit Steps Does anyone know how to do this?... read more 07/25/2008 (9:36 am)
Modernization Kit Problems Yup, I just did it, and that works great!!!! Thanks a lot for the help. Now I can use shaders at a c... read more 07/24/2008 (2:28 pm)
Modernization Kit Problems Okay, I compiled TGE as "Release", and I relit the scene, but it still looks the same way.... read more 07/24/2008 (2:13 pm)
Using System Commands Yeah. I really wish I knew how to modify the engine. It is a really helpful thing when you need to a... read more 05/31/2008 (8:54 pm)
Using System Commands So, what are some common Windows headers you can include in TGE? Don't have to state all of them.... read more 05/31/2008 (2:47 pm)
Torque DTS Plus exporter problems Okay Rex. Thanks a lot for the help. Just to let you know, I didn't make that car. :P I really stink... read more 05/27/2008 (8:03 am)
Torque DTS Plus exporter problems I added the collision box around the mesh, but the engine still crashes!... read more 05/26/2008 (2:54 pm)
Polysoup integration help into 1.5 How do you install compile it into torque?... read more 05/25/2008 (6:57 pm)
Torque DTS Plus exporter problems I am making a wheeled vehicle. I don't define a collision mesh. How do you do that?... read more 05/25/2008 (5:19 pm)
TGEA Shader Constants Help Okay, I understand all of that. I have worked with shaders before. But, what variable names in the "... read more 05/16/2008 (1:06 pm)
TGEA Shader Constants Help Yeah. I would like to know what constants in TGEA are the same in regular DirectX shaders. It is har... read more 05/16/2008 (1:00 pm)
TGEA Shader Constants Help Okay. I am used to making shaders in XNA. XNA makes you have to manualy feed Matrix data to the shad... read more 05/16/2008 (11:28 am)
Help with AIWheeledVehicle2 And btw, I named the datablock AiWheeledVehicle2, because in this resource, Brian McGavin made a new... read more 02/19/2008 (5:18 am)
Help with AIWheeledVehicle2 Well, I came to find out that it wasn't the script problem at all. When I recompiled Torque in C++, ... read more 02/19/2008 (5:16 am)
Help with AIWheeledVehicle2 I seem to be trying everything. I add the .cc and .h files to the project, and I recompile Torque, b... read more 02/18/2008 (5:38 pm)
Help with AIWheeledVehicle2 Okay, here is the exact error: " (0): Unable to instantiate non-conobject class AiWheeledVehi... read more 02/18/2008 (3:51 am)
How to make an exe & cross platform stuff Another thing you can do is download the Torque Game Engine for the operating system you want it to ... read more 02/17/2008 (9:19 am)
Pathed Ai Cars Thank you over, and over, and over, and over, and over to the millionth power for that answer. :) I ... read more 01/28/2008 (1:44 pm)
Pathed Ai Cars Thanks for the reply, but if I tell my car to setMoveDestination(%destination), I don't want it to a... read more 01/27/2008 (6:55 pm)
Holes in terain and vehicle. Happy to hear. Just one piece of advise. I would redownload OpenGL because many programs use this gr... read more 01/26/2008 (2:41 pm)
Holes in terain and vehicle. Did you hit Ctrl + O to open up the options? There is an option to change the rendering api to OpenG... read more 01/26/2008 (12:01 am)
Path Markers on the fly I just want to say that I found a way to do this. I copyed the path marker creation code from the Mi... read more 01/24/2008 (4:08 pm)
Path Markers on the fly Thanks for the resource Jamal. But is there no way to add markers on the fly?... read more 01/24/2008 (4:01 pm)
TGEA demo : DX9 didn't cut it... My graphics is is a: mobile intel 945GM express chipset family.... read more 11/19/2007 (8:33 am)
TGEA demo : DX9 didn't cut it... Okay, thanks for explaining that. But I went to DXDIAG and I saw Direct3d Enabled. I also did the fa... read more 11/15/2007 (10:29 am)
TGEA demo : DX9 didn't cut it... Another thing I don't understand is, if my TGE can run and display graphics under the Direct 3D sett... read more 11/15/2007 (2:11 am)
TGEA demo : DX9 didn't cut it... The crazy thing about it though is that I just ran it on my second computer. Mabe my graphics card o... read more 11/14/2007 (1:43 pm)
TGEA demo : DX9 didn't cut it... @David Andrews I clicked on the link you provided and I went trough all of the steps to install t... read more 11/14/2007 (1:40 pm)
TGEA demo : DX9 didn't cut it... @David Blake I know my card supports PixelShader 2.0 because the shader code I use when programmi... read more 11/14/2007 (12:28 pm)
TGEA demo : DX9 didn't cut it... But I did download just what that link points to, but the engine still won't play. :(... read more 11/13/2007 (10:59 pm)
TGEA demo : DX9 didn't cut it... Well, I reinstalled DirectX 9 again, but I still get the same message. I wish TGEA would work for me... read more 11/13/2007 (9:47 pm)
TGEA demo : DX9 didn't cut it... I am having the same problem with the TGEA Demo. My graphics card supports PixelShader 2.0, and it a... read more 11/07/2007 (3:42 pm)
Tubocharger sounds I just need the whine.... read more 10/04/2007 (3:17 pm)
Orbiting Camera I was browsing around my "Game Programmer's Guide to Torque" book and I found out how to do it. You ... read more 10/03/2007 (12:32 pm)
Ball Physics Thanks a lot guys. I now have enough knoledge to get this working. Please keep checking this post, b... read more 09/18/2007 (2:20 pm)
Ball Physics Thanks a lot Caylo, the ball shows up now. I am having some more trouble though. I can't seem to mou... read more 09/18/2007 (1:34 pm)
Ball Physics So how can I add a RigidShape from RigidShapeData in TorqueScirpt without modding the engine itself?... read more 09/18/2007 (1:16 pm)