Quentin Headen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building for mac | Yeah thats true. I'm not going to be able to realease my game for mac though because we have made so... read more | 02/08/2009 (6:12 pm) |
| Torque efficentcy? | Oh ok. Yeah. I am happy it isn't the Wiimote mod I am putting in it. :P When I added wiimote support... read more | 02/06/2009 (4:34 pm) |
| Torque efficentcy? | Oh ok. That is kinda crazy. With all of the new computers having 2 to 4 cores, you would think that ... read more | 02/06/2009 (12:07 pm) |
| Torque efficentcy? | Does TGEA support multiple cores?... read more | 02/06/2009 (9:08 am) |
| Need some advise. | I have one more concern though. We have named our team, but since we don't have an actual company, a... read more | 02/05/2009 (2:25 pm) |
| Need some advise. | Thanks a lot for the advise.... read more | 02/05/2009 (8:28 am) |
| Powered by Torque Logo | Thanks guys.... read more | 02/04/2009 (2:10 pm) |
| How many games can I publish? | Ha ha. That said all that could be said. :P Thanks... read more | 02/04/2009 (6:10 am) |
| Shape Replicator Mid Air Shapes | Wow. Thanks a lot. That is exactly what I was looking for. The GarageGames community still is, and w... read more | 02/03/2009 (10:56 pm) |
| What's up with my game's networking? | Yeah. The other games I am talking about are games like Think Tanks, and Orbz. I think those games u... read more | 08/08/2008 (10:59 am) |
| What's up with my game's networking? | Well, I know how to open the ports in my router to acomodate for my game, but how can I get it to ne... read more | 08/07/2008 (9:15 pm) |
| My Session Times Out | Hey guys! Nevermind this thread. I figured out the problem. It is my router. I have a Linksys router... read more | 07/31/2008 (10:26 pm) |
| Modernization Kit Steps | Well, can I apply the shaders to dts objecs?... read more | 07/29/2008 (8:33 pm) |
| Modernization Kit Steps | Does anyone know how to do this?... read more | 07/25/2008 (9:36 am) |
| Modernization Kit Problems | Yup, I just did it, and that works great!!!! Thanks a lot for the help. Now I can use shaders at a c... read more | 07/24/2008 (2:28 pm) |
| Modernization Kit Problems | Okay, I compiled TGE as "Release", and I relit the scene, but it still looks the same way.... read more | 07/24/2008 (2:13 pm) |
| Using System Commands | Yeah. I really wish I knew how to modify the engine. It is a really helpful thing when you need to a... read more | 05/31/2008 (8:54 pm) |
| Using System Commands | So, what are some common Windows headers you can include in TGE? Don't have to state all of them.... read more | 05/31/2008 (2:47 pm) |
| Torque DTS Plus exporter problems | Okay Rex. Thanks a lot for the help. Just to let you know, I didn't make that car. :P I really stink... read more | 05/27/2008 (8:03 am) |
| Torque DTS Plus exporter problems | I added the collision box around the mesh, but the engine still crashes!... read more | 05/26/2008 (2:54 pm) |
| Polysoup integration help into 1.5 | How do you install compile it into torque?... read more | 05/25/2008 (6:57 pm) |
| Torque DTS Plus exporter problems | I am making a wheeled vehicle. I don't define a collision mesh. How do you do that?... read more | 05/25/2008 (5:19 pm) |
| TGEA Shader Constants Help | Okay, I understand all of that. I have worked with shaders before. But, what variable names in the "... read more | 05/16/2008 (1:06 pm) |
| TGEA Shader Constants Help | Yeah. I would like to know what constants in TGEA are the same in regular DirectX shaders. It is har... read more | 05/16/2008 (1:00 pm) |
| TGEA Shader Constants Help | Okay. I am used to making shaders in XNA. XNA makes you have to manualy feed Matrix data to the shad... read more | 05/16/2008 (11:28 am) |
| Help with AIWheeledVehicle2 | And btw, I named the datablock AiWheeledVehicle2, because in this resource, Brian McGavin made a new... read more | 02/19/2008 (5:18 am) |
| Help with AIWheeledVehicle2 | Well, I came to find out that it wasn't the script problem at all. When I recompiled Torque in C++, ... read more | 02/19/2008 (5:16 am) |
| Help with AIWheeledVehicle2 | I seem to be trying everything. I add the .cc and .h files to the project, and I recompile Torque, b... read more | 02/18/2008 (5:38 pm) |
| Help with AIWheeledVehicle2 | Okay, here is the exact error: " (0): Unable to instantiate non-conobject class AiWheeledVehi... read more | 02/18/2008 (3:51 am) |
| How to make an exe & cross platform stuff | Another thing you can do is download the Torque Game Engine for the operating system you want it to ... read more | 02/17/2008 (9:19 am) |
| Pathed Ai Cars | Thank you over, and over, and over, and over, and over to the millionth power for that answer. :) I ... read more | 01/28/2008 (1:44 pm) |
| Pathed Ai Cars | Thanks for the reply, but if I tell my car to setMoveDestination(%destination), I don't want it to a... read more | 01/27/2008 (6:55 pm) |
| Holes in terain and vehicle. | Happy to hear. Just one piece of advise. I would redownload OpenGL because many programs use this gr... read more | 01/26/2008 (2:41 pm) |
| Holes in terain and vehicle. | Did you hit Ctrl + O to open up the options? There is an option to change the rendering api to OpenG... read more | 01/26/2008 (12:01 am) |
| Path Markers on the fly | I just want to say that I found a way to do this. I copyed the path marker creation code from the Mi... read more | 01/24/2008 (4:08 pm) |
| Path Markers on the fly | Thanks for the resource Jamal. But is there no way to add markers on the fly?... read more | 01/24/2008 (4:01 pm) |
| TGEA demo : DX9 didn't cut it... | My graphics is is a: mobile intel 945GM express chipset family.... read more | 11/19/2007 (8:33 am) |
| TGEA demo : DX9 didn't cut it... | Okay, thanks for explaining that. But I went to DXDIAG and I saw Direct3d Enabled. I also did the fa... read more | 11/15/2007 (10:29 am) |
| TGEA demo : DX9 didn't cut it... | Another thing I don't understand is, if my TGE can run and display graphics under the Direct 3D sett... read more | 11/15/2007 (2:11 am) |
| TGEA demo : DX9 didn't cut it... | The crazy thing about it though is that I just ran it on my second computer. Mabe my graphics card o... read more | 11/14/2007 (1:43 pm) |
| TGEA demo : DX9 didn't cut it... | @David Andrews I clicked on the link you provided and I went trough all of the steps to install t... read more | 11/14/2007 (1:40 pm) |
| TGEA demo : DX9 didn't cut it... | @David Blake I know my card supports PixelShader 2.0 because the shader code I use when programmi... read more | 11/14/2007 (12:28 pm) |
| TGEA demo : DX9 didn't cut it... | But I did download just what that link points to, but the engine still won't play. :(... read more | 11/13/2007 (10:59 pm) |
| TGEA demo : DX9 didn't cut it... | Well, I reinstalled DirectX 9 again, but I still get the same message. I wish TGEA would work for me... read more | 11/13/2007 (9:47 pm) |
| TGEA demo : DX9 didn't cut it... | I am having the same problem with the TGEA Demo. My graphics card supports PixelShader 2.0, and it a... read more | 11/07/2007 (3:42 pm) |
| Tubocharger sounds | I just need the whine.... read more | 10/04/2007 (3:17 pm) |
| Orbiting Camera | I was browsing around my "Game Programmer's Guide to Torque" book and I found out how to do it. You ... read more | 10/03/2007 (12:32 pm) |
| Ball Physics | Thanks a lot guys. I now have enough knoledge to get this working. Please keep checking this post, b... read more | 09/18/2007 (2:20 pm) |
| Ball Physics | Thanks a lot Caylo, the ball shows up now. I am having some more trouble though. I can't seem to mou... read more | 09/18/2007 (1:34 pm) |
| Ball Physics | So how can I add a RigidShape from RigidShapeData in TorqueScirpt without modding the engine itself?... read more | 09/18/2007 (1:16 pm) |