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Nathan Harris's Forum Posts

Thread Post Date Posted
Futuristic soldier Nice work, I like this stuff a lot. Keep it up, and good luck with sales if you decided to make a pa... read more 01/08/2009 (12:22 pm)
Integrating a larger terrain in TGE project Coming back the next day after making a post like that, I see that I sound as angry as a wombat spit... read more 06/20/2008 (4:56 pm)
Integrating a larger terrain in TGE project I wasn't asking anyone to hold my hand, nor think for me. I'm well aware of the points you've just m... read more 06/20/2008 (6:08 am)
Integrating a larger terrain in TGE project Yet another post I come across, where someone brings up the topic of a better terrain manager in TGE... read more 06/19/2008 (10:08 pm)
Changing Texture Tile Size? T_Squared - Do you still plan on releasing anything related to your terrain manager revamp that you ... read more 06/19/2008 (9:52 pm)
Tgea Vs Leadwerks 2.0 Engine Why does it seem that the "card up the sleeve" for Torque always comes down to networking? I've comp... read more 06/19/2008 (9:37 pm)
Sign up to revive Terrain Manager So would I be correct to assume that TGE still has crappy terrain? The kind from the late 90's? The ... read more 06/19/2008 (9:17 pm)
Torque 1.5.2 FSAA/AF I can't explain how to fix it, but I do know that TGE is lacking built in menu options for these sta... read more 04/20/2008 (9:17 pm)
General Physics Questions Just recently having played Dark Sector and also watched Xena before, I know exactly what you are ai... read more 04/20/2008 (9:03 pm)
General Physics Questions There isn't really a physics engine, ie no ragdoll or rigid body stuff. Just "basic" collisions. The... read more 04/17/2008 (9:55 am)
Decent and possibly original idea Perhaps a similar system to Lineage II, where you are hindered in some way if you use too high level... read more 04/16/2008 (1:32 pm)
Decent and possibly original idea I like the idea. Though I see it being more of an extra feature to an MMO, rather than a main one. I... read more 04/16/2008 (2:45 am)
Newbie question - Games and MMo's Whew, I still can't believe these posts still pop up these days. Not just here, but any game related... read more 04/10/2008 (3:44 am)
Vsync Not Working @Andrew - I see what you mean now, and totally agree as I've seen it myself as well (same circumstan... read more 03/19/2008 (7:30 pm)
Need some reassurance... @Michael - I understand what you mean about the common "God Complex" bit among guru programmers. I c... read more 03/19/2008 (10:04 am)
Need some reassurance... Thanks for the replies so far, they have definitely eased my mind a bit. But only in the sense that ... read more 03/17/2008 (5:16 am)
Vsync Not Working @Andrew - I don't know a better way of explaining that VSYNC doesn't work correctly, other than stat... read more 03/17/2008 (12:10 am)
Ninja Concept Art from New 3D Fighting Game I must say Aaron, you are getting pretty personal here. Don't try and bash people's intelligence bec... read more 03/13/2008 (12:21 am)
Anyone want to join up in...? I've always hated the whole "chicken before the egg" thing with getting a team together. But it seem... read more 03/12/2008 (11:43 pm)
Cyborg character pack Thanks for the wireframe shot, good topology there. Just watched the videos too, and I must say thos... read more 03/11/2008 (10:21 pm)
Ninja Concept Art from New 3D Fighting Game @Lee - Patenting has it's uses, whether in the game development niche, or anything else. And boy oh ... read more 03/11/2008 (10:12 pm)
Allot Of Questions From A n00b. Off topic, but @Madd - 13 and getting into Blender?! Awesome man- keep that up and become pro. You'l... read more 03/09/2008 (12:33 pm)
Torque 2 Tranparent Development Well when it comes down to the brass tax, I'm more worried about a good Torque 2 release. Stable and... read more 03/08/2008 (9:49 pm)
Allot Of Questions From A n00b. Hi Dylan, Very cool to hear that you have a motivated team- that always helps. 1. Not too hard... read more 03/08/2008 (9:38 pm)
Cyborg character pack That is some good work right there. Didn't check the video, but the pics are enough ;) Though the $5... read more 03/08/2008 (6:36 am)
Torque 2 Tranparent Development I'm not trying to be an ass here, but what exactly are the reasons for not already documenting T2 de... read more 03/08/2008 (6:28 am)
Modernization Kit Beta Thread 2 I do remember peeking at that, and the script. I noticed you had variables for sky and ground color.... read more 03/06/2008 (10:22 pm)
Donate old copy? You have no idea how delighted I am when I walk into some little corner shop bookstore and find a ni... read more 03/06/2008 (10:11 pm)
Exporting Static Meshs as TSStatics You should make a snazzy form with a browse button, it would make things much quicker than editing t... read more 03/06/2008 (12:10 pm)
Modernization Kit Beta Thread 2 Whoa, are messing with me? I read over the docs *briefly* when I first implemented MK, which I might... read more 03/06/2008 (10:07 am)
Modernization Kit Beta Thread 2 I've stepped away from the rendering side of things for a bit to try and get a good input system wor... read more 03/06/2008 (1:34 am)
Building the AI Yes, thanks David. That's what I was hoping to hear. Well after I sort out the terrain bit in TGE, I... read more 03/05/2008 (12:58 pm)
Building the AI That seems cut and dry that we [i]won't[/i] be allowed to. The way that is laid out and stated, if G... read more 03/04/2008 (4:35 pm)
Building the AI Well I sure hope we can make Torque better, if not for ourselves, but for the community of fellow To... read more 03/03/2008 (7:55 pm)
Building the AI @ Thomas - Thanks for the info on resources, though I'm sure there are more details to be found on t... read more 03/02/2008 (8:59 pm)
Building the AI Funny you should bring this question up, as I was in the process of finding details about this- not ... read more 03/02/2008 (1:41 pm)
Modernization Kit Beta Thread 2 After getting this implemented, toying with it for awhile... Well I start to wonder if we can't "eas... read more 02/29/2008 (3:40 pm)
Would anyone like to trade? A CD key for Photoshop... Right. There are just a few things wrong with that. That and "Make me an M... read more 02/28/2008 (11:40 pm)
ODEScript New Thread Any chance this is still being maintained? I've been trying to get this working, but I get one lousy... read more 02/28/2008 (8:17 pm)
A Virtual World? I don't think it's so much because NASA bought a license, or because terrorists might use it for tra... read more 02/27/2008 (4:42 pm)
Teacher: "We Don't use Normal maps" WTF? That's one of the main reasons I haven't paid for any game dev training (as far as college/school go... read more 02/27/2008 (12:12 am)
What is on your bookshelf? On top of "The Game Programmer's Guide to Torque" that I picked up yesterday, I have a few others th... read more 02/26/2008 (7:05 pm)
Ambient Pack free from Xzess Timing out for me too, that's a bummer. I'll check it out when it's working. You should fix the link... read more 02/26/2008 (6:55 pm)
Importing Textures David, I forgot to state, but I used SuperPNG as well, same result with the "white" texture probl... read more 02/21/2008 (8:19 am)
Importing Textures Hate to revive a dead thread, but after looking around a bit for a solution to my problem, including... read more 02/21/2008 (3:30 am)
AVS Error - No way around it... Ah, that's because I never sent one... I wasn't in a position to go through the e-mail tag game at t... read more 02/18/2008 (11:24 am)
AVS Error - No way around it... I broke down today and got a wireless broadband service, so I have internet at home... so I bought T... read more 02/18/2008 (12:18 am)
TGE Upgrades Possible? Yes, I was aware ^^. TNL is definetly still an option for our network API.... read more 04/30/2006 (10:53 pm)
TGE Upgrades Possible? Actually, our first project is going to be freeware. A sort of "ice breaker" if you will. We have 1,... read more 04/30/2006 (10:19 pm)
TGE Upgrades Possible? I know there are a few projects that are implementing RakNet, which they rave about... It is pretty ... read more 04/30/2006 (9:26 pm)
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