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Peter Vieira's Forum Posts

Thread Post Date Posted
RTS type camera without the RTS pack Thanks, I figured out how to use a separate camera. Now, my next problem is getting my cursor to sho... read more 08/14/2007 (8:15 am)
Ingame custom characters Chip, thanks for the link.... read more 07/30/2007 (5:08 pm)
Ingame custom characters Thanks Scott, you gave me the direction that I need.... read more 07/30/2007 (1:16 pm)
Ingame custom characters It would be cool to use Wii characters, but I don't think Nintendo would think it's cool to rip off ... read more 07/30/2007 (10:41 am)
Building in a week GREAT WORK !!!!!! The beauty brings a tear to my eye.... read more 07/02/2007 (6:44 am)
Another church It's a single DIF... read more 06/28/2007 (9:53 am)
Fishing Platform : Middleish ages What I mean is, the model size. Are people walking on it, if so the texture scale is too large. I'm ... read more 06/22/2007 (6:26 pm)
Fishing Platform : Middleish ages What I mean is, the model size. Are people walking on it, if so the texture scale is too large. I'm ... read more 06/22/2007 (6:24 pm)
Fishing Platform : Middleish ages A great way to show off your model is to import it into Torque, then relight the scene. That will cr... read more 06/21/2007 (8:21 pm)
Another church Including learning constructor and working on this church a few hours a day. It took me about a week... read more 06/21/2007 (1:54 pm)
Lighting Problems (Or I think it is) Try "Export As Legacy DIF". If that doesn't work maybe upgrade your Torque to 1.5.2.... read more 05/25/2007 (10:32 am)
Japanese House The corners I've use the clip tool. I didn't move any verts. Plus I've used the knife tool to cut th... read more 05/25/2007 (10:24 am)
Japanese House Here's a 3rd story house. [image]http://img443.imageshack.us/img443/6726/3storyjapanesehouseir5.... read more 05/20/2007 (3:23 pm)
Weird stuff 1.5.1 Are those two brushes?? The checker looking effect looks like there are 2 brush overlapping each oth... read more 05/19/2007 (6:12 pm)
Torque Constructor 1.0.1 Released I'm not using any portals. I'm opening a Constructor 1.0 .csx file inside of Constructor 1.0.1.... read more 05/19/2007 (11:29 am)
Torque Constructor 1.0.1 Released I found when I opening a Constructor 1.0 file inside of Constructor 1.0.1 and export it "As Legacy ... read more 05/18/2007 (6:47 pm)
Constructor Feedback When will we have the capability to move a grouped brush pivot?? I recently made a module prefa... read more 05/18/2007 (1:34 pm)
Another church Florian, now that you said that, it does look too gray and does match the with the stone. after look... read more 05/17/2007 (7:08 pm)
Japanese House Thanks everyone for the responses. Jean - Modeling it took about 8 hrs, then texturing took about... read more 05/15/2007 (5:49 am)
Updating Textures The only thing that doesn't work with my plugin. Is that it doesn't update the Album. Example, I... read more 05/14/2007 (5:57 am)
Updating Textures I've created a plugin for flushing textures. You can always type flushTextureCache(); in console. ... read more 05/13/2007 (9:36 am)
Rotation Pivot K, I found out how to fix this. In edit > Action Center > Selection. This made the rotation pivot... read more 05/08/2007 (5:08 pm)
A distress call from a newbie Websites http://www.codesampler.com/torque.htm http://www.gamasutra.com - has great articles abou... read more 05/08/2007 (1:26 pm)
DIF export troubles I had problem once where the textures where messed up, kind of like yours. What Torque are you exp... read more 05/08/2007 (1:16 pm)
Rotation Pivot No, I'm Rotating it in the properties window, The Transform: Rotate - Center X,Y,Z is zero. It seem... read more 05/07/2007 (7:21 pm)
Unresolved Textures I'm applying texture to selected faces. Come to find out that I had the old texture still on a face ... read more 05/05/2007 (5:12 pm)
Updating Textures Thanks a lot. Great find.... read more 05/05/2007 (5:05 pm)
Another church K, you guys convinced me. As long as you allow me to show off my work, I'm in. :)... read more 05/04/2007 (2:30 pm)
Another church Thanks for the responses. :) Thak: At the moment I'm not for hire. Because I'm spending most of... read more 05/04/2007 (10:25 am)
Saved texture position values? Thanks a lot.... read more 04/29/2007 (4:13 pm)
Making Domes (Or, how to cap a Torus) Thanks for the tutorial.... read more 04/25/2007 (10:31 am)
Brush mirror? I was trying to figure out how to make my own mirror tool, but I'm a noob at coding, maybe someone o... read more 04/22/2007 (12:47 pm)
Center Brush Pivot K, I found out why it's technically not centering itself. 1. I've created a simple box. 2. Tra... read more 04/22/2007 (12:26 pm)
Thoughts, hopes, dreams ;) Yes, I've created both the model and collision inside of 3D Max. I created a text file which tells ... read more 04/16/2007 (10:48 am)
Bug report : Cones/Cylinders and light smoothing [quote]First, the cone tool seems to create missing brushes sometimes[/quote] I had that problem to... read more 04/16/2007 (6:18 am)
Running engine after export problem I've been able to use Constructor with Torque running. I also exported a legacy .dif from Construct... read more 04/14/2007 (4:53 pm)
Thoughts, hopes, dreams ;) [quote]Will the player in Torque collide with the DTS as it would with DIFs? I mean if the DTS is a ... read more 04/14/2007 (1:40 pm)
Feature request: snap to vertices and edges I second that idea! I really haven't seen that feature in level editors. Why is that?... read more 04/14/2007 (8:32 am)
Vertice Mode I just recently found that after translating vertices, red edges appear. I'm thinking the verts a... read more 04/12/2007 (6:44 pm)
Building models inside of Constructor Thanks, I'll keep this in mind... read more 04/11/2007 (5:41 am)
Half sphere Sorry, maybe i was using the wrong tool (knife). Thanks for your response... read more 04/11/2007 (5:39 am)