Peter Vieira's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RTS type camera without the RTS pack | Thanks, I figured out how to use a separate camera. Now, my next problem is getting my cursor to sho... read more | 08/14/2007 (8:15 am) |
| Ingame custom characters | Chip, thanks for the link.... read more | 07/30/2007 (5:08 pm) |
| Ingame custom characters | Thanks Scott, you gave me the direction that I need.... read more | 07/30/2007 (1:16 pm) |
| Ingame custom characters | It would be cool to use Wii characters, but I don't think Nintendo would think it's cool to rip off ... read more | 07/30/2007 (10:41 am) |
| Building in a week | GREAT WORK !!!!!! The beauty brings a tear to my eye.... read more | 07/02/2007 (6:44 am) |
| Another church | It's a single DIF... read more | 06/28/2007 (9:53 am) |
| Fishing Platform : Middleish ages | What I mean is, the model size. Are people walking on it, if so the texture scale is too large. I'm ... read more | 06/22/2007 (6:26 pm) |
| Fishing Platform : Middleish ages | What I mean is, the model size. Are people walking on it, if so the texture scale is too large. I'm ... read more | 06/22/2007 (6:24 pm) |
| Fishing Platform : Middleish ages | A great way to show off your model is to import it into Torque, then relight the scene. That will cr... read more | 06/21/2007 (8:21 pm) |
| Another church | Including learning constructor and working on this church a few hours a day. It took me about a week... read more | 06/21/2007 (1:54 pm) |
| Lighting Problems (Or I think it is) | Try "Export As Legacy DIF". If that doesn't work maybe upgrade your Torque to 1.5.2.... read more | 05/25/2007 (10:32 am) |
| Japanese House | The corners I've use the clip tool. I didn't move any verts. Plus I've used the knife tool to cut th... read more | 05/25/2007 (10:24 am) |
| Japanese House | Here's a 3rd story house. [image]http://img443.imageshack.us/img443/6726/3storyjapanesehouseir5.... read more | 05/20/2007 (3:23 pm) |
| Weird stuff 1.5.1 | Are those two brushes?? The checker looking effect looks like there are 2 brush overlapping each oth... read more | 05/19/2007 (6:12 pm) |
| Torque Constructor 1.0.1 Released | I'm not using any portals. I'm opening a Constructor 1.0 .csx file inside of Constructor 1.0.1.... read more | 05/19/2007 (11:29 am) |
| Torque Constructor 1.0.1 Released | I found when I opening a Constructor 1.0 file inside of Constructor 1.0.1 and export it "As Legacy ... read more | 05/18/2007 (6:47 pm) |
| Constructor Feedback | When will we have the capability to move a grouped brush pivot?? I recently made a module prefa... read more | 05/18/2007 (1:34 pm) |
| Another church | Florian, now that you said that, it does look too gray and does match the with the stone. after look... read more | 05/17/2007 (7:08 pm) |
| Japanese House | Thanks everyone for the responses. Jean - Modeling it took about 8 hrs, then texturing took about... read more | 05/15/2007 (5:49 am) |
| Updating Textures | The only thing that doesn't work with my plugin. Is that it doesn't update the Album. Example, I... read more | 05/14/2007 (5:57 am) |
| Updating Textures | I've created a plugin for flushing textures. You can always type flushTextureCache(); in console. ... read more | 05/13/2007 (9:36 am) |
| Rotation Pivot | K, I found out how to fix this. In edit > Action Center > Selection. This made the rotation pivot... read more | 05/08/2007 (5:08 pm) |
| A distress call from a newbie | Websites http://www.codesampler.com/torque.htm http://www.gamasutra.com - has great articles abou... read more | 05/08/2007 (1:26 pm) |
| DIF export troubles | I had problem once where the textures where messed up, kind of like yours. What Torque are you exp... read more | 05/08/2007 (1:16 pm) |
| Rotation Pivot | No, I'm Rotating it in the properties window, The Transform: Rotate - Center X,Y,Z is zero. It seem... read more | 05/07/2007 (7:21 pm) |
| Unresolved Textures | I'm applying texture to selected faces. Come to find out that I had the old texture still on a face ... read more | 05/05/2007 (5:12 pm) |
| Updating Textures | Thanks a lot. Great find.... read more | 05/05/2007 (5:05 pm) |
| Another church | K, you guys convinced me. As long as you allow me to show off my work, I'm in. :)... read more | 05/04/2007 (2:30 pm) |
| Another church | Thanks for the responses. :) Thak: At the moment I'm not for hire. Because I'm spending most of... read more | 05/04/2007 (10:25 am) |
| Saved texture position values? | Thanks a lot.... read more | 04/29/2007 (4:13 pm) |
| Making Domes (Or, how to cap a Torus) | Thanks for the tutorial.... read more | 04/25/2007 (10:31 am) |
| Brush mirror? | I was trying to figure out how to make my own mirror tool, but I'm a noob at coding, maybe someone o... read more | 04/22/2007 (12:47 pm) |
| Center Brush Pivot | K, I found out why it's technically not centering itself. 1. I've created a simple box. 2. Tra... read more | 04/22/2007 (12:26 pm) |
| Thoughts, hopes, dreams ;) | Yes, I've created both the model and collision inside of 3D Max. I created a text file which tells ... read more | 04/16/2007 (10:48 am) |
| Bug report : Cones/Cylinders and light smoothing | [quote]First, the cone tool seems to create missing brushes sometimes[/quote] I had that problem to... read more | 04/16/2007 (6:18 am) |
| Running engine after export problem | I've been able to use Constructor with Torque running. I also exported a legacy .dif from Construct... read more | 04/14/2007 (4:53 pm) |
| Thoughts, hopes, dreams ;) | [quote]Will the player in Torque collide with the DTS as it would with DIFs? I mean if the DTS is a ... read more | 04/14/2007 (1:40 pm) |
| Feature request: snap to vertices and edges | I second that idea! I really haven't seen that feature in level editors. Why is that?... read more | 04/14/2007 (8:32 am) |
| Vertice Mode | I just recently found that after translating vertices, red edges appear. I'm thinking the verts a... read more | 04/12/2007 (6:44 pm) |
| Building models inside of Constructor | Thanks, I'll keep this in mind... read more | 04/11/2007 (5:41 am) |
| Half sphere | Sorry, maybe i was using the wrong tool (knife). Thanks for your response... read more | 04/11/2007 (5:39 am) |