James Lee's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon switching? | Britton, thanks for the code, you're awesome! I'm still trying to finish all my art assets before s... read more | 08/23/2004 (5:11 pm) |
| Vehicles and weapons | Hi There, Your models look pretty good. I agree with everyone on the comment about including tex... read more | 01/31/2004 (5:01 pm) |
| i need some help | Thanks guys! My eyeballs are ready to fall out of their sockets from staring at the screen. This... read more | 08/14/2002 (10:09 am) |
| FPS Weapons | You need scripts my friend. :) Take a close look at the rifle scripts as well as all the other sc... read more | 08/14/2002 (7:45 am) |
| content packs | Here's my idea for the content packs I'm working on. Everything is bundled. That is, you get the m... read more | 08/09/2002 (4:40 am) |
| content packs | Does anyone know what the legality of selling models and textures built specifically to be used with... read more | 08/08/2002 (1:20 pm) |
| content packs | All this sounds wonderful. Can we include sound files? :) Also how about some scripts with th... read more | 08/05/2002 (12:20 pm) |
| Firing controls? | Remember to add your new weapon to the game.cs script so it will compile your weapon script. From... read more | 08/02/2002 (12:56 pm) |
| Night sky textures..... | OK ... here's a night sky for you. :) Keep in mind that you will need to adjust the sun's propert... read more | 08/02/2002 (4:41 am) |
| The top 5 features of a Game | 1 Gameplay (this includes UI and storyline/plot) 2 Performance (looking good and sounding good at... read more | 07/30/2002 (11:44 am) |
| how to compile .cs scripts to .dso | Cool! Many thanks, I'll take a look this evening. :)... read more | 07/30/2002 (9:17 am) |
| Night sky textures..... | Or you can make them with Bryce too. ;) [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 07/30/2002 (8:07 am) |
| how to compile .cs scripts to .dso | I kind of figured that. But where? I know that there has to be some script or something that compi... read more | 07/30/2002 (8:04 am) |
| how to compile .cs scripts to .dso | That works great after modifying a .CS, but what about if you create a new .CS. Basically I created... read more | 07/28/2002 (2:52 pm) |
| Modelling question.!!!! | First download the Pre-Compiled Torque Tools found here: [url]http://garagegames.com/mg/projects/to... read more | 07/16/2002 (9:44 am) |
| Torque for Macintosh | Lightwave and Maya are great, but how many people can afford them? One of the great things about th... read more | 01/31/2002 (5:19 pm) |
| Torque for Macintosh | Thanks David. Well if you're going to build a modeling application that runs on the Mac, how ab... read more | 01/31/2002 (10:51 am) |
| Current Mac status? | Hi Josh "It looks to be getitng pretty close right now. There are a few missing bits, but ti is c... read more | 12/19/2001 (1:29 pm) |
| Current Mac status? | Does anyone know when the projected date is for finalisation of the Mac port? I'm interested in thi... read more | 12/19/2001 (12:02 pm) |