Game Development Community

James Lee's Forum Posts

Thread Post Date Posted
Weapon switching? Britton, thanks for the code, you're awesome! I'm still trying to finish all my art assets before s... read more 08/23/2004 (5:11 pm)
Vehicles and weapons Hi There, Your models look pretty good. I agree with everyone on the comment about including tex... read more 01/31/2004 (5:01 pm)
i need some help Thanks guys! My eyeballs are ready to fall out of their sockets from staring at the screen. This... read more 08/14/2002 (10:09 am)
FPS Weapons You need scripts my friend. :) Take a close look at the rifle scripts as well as all the other sc... read more 08/14/2002 (7:45 am)
content packs Here's my idea for the content packs I'm working on. Everything is bundled. That is, you get the m... read more 08/09/2002 (4:40 am)
content packs Does anyone know what the legality of selling models and textures built specifically to be used with... read more 08/08/2002 (1:20 pm)
content packs All this sounds wonderful. Can we include sound files? :) Also how about some scripts with th... read more 08/05/2002 (12:20 pm)
Firing controls? Remember to add your new weapon to the game.cs script so it will compile your weapon script. From... read more 08/02/2002 (12:56 pm)
Night sky textures..... OK ... here's a night sky for you. :) Keep in mind that you will need to adjust the sun's propert... read more 08/02/2002 (4:41 am)
The top 5 features of a Game 1 Gameplay (this includes UI and storyline/plot) 2 Performance (looking good and sounding good at... read more 07/30/2002 (11:44 am)
how to compile .cs scripts to .dso Cool! Many thanks, I'll take a look this evening. :)... read more 07/30/2002 (9:17 am)
Night sky textures..... Or you can make them with Bryce too. ;) [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 07/30/2002 (8:07 am)
how to compile .cs scripts to .dso I kind of figured that. But where? I know that there has to be some script or something that compi... read more 07/30/2002 (8:04 am)
how to compile .cs scripts to .dso That works great after modifying a .CS, but what about if you create a new .CS. Basically I created... read more 07/28/2002 (2:52 pm)
Modelling question.!!!! First download the Pre-Compiled Torque Tools found here: [url]http://garagegames.com/mg/projects/to... read more 07/16/2002 (9:44 am)
Torque for Macintosh Lightwave and Maya are great, but how many people can afford them? One of the great things about th... read more 01/31/2002 (5:19 pm)
Torque for Macintosh Thanks David. Well if you're going to build a modeling application that runs on the Mac, how ab... read more 01/31/2002 (10:51 am)
Current Mac status? Hi Josh "It looks to be getitng pretty close right now. There are a few missing bits, but ti is c... read more 12/19/2001 (1:29 pm)
Current Mac status? Does anyone know when the projected date is for finalisation of the Mac port? I'm interested in thi... read more 12/19/2001 (12:02 pm)