Henry Garle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding Double Jumping (feedback welcome) | Nope, this is written in c# for the platform starter kit (Which is using TorqueX), Sorry.... read more | 03/26/2011 (11:14 am) |
| Cant get Aimer/Gun to rotate with player, Help Please | Hey there, Got your email sorry for the slow reply. Looks like Will has already answered! I do ho... read more | 08/04/2010 (6:29 pm) |
| List of TGB developers - Please Add Your Name | Henry Garle, Programmer... read more | 03/25/2010 (8:03 am) |
| Think tanks on planes! | I was on a new A380 with Emirates. FPS seemed pretty good, might be because its all new hardware.... read more | 12/07/2009 (11:12 pm) |
| RTS style selection | [url]http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Scripting/Advan... read more | 11/23/2009 (11:25 am) |
| Object selection inT3D B5 | The code you are asked to place in renderObject is just to show a bounding box around the selected o... read more | 09/15/2009 (1:28 pm) |
| Road tool | Its the same thing with the "wetness" effect then?... read more | 05/11/2009 (2:56 am) |
| Road tool | Thanks, I thought it might have just been me. I just assumed it was working as they showed it off in... read more | 05/10/2009 (7:19 am) |
| Camera Systems? | Advanced camera is very easily ported to T3D. My TGEA 1.8 port ive had for a long time worked right ... read more | 05/09/2009 (4:16 am) |
| Refresh folder in Torque3D Editor | Yeah i noticed that... Content is meant to update live, it was mentioned quite a few times in blogs ... read more | 05/08/2009 (10:51 am) |
| Top Down Shooter, cursor turning issue | @Tim, Wish I had known that a week ago before I spent it starting from the ground up for a project :... read more | 05/06/2009 (5:09 pm) |
| Top Down Shooter, cursor turning issue | Anyone got a copy of the files mike originaly linked to?... read more | 05/06/2009 (7:30 am) |
| Shift drag to copy/Creating new physx object crashes physx demo. | After applying the fix i still cant add phsyx objects either way. Shift-dragging or by adding proper... read more | 05/04/2009 (3:38 pm) |
| AIPlayer | Yeah, it is working. I was accidentally setting the players controllobject as the AIPlayer, whoops! ... read more | 05/04/2009 (10:53 am) |
| Advanced camera resource | Its quite hard to see but here is a video. In firstperson the movement is normal but if you look ca... read more | 05/03/2009 (1:12 pm) |
| Custom Cursor issue | As suspected it was just me going about it the wrong way! All sorted.... read more | 05/03/2009 (1:00 pm) |
| No Console access | In all older versions of torque it worked fine but something has changed, I just rebound it to somet... read more | 05/03/2009 (5:51 am) |
| Shift drag to copy/Creating new physx object crashes physx demo. | Hmmm, I still seem to be getting the crash even after the change?... read more | 05/03/2009 (5:50 am) |
| Shift drag to copy/Creating new physx object crashes physx demo. | Ah well, atleast its already been fixed! Does adding physics objects manually to the level file caus... read more | 05/02/2009 (3:18 am) |
| What do you want to see in a FPS kit? | It would be really good if there was some sort of recoil even in its rough state as a place to start... read more | 04/30/2009 (1:49 am) |
| So what did we actually buy? | Ah I think they mentioned in the demo that whilst PhysX is in its not network enabled? I could be w... read more | 04/15/2009 (11:35 am) |
| So what did we actually buy? | What about physics? On the T3D page it says "Advanced physics" but in the videos I think ... read more | 04/15/2009 (5:25 am) |
| So what did we actually buy? | *dances to pass the time* It would be nice if there was atleast an update from GG on whats going ... read more | 04/14/2009 (9:29 am) |
| FX effects | Anyone else around who knows anything about shader in TX2D ? Its passed off as a main feature but t... read more | 06/24/2008 (12:34 pm) |
| FX effects | Ive been trying to add shaders onto the effects which in the FPS demo are just using the built in bl... read more | 06/12/2008 (2:10 pm) |
| FX effects | Ah thank you very much John, I hadnt thought of looking at the FPS demo. If i have much luck with it... read more | 06/12/2008 (1:30 pm) |
| FX effects | No one?... read more | 06/12/2008 (3:26 am) |
| FX effects | Anyone have any pointers on how to do it? Henry... read more | 06/06/2008 (4:34 am) |
| FX effects | The one im currently trying to work in is a full screen post-process effect but i will be needing to... read more | 06/01/2008 (8:52 am) |
| FX effects | Thanks for the quick reply John, Sorry i wasnt very clear with what im trying to do. Ive already wri... read more | 06/01/2008 (4:00 am) |
| XNA 2.0 Platformer Starter Kit | Well myself and a friend finally found time to get it converted over, ill put up details on the TDN ... read more | 05/30/2008 (3:36 am) |
| Deploying games into xbox 360 | You need to use the XBOX360 project generator, load that up once youve done it. Make sure youve got ... read more | 05/09/2008 (3:17 am) |
| Free Coder/Scripter | Sorry anyone who has replyed recently, im bogged down with university at the moment so ill get back ... read more | 05/09/2008 (2:51 am) |
| Making a gui button that appears only at a certain point in game | Controllname.setVisible(false) This resource might have a bit more information thats of use: h... read more | 05/07/2008 (4:51 am) |
| Torque X Builder 3D | Hi, This is in the wrong section, theres a torque X section too and im afraid there is no news on... read more | 05/06/2008 (12:52 pm) |
| XNA 2.0 Platformer Starter Kit | It just seems they have too many active projects to keep up to date correctly with the amount of peo... read more | 05/06/2008 (4:02 am) |
| XNA 2.0 Platformer Starter Kit | I know, Ive been speaking with him to try to sort it out and get a full port of the demo not just th... read more | 05/05/2008 (12:57 pm) |
| XNA 2.0 Platformer Starter Kit | Any news on this John? On this or the 3d editor! :P Henry... read more | 05/05/2008 (11:41 am) |
| Stumbling around for days over this mouse problem | @Shon: Hes in the right place :P He isn't using the RTS starter kit just some code that someone post... read more | 03/31/2008 (9:45 am) |
| TGEA 1.7.0 Beta 1 Bug - 3D coordinates issues | Ok, here is a picture to explain it a bit better. Ive used the "Object selection" and "Mouse contro... read more | 03/22/2008 (7:30 am) |
| XNA 2.0 Platformer Starter Kit | "Soon"... read more | 03/21/2008 (12:38 pm) |
| TCPObject compression | TCPObject sends plain text, no compression or encryption.... read more | 01/27/2008 (5:28 am) |
| TCPObject encryption | What would the encryption affect? Unfortunately i don't have much of a choice other than to use som... read more | 01/23/2008 (5:30 am) |
| TCPObject encryption | Thats rubbish. Why on earth would they have a networking library with the great features like that b... read more | 01/23/2008 (4:08 am) |
| TCPObject encryption | Oh, i assumed that encryption was part of TGEA/TGE. Thanks for letting me know Stefan! So there is n... read more | 01/22/2008 (11:06 am) |
| TCPObject encryption | "I suppose you haven't tried? Looking at Torque strings in a packet sniffer won't give you anything ... read more | 01/21/2008 (10:26 am) |
| TCPObject encryption | Yeah, so far we use a separate server for chat that will handle people coming online/offline ... gui... read more | 01/21/2008 (9:04 am) |
| Rts Port To Tgea | It is great to see the comunity working on it but its just superficial updates to get it to run. No ... read more | 01/15/2008 (3:02 pm) |
| Rts Port To Tgea | Sorry to be a pain but, it was. Quoted from the products page: GarageGames: RTS Starter Kit C... read more | 01/15/2008 (11:27 am) |
| Rts Port To Tgea | No point in me posting my reply in 2 places. Go here for the reply. http://garagegames.com/blogs/1... read more | 01/15/2008 (11:06 am) |