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Henry Garle's Forum Posts

Thread Post Date Posted
Adding Double Jumping (feedback welcome) Nope, this is written in c# for the platform starter kit (Which is using TorqueX), Sorry.... read more 03/26/2011 (11:14 am)
Cant get Aimer/Gun to rotate with player, Help Please Hey there, Got your email sorry for the slow reply. Looks like Will has already answered! I do ho... read more 08/04/2010 (6:29 pm)
List of TGB developers - Please Add Your Name Henry Garle, Programmer... read more 03/25/2010 (8:03 am)
Think tanks on planes! I was on a new A380 with Emirates. FPS seemed pretty good, might be because its all new hardware.... read more 12/07/2009 (11:12 pm)
RTS style selection [url]http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Scripting/Advan... read more 11/23/2009 (11:25 am)
Object selection inT3D B5 The code you are asked to place in renderObject is just to show a bounding box around the selected o... read more 09/15/2009 (1:28 pm)
Road tool Its the same thing with the "wetness" effect then?... read more 05/11/2009 (2:56 am)
Road tool Thanks, I thought it might have just been me. I just assumed it was working as they showed it off in... read more 05/10/2009 (7:19 am)
Camera Systems? Advanced camera is very easily ported to T3D. My TGEA 1.8 port ive had for a long time worked right ... read more 05/09/2009 (4:16 am)
Refresh folder in Torque3D Editor Yeah i noticed that... Content is meant to update live, it was mentioned quite a few times in blogs ... read more 05/08/2009 (10:51 am)
Top Down Shooter, cursor turning issue @Tim, Wish I had known that a week ago before I spent it starting from the ground up for a project :... read more 05/06/2009 (5:09 pm)
Top Down Shooter, cursor turning issue Anyone got a copy of the files mike originaly linked to?... read more 05/06/2009 (7:30 am)
Shift drag to copy/Creating new physx object crashes physx demo. After applying the fix i still cant add phsyx objects either way. Shift-dragging or by adding proper... read more 05/04/2009 (3:38 pm)
AIPlayer Yeah, it is working. I was accidentally setting the players controllobject as the AIPlayer, whoops! ... read more 05/04/2009 (10:53 am)
Advanced camera resource Its quite hard to see but here is a video. In firstperson the movement is normal but if you look ca... read more 05/03/2009 (1:12 pm)
Custom Cursor issue As suspected it was just me going about it the wrong way! All sorted.... read more 05/03/2009 (1:00 pm)
No Console access In all older versions of torque it worked fine but something has changed, I just rebound it to somet... read more 05/03/2009 (5:51 am)
Shift drag to copy/Creating new physx object crashes physx demo. Hmmm, I still seem to be getting the crash even after the change?... read more 05/03/2009 (5:50 am)
Shift drag to copy/Creating new physx object crashes physx demo. Ah well, atleast its already been fixed! Does adding physics objects manually to the level file caus... read more 05/02/2009 (3:18 am)
What do you want to see in a FPS kit? It would be really good if there was some sort of recoil even in its rough state as a place to start... read more 04/30/2009 (1:49 am)
So what did we actually buy? Ah I think they mentioned in the demo that whilst PhysX is in its not network enabled? I could be w... read more 04/15/2009 (11:35 am)
So what did we actually buy? What about physics? On the T3D page it says "Advanced physics" but in the videos I think ... read more 04/15/2009 (5:25 am)
So what did we actually buy? *dances to pass the time* It would be nice if there was atleast an update from GG on whats going ... read more 04/14/2009 (9:29 am)
FX effects Anyone else around who knows anything about shader in TX2D ? Its passed off as a main feature but t... read more 06/24/2008 (12:34 pm)
FX effects Ive been trying to add shaders onto the effects which in the FPS demo are just using the built in bl... read more 06/12/2008 (2:10 pm)
FX effects Ah thank you very much John, I hadnt thought of looking at the FPS demo. If i have much luck with it... read more 06/12/2008 (1:30 pm)
FX effects No one?... read more 06/12/2008 (3:26 am)
FX effects Anyone have any pointers on how to do it? Henry... read more 06/06/2008 (4:34 am)
FX effects The one im currently trying to work in is a full screen post-process effect but i will be needing to... read more 06/01/2008 (8:52 am)
FX effects Thanks for the quick reply John, Sorry i wasnt very clear with what im trying to do. Ive already wri... read more 06/01/2008 (4:00 am)
XNA 2.0 Platformer Starter Kit Well myself and a friend finally found time to get it converted over, ill put up details on the TDN ... read more 05/30/2008 (3:36 am)
Deploying games into xbox 360 You need to use the XBOX360 project generator, load that up once youve done it. Make sure youve got ... read more 05/09/2008 (3:17 am)
Free Coder/Scripter Sorry anyone who has replyed recently, im bogged down with university at the moment so ill get back ... read more 05/09/2008 (2:51 am)
Making a gui button that appears only at a certain point in game Controllname.setVisible(false) This resource might have a bit more information thats of use: h... read more 05/07/2008 (4:51 am)
Torque X Builder 3D Hi, This is in the wrong section, theres a torque X section too and im afraid there is no news on... read more 05/06/2008 (12:52 pm)
XNA 2.0 Platformer Starter Kit It just seems they have too many active projects to keep up to date correctly with the amount of peo... read more 05/06/2008 (4:02 am)
XNA 2.0 Platformer Starter Kit I know, Ive been speaking with him to try to sort it out and get a full port of the demo not just th... read more 05/05/2008 (12:57 pm)
XNA 2.0 Platformer Starter Kit Any news on this John? On this or the 3d editor! :P Henry... read more 05/05/2008 (11:41 am)
Stumbling around for days over this mouse problem @Shon: Hes in the right place :P He isn't using the RTS starter kit just some code that someone post... read more 03/31/2008 (9:45 am)
TGEA 1.7.0 Beta 1 Bug - 3D coordinates issues Ok, here is a picture to explain it a bit better. Ive used the "Object selection" and "Mouse contro... read more 03/22/2008 (7:30 am)
XNA 2.0 Platformer Starter Kit "Soon"... read more 03/21/2008 (12:38 pm)
TCPObject compression TCPObject sends plain text, no compression or encryption.... read more 01/27/2008 (5:28 am)
TCPObject encryption What would the encryption affect? Unfortunately i don't have much of a choice other than to use som... read more 01/23/2008 (5:30 am)
TCPObject encryption Thats rubbish. Why on earth would they have a networking library with the great features like that b... read more 01/23/2008 (4:08 am)
TCPObject encryption Oh, i assumed that encryption was part of TGEA/TGE. Thanks for letting me know Stefan! So there is n... read more 01/22/2008 (11:06 am)
TCPObject encryption "I suppose you haven't tried? Looking at Torque strings in a packet sniffer won't give you anything ... read more 01/21/2008 (10:26 am)
TCPObject encryption Yeah, so far we use a separate server for chat that will handle people coming online/offline ... gui... read more 01/21/2008 (9:04 am)
Rts Port To Tgea It is great to see the comunity working on it but its just superficial updates to get it to run. No ... read more 01/15/2008 (3:02 pm)
Rts Port To Tgea Sorry to be a pain but, it was. Quoted from the products page: GarageGames: RTS Starter Kit C... read more 01/15/2008 (11:27 am)
Rts Port To Tgea No point in me posting my reply in 2 places. Go here for the reply. http://garagegames.com/blogs/1... read more 01/15/2008 (11:06 am)
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