Justin Mosiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| ConsoleMethod not able to return SceneObject? | Thanks for the very quick reply. Can I not return a SceneObject? The reason that I want to return ... read more | 10/08/2006 (4:47 pm) |
| Charlotte, NC - any game dev? | I'm from the Raleigh area and it's been a good place to live. Along with Epic, we also have Red Sto... read more | 09/20/2006 (8:32 pm) |
| On3DRightMouseDown | Is my code above correct?... read more | 09/15/2006 (1:30 pm) |
| On3DRightMouseDown | Can I not call the scheduling function within c++? Here's what I have (removed the irrevelent parts... read more | 09/14/2006 (9:01 am) |
| On3DRightMouseDown | Thanks for the scheduling idea. I didn't think of doing it recursively. The schedule idea is sor... read more | 09/13/2006 (7:42 pm) |
| Daynight and weather | Where did you find it? Somebody searching may be wondering the same thing.... read more | 08/13/2006 (11:01 pm) |
| RTS Camera - contraining movement | You don't need to modify the values in RTSCamera.cc, modify them in camera.cs. I don't have the RTS... read more | 08/08/2006 (11:09 am) |
| Play on the Internet | On your router. Since Linksys is a popular router brand, here's a link on how to do it: [url]http:/... read more | 07/27/2006 (8:17 am) |
| RayCast Position | Take a look at [url]http://tdn.garagegames.com/wiki/TGE/Collision/CastRayExample[/url], it should an... read more | 07/22/2006 (8:42 pm) |
| Ray Casting | [quote]The raycast will return the point (and thus the height) you are looking to avoid going below.... read more | 07/14/2006 (9:35 pm) |
| Ray Casting | Thanks for the help, what if I don't know the distance to the endpoint? I'm trying to find that end... read more | 07/14/2006 (2:11 pm) |
| 5 Problems *please Help Me :d | [quote]Lol you whan't me to spend my monny again?I FREAKIN SPEND 120$ on IT , you whan't me to spend... read more | 07/12/2006 (11:42 am) |
| Choppy transition between positions | I have determined the problem to be within processTick(const Move* move). Part of process tick is r... read more | 07/03/2006 (8:33 pm) |
| Choppy transition between positions | Hmm, the advanced camera is setup differently than the RTSCamera, so it would take a lot to import t... read more | 07/03/2006 (12:03 pm) |
| Choppy transition between positions | No, through the engine. Here is the part that sets the position: [code] void RTSCamera::setCame... read more | 07/02/2006 (2:45 pm) |
| Get center of screen | Thank you Ramen-sama, the code that you pasted works great. It wasn't exactly what I was looking fo... read more | 06/30/2006 (9:27 am) |
| Get center of screen | GetCameraPosition() has the correct values for the position, but I'm trying to figure out the center... read more | 06/29/2006 (1:55 pm) |
| Modifying the camera | I've done a lot to try to solve this problem, but I haven't been able to. Does anybody have any ide... read more | 06/24/2006 (7:29 pm) |
| Cout not working | Thanks Orin and Juan, I was originally thinking that printf was different in Torque than it is in... read more | 06/22/2006 (9:50 pm) |
| Cout not working | That's the thing, I get a compile error if I try: [code] Point3F pos = Point3F(0,0,0); Con::print... read more | 06/22/2006 (8:31 pm) |
| Cout not working | Con::printf worked great for characters, but what if I wanted to output something else, like a varia... read more | 06/22/2006 (6:48 pm) |
| Cout not working | I was thinking that if you used cout, you could then open the debug and see the output. In Torque, ... read more | 06/22/2006 (1:47 pm) |
| NoCursor problems | [quote]The editor does that when you right click. I suggest looking at the editor and reproducing th... read more | 06/19/2006 (8:29 pm) |
| GetControlObject within PlayGUI::onWake | Then what would you do if that's the situation? The clientCmd way?... read more | 06/17/2006 (7:48 am) |
| GetControlObject within PlayGUI::onWake | LocalClientConnection.getControlObject() worked great, thanks.... read more | 06/16/2006 (9:43 am) |
| GetControlObject within PlayGUI::onWake | I haven't tried out that piece of code yet, but it looks like it is a good amount of work just to ge... read more | 06/16/2006 (8:19 am) |
| New camera in TorqueScript | I just got it working, and it was as simple as following the tutorial at http://www.garagegames.com/... read more | 06/06/2006 (9:27 pm) |
| New camera in TorqueScript | Thanks for the replies. For right now, all I want to do is be able to control the camera (I just wa... read more | 06/06/2006 (7:31 pm) |
| New camera in TorqueScript | I guess the biggest problem that I am having is how do I create a camera in TorqueScript that doesn'... read more | 06/05/2006 (9:54 pm) |
| Animation Sequences | I just changed the name to "doesItMatter" and the animation still worked, so I gues "PlayerDts" is j... read more | 05/16/2006 (4:43 pm) |
| GPGT Forum Is Open | For another suggestion, I think that it would be easier for people to find the errors in the GPGT er... read more | 05/14/2006 (4:26 pm) |
| GPGT Forum Is Open | On page 129, the caption is cut off similar to bug # 3. It reads" For example, a p-zone can be ... read more | 05/14/2006 (2:46 pm) |
| GPGT Forum Is Open | On page 110, for the function bt12(); [code] $srcRay = "1.0 0.0 1.0"; $destRay = "1.0 6.0"; ec... read more | 05/12/2006 (8:40 pm) |
| Game Resolutions | What are the values that you need to change? I changed $pref::Video::windowedRes to equal "1280 102... read more | 05/10/2006 (5:13 pm) |
| Game Resolutions | Going along with this thread, where are the config files that change the default resolution?... read more | 05/10/2006 (4:54 pm) |
| Advantages of SPC? | That does make sense, so they are two different things. Thanks!... read more | 05/09/2006 (11:21 am) |
| Build TGE with VS 2005 Pro | Thanks for all of the help, I was able to get it built successfully... read more | 05/06/2006 (10:54 pm) |