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Justin Mosiman's Forum Posts

Thread Post Date Posted
resizing a mounted object Does anybody have any other ideas? I have gotten it to sort of work by resetting the link point aft... read more 03/16/2009 (3:20 pm)
resizing a mounted object I've commented out setSize, but it is still repositioning to the center. I've noticed that when I o... read more 03/15/2009 (7:29 pm)
resizing a mounted object What values should I have for the mount points? Here is what I have, which have the mount at the bo... read more 03/15/2009 (3:56 pm)
dgl draws on top of unnecessary elements Hi Melv, Thank you, I'll try going with the shape vector route.... read more 03/11/2009 (3:35 pm)
iTorque Thanks for your insight, it was helpful. [QUOTE]Textures must me a power of two[/QUOTE] What ... read more 03/11/2009 (8:03 am)
iTorque [quote]your assets must be optimized (small, powers of 2, compressed when possible)[/quote] I'd l... read more 03/10/2009 (4:03 pm)
Creating new c++ class Thank you! That tutorial helped (switching it to SimObject made it work)... read more 02/01/2009 (8:38 pm)
castCollision(20.0) works but castCollision(0) doesn't Ohh, that makes sense, I read the docs wrong. What if I have this situation: [image]http://www.o... read more 01/25/2009 (2:15 pm)
spawning objects Thank you Andrew, you helped a lot.... read more 01/23/2009 (7:57 pm)
spawning objects Thanks for your help. When I posted that I didn't know much about behaviors, now I have a better id... read more 01/23/2009 (2:21 pm)
FxGuiSnooper only showing the skybox Thank you! That did the trick.... read more 02/26/2008 (5:09 pm)
GServerContainer.castRay thread safe? I thought maybe if I took a break from this and come back to it, it would help.. but no. Let me p... read more 01/28/2008 (5:37 pm)
GServerContainer.castRay thread safe? I'm still getting this error... if it helps, it is stopping at about a third of the way through when... read more 12/31/2007 (8:45 pm)
Player position on client/server differs [code] // Move towards the destination if(mMoveState == ModeMove && mStopForYaw == false){ ... read more 11/18/2007 (10:43 pm)
Minimap, GUI Map, for TSE Has there been any resources for a minimap in TGEA? The comments in the commander map resource ([ur... read more 11/14/2007 (6:12 pm)
Obj.getGhostID no longer applicable? I hate to post again, but I thought I had it working but it really wasn't and I'm just now getting t... read more 08/09/2007 (5:18 pm)
Obj.getGhostID no longer applicable? Edit: nevermind, that worked. Thanks... read more 07/31/2007 (6:57 pm)
Camera reset From the looks of your code, it doesn't look like you are using dt that is supplied within the inter... read more 07/24/2007 (9:11 pm)
U32 max range is 2147483647? Ahh, okay, that makes sense, thank you.... read more 07/19/2007 (9:08 pm)
Multiple instances of same object being created? Ah, thanks, I forgot about the whole client server thing since I am running it as a single player in... read more 07/01/2007 (8:00 pm)
Getting data from Atlas chunk into instance Thanks for the ideas. I guess I'll go creating a new TOC route. Is there an article anywhere that ... read more 06/18/2007 (1:22 am)
Getting data from Atlas chunk into instance I may have gotten one step closer, but I am in need of some explanation of the way Atlas works. W... read more 06/10/2007 (5:37 am)
Getting data from Atlas chunk into instance Any ideas?... read more 06/08/2007 (9:20 pm)
Getting data from Atlas chunk into instance I started to look at atlasInstance2, and was able to get the resource stub or instance stub through ... read more 06/06/2007 (6:19 pm)
Building placement validation I was able to successfully build it, and the only thing that I left out was the RTSBuilding file. I... read more 05/09/2007 (4:49 pm)
Building placement validation That sounds good. This week I'm planning on adding it to a fresh version of the RTS Kit, following ... read more 05/06/2007 (10:26 am)
Building placement validation Do you have the ObjectsList class? I didn't think that I created that class, but I guess I may have... read more 05/04/2007 (7:52 pm)
Building placement validation That looks like it is an issue with the line before it. Do you have a ';' at the end of the previou... read more 05/03/2007 (7:14 am)
Building placement validation Sorry about that, I knew that I had to miss something. [quote] guirtstsctrl.cc(279) : error C20... read more 05/02/2007 (8:16 pm)
The Noodles... read more 05/01/2007 (6:59 pm)
Building placement validation I don't see why the two couldn't be compatible, it looks like the only function that both of these r... read more 04/29/2007 (9:28 pm)
Building placement validation Now we are done with the header file, so open GuiRTSTSCtrl.cc. I defined a variable at the top un... read more 04/28/2007 (6:21 pm)
Building placement validation I know that it's been awhile since I last said that I would post a resource on how to get building p... read more 04/28/2007 (6:20 pm)
Atlas file crashes TGEA Are you using TGEA 1.0.1? If you are, it looks like you should just [url=http://www.garagegames.com... read more 04/15/2007 (4:16 pm)
TGEA crashes when creating Atlas Texture Mary, Thanks for all of the help. If I don't have the R1 exe anymore, do you know where I would ... read more 04/15/2007 (12:10 pm)
TGEA crashes when creating Atlas Texture Sorry for the late reply, I wasn't able to try the change out until now. Yes, I am using TGEA 1.0... read more 04/14/2007 (6:32 pm)
TGEA crashes when creating Atlas Texture It doesn't look like that is the case [quote] Initializing GFXCardProfiler (D3D9) o Vendor : '... read more 04/12/2007 (3:26 pm)
TGEA crashes when creating Atlas Texture I'm still playing around with this and still getting the same error. I tried using the [url=http://... read more 04/12/2007 (8:38 am)
TGEA crashes when creating Atlas Texture Thanks for the reply, that tree depth explanation will help a lot. But unfortunelly changing the ... read more 04/11/2007 (6:36 pm)
TGEA 1.0 crashing from new install I just reinstalled directx and now it works. I wonder what happened to directx.. oh well, it works ... read more 02/15/2007 (8:30 pm)
TGEA 1.0 crashing from new install I have tried to uninstall/reinstall, and I re-downloaded. I transfered the exe from the machine tha... read more 02/15/2007 (8:18 pm)
TGEA 1.0 crashing from new install I am just running the executable that comes with the download, I haven't even tried loading it in VS... read more 02/15/2007 (7:48 pm)
Terrain Grid project I have no idea on the whole pathfinding idea, but I think I can help you with the ray casting. Yo... read more 01/02/2007 (11:01 am)
Building placement validation Thanks, that helped a ton. I guess I'll just do a ray cast for detecting overlapping objects since ... read more 01/01/2007 (6:19 pm)
Object rotation Thank you, that was the problem. I didn't think that the MatrixF contained the position, but sure e... read more 12/25/2006 (11:52 pm)
Camera avoiding structures/buildings Here's how I solved this, with a ray cast. This code won't work with the stock RTS kit, but I still... read more 12/07/2006 (1:44 pm)
Get height of atlas Any input? Thanks... read more 11/20/2006 (5:42 pm)
MoveMap not working That was the problem, thank you!... read more 11/13/2006 (10:25 am)
MoveMap not working The new ActionMap code does appear at the start of the file. I am using the stock terrain_water_dem... read more 11/13/2006 (9:11 am)
ConsoleMethod not able to return SceneObject? Where can I find the find function? Something like [code] %player = find(%playerId); %cont... read more 10/08/2006 (5:47 pm)