Justin Mosiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| resizing a mounted object | Does anybody have any other ideas? I have gotten it to sort of work by resetting the link point aft... read more | 03/16/2009 (3:20 pm) |
| resizing a mounted object | I've commented out setSize, but it is still repositioning to the center. I've noticed that when I o... read more | 03/15/2009 (7:29 pm) |
| resizing a mounted object | What values should I have for the mount points? Here is what I have, which have the mount at the bo... read more | 03/15/2009 (3:56 pm) |
| dgl draws on top of unnecessary elements | Hi Melv, Thank you, I'll try going with the shape vector route.... read more | 03/11/2009 (3:35 pm) |
| iTorque | Thanks for your insight, it was helpful. [QUOTE]Textures must me a power of two[/QUOTE] What ... read more | 03/11/2009 (8:03 am) |
| iTorque | [quote]your assets must be optimized (small, powers of 2, compressed when possible)[/quote] I'd l... read more | 03/10/2009 (4:03 pm) |
| Creating new c++ class | Thank you! That tutorial helped (switching it to SimObject made it work)... read more | 02/01/2009 (8:38 pm) |
| castCollision(20.0) works but castCollision(0) doesn't | Ohh, that makes sense, I read the docs wrong. What if I have this situation: [image]http://www.o... read more | 01/25/2009 (2:15 pm) |
| spawning objects | Thank you Andrew, you helped a lot.... read more | 01/23/2009 (7:57 pm) |
| spawning objects | Thanks for your help. When I posted that I didn't know much about behaviors, now I have a better id... read more | 01/23/2009 (2:21 pm) |
| FxGuiSnooper only showing the skybox | Thank you! That did the trick.... read more | 02/26/2008 (5:09 pm) |
| GServerContainer.castRay thread safe? | I thought maybe if I took a break from this and come back to it, it would help.. but no. Let me p... read more | 01/28/2008 (5:37 pm) |
| GServerContainer.castRay thread safe? | I'm still getting this error... if it helps, it is stopping at about a third of the way through when... read more | 12/31/2007 (8:45 pm) |
| Player position on client/server differs | [code] // Move towards the destination if(mMoveState == ModeMove && mStopForYaw == false){ ... read more | 11/18/2007 (10:43 pm) |
| Minimap, GUI Map, for TSE | Has there been any resources for a minimap in TGEA? The comments in the commander map resource ([ur... read more | 11/14/2007 (6:12 pm) |
| Obj.getGhostID no longer applicable? | I hate to post again, but I thought I had it working but it really wasn't and I'm just now getting t... read more | 08/09/2007 (5:18 pm) |
| Obj.getGhostID no longer applicable? | Edit: nevermind, that worked. Thanks... read more | 07/31/2007 (6:57 pm) |
| Camera reset | From the looks of your code, it doesn't look like you are using dt that is supplied within the inter... read more | 07/24/2007 (9:11 pm) |
| U32 max range is 2147483647? | Ahh, okay, that makes sense, thank you.... read more | 07/19/2007 (9:08 pm) |
| Multiple instances of same object being created? | Ah, thanks, I forgot about the whole client server thing since I am running it as a single player in... read more | 07/01/2007 (8:00 pm) |
| Getting data from Atlas chunk into instance | Thanks for the ideas. I guess I'll go creating a new TOC route. Is there an article anywhere that ... read more | 06/18/2007 (1:22 am) |
| Getting data from Atlas chunk into instance | I may have gotten one step closer, but I am in need of some explanation of the way Atlas works. W... read more | 06/10/2007 (5:37 am) |
| Getting data from Atlas chunk into instance | Any ideas?... read more | 06/08/2007 (9:20 pm) |
| Getting data from Atlas chunk into instance | I started to look at atlasInstance2, and was able to get the resource stub or instance stub through ... read more | 06/06/2007 (6:19 pm) |
| Building placement validation | I was able to successfully build it, and the only thing that I left out was the RTSBuilding file. I... read more | 05/09/2007 (4:49 pm) |
| Building placement validation | That sounds good. This week I'm planning on adding it to a fresh version of the RTS Kit, following ... read more | 05/06/2007 (10:26 am) |
| Building placement validation | Do you have the ObjectsList class? I didn't think that I created that class, but I guess I may have... read more | 05/04/2007 (7:52 pm) |
| Building placement validation | That looks like it is an issue with the line before it. Do you have a ';' at the end of the previou... read more | 05/03/2007 (7:14 am) |
| Building placement validation | Sorry about that, I knew that I had to miss something. [quote] guirtstsctrl.cc(279) : error C20... read more | 05/02/2007 (8:16 pm) |
| The | Noodles... read more | 05/01/2007 (6:59 pm) |
| Building placement validation | I don't see why the two couldn't be compatible, it looks like the only function that both of these r... read more | 04/29/2007 (9:28 pm) |
| Building placement validation | Now we are done with the header file, so open GuiRTSTSCtrl.cc. I defined a variable at the top un... read more | 04/28/2007 (6:21 pm) |
| Building placement validation | I know that it's been awhile since I last said that I would post a resource on how to get building p... read more | 04/28/2007 (6:20 pm) |
| Atlas file crashes TGEA | Are you using TGEA 1.0.1? If you are, it looks like you should just [url=http://www.garagegames.com... read more | 04/15/2007 (4:16 pm) |
| TGEA crashes when creating Atlas Texture | Mary, Thanks for all of the help. If I don't have the R1 exe anymore, do you know where I would ... read more | 04/15/2007 (12:10 pm) |
| TGEA crashes when creating Atlas Texture | Sorry for the late reply, I wasn't able to try the change out until now. Yes, I am using TGEA 1.0... read more | 04/14/2007 (6:32 pm) |
| TGEA crashes when creating Atlas Texture | It doesn't look like that is the case [quote] Initializing GFXCardProfiler (D3D9) o Vendor : '... read more | 04/12/2007 (3:26 pm) |
| TGEA crashes when creating Atlas Texture | I'm still playing around with this and still getting the same error. I tried using the [url=http://... read more | 04/12/2007 (8:38 am) |
| TGEA crashes when creating Atlas Texture | Thanks for the reply, that tree depth explanation will help a lot. But unfortunelly changing the ... read more | 04/11/2007 (6:36 pm) |
| TGEA 1.0 crashing from new install | I just reinstalled directx and now it works. I wonder what happened to directx.. oh well, it works ... read more | 02/15/2007 (8:30 pm) |
| TGEA 1.0 crashing from new install | I have tried to uninstall/reinstall, and I re-downloaded. I transfered the exe from the machine tha... read more | 02/15/2007 (8:18 pm) |
| TGEA 1.0 crashing from new install | I am just running the executable that comes with the download, I haven't even tried loading it in VS... read more | 02/15/2007 (7:48 pm) |
| Terrain Grid project | I have no idea on the whole pathfinding idea, but I think I can help you with the ray casting. Yo... read more | 01/02/2007 (11:01 am) |
| Building placement validation | Thanks, that helped a ton. I guess I'll just do a ray cast for detecting overlapping objects since ... read more | 01/01/2007 (6:19 pm) |
| Object rotation | Thank you, that was the problem. I didn't think that the MatrixF contained the position, but sure e... read more | 12/25/2006 (11:52 pm) |
| Camera avoiding structures/buildings | Here's how I solved this, with a ray cast. This code won't work with the stock RTS kit, but I still... read more | 12/07/2006 (1:44 pm) |
| Get height of atlas | Any input? Thanks... read more | 11/20/2006 (5:42 pm) |
| MoveMap not working | That was the problem, thank you!... read more | 11/13/2006 (10:25 am) |
| MoveMap not working | The new ActionMap code does appear at the start of the file. I am using the stock terrain_water_dem... read more | 11/13/2006 (9:11 am) |
| ConsoleMethod not able to return SceneObject? | Where can I find the find function? Something like [code] %player = find(%playerId); %cont... read more | 10/08/2006 (5:47 pm) |