Justin Mosiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Tips on modifying the startup process to load at a later time | If you get this working would you mind posting how? I briefly looked into this but couldn't get it ... read more | 06/23/2009 (1:57 am) |
| When 1.2.1 out? | Hah.. I'm dreaming for Melv May's memory reduction code.... read more | 06/22/2009 (8:22 pm) |
| When 1.2.1 out? | I'm starting to get curious too... I didn't think this update was going to have much in it. Mich - ... read more | 06/22/2009 (7:47 pm) |
| Showing a loading gui before the game finishes initializes | Thanks Marc for the ideas, unfortunately splitting things up didn't help. It seems like it is stuck... read more | 06/21/2009 (3:24 am) |
| Showing a loading gui before the game finishes initializes | Thanks Marc, I'll look into it. On a different but related note, is there a reason why the gui do... read more | 06/20/2009 (9:29 pm) |
| More compiling problems | This looks like the [url=http://www.garagegames.com/community/forums/viewthread/92615]problem I was ... read more | 06/17/2009 (6:57 pm) |
| Where is the iPhone Simulator? (Noob question...) | @Zilla, That's what I do. I like Visual Studio a lot better than xCode so I develop on my Window... read more | 06/14/2009 (7:36 am) |
| Where is the iPhone Simulator? (Noob question...) | It looks like you are opening the OSX project versus the iPhone project. Open the iPhone project (l... read more | 06/13/2009 (2:10 pm) |
| Con::executef() not getting a return value | Brian, Did you ever figure out what was the cause of this? I'm hitting the exact same issue.... read more | 06/13/2009 (1:16 am) |
| loading a large number of datablocks without a loading screen | Thanks for the suggestions guys. @Bret, I think I'll first try your background thread idea out. ... read more | 06/08/2009 (2:30 pm) |
| loading a large number of datablocks without a loading screen | I'm working with 7 1024x1024 sprite sheets which have a size of about 300KB (just using the standard... read more | 06/04/2009 (1:33 pm) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | After playing with it some more, I can definitely say that if I select a button, slide my finger (or... read more | 06/01/2009 (2:58 pm) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | I'm at my day job right now, but I'll post in a few hours to say for sure whether or not I'm having ... read more | 06/01/2009 (9:23 am) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | Have you implemented either of the multitouch resources created by Dave Calabrese or myself (I'm on ... read more | 06/01/2009 (6:27 am) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | @Michael, I haven't seen anybody figure out how to resolve it yet (but somebody please correct me... read more | 05/31/2009 (9:45 am) |
| Error (0xE8000051) | If this happens again, try to restart your device first. I've gotten this error a few times and the... read more | 05/30/2009 (7:15 am) |
| RESOLVED: line on bottom and right of screen | I think I spent more time creating the image and post than I did to debug it. The profiles that I... read more | 05/29/2009 (8:02 pm) |
| How to use the advertised gesture recognition? | I've just [url=http://www.garagegames.com/community/resources/view/17367]added the resource[/url] to... read more | 05/28/2009 (7:28 pm) |
| RESOLVED: line on bottom and right of screen | At least it's not only me. I've never seen a line on all four edges, the only variant that I've see... read more | 05/27/2009 (7:17 pm) |
| How to use the advertised gesture recognition? | I'm not trying to defend Garage Games and what they said on their product page, I'm just saying that... read more | 05/27/2009 (6:01 pm) |
| How to use the advertised gesture recognition? | Multitouch isn't even implemented correctly, you expect to be able to use gestures? :) In all ser... read more | 05/27/2009 (3:07 pm) |
| Success stories | Or as an open source alternative that you can install on your device, I'd recommend [url=http://code... read more | 05/26/2009 (1:19 pm) |
| Is Components Enabled | I don't have access to my Mac right now so I can't tell you which target uses what, but the reason y... read more | 05/26/2009 (5:18 am) |
| Calling from C++ Code using Torque Script? | You're getting close. First off, within Torque, floats are defined as F32, so that would be your re... read more | 05/24/2009 (4:53 pm) |
| Fresh release build causes problems | That's good to hear (well, good to hear that I'm in the same situation as everybody else, not that m... read more | 05/24/2009 (10:02 am) |
| Fresh release build causes problems | Thanks Johnny, building against iTGB_Optimized and 2.2 worked. But should that be the only target t... read more | 05/24/2009 (8:19 am) |
| Fresh release build causes problems | I followed the [url=http://www.garagegames.com/community/forums/viewthread/92481/1#comment-625491]su... read more | 05/23/2009 (7:11 pm) |
| Fresh release build causes problems | I just compiled the DSOs using PUAP_OPTIMIZE from the Mac project, and tried to build my iPhone proj... read more | 05/23/2009 (11:10 am) |
| Hundreds of errors, thousands of warnings when compiling a game to simulator | Thanks Ronny, can you elaborate more on: [quote]-Remove Perry's files from the Xcode project bund... read more | 05/23/2009 (10:19 am) |
| Fresh release build causes problems | I am running xCode 3.1.2, installed with the 2.2.1 iPhone SDK.... read more | 05/23/2009 (9:57 am) |
| Hundreds of errors, thousands of warnings when compiling a game to simulator | Can everybody build the release configuration of the iPhone project without any errors? I'm able to... read more | 05/22/2009 (2:39 pm) |
| Score Gui under my sceneobjects? | Can anybody elaborate more on what Nir said? I'm trying to place a static GUI background behind s... read more | 05/20/2009 (6:10 pm) |
| blank white screen with behavior shooter | Thanks Bret, after playing with it some more I was able to get it working on the Mac and the device ... read more | 05/18/2009 (7:30 pm) |
| blank white screen with behavior shooter | Ok, let me start with the basics. 1. After going through the TouchGame tutorial in the official d... read more | 05/18/2009 (2:40 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Nice work Dave! So the only thing that you needed to change to enable multitouch was the three func... read more | 05/13/2009 (2:20 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | Dave, I'm really interested in what your doing here - for my game I want to have the classic iPho... read more | 05/12/2009 (12:33 pm) |
| gamescript to c++ help? | I would double check your DECLARE_CONOBJECT and IMPLEMENT_CONOBJECT functions. I'm leaving to go ou... read more | 05/08/2009 (4:20 am) |
| gamescript to c++ help? | I've done the complete opposite of Bret, just extending classes instead of creating new behaviors in... read more | 05/07/2009 (11:25 am) |
| RESOLVED: Collision differences on Mac vs iPhone | This is just a guess since I haven't even tried to get my game running on iTGB yet, but after readin... read more | 04/30/2009 (9:34 pm) |
| not a valid AGL rendering context | Ronny, Thanks for the help, without knowing it you solved my problem. When I went to the System ... read more | 04/29/2009 (1:28 pm) |
| not a valid AGL rendering context | I'll give it a shot, but should it matter if Xcode is even installed to run the game builder? I'm n... read more | 04/29/2009 (10:56 am) |
| not a valid AGL rendering context | Yes, 10.5.6 with xcode 3.1.3 on a Mac Mini I got late last year. The path that it references is a... read more | 04/28/2009 (6:12 pm) |
| VectorPtr changing StringTableEntry? | That makes sense, thank you!... read more | 04/23/2009 (2:49 pm) |
| VectorPtr changing StringTableEntry? | Thanks for those debug tips, the data breakpoint method was really slick. It helped me track down... read more | 04/23/2009 (11:18 am) |
| Difference between TGB and TX 2d | I'll take a shot at this - I haven't looked into TX2D much at all, but from what you're saying, y... read more | 04/22/2009 (5:56 pm) |
| Persistent Fields | Thanks Phillip, that did the trick. This question derives from a more broad question: What are th... read more | 04/19/2009 (7:02 pm) |
| iTGB problems | In the iTGB private forums Michael Perry said it should be either Friday or Saturday, so since Frida... read more | 04/17/2009 (10:55 pm) |
| iTGB 1.2 ETA | [quote] Some testers have reported up to an 80% reduction in memory used by an OS during editing an... read more | 04/16/2009 (2:31 pm) |
| iTGB 1.2 ETA | [quote]After the release we want to integrate Melv May's memory reduction code.[/quote] Can someb... read more | 04/15/2009 (1:54 pm) |
| iTGB + TGB Pro | [quote]Does iTGB support networking? If so, does it require any modifications to normal networking f... read more | 04/13/2009 (1:19 pm) |