Justin Mosiman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Invaders World Tour 2.0 - Monster Update - Out Now | @Scott Congrats on your release, the amount that you packed into the update really warrants the m... read more | 06/09/2010 (5:00 pm) |
| War Evolved has evolved onto the App Store! - updated with numbers | I just wanted to let everybody know that you can get War Evolved for free right now. I listed War E... read more | 06/04/2010 (5:31 pm) |
| Comments about Lite versions? | With War Evolved, we first released the full version and didn't release the lite version until about... read more | 05/30/2010 (8:49 am) |
| Build app with Snow Leopard, now buttons don't work | I finally had some more time to play with this. It does get stuck inside Torque's code, within swap... read more | 05/23/2010 (11:35 am) |
| Build app with Snow Leopard, now buttons don't work | When I hit pause in the debugger, it looks like it hit a semaphore that isn't being unlocked: [im... read more | 05/19/2010 (5:21 pm) |
| Build app with Snow Leopard, now buttons don't work | Well, it wasn't the SDK. I built it for 2.2.1 and couldn't get past the button freezing issue. ... read more | 05/19/2010 (2:28 pm) |
| Build app with Snow Leopard, now buttons don't work | According to Flurry, about 5% of War Evolved users are on a 2.x device. While not a huge percentage,... read more | 05/19/2010 (5:15 am) |
| Build app with Snow Leopard, now buttons don't work | I am now building it for 3.1 with GCC 4.2. However, the buttons are still staying stuck when you pr... read more | 05/18/2010 (1:50 pm) |
| Build app with Snow Leopard, now buttons don't work | So if you were in my situation, and had existing 2.x customers, what settings would you use? Ideall... read more | 05/18/2010 (4:15 am) |
| Returns at the AppStore? | @Ronny I completely agree with you on Facebook. I integrated Facebook Connect because I thought ... read more | 03/13/2010 (10:02 am) |
| Returns at the AppStore? | As far as advertising goes, I have spent a total of about $60 through [url=http://www.adbrite.com/]A... read more | 03/11/2010 (12:28 pm) |
| Receiving keyboard input by letter? | In order to display the text in your custom font, you have to pass the text object into the keyboard... read more | 03/11/2010 (12:17 pm) |
| Randomizing/Increasing the Difficulty of a Map | Thanks for the response William, you confirmed that there is no silver bullet that will make it easy... read more | 03/11/2010 (12:11 pm) |
| Returns at the AppStore? | My girlfriend and I released War Evolved last November and it has been selling pretty well. I poste... read more | 03/10/2010 (2:02 pm) |
| Expose Consolefunction on iTGB | Take a look at the "Build Success" stickied thread created by Sven. He outlines how to bui... read more | 12/29/2009 (10:21 pm) |
| Expose Consolefunction on iTGB | That's right, you need to compile the project in order for your need ConsoleFunction to be exposed. ... read more | 12/29/2009 (7:41 pm) |
| Expose Consolefunction on iTGB | This deals with your previous ConsoleFunction post, right? Your ConsoleFunction looked syntactica... read more | 12/29/2009 (7:09 pm) |
| War Evolved has evolved onto the App Store! - updated with numbers | I know everybody is interested in the numbers, and since my original post died before it even starte... read more | 12/28/2009 (3:40 pm) |
| Heads up! App rejected for deprecated functions in Apple's API's. | War Evolved was rejected because of removeFileAtPath, but it has just been approved. Looks like we ... read more | 11/26/2009 (2:37 am) |
| Heads up! App rejected for deprecated functions in Apple's API's. | I too just got caught by this, thanks for the quick fix Sven! Edit: It looks like Apple put in p... read more | 11/16/2009 (3:40 pm) |
| Problems with TCPObject and iPhone 3g | I'm doing something similar with [url=http://www.warevolved.com]War Evolved[/url] (shameless plug) t... read more | 11/13/2009 (6:10 pm) |
| Biozombie is out | So 2.5 weeks, that's not too bad compared to some that I've seen. I'll download it as soon as I ... read more | 11/06/2009 (10:51 am) |
| Biozombie is out | Congratulations! How long did it take Apple to approve it?... read more | 11/06/2009 (10:13 am) |
| iPhone Movie Playback - Here it is. | @Craig, Ronny I know this is completely off topic but since you guys were talking about it I'll m... read more | 10/26/2009 (8:24 am) |
| Kingdom of Gorath now available on appstore. | Congratulations Bret! It's hard to believe that after 6 months of work, we release it for $3.. I'm ... read more | 09/25/2009 (7:35 pm) |
| [T2D iPhone 1.3 Beta] White Lines on Images | Luke, I added the optimised flag to my image map which uses the KEY image mode. The sprite sheet... read more | 09/25/2009 (11:15 am) |
| iTGB 1.3 Planning | What happened to Tim Newell's post? I can't find it on the main page and after going through the em... read more | 09/24/2009 (6:14 pm) |
| Drawing a box through code | You could just use something like dglDrawRectFillQuads or dglDrawRectFill which is defined in dgl.cc... read more | 09/15/2009 (9:34 pm) |
| extending t2dSceneObject | This is just a guess since I haven't tried it, but do your custom classes show up if you build them ... read more | 09/08/2009 (12:54 pm) |
| Game crashing when allocating new memory | So from the sounds of it I am in for a long night of code inspection. Great. I have tried to be ... read more | 08/19/2009 (7:09 pm) |
| Is there a provisioning step in iTGB? | Make sure you switch the target to use your provisioning profile. In one of the targets of 1.2 it u... read more | 08/10/2009 (5:14 pm) |
| saveScene/loadScene | What does saveScene actually save? If for example I have many objects on the screen derived from t2... read more | 08/07/2009 (9:16 am) |
| onCollision not being called | Thanks Phillip, although it looks like this is a bigger problem than just enabling the onCollision c... read more | 08/05/2009 (8:56 pm) |
| parse errors with Con::Evaluate | Well that was easy, thanks guys.... read more | 07/25/2009 (2:40 pm) |
| Question about iTGB abd TGB | If you haven't made any TGB games yet, I would definitely recommend getting TGB first before trying ... read more | 07/24/2009 (7:13 pm) |
| Gui text not working on 1.2? | Are you running iTGB on your computer or device? If you are on your device, make sure you copy the ... read more | 07/24/2009 (10:50 am) |
| Does iTGB Support Peer-to-Peer? | I'm just about to start to try to implement networking into my game, and I had a question: If I w... read more | 07/23/2009 (1:34 pm) |
| what's the best way to test an iphone game without an iphone? | I've never really used behaviors (I just inherent the classes), but at least with non-behaviors, yes... read more | 07/18/2009 (5:43 pm) |
| what's the best way to test an iphone game without an iphone? | For touch, it is similar to just onMouseDown calls so that doesn't require much change. As far as... read more | 07/18/2009 (12:12 pm) |
| Implementing an anti-piracy method | [quote] But tbh with you, not many people crack iPhone games.. sure, there are some, but not as muc... read more | 07/03/2009 (5:47 am) |
| Application verification failed | Your profile indicates that you haven't purchased iTGB, how are you even creating a game yet? To ... read more | 06/30/2009 (6:16 am) |
| Would this work? Use one ImageMap and have an endFrame | Ok, great, thanks for the help!... read more | 06/29/2009 (9:58 pm) |
| Would this work? Use one ImageMap and have an endFrame | Going back to this, I am about to redue my image maps and I have a question: Because you have to ... read more | 06/29/2009 (8:43 pm) |
| Success stories | I got the H7 code, I wanted to play it before I said anything. But nice job! It brought back some ... read more | 06/29/2009 (7:44 pm) |
| Would this work? Use one ImageMap and have an endFrame | Thanks for clearing it up, I'm glad I asked this question. Before Bret posted his code, I didn't ... read more | 06/24/2009 (2:03 am) |
| Would this work? Use one ImageMap and have an endFrame | No, ok, currently I have the following: [code] %datablock = new t2dImageMapDatablock(VehicleIdl... read more | 06/23/2009 (7:55 am) |
| Would this work? Use one ImageMap and have an endFrame | I have one 1024x1024 sprite sheet for three characters, with each character having four animations o... read more | 06/23/2009 (7:29 am) |
| Would this work? Use one ImageMap and have an endFrame | If you don't care about the internal pingpongs, and just want it to cycle through, does it make a di... read more | 06/23/2009 (7:01 am) |
| Would this work? Use one ImageMap and have an endFrame | I was hoping that by specifying an endframe, I wouldn't need to create as many t2dImageMapDatablocks... read more | 06/23/2009 (6:40 am) |
| Would this work? Use one ImageMap and have an endFrame | Ah, oh well, it was worth a try. And I thought I could solve all of iTGB's loading issues :)... read more | 06/23/2009 (6:17 am) |