Game Development Community

Justin Mosiman's Forum Posts

Thread Post Date Posted
Invaders World Tour 2.0 - Monster Update - Out Now @Scott Congrats on your release, the amount that you packed into the update really warrants the m... read more 06/09/2010 (5:00 pm)
War Evolved has evolved onto the App Store! - updated with numbers I just wanted to let everybody know that you can get War Evolved for free right now. I listed War E... read more 06/04/2010 (5:31 pm)
Comments about Lite versions? With War Evolved, we first released the full version and didn't release the lite version until about... read more 05/30/2010 (8:49 am)
Build app with Snow Leopard, now buttons don't work I finally had some more time to play with this. It does get stuck inside Torque's code, within swap... read more 05/23/2010 (11:35 am)
Build app with Snow Leopard, now buttons don't work When I hit pause in the debugger, it looks like it hit a semaphore that isn't being unlocked: [im... read more 05/19/2010 (5:21 pm)
Build app with Snow Leopard, now buttons don't work Well, it wasn't the SDK. I built it for 2.2.1 and couldn't get past the button freezing issue. ... read more 05/19/2010 (2:28 pm)
Build app with Snow Leopard, now buttons don't work According to Flurry, about 5% of War Evolved users are on a 2.x device. While not a huge percentage,... read more 05/19/2010 (5:15 am)
Build app with Snow Leopard, now buttons don't work I am now building it for 3.1 with GCC 4.2. However, the buttons are still staying stuck when you pr... read more 05/18/2010 (1:50 pm)
Build app with Snow Leopard, now buttons don't work So if you were in my situation, and had existing 2.x customers, what settings would you use? Ideall... read more 05/18/2010 (4:15 am)
Returns at the AppStore? @Ronny I completely agree with you on Facebook. I integrated Facebook Connect because I thought ... read more 03/13/2010 (10:02 am)
Returns at the AppStore? As far as advertising goes, I have spent a total of about $60 through [url=http://www.adbrite.com/]A... read more 03/11/2010 (12:28 pm)
Receiving keyboard input by letter? In order to display the text in your custom font, you have to pass the text object into the keyboard... read more 03/11/2010 (12:17 pm)
Randomizing/Increasing the Difficulty of a Map Thanks for the response William, you confirmed that there is no silver bullet that will make it easy... read more 03/11/2010 (12:11 pm)
Returns at the AppStore? My girlfriend and I released War Evolved last November and it has been selling pretty well. I poste... read more 03/10/2010 (2:02 pm)
Expose Consolefunction on iTGB Take a look at the "Build Success" stickied thread created by Sven. He outlines how to bui... read more 12/29/2009 (10:21 pm)
Expose Consolefunction on iTGB That's right, you need to compile the project in order for your need ConsoleFunction to be exposed. ... read more 12/29/2009 (7:41 pm)
Expose Consolefunction on iTGB This deals with your previous ConsoleFunction post, right? Your ConsoleFunction looked syntactica... read more 12/29/2009 (7:09 pm)
War Evolved has evolved onto the App Store! - updated with numbers I know everybody is interested in the numbers, and since my original post died before it even starte... read more 12/28/2009 (3:40 pm)
Heads up! App rejected for deprecated functions in Apple's API's. War Evolved was rejected because of removeFileAtPath, but it has just been approved. Looks like we ... read more 11/26/2009 (2:37 am)
Heads up! App rejected for deprecated functions in Apple's API's. I too just got caught by this, thanks for the quick fix Sven! Edit: It looks like Apple put in p... read more 11/16/2009 (3:40 pm)
Problems with TCPObject and iPhone 3g I'm doing something similar with [url=http://www.warevolved.com]War Evolved[/url] (shameless plug) t... read more 11/13/2009 (6:10 pm)
Biozombie is out So 2.5 weeks, that's not too bad compared to some that I've seen. I'll download it as soon as I ... read more 11/06/2009 (10:51 am)
Biozombie is out Congratulations! How long did it take Apple to approve it?... read more 11/06/2009 (10:13 am)
iPhone Movie Playback - Here it is. @Craig, Ronny I know this is completely off topic but since you guys were talking about it I'll m... read more 10/26/2009 (8:24 am)
Kingdom of Gorath now available on appstore. Congratulations Bret! It's hard to believe that after 6 months of work, we release it for $3.. I'm ... read more 09/25/2009 (7:35 pm)
[T2D iPhone 1.3 Beta] White Lines on Images Luke, I added the optimised flag to my image map which uses the KEY image mode. The sprite sheet... read more 09/25/2009 (11:15 am)
iTGB 1.3 Planning What happened to Tim Newell's post? I can't find it on the main page and after going through the em... read more 09/24/2009 (6:14 pm)
Drawing a box through code You could just use something like dglDrawRectFillQuads or dglDrawRectFill which is defined in dgl.cc... read more 09/15/2009 (9:34 pm)
extending t2dSceneObject This is just a guess since I haven't tried it, but do your custom classes show up if you build them ... read more 09/08/2009 (12:54 pm)
Game crashing when allocating new memory So from the sounds of it I am in for a long night of code inspection. Great. I have tried to be ... read more 08/19/2009 (7:09 pm)
Is there a provisioning step in iTGB? Make sure you switch the target to use your provisioning profile. In one of the targets of 1.2 it u... read more 08/10/2009 (5:14 pm)
saveScene/loadScene What does saveScene actually save? If for example I have many objects on the screen derived from t2... read more 08/07/2009 (9:16 am)
onCollision not being called Thanks Phillip, although it looks like this is a bigger problem than just enabling the onCollision c... read more 08/05/2009 (8:56 pm)
parse errors with Con::Evaluate Well that was easy, thanks guys.... read more 07/25/2009 (2:40 pm)
Question about iTGB abd TGB If you haven't made any TGB games yet, I would definitely recommend getting TGB first before trying ... read more 07/24/2009 (7:13 pm)
Gui text not working on 1.2? Are you running iTGB on your computer or device? If you are on your device, make sure you copy the ... read more 07/24/2009 (10:50 am)
Does iTGB Support Peer-to-Peer? I'm just about to start to try to implement networking into my game, and I had a question: If I w... read more 07/23/2009 (1:34 pm)
what's the best way to test an iphone game without an iphone? I've never really used behaviors (I just inherent the classes), but at least with non-behaviors, yes... read more 07/18/2009 (5:43 pm)
what's the best way to test an iphone game without an iphone? For touch, it is similar to just onMouseDown calls so that doesn't require much change. As far as... read more 07/18/2009 (12:12 pm)
Implementing an anti-piracy method [quote] But tbh with you, not many people crack iPhone games.. sure, there are some, but not as muc... read more 07/03/2009 (5:47 am)
Application verification failed Your profile indicates that you haven't purchased iTGB, how are you even creating a game yet? To ... read more 06/30/2009 (6:16 am)
Would this work? Use one ImageMap and have an endFrame Ok, great, thanks for the help!... read more 06/29/2009 (9:58 pm)
Would this work? Use one ImageMap and have an endFrame Going back to this, I am about to redue my image maps and I have a question: Because you have to ... read more 06/29/2009 (8:43 pm)
Success stories I got the H7 code, I wanted to play it before I said anything. But nice job! It brought back some ... read more 06/29/2009 (7:44 pm)
Would this work? Use one ImageMap and have an endFrame Thanks for clearing it up, I'm glad I asked this question. Before Bret posted his code, I didn't ... read more 06/24/2009 (2:03 am)
Would this work? Use one ImageMap and have an endFrame No, ok, currently I have the following: [code] %datablock = new t2dImageMapDatablock(VehicleIdl... read more 06/23/2009 (7:55 am)
Would this work? Use one ImageMap and have an endFrame I have one 1024x1024 sprite sheet for three characters, with each character having four animations o... read more 06/23/2009 (7:29 am)
Would this work? Use one ImageMap and have an endFrame If you don't care about the internal pingpongs, and just want it to cycle through, does it make a di... read more 06/23/2009 (7:01 am)
Would this work? Use one ImageMap and have an endFrame I was hoping that by specifying an endframe, I wouldn't need to create as many t2dImageMapDatablocks... read more 06/23/2009 (6:40 am)
Would this work? Use one ImageMap and have an endFrame Ah, oh well, it was worth a try. And I thought I could solve all of iTGB's loading issues :)... read more 06/23/2009 (6:17 am)