Game Development Community

Joe O's Forum Posts

Thread Post Date Posted
iT2D 1.5 BUG: White lines appear when loading a level (SOLVED) I found this and it's not a bug. Go into your profiles.cs and change the border to false and/or b... read more 02/05/2012 (9:45 am)
iTorque 2d 1.5.1 Release?? Hey Michael - do you think you can give us a heads up about how much effort it will be to convert a ... read more 01/29/2012 (11:06 pm)
Universal Gui controls in 1.5? I just wanted to touch base on this thread again and add one more point... I've switched all of ... read more 01/21/2012 (8:43 am)
Starfield using particles? Thanks guys - this is the approach I've been playing with recently so we'll see how it works out :)... read more 11/19/2011 (7:59 am)
1.5 and particles (ITGB-294) This problem is starting to hinder my development. I've just had another case where modifying a p... read more 11/03/2011 (5:44 pm)
Little quiz for iTorque and T2D users Hey Petr, I ran this on a Mac running Lion.... read more 11/02/2011 (10:18 pm)
1.5 and particles (ITGB-294) Each emitter is configured the same with a different imageMap. Life is 2 (+/- 0) Quantity is 10... read more 10/31/2011 (7:33 am)
Little quiz for iTorque and T2D users Really? I ran it in iTorque1.5 and I got 8. Seems like you might have something else going on the... read more 10/29/2011 (2:14 pm)
Little quiz for iTorque and T2D users It's only going to be 8. What am I missing? I tend to use this question a lot while interviewing.... read more 10/28/2011 (8:17 am)
Universal Gui controls in 1.5? Thanks! Relative sizing was just what I needed :)... read more 10/11/2011 (7:15 am)
tgb 1.5 taking significantly more cpu? Would be nice to see an option to framerate cap it. I have a couple reasons why this is not alwa... read more 10/09/2011 (7:27 pm)
Guide for updating your project to iT2D 1.5 Very useful post, thanks! I need to start digging into the input changes next ;)... read more 10/04/2011 (8:01 am)
Adjusting the camera? I'm not a huge fan of tossing around global vars. I decided I'm sticking with DraggableCamera though... read more 09/15/2011 (8:44 pm)
Adjusting the camera? Well, I got this working. Not entirely sure if I'm going to stick with this approach but here's what... read more 09/14/2011 (6:29 pm)
Adjusting the camera? Interesting proposal... I gave it a shot and I can get it to work but I need to tweak it quite a... read more 09/13/2011 (8:31 pm)
Adjusting the camera? I'm not looking to drag an object... I want to drag the whole view. I suppose I could put a large cl... read more 09/13/2011 (7:10 pm)
Retina how-to (iPhone 4 resolution) My plan, as I get time, is to take the initial universal changes and apply them as working chunks. O... read more 06/03/2011 (9:19 am)
Retina how-to (iPhone 4 resolution) I followed this and the resources supplied by Dean but I could get nothing more than a black screen ... read more 06/03/2011 (6:38 am)
Preventing the FLASH from Default.png to the first scene I fixed this by changing the background color on the MainWindow.xib. My initial screen is black (for... read more 06/01/2011 (7:33 am)
v1.5 Preview 1 Available Do you have the bug details publicly (or semi-publicly) available anywhere? I'm curious how many of ... read more 05/17/2011 (7:24 am)
GUI resources / tutorials? My GUI doesn't scale right. :( So... nothing to see here. I was doing Canvas.pushDialog( startGame ); Turns out startGame wa... read more 04/22/2011 (8:20 pm)
appropriate method to end the game? Last question... I went through the tutorial for the UIKit ViewController bit - it seems awful cl... read more 04/20/2011 (9:32 pm)
appropriate method to end the game? Seriously? So if someone hits the home button, and the app goes into the "suspended" s... read more 04/20/2011 (7:13 am)
iTorque2D Text Object looks hideous - NOT A BUG Ok, I don't know what I did wrong the first time but changing the camera width (100) and height (75)... read more 04/15/2011 (8:13 am)
iTorque2D Text Object looks hideous - NOT A BUG I did a bit more reading... and I think I figured out at least a bit more what's going on. The po... read more 04/14/2011 (10:08 pm)
iTorque2D Text Object looks hideous - NOT A BUG Yes, I realize the pixelation bit ... How do I go about setting up multiple fonts in my TGB to make ... read more 04/14/2011 (9:53 pm)
Constructor 1.04 Mac test It looks like Jaimi's work is done and the ball is no longer in his court. If no one pokes or sounds... read more 01/19/2009 (3:56 pm)
Constructor 1.04 Mac test Any updates out there? We're approaching a month since the last update...... read more 01/19/2009 (10:41 am)
Mad as Heeeeeeeee%^&^$#@#$%^ Aha! You guys speak the truths! I was holding out because the non-upgrade price was a little out ... read more 01/18/2009 (4:10 pm)
Mad as Heeeeeeeee%^&^$#@#$%^ Everyone is saying it's some amount to upgrade to TGEA but the only price I see is $295. Did my coup... read more 01/18/2009 (7:29 am)
Constructor 1.04 Mac test If all you need is someone to build it on the mac platform I would love to offer up my services. The... read more 01/13/2009 (7:16 am)
Constructor 1.04 Mac test I haven't had a working constructor since I upgraded to 10.5.2... so I thought I'd try with 10.5.3 a... read more 05/28/2008 (8:33 pm)
TGEA on Mac, will we ever see it? That's too bad.... read more 03/18/2008 (8:03 am)
Constructor 1.04 Mac test Yes, I'm aware how the macs replace contents - good call though. I tend to do things from the shell.... read more 02/20/2008 (7:46 pm)
Constructor 1.04 Mac test Ok, looks like another crash for me. Fresh 1.0.3 (afaik) with a 1.0.4 extracted over top (overwr... read more 02/19/2008 (7:06 am)
Constructor 1.04 Mac test Ok, I was going to try it using a fresh extract of 1.0.3 but I didn't get around to it yet... that's... read more 02/19/2008 (7:01 am)
Constructor 1.04 Mac test I just found this as well (actually was pointed to it) but now Constructor fails to even launch. I t... read more 02/18/2008 (9:11 pm)
Partially submerged interior question You know... I tried that but remove wet-behind edges doesn't work so well for it. The other problem ... read more 09/03/2007 (11:17 am)
Torque MMO Kit - C++ MMORPG Extensions Thanks for the info. I've dropped some of the resources into parallels and passed it out to the mac ... read more 09/02/2007 (7:53 pm)
Torque MMO Kit - C++ MMORPG Extensions When do you suppose we'll see something that the Mac users in the community will be able to patch wi... read more 08/30/2007 (3:49 am)
TDN login borked? Well... I don't have the page anymore and maybe 15 minutes after I posted it just started working... read more 08/27/2007 (8:53 am)
Sign up to revive Terrain Manager Hey Trenton, How much code did you have to modify to get that kind of behavior? That sounds like ... read more 06/22/2007 (8:02 pm)
Modernization Kit Beta @Don Thanks for the thought. The other problem I have is I'm using Mac (not sure if you saw that bi... read more 06/06/2007 (3:39 pm)
Modernization Kit Beta Well, that's good to know. Why does no one want to touch the terrain code? Is it really that bad? I'... read more 06/05/2007 (4:05 am)
Modernization Kit Beta I just got started with MK on Torque 1.5.1. I'm very impressed with the water - nothing like having ... read more 06/04/2007 (2:34 pm)
Download links not working from Account page Still not working for me either.... read more 05/29/2007 (5:42 am)
... So... I think I've found a case where I need SORT:: over hierarchical linking. I could be wrong b... read more 04/03/2007 (3:51 am)
... Oh! The other thing I had been having problems with is the double sided objects. I had them turned o... read more 03/29/2007 (12:30 pm)
... Joseph - I would recommend you take your explanation and add it to the Z-Sorting wiki page. That... read more 03/27/2007 (7:25 pm)
... Joseph - It makes total sense. Thanks a ton for giving me a clue - and being nice to this noob to... read more 03/27/2007 (5:47 pm)