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Amr Bekhit's Forum Posts

Thread Post Date Posted
Cross Platform Thanks for the info guys. Shame about that.... read more 02/27/2009 (12:02 pm)
Coordinating Link Points with Animations and onFrameChange not being called Figured it out - the [b]onFrameChange[/b] callback needs to be enabled in script through the [b]setF... read more 02/03/2009 (9:58 am)
Emitting multiple sprites simultaneously Thanks for the link eb - just what I needed.... read more 02/01/2009 (3:11 am)
Reading Members' Blogs and Resources Thanks for your reply Mike - I'll be patient!... read more 01/31/2009 (5:10 am)
New GarageGames.com Feedback The "Community" banner at the top of ALL community pages is unneccesary in my opinion. It ... read more 01/31/2009 (4:37 am)
Emitting multiple sprites simultaneously OK found out how to do it - it doesn't emit multiple sprites simultaneously but the effect is the sa... read more 01/31/2009 (4:18 am)
Can't add new scripts to the demo? Hi Patrick, Thanks for your reply - I think I was putting the exec into the wrong game.cs file :O... read more 01/28/2009 (11:12 am)
Does Torque really ignore player collision geometry? It only ignores them for player objects, which is why you have to specify the bounding box in the da... read more 05/18/2007 (11:25 am)
Does Torque really ignore player collision geometry? As far as I know, with player objects, Torque ignores any collision boxes in the models and uses the... read more 05/18/2007 (2:06 am)
Arrow behavior I think that Torque already has wind built in right out of the box - try looking at the sky object i... read more 05/11/2007 (4:18 pm)
Adding an Experience point system That shouldn't be too bad - you can store the player's XP in the actual player object no problems. T... read more 05/11/2007 (4:16 pm)
MountObject That's right Stefan - it uses the centre of the bounding box instead. I've found that in Maya, you c... read more 04/23/2007 (12:07 pm)
MountObject Here's my code; [code]datablock StaticShapeData(ArrowData) { category="Items"; shapeFile... read more 04/23/2007 (11:41 am)
MountObject You can definately mount StaticShapes on other StaticShapes and Players, and you can move the shape/... read more 04/23/2007 (10:46 am)
Pushing objects Wow that's new to me! Awesome news! --Amr... read more 04/18/2007 (2:09 pm)
ApplyImpulse on a StaticShape Well, a look at the source code shows that the function for applyImpulse in ShapeBase is empty! No w... read more 04/18/2007 (12:17 pm)
ApplyImpulse on a StaticShape I gave it a go with an impulse vector of 0,0,1000, but unfortunately, the crate remained stationary.... read more 04/18/2007 (11:56 am)
ApplyImpulse on a StaticShape Thanks for the info, that's a really useful resource. But surely applyImpulse should do [b]someth... read more 04/18/2007 (11:32 am)
Pushing objects How about applying an impulse to the object when the player collides with it? In your box's onColli... read more 04/18/2007 (10:09 am)
Ideal Arch Tool I think a good solution would be to implement something like the 2D shape editor that they have in U... read more 04/15/2007 (10:20 am)
MountObject That's strange, because ideally you should have no problem. How about trying to call player.[b]un... read more 04/09/2007 (1:20 pm)
Mirrors Ah OK - guess I'll wait for the next release then - I just wanted to mess around with them. --Amr... read more 04/09/2007 (3:06 am)
SetConnectArgs Thanks for the tip about checking the source. In gameConnecton.cc, I traced it to the function Ga... read more 04/08/2007 (4:10 am)
SetConnectArgs Any info?... read more 04/07/2007 (12:12 pm)
Transfers between server and client Hello, Just wanted to bring this up again: what functions are available to enable me to tranfer f... read more 04/07/2007 (2:41 am)
Colliding against mounts Hello Daniel, Just done a quick test, and providing you don't have a collision mesh on your shape... read more 04/06/2007 (7:50 am)
Colliding against mounts You're welcome! I don't think you need engine changes - I remember the first time I made my own I... read more 04/05/2007 (4:28 am)
Animating SimpleBox Tutorial Hi Gavin, Your deductions are perfectly correct. You see, the TSShapeConstructor isn't something ... read more 04/04/2007 (4:30 pm)
Mounting shapes on shapes? @Gavin: The locator is just a marker to pinpoint a particular location and rotation (Create->Locator... read more 04/03/2007 (7:33 am)
Questions about Torque tools, Maya exporter, dif file formats,.. 1) Not sure on that one, but I'm aware that DIF models (with them being BSP) are very different in t... read more 04/03/2007 (7:19 am)
Mounting shapes on shapes? Thanks for the suggestion Daniel. I gave it a shot but unfortunately it didn't work. I'm pretty c... read more 04/02/2007 (4:27 pm)
Mounting shapes on shapes? [quote]I tried moving the pivot point for the mesh and got the same results. I then tried moving the... read more 04/02/2007 (8:27 am)
Animation doesn't play. Looks like the issue is with exporting your animation then. I'm afraid I don't use MAX so I can't he... read more 03/30/2007 (4:59 pm)
Vanishing projectiles Right - it seems like you only have 1 detail marker at 128. This means that the model Sphere.001 wil... read more 03/30/2007 (10:53 am)
Vanishing projectiles Hmm...have you tried using your CrossbowProjectile with an existing weapon that works (e.g.: the ork... read more 03/30/2007 (10:00 am)
Animation doesn't play. Your scripts seem fine to me. Hmm see if you can load the model in the Show Tool to check that th... read more 03/30/2007 (9:42 am)
Vanishing projectiles Any chance you could post your weapon and projectile scripts? It might help to have a look at them,.... read more 03/30/2007 (9:09 am)
Vanishing projectiles Have you had a look at the [b]lifetime[/b] property in the datablock? See if you can set it to a hig... read more 03/30/2007 (8:39 am)
StaticShape / TSStatic / Collision Questions Hi Jake, As I understand it, the difference between TSStatic and StaticShape is that TSStatic obj... read more 03/30/2007 (4:03 am)
Mounting shapes on shapes? Hi Gavin - I've been having a mess around with Maya myself and this problem is really baffling (and ... read more 03/29/2007 (2:38 pm)
Colliding against mounts Fair enough - I would say you probably won't need the collison meshes then - even if you create your... read more 03/29/2007 (1:53 pm)
Mounting shapes on shapes? That's understandable. Do you have a cfg file for your models? --Amr... read more 03/29/2007 (8:54 am)
Where's the guide to the source code then? Really looking forward to this! Some well-written, solid documentation on the engine source will be ... read more 03/28/2007 (3:47 pm)
Mounting shapes on shapes? Yes, I've come accross the same problem - is it OK if I have a look at your Maya models (stomach and... read more 03/28/2007 (3:15 pm)
Mounting shapes on shapes? I remeber having a similar problem. For the esophagus instead of moving and transforming your mountP... read more 03/28/2007 (1:50 pm)
Key bindings @Berserk - Torque already supports this kind of functionality natively. All it needs is something li... read more 03/28/2007 (11:21 am)
Maya2dts problem Yes, after your create your model, select your geometry, then in the maya2dts window, click on [b]Cr... read more 03/28/2007 (2:26 am)
MovementSpeed You might want to have a look at this resource I submitted recently: [url=http://www.garagegames.... read more 03/28/2007 (2:22 am)
Key bindings If you want multiple keys, do something like this: moveMap.bind(keyboard, "shift c", yourFunc); ... read more 03/28/2007 (2:20 am)
In-game terrain editing? Just had a bit of a search and found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 03/27/2007 (9:45 am)
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