Amr Bekhit's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cross Platform | Thanks for the info guys. Shame about that.... read more | 02/27/2009 (12:02 pm) |
| Coordinating Link Points with Animations and onFrameChange not being called | Figured it out - the [b]onFrameChange[/b] callback needs to be enabled in script through the [b]setF... read more | 02/03/2009 (9:58 am) |
| Emitting multiple sprites simultaneously | Thanks for the link eb - just what I needed.... read more | 02/01/2009 (3:11 am) |
| Reading Members' Blogs and Resources | Thanks for your reply Mike - I'll be patient!... read more | 01/31/2009 (5:10 am) |
| New GarageGames.com Feedback | The "Community" banner at the top of ALL community pages is unneccesary in my opinion. It ... read more | 01/31/2009 (4:37 am) |
| Emitting multiple sprites simultaneously | OK found out how to do it - it doesn't emit multiple sprites simultaneously but the effect is the sa... read more | 01/31/2009 (4:18 am) |
| Can't add new scripts to the demo? | Hi Patrick, Thanks for your reply - I think I was putting the exec into the wrong game.cs file :O... read more | 01/28/2009 (11:12 am) |
| Does Torque really ignore player collision geometry? | It only ignores them for player objects, which is why you have to specify the bounding box in the da... read more | 05/18/2007 (11:25 am) |
| Does Torque really ignore player collision geometry? | As far as I know, with player objects, Torque ignores any collision boxes in the models and uses the... read more | 05/18/2007 (2:06 am) |
| Arrow behavior | I think that Torque already has wind built in right out of the box - try looking at the sky object i... read more | 05/11/2007 (4:18 pm) |
| Adding an Experience point system | That shouldn't be too bad - you can store the player's XP in the actual player object no problems. T... read more | 05/11/2007 (4:16 pm) |
| MountObject | That's right Stefan - it uses the centre of the bounding box instead. I've found that in Maya, you c... read more | 04/23/2007 (12:07 pm) |
| MountObject | Here's my code; [code]datablock StaticShapeData(ArrowData) { category="Items"; shapeFile... read more | 04/23/2007 (11:41 am) |
| MountObject | You can definately mount StaticShapes on other StaticShapes and Players, and you can move the shape/... read more | 04/23/2007 (10:46 am) |
| Pushing objects | Wow that's new to me! Awesome news! --Amr... read more | 04/18/2007 (2:09 pm) |
| ApplyImpulse on a StaticShape | Well, a look at the source code shows that the function for applyImpulse in ShapeBase is empty! No w... read more | 04/18/2007 (12:17 pm) |
| ApplyImpulse on a StaticShape | I gave it a go with an impulse vector of 0,0,1000, but unfortunately, the crate remained stationary.... read more | 04/18/2007 (11:56 am) |
| ApplyImpulse on a StaticShape | Thanks for the info, that's a really useful resource. But surely applyImpulse should do [b]someth... read more | 04/18/2007 (11:32 am) |
| Pushing objects | How about applying an impulse to the object when the player collides with it? In your box's onColli... read more | 04/18/2007 (10:09 am) |
| Ideal Arch Tool | I think a good solution would be to implement something like the 2D shape editor that they have in U... read more | 04/15/2007 (10:20 am) |
| MountObject | That's strange, because ideally you should have no problem. How about trying to call player.[b]un... read more | 04/09/2007 (1:20 pm) |
| Mirrors | Ah OK - guess I'll wait for the next release then - I just wanted to mess around with them. --Amr... read more | 04/09/2007 (3:06 am) |
| SetConnectArgs | Thanks for the tip about checking the source. In gameConnecton.cc, I traced it to the function Ga... read more | 04/08/2007 (4:10 am) |
| SetConnectArgs | Any info?... read more | 04/07/2007 (12:12 pm) |
| Transfers between server and client | Hello, Just wanted to bring this up again: what functions are available to enable me to tranfer f... read more | 04/07/2007 (2:41 am) |
| Colliding against mounts | Hello Daniel, Just done a quick test, and providing you don't have a collision mesh on your shape... read more | 04/06/2007 (7:50 am) |
| Colliding against mounts | You're welcome! I don't think you need engine changes - I remember the first time I made my own I... read more | 04/05/2007 (4:28 am) |
| Animating SimpleBox Tutorial | Hi Gavin, Your deductions are perfectly correct. You see, the TSShapeConstructor isn't something ... read more | 04/04/2007 (4:30 pm) |
| Mounting shapes on shapes? | @Gavin: The locator is just a marker to pinpoint a particular location and rotation (Create->Locator... read more | 04/03/2007 (7:33 am) |
| Questions about Torque tools, Maya exporter, dif file formats,.. | 1) Not sure on that one, but I'm aware that DIF models (with them being BSP) are very different in t... read more | 04/03/2007 (7:19 am) |
| Mounting shapes on shapes? | Thanks for the suggestion Daniel. I gave it a shot but unfortunately it didn't work. I'm pretty c... read more | 04/02/2007 (4:27 pm) |
| Mounting shapes on shapes? | [quote]I tried moving the pivot point for the mesh and got the same results. I then tried moving the... read more | 04/02/2007 (8:27 am) |
| Animation doesn't play. | Looks like the issue is with exporting your animation then. I'm afraid I don't use MAX so I can't he... read more | 03/30/2007 (4:59 pm) |
| Vanishing projectiles | Right - it seems like you only have 1 detail marker at 128. This means that the model Sphere.001 wil... read more | 03/30/2007 (10:53 am) |
| Vanishing projectiles | Hmm...have you tried using your CrossbowProjectile with an existing weapon that works (e.g.: the ork... read more | 03/30/2007 (10:00 am) |
| Animation doesn't play. | Your scripts seem fine to me. Hmm see if you can load the model in the Show Tool to check that th... read more | 03/30/2007 (9:42 am) |
| Vanishing projectiles | Any chance you could post your weapon and projectile scripts? It might help to have a look at them,.... read more | 03/30/2007 (9:09 am) |
| Vanishing projectiles | Have you had a look at the [b]lifetime[/b] property in the datablock? See if you can set it to a hig... read more | 03/30/2007 (8:39 am) |
| StaticShape / TSStatic / Collision Questions | Hi Jake, As I understand it, the difference between TSStatic and StaticShape is that TSStatic obj... read more | 03/30/2007 (4:03 am) |
| Mounting shapes on shapes? | Hi Gavin - I've been having a mess around with Maya myself and this problem is really baffling (and ... read more | 03/29/2007 (2:38 pm) |
| Colliding against mounts | Fair enough - I would say you probably won't need the collison meshes then - even if you create your... read more | 03/29/2007 (1:53 pm) |
| Mounting shapes on shapes? | That's understandable. Do you have a cfg file for your models? --Amr... read more | 03/29/2007 (8:54 am) |
| Where's the guide to the source code then? | Really looking forward to this! Some well-written, solid documentation on the engine source will be ... read more | 03/28/2007 (3:47 pm) |
| Mounting shapes on shapes? | Yes, I've come accross the same problem - is it OK if I have a look at your Maya models (stomach and... read more | 03/28/2007 (3:15 pm) |
| Mounting shapes on shapes? | I remeber having a similar problem. For the esophagus instead of moving and transforming your mountP... read more | 03/28/2007 (1:50 pm) |
| Key bindings | @Berserk - Torque already supports this kind of functionality natively. All it needs is something li... read more | 03/28/2007 (11:21 am) |
| Maya2dts problem | Yes, after your create your model, select your geometry, then in the maya2dts window, click on [b]Cr... read more | 03/28/2007 (2:26 am) |
| MovementSpeed | You might want to have a look at this resource I submitted recently: [url=http://www.garagegames.... read more | 03/28/2007 (2:22 am) |
| Key bindings | If you want multiple keys, do something like this: moveMap.bind(keyboard, "shift c", yourFunc); ... read more | 03/28/2007 (2:20 am) |
| In-game terrain editing? | Just had a bit of a search and found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more | 03/27/2007 (9:45 am) |