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Stefan Rampp's Forum Posts

Thread Post Date Posted
Free Castle Wall Pack Hi all! I created the wall tower a few years ago, originally for the game beavers site (if anyone... read more 01/26/2009 (1:10 am)
Sprint code - changing the engine. is this how i want to proceed Maybe these resources may help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 12/30/2008 (2:23 pm)
Biped vs Custom Rigging Has anybody any experience with Cryptic AR ([url]http://www.crypticar.com/[/url])?... read more 01/11/2008 (3:41 am)
FX Composer shader The .hlsl files are automatically recompiled when you restart the engine. Some problems that can pre... read more 01/10/2008 (3:24 am)
FX Composer shader Hi Khaled, I hope I can help a little. 1. A quick search found shader.cs in client\scripts\ ... read more 01/10/2008 (2:06 am)
Dif viewer Ah, yes, misunderstanding... Constructor creates difs, it can't load these.... read more 12/12/2007 (2:54 pm)
Dif viewer Constructor can be used to create or view .dif files. Showtool (pro) is .dts files.... read more 12/09/2007 (4:48 am)
Swapping animation sequences Have you tried both? Changing the sequence and the alias?... read more 08/18/2007 (2:11 am)
Topic: Help plz , scripting file (help RLY NEEDED) , takes 1 min .cs files are text files. They just have another file extension (".cs" instead of ".txt"). If the ex... read more 07/11/2007 (10:25 pm)
Performance problems with lots of AI entities You also might try a slight redesign of the way the AI is thinking. The basic idea would be to have ... read more 07/02/2007 (2:02 pm)
Detail Test: Tunnle [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11425[/url]... read more 06/21/2007 (12:20 pm)
Mouse trouble after adding a GUIBitmapCtrl You might want to try adding [code] noCursor = "1"; [/code] to your PlayGui... read more 06/07/2007 (7:19 am)
Octree VS BSP - will Octree be supported by TSE down the line? I actually wrote an Octree which I used in TGE for cartoon outlines for the terrain. I havn't worked... read more 02/10/2007 (11:11 am)
Melee & AFX You need to put it in the shapes\player directory and add it to the player.cs file in the same direc... read more 01/21/2007 (10:17 pm)
Making Portals I think Hammer should also be able to make portals by assigning the corresponding entity type. The n... read more 01/21/2007 (8:49 am)
Melee & AFX The animation is specified in afxAnimClipData(Melee_Clip) and done in the effect_wrapper. After rere... read more 01/21/2007 (8:48 am)
Making Portals Hi Jan, you are right, the link actually explains what a portal is. An example for a portalized r... read more 01/21/2007 (2:44 am)
Making Portals This might help: [url]http://holodeck.st.usm.edu/vrcomputing/scenebuilding/chapter05.shtml#_por[/ur... read more 01/21/2007 (1:30 am)
Melee & AFX It's a complete .cs file. I put it in arcane.fx\server\scripts\effects\User\. It uses an animation f... read more 01/21/2007 (1:21 am)
Fxgrass vs Fxfoliage Fxgrass renders the specified images in a slightly different way compared to Fxfoilage. For each pos... read more 01/20/2007 (4:27 pm)
Melee & AFX Here's what I do: [code] // // Here we test if the script is being reloaded or if this is the //... read more 01/20/2007 (2:17 pm)
Cooldown factor Thanks a lot Jeff! Cooldown is not yet important for me, I was just wondering. And with your info I ... read more 01/11/2007 (10:27 am)
Considering using Torque to build MMORPG You also might want to have a look at [url]www.mydreamrpg.com[/url] for a start.... read more 01/02/2007 (6:08 am)
Melee System not calling code in script One reason that I can think of is that the damageStart and damageEnd nodes are missing on your weapo... read more 12/29/2006 (4:53 pm)
Remapping Camera in Eye Position??? Help Here's a tutorial on creating a character using Maya, i.e. the cam and eye node part. There is more ... read more 12/29/2006 (4:43 pm)
Does anybody answer this forum? As far as I know, TGE uses basically OpenGL and TGEA is currently built on DirectX (9?). There are r... read more 12/29/2006 (4:40 pm)
Are portals possible? ('The Room' style) Here are some threads: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=5906[/url] [... read more 12/29/2006 (4:36 pm)
Are portals possible? ('The Room' style) I think I remember a discussion on this a while ago here on GG. The recommended starting point was t... read more 12/29/2006 (4:19 pm)
Help with Models (Google 3D Earth to DTS) If you are just looking at creating building, a csg (constructive solid geometry) modeler like quark... read more 12/11/2006 (2:08 pm)
Help with Models (Google 3D Earth to DTS) For some real world buildings: [url]www.3d-diggers.de[/url]... read more 12/11/2006 (12:54 pm)
Help with Models (Google 3D Earth to DTS) These tutorial helped me a lot: [url]http://www.users.on.net/~symes/gamedev/videotuts/videotuts.htm... read more 12/11/2006 (10:33 am)
Help with Models (Google 3D Earth to DTS) How did you proceed? Have you checked the hierarchy (Shape, Detail, Collision, LOSCol-nodes)? Have y... read more 12/06/2006 (12:35 pm)
So close...So bloody close... Are you trying to export a map file from maya to create an interior? The standard way of doing that ... read more 11/16/2006 (10:33 pm)
Collision Problems Have you included a Los (line of sight) collision shape and the according empty for the exporter?... read more 10/09/2006 (10:14 pm)
Dif into Maya Have a look at this: [url]http://www.garagegames.com/blogs/985/5909[/url]... read more 10/04/2006 (11:58 am)
How to Control light inside Subway system DIF Is the tunnel interior portalized and are the portals set to block sunlight?... read more 07/17/2006 (9:59 pm)
GuiObjectView with cell shading and shape outline Great! Thanks a lot!... read more 06/22/2006 (4:08 am)
How to convet a map file to diff file You need to use the map2dif converter, either from the command line or included in e.g. Quark. Just ... read more 06/22/2006 (3:05 am)
Moving Platform Collision Detection Jason, You can also use the free express edition of visual c++: [url]http://msdn.microsoft.com/v... read more 05/27/2006 (12:23 pm)
Problems with map2dif process Maybe the map2dif tool has a problem with finding the correct paths when you just drag the map file ... read more 05/25/2006 (10:22 pm)
Managed to setup quark for TGE Hurray :) Need more This one is interesting: [url]http://tork.beffy.de/_tutorials/Modelling/portals_lod/complex_interio... read more 04/23/2006 (1:10 am)
Anyone using Vue? I had a brief look at Vue and its exporting abilities. As far as I remember, you can export some of ... read more 04/18/2006 (7:47 am)
Warzone Demo Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024[/url]... read more 04/17/2006 (1:59 pm)
Roads and tracks in terrain @Allyn: Lining the texture up wasn't that bad actually, took only a few moments. I'm not sure yet ab... read more 03/08/2006 (4:32 am)
Roads and tracks in terrain I can't explain that much, since I just used the stock Torque Lighting Kit without any modifications... read more 03/02/2006 (5:32 am)
Roads and tracks in terrain A curve shouldn't be a problem using projected textures, I'm currently working on those. Slopes,howe... read more 03/01/2006 (10:13 pm)
Roads and tracks in terrain Sure, although, the projected textures are actually only used for the roads, but here you go: [imag... read more 03/01/2006 (10:13 am)
Roads and tracks in terrain I haven't noticed any framerate drop. I have about 8 of those textures in my scene, of which about h... read more 03/01/2006 (9:50 am)
Roads and tracks in terrain You could also try the projected textures of the lighting kit: [image]http://i3.photobucket.com/alb... read more 02/22/2006 (10:22 am)
GUI Classtype? Try echo(1292.getClassName());... read more 02/10/2006 (9:26 am)
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