Stefan Rampp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Free Castle Wall Pack | Hi all! I created the wall tower a few years ago, originally for the game beavers site (if anyone... read more | 01/26/2009 (1:10 am) |
| Sprint code - changing the engine. is this how i want to proceed | Maybe these resources may help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 12/30/2008 (2:23 pm) |
| Biped vs Custom Rigging | Has anybody any experience with Cryptic AR ([url]http://www.crypticar.com/[/url])?... read more | 01/11/2008 (3:41 am) |
| FX Composer shader | The .hlsl files are automatically recompiled when you restart the engine. Some problems that can pre... read more | 01/10/2008 (3:24 am) |
| FX Composer shader | Hi Khaled, I hope I can help a little. 1. A quick search found shader.cs in client\scripts\ ... read more | 01/10/2008 (2:06 am) |
| Dif viewer | Ah, yes, misunderstanding... Constructor creates difs, it can't load these.... read more | 12/12/2007 (2:54 pm) |
| Dif viewer | Constructor can be used to create or view .dif files. Showtool (pro) is .dts files.... read more | 12/09/2007 (4:48 am) |
| Swapping animation sequences | Have you tried both? Changing the sequence and the alias?... read more | 08/18/2007 (2:11 am) |
| Topic: Help plz , scripting file (help RLY NEEDED) , takes 1 min | .cs files are text files. They just have another file extension (".cs" instead of ".txt"). If the ex... read more | 07/11/2007 (10:25 pm) |
| Performance problems with lots of AI entities | You also might try a slight redesign of the way the AI is thinking. The basic idea would be to have ... read more | 07/02/2007 (2:02 pm) |
| Detail Test: Tunnle | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11425[/url]... read more | 06/21/2007 (12:20 pm) |
| Mouse trouble after adding a GUIBitmapCtrl | You might want to try adding [code] noCursor = "1"; [/code] to your PlayGui... read more | 06/07/2007 (7:19 am) |
| Octree VS BSP - will Octree be supported by TSE down the line? | I actually wrote an Octree which I used in TGE for cartoon outlines for the terrain. I havn't worked... read more | 02/10/2007 (11:11 am) |
| Melee & AFX | You need to put it in the shapes\player directory and add it to the player.cs file in the same direc... read more | 01/21/2007 (10:17 pm) |
| Making Portals | I think Hammer should also be able to make portals by assigning the corresponding entity type. The n... read more | 01/21/2007 (8:49 am) |
| Melee & AFX | The animation is specified in afxAnimClipData(Melee_Clip) and done in the effect_wrapper. After rere... read more | 01/21/2007 (8:48 am) |
| Making Portals | Hi Jan, you are right, the link actually explains what a portal is. An example for a portalized r... read more | 01/21/2007 (2:44 am) |
| Making Portals | This might help: [url]http://holodeck.st.usm.edu/vrcomputing/scenebuilding/chapter05.shtml#_por[/ur... read more | 01/21/2007 (1:30 am) |
| Melee & AFX | It's a complete .cs file. I put it in arcane.fx\server\scripts\effects\User\. It uses an animation f... read more | 01/21/2007 (1:21 am) |
| Fxgrass vs Fxfoliage | Fxgrass renders the specified images in a slightly different way compared to Fxfoilage. For each pos... read more | 01/20/2007 (4:27 pm) |
| Melee & AFX | Here's what I do: [code] // // Here we test if the script is being reloaded or if this is the //... read more | 01/20/2007 (2:17 pm) |
| Cooldown factor | Thanks a lot Jeff! Cooldown is not yet important for me, I was just wondering. And with your info I ... read more | 01/11/2007 (10:27 am) |
| Considering using Torque to build MMORPG | You also might want to have a look at [url]www.mydreamrpg.com[/url] for a start.... read more | 01/02/2007 (6:08 am) |
| Melee System not calling code in script | One reason that I can think of is that the damageStart and damageEnd nodes are missing on your weapo... read more | 12/29/2006 (4:53 pm) |
| Remapping Camera in Eye Position??? Help | Here's a tutorial on creating a character using Maya, i.e. the cam and eye node part. There is more ... read more | 12/29/2006 (4:43 pm) |
| Does anybody answer this forum? | As far as I know, TGE uses basically OpenGL and TGEA is currently built on DirectX (9?). There are r... read more | 12/29/2006 (4:40 pm) |
| Are portals possible? ('The Room' style) | Here are some threads: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=5906[/url] [... read more | 12/29/2006 (4:36 pm) |
| Are portals possible? ('The Room' style) | I think I remember a discussion on this a while ago here on GG. The recommended starting point was t... read more | 12/29/2006 (4:19 pm) |
| Help with Models (Google 3D Earth to DTS) | If you are just looking at creating building, a csg (constructive solid geometry) modeler like quark... read more | 12/11/2006 (2:08 pm) |
| Help with Models (Google 3D Earth to DTS) | For some real world buildings: [url]www.3d-diggers.de[/url]... read more | 12/11/2006 (12:54 pm) |
| Help with Models (Google 3D Earth to DTS) | These tutorial helped me a lot: [url]http://www.users.on.net/~symes/gamedev/videotuts/videotuts.htm... read more | 12/11/2006 (10:33 am) |
| Help with Models (Google 3D Earth to DTS) | How did you proceed? Have you checked the hierarchy (Shape, Detail, Collision, LOSCol-nodes)? Have y... read more | 12/06/2006 (12:35 pm) |
| So close...So bloody close... | Are you trying to export a map file from maya to create an interior? The standard way of doing that ... read more | 11/16/2006 (10:33 pm) |
| Collision Problems | Have you included a Los (line of sight) collision shape and the according empty for the exporter?... read more | 10/09/2006 (10:14 pm) |
| Dif into Maya | Have a look at this: [url]http://www.garagegames.com/blogs/985/5909[/url]... read more | 10/04/2006 (11:58 am) |
| How to Control light inside Subway system DIF | Is the tunnel interior portalized and are the portals set to block sunlight?... read more | 07/17/2006 (9:59 pm) |
| GuiObjectView with cell shading and shape outline | Great! Thanks a lot!... read more | 06/22/2006 (4:08 am) |
| How to convet a map file to diff file | You need to use the map2dif converter, either from the command line or included in e.g. Quark. Just ... read more | 06/22/2006 (3:05 am) |
| Moving Platform Collision Detection | Jason, You can also use the free express edition of visual c++: [url]http://msdn.microsoft.com/v... read more | 05/27/2006 (12:23 pm) |
| Problems with map2dif process | Maybe the map2dif tool has a problem with finding the correct paths when you just drag the map file ... read more | 05/25/2006 (10:22 pm) |
| Managed to setup quark for TGE Hurray :) Need more | This one is interesting: [url]http://tork.beffy.de/_tutorials/Modelling/portals_lod/complex_interio... read more | 04/23/2006 (1:10 am) |
| Anyone using Vue? | I had a brief look at Vue and its exporting abilities. As far as I remember, you can export some of ... read more | 04/18/2006 (7:47 am) |
| Warzone Demo | Try this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024[/url]... read more | 04/17/2006 (1:59 pm) |
| Roads and tracks in terrain | @Allyn: Lining the texture up wasn't that bad actually, took only a few moments. I'm not sure yet ab... read more | 03/08/2006 (4:32 am) |
| Roads and tracks in terrain | I can't explain that much, since I just used the stock Torque Lighting Kit without any modifications... read more | 03/02/2006 (5:32 am) |
| Roads and tracks in terrain | A curve shouldn't be a problem using projected textures, I'm currently working on those. Slopes,howe... read more | 03/01/2006 (10:13 pm) |
| Roads and tracks in terrain | Sure, although, the projected textures are actually only used for the roads, but here you go: [imag... read more | 03/01/2006 (10:13 am) |
| Roads and tracks in terrain | I haven't noticed any framerate drop. I have about 8 of those textures in my scene, of which about h... read more | 03/01/2006 (9:50 am) |
| Roads and tracks in terrain | You could also try the projected textures of the lighting kit: [image]http://i3.photobucket.com/alb... read more | 02/22/2006 (10:22 am) |
| GUI Classtype? | Try echo(1292.getClassName());... read more | 02/10/2006 (9:26 am) |