Aaron Moore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Combining objects/datablocks? | I've been thinking about it more, and I think I may add a couple new objects that might be a cleaner... read more | 05/27/2007 (3:24 am) |
| Combining objects/datablocks? | Yup, I figured I'd tackle the handlebar problem first. I thought I'd start with a simple solution l... read more | 05/27/2007 (3:05 am) |
| Combining objects/datablocks? | [image]http://www.katalyststudios.com/images/mount0.gif[/image] I fixed the texture, and re-checked... read more | 05/26/2007 (9:17 am) |
| Combining objects/datablocks? | Ah, I thought I read somewhere as long as the texture file is a square it's fine. I'll change it to... read more | 05/26/2007 (7:47 am) |
| Help with my noobness | I've had problems with this in visual studio before. About the only solution I can offer is to clos... read more | 05/25/2007 (10:25 am) |
| Combining objects/datablocks? | It was always mounting to the dts, it was a trick of the terrain and the fact that my model wasn't c... read more | 05/25/2007 (10:07 am) |
| Combining objects/datablocks? | [code] MountPoint = "0"; MountPosition = "0 0 0"; MountRotation = "1 0 0 0"; };[/code... read more | 05/25/2007 (6:34 am) |
| Oblivion-like lighting? (Torches) | I think a better option would be this: Make a unique name for your particle emitter in the editor... read more | 05/25/2007 (4:27 am) |
| Static Shaps | [code]datablock StaticShapeData(CitadelDoorData) { category = "Doors"; className = "citadel... read more | 05/24/2007 (8:54 pm) |
| Combining objects/datablocks? | EDIT: Ah! I just found that SpotSwingStaticShape in the sgExamples.cs file does the same exact thin... read more | 05/24/2007 (8:38 pm) |
| Combining objects/datablocks? | Can't seem to mount he particles to the shape. Also, when I mount the light to the shape it works... read more | 05/24/2007 (8:13 am) |
| Combining objects/datablocks? | Got the light mounted...I'll try and see if the particle effect can be done in a similar way. Thank... read more | 05/24/2007 (6:02 am) |
| Eliminating the need for starter.fps | I had this problem for a while yesterday go to GameName\server\scripts\ and go to sgExamples.c... read more | 05/22/2007 (6:40 pm) |
| Is there a good free or open source CVS system out there? | Subversion & TortoiseSVN greatest combo I've come across.... read more | 04/24/2007 (10:39 pm) |
| Does blender make a .dif? | The latest blend2dts works great. I'm having a problem though with the UV texture...it's not usin... read more | 04/24/2007 (10:37 pm) |
| Data Structures, Classes | I must've been more tired than I thought, I missed that .pdf in the documentation. I had looked all... read more | 07/10/2006 (10:11 am) |
| Tutorial Disparity Dilemma | Oh okay, I see. Problem was that it didn't have the scene set up before hand. I was thinkign it ... read more | 04/26/2006 (8:37 pm) |
| Tutorial Disparity Dilemma | Function startGame(%level) { // Set The GUI. Canvas.setContent(mainScreenGui); Canvas.s... read more | 04/26/2006 (8:06 pm) |
| Tutorial Disparity Dilemma | I see you found the private forums :) Moving on... I suppose I should give a point to my p... read more | 04/25/2006 (10:44 pm) |
| TGB compile error | I see, thanks.... read more | 04/25/2006 (10:38 pm) |