Jason Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Undergound Base | Very, very nice job. I like the attention to detail!!!... read more | 05/23/2007 (1:35 pm) |
| Simple ruins | This looks really good... I understand that Constructor also shows the affects of the detail brushes... read more | 05/23/2007 (11:00 am) |
| Portals | Were these portals created in Constructor? I thought that portals weren't supported yet... ???... read more | 05/23/2007 (10:52 am) |
| Another church | Yes, this is the kind of stuff that reminds me why I love the artistic side of game development. :-... read more | 05/23/2007 (10:49 am) |
| First Model | Looks good for a first model!!! I must agree with Tom Perry on the stone size thing... you could ei... read more | 05/23/2007 (10:33 am) |
| Alpha Channel | Looks great!!! Does this export out and show as a transparent brush in the Torque Engine though?... read more | 05/23/2007 (10:25 am) |
| Japanese House | I love the curved corners... very nice. Tell me please, did the way constructor highlights invalid ... read more | 05/23/2007 (10:06 am) |
| DIf's in the jungle. | Very, very nice work. I love the details around the windows especially!... read more | 05/23/2007 (9:58 am) |
| Immersive AI Engine by Gavin Bunney discussion | I've been attempting to get the iAI to work with the current build of my game for a little while, an... read more | 03/22/2007 (5:04 am) |
| 3D World Studio available for purchase | Allyn, Thanks for the info!! I will definitely be picking up a copy today then.... read more | 02/21/2007 (9:17 am) |
| 3D World Studio available for purchase | Does anyone know if 3d world studio supports everything that QuArK does, such as portals? This is v... read more | 02/21/2007 (7:58 am) |
| GTA: San Andreas style camera/player control | Thanks Mincetro, this looks promising. Stephen, maybe you can experiment with the advanced camera... read more | 09/25/2006 (7:28 am) |
| Moving Platform Collision Detection | I just tested out Ramen's moving platform code. It works beautifully, just what I wanted!!! Thank y... read more | 08/17/2006 (10:07 am) |
| Moving Objects Players can Ride on, code inside. | Ramen, I finally got the platform code integrated into my game level. Ramen, you are a genious. ... read more | 08/17/2006 (10:02 am) |
| Strange visual glitch maybe? Help me please | Thank you Peterjohn and Dave! So, what I get from these suggestions is that I need to either expa... read more | 08/12/2006 (6:39 am) |
| Strange visual glitch maybe? Help me please | Michael: [quote]To illustrate, I have a window in a wall which is made up of a transparent DTS ob... read more | 08/10/2006 (3:47 pm) |
| Strange visual glitch maybe? Help me please | I do not have a collision mesh on the model. My understanding of Torque is that weapons do not need... read more | 08/10/2006 (3:12 pm) |
| Special Dog Biting Animation Help Requested | No, it is not moving. I think someone has helped me find the issue in this thread: http://www.ga... read more | 08/09/2006 (7:27 am) |
| DTS Dog bite animation help | So far, Sean's suggestion is working properly. I might also try out Tim's suggestion (thanx Tim) to... read more | 08/09/2006 (7:25 am) |
| DTS Dog bite animation help | Sean, that sounds like such an obvious suggestion that I immediately lunged out of my chair to yell ... read more | 08/08/2006 (11:41 am) |
| DTS Dog bite animation help | It's a thought, Surge... but I cannot imagine a way that someone could pull that technique off and m... read more | 08/08/2006 (9:52 am) |
| Intro video - how important? | Thanks, guys. Aaron, I will definitely have to check it out, thanks for the high recommendation. I... read more | 08/05/2006 (11:38 am) |
| Intro video - how important? | What about when the video is very important to the overall experience of the player? For example, t... read more | 08/04/2006 (11:51 am) |
| How do you hide bot name and health? | That's a good tip, Tim. Thanks alot... I will try out your method because it would simplify things ... read more | 08/04/2006 (11:39 am) |
| How do you hide bot name and health? | Tim, The only thing about it is that your code only affects the name, not the health bar. Also, ... read more | 08/02/2006 (1:21 pm) |
| How do you hide bot name and health? | Okay guys, thanks for the tips! I have successfully implemented this and thought I would share it w... read more | 08/02/2006 (7:09 am) |
| Spawn a BOT during the game | Michael: They have already helped. Check out this post fully, comb through the code. It's all t... read more | 07/25/2006 (11:17 am) |
| Moving Objects Players can Ride on, code inside. | The engine runs fine on my PC. It is almost 100% stock except the lightning kit code and a few litt... read more | 07/12/2006 (10:29 am) |
| Moving Objects Players can Ride on, code inside. | Ramen, thanks for the tip on winmerge... sounds like that would be much easier than walking through ... read more | 07/10/2006 (8:18 am) |
| Moving Objects Players can Ride on, code inside. | Ramen, last night I compiled your code into the engine on my PC.... I ran into some problems since I... read more | 07/08/2006 (6:43 am) |
| Moving Platform Collision Detection | Not that this is the final conclusion of this thread, but I started this thread without a lot of hop... read more | 07/06/2006 (9:35 am) |
| Moving Objects Players can Ride on, code inside. | Ramen, I give you props! I have the zip and will take a good look at it tonight, and just in time s... read more | 07/06/2006 (9:33 am) |
| Moving Platform Collision Detection | Good job Ramen... you will truly be a hero if you could get this to be complete. I am eagerly await... read more | 07/01/2006 (9:56 am) |
| Z buffering in Torque? | Thanks... I'll do some homework with this!... read more | 06/27/2006 (2:19 pm) |
| Moving Platform Collision Detection | Ramen! Ramen! He's our man! If he can't do it...... it's really gonna suck! Waiting in eager an... read more | 06/27/2006 (2:14 pm) |
| Z buffering in Torque? | Todd, yes I'm talking about the water block. Ben, thanks for the tips. I am not rendering many int... read more | 06/26/2006 (9:59 am) |
| Z buffering in Torque? | Okay, here's what I've found by using GLEnableOutline(). The polys are showing up all right... mu... read more | 06/26/2006 (8:02 am) |
| Z buffering in Torque? | Thanks, guys... Z buffering isn't the main problem then, so thanks for the correction Bruno and Orio... read more | 06/24/2006 (8:50 am) |
| How to show poly count on screen? | Perfect! That was exactly what I was looking for! Thanks!!! - Jason... read more | 06/24/2006 (8:42 am) |
| Moving Platform Collision Detection | Great job Ramen... I want to take a look at it when you get it all worked out! I can't wait! BTW, ... read more | 06/23/2006 (7:57 am) |
| How to show poly count on screen? | Aaron: Thanks, the metric stuff works great... I don't like using the console unless I just have ... read more | 06/23/2006 (7:52 am) |
| Moving Platform Collision Detection | The pathed interiors is definitely something I want to experiment with... Ramen, I'm glad you got th... read more | 06/22/2006 (5:54 am) |
| How to show poly count on screen? | Thank you, Aaron. It is a real passion of mine, hard to do when working a full time job, watching m... read more | 06/21/2006 (8:48 am) |
| How to show poly count on screen? | Thanks yet again, my friend. I will experiment with this tonight and see what I come up with... wil... read more | 06/17/2006 (7:47 am) |
| Moving Platform Collision Detection | * Jason leans forward in eager anticipation of Surge's and badguy's conclusion....... read more | 06/17/2006 (7:45 am) |
| Moving Platform Collision Detection | Just another side-note regarding the posts above: Visual C++ Learning Edition comes with the standa... read more | 06/13/2006 (7:10 am) |
| Moving Platform Collision Detection | Ramen, * Jason leans forward in eager anticipation *** I am very curious to see if you can fix... read more | 06/10/2006 (7:54 am) |
| Moving Platform Collision Detection | Okay.... here I go.... if someone out there can get this moving platform stuff to working, where a p... read more | 06/08/2006 (2:44 pm) |
| Moving Platform Collision Detection | My apologies... I didn't mean to seem so... strong willed or opinionated. There is truly no "right"... read more | 06/07/2006 (6:56 am) |
| Moving Platform Collision Detection | Once again, why "mount" the player to the platform when you can do it the way I do it??? Mounting t... read more | 06/05/2006 (7:08 am) |