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Jason Davis's Forum Posts

Thread Post Date Posted
Undergound Base Very, very nice job. I like the attention to detail!!!... read more 05/23/2007 (1:35 pm)
Simple ruins This looks really good... I understand that Constructor also shows the affects of the detail brushes... read more 05/23/2007 (11:00 am)
Portals Were these portals created in Constructor? I thought that portals weren't supported yet... ???... read more 05/23/2007 (10:52 am)
Another church Yes, this is the kind of stuff that reminds me why I love the artistic side of game development. :-... read more 05/23/2007 (10:49 am)
First Model Looks good for a first model!!! I must agree with Tom Perry on the stone size thing... you could ei... read more 05/23/2007 (10:33 am)
Alpha Channel Looks great!!! Does this export out and show as a transparent brush in the Torque Engine though?... read more 05/23/2007 (10:25 am)
Japanese House I love the curved corners... very nice. Tell me please, did the way constructor highlights invalid ... read more 05/23/2007 (10:06 am)
DIf's in the jungle. Very, very nice work. I love the details around the windows especially!... read more 05/23/2007 (9:58 am)
Immersive AI Engine by Gavin Bunney discussion I've been attempting to get the iAI to work with the current build of my game for a little while, an... read more 03/22/2007 (5:04 am)
3D World Studio available for purchase Allyn, Thanks for the info!! I will definitely be picking up a copy today then.... read more 02/21/2007 (9:17 am)
3D World Studio available for purchase Does anyone know if 3d world studio supports everything that QuArK does, such as portals? This is v... read more 02/21/2007 (7:58 am)
GTA: San Andreas style camera/player control Thanks Mincetro, this looks promising. Stephen, maybe you can experiment with the advanced camera... read more 09/25/2006 (7:28 am)
Moving Platform Collision Detection I just tested out Ramen's moving platform code. It works beautifully, just what I wanted!!! Thank y... read more 08/17/2006 (10:07 am)
Moving Objects Players can Ride on, code inside. Ramen, I finally got the platform code integrated into my game level. Ramen, you are a genious. ... read more 08/17/2006 (10:02 am)
Strange visual glitch maybe? Help me please Thank you Peterjohn and Dave! So, what I get from these suggestions is that I need to either expa... read more 08/12/2006 (6:39 am)
Strange visual glitch maybe? Help me please Michael: [quote]To illustrate, I have a window in a wall which is made up of a transparent DTS ob... read more 08/10/2006 (3:47 pm)
Strange visual glitch maybe? Help me please I do not have a collision mesh on the model. My understanding of Torque is that weapons do not need... read more 08/10/2006 (3:12 pm)
Special Dog Biting Animation Help Requested No, it is not moving. I think someone has helped me find the issue in this thread: http://www.ga... read more 08/09/2006 (7:27 am)
DTS Dog bite animation help So far, Sean's suggestion is working properly. I might also try out Tim's suggestion (thanx Tim) to... read more 08/09/2006 (7:25 am)
DTS Dog bite animation help Sean, that sounds like such an obvious suggestion that I immediately lunged out of my chair to yell ... read more 08/08/2006 (11:41 am)
DTS Dog bite animation help It's a thought, Surge... but I cannot imagine a way that someone could pull that technique off and m... read more 08/08/2006 (9:52 am)
Intro video - how important? Thanks, guys. Aaron, I will definitely have to check it out, thanks for the high recommendation. I... read more 08/05/2006 (11:38 am)
Intro video - how important? What about when the video is very important to the overall experience of the player? For example, t... read more 08/04/2006 (11:51 am)
How do you hide bot name and health? That's a good tip, Tim. Thanks alot... I will try out your method because it would simplify things ... read more 08/04/2006 (11:39 am)
How do you hide bot name and health? Tim, The only thing about it is that your code only affects the name, not the health bar. Also, ... read more 08/02/2006 (1:21 pm)
How do you hide bot name and health? Okay guys, thanks for the tips! I have successfully implemented this and thought I would share it w... read more 08/02/2006 (7:09 am)
Spawn a BOT during the game Michael: They have already helped. Check out this post fully, comb through the code. It's all t... read more 07/25/2006 (11:17 am)
Moving Objects Players can Ride on, code inside. The engine runs fine on my PC. It is almost 100% stock except the lightning kit code and a few litt... read more 07/12/2006 (10:29 am)
Moving Objects Players can Ride on, code inside. Ramen, thanks for the tip on winmerge... sounds like that would be much easier than walking through ... read more 07/10/2006 (8:18 am)
Moving Objects Players can Ride on, code inside. Ramen, last night I compiled your code into the engine on my PC.... I ran into some problems since I... read more 07/08/2006 (6:43 am)
Moving Platform Collision Detection Not that this is the final conclusion of this thread, but I started this thread without a lot of hop... read more 07/06/2006 (9:35 am)
Moving Objects Players can Ride on, code inside. Ramen, I give you props! I have the zip and will take a good look at it tonight, and just in time s... read more 07/06/2006 (9:33 am)
Moving Platform Collision Detection Good job Ramen... you will truly be a hero if you could get this to be complete. I am eagerly await... read more 07/01/2006 (9:56 am)
Z buffering in Torque? Thanks... I'll do some homework with this!... read more 06/27/2006 (2:19 pm)
Moving Platform Collision Detection Ramen! Ramen! He's our man! If he can't do it...... it's really gonna suck! Waiting in eager an... read more 06/27/2006 (2:14 pm)
Z buffering in Torque? Todd, yes I'm talking about the water block. Ben, thanks for the tips. I am not rendering many int... read more 06/26/2006 (9:59 am)
Z buffering in Torque? Okay, here's what I've found by using GLEnableOutline(). The polys are showing up all right... mu... read more 06/26/2006 (8:02 am)
Z buffering in Torque? Thanks, guys... Z buffering isn't the main problem then, so thanks for the correction Bruno and Orio... read more 06/24/2006 (8:50 am)
How to show poly count on screen? Perfect! That was exactly what I was looking for! Thanks!!! - Jason... read more 06/24/2006 (8:42 am)
Moving Platform Collision Detection Great job Ramen... I want to take a look at it when you get it all worked out! I can't wait! BTW, ... read more 06/23/2006 (7:57 am)
How to show poly count on screen? Aaron: Thanks, the metric stuff works great... I don't like using the console unless I just have ... read more 06/23/2006 (7:52 am)
Moving Platform Collision Detection The pathed interiors is definitely something I want to experiment with... Ramen, I'm glad you got th... read more 06/22/2006 (5:54 am)
How to show poly count on screen? Thank you, Aaron. It is a real passion of mine, hard to do when working a full time job, watching m... read more 06/21/2006 (8:48 am)
How to show poly count on screen? Thanks yet again, my friend. I will experiment with this tonight and see what I come up with... wil... read more 06/17/2006 (7:47 am)
Moving Platform Collision Detection * Jason leans forward in eager anticipation of Surge's and badguy's conclusion....... read more 06/17/2006 (7:45 am)
Moving Platform Collision Detection Just another side-note regarding the posts above: Visual C++ Learning Edition comes with the standa... read more 06/13/2006 (7:10 am)
Moving Platform Collision Detection Ramen, * Jason leans forward in eager anticipation *** I am very curious to see if you can fix... read more 06/10/2006 (7:54 am)
Moving Platform Collision Detection Okay.... here I go.... if someone out there can get this moving platform stuff to working, where a p... read more 06/08/2006 (2:44 pm)
Moving Platform Collision Detection My apologies... I didn't mean to seem so... strong willed or opinionated. There is truly no "right"... read more 06/07/2006 (6:56 am)
Moving Platform Collision Detection Once again, why "mount" the player to the platform when you can do it the way I do it??? Mounting t... read more 06/05/2006 (7:08 am)