Night Fox's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Jumping Camera from Path to Path | Hmm nother problem I've snagged is I've got the level loading as it should, but it doesn't switch to... read more | 02/06/2009 (8:14 am) |
| Jumping Camera from Path to Path | Alright just a heads up I think I have somewhat of an idea on bouncing the camera. So looking at ... read more | 02/05/2009 (9:55 am) |
| Any Good TGEA Camera resources | I also would like to know about the cameras implementation, so far I've add the files and my compile... read more | 01/26/2009 (8:52 am) |
| Atmosphere & Terrain Rendering System Released | Interesting software here!... read more | 01/13/2009 (12:43 pm) |
| Help with Tycoon Style Game | WOOO! So with the below code I was able to get the main functions of the game back on track! [cod... read more | 01/09/2009 (10:21 am) |
| Help with Tycoon Style Game | Alright I'm going to start hammering the nails till I got back on track! I'll start with the abov... read more | 01/09/2009 (5:55 am) |
| Help with Tycoon Style Game | Hmmm I want to avoid using the Globals if for anything as a practive to not rely on them, since they... read more | 01/08/2009 (12:42 pm) |
| Help with Tycoon Style Game | Hmm I see. I'm going to try and make a function then I'll use a stop(); command to keep it from c... read more | 01/08/2009 (9:28 am) |
| Help with Tycoon Style Game | Alright currently the code is sitting by itself like so [code] %N = getRandom(5,75); if(devPoin... read more | 01/08/2009 (8:51 am) |
| Help with Tycoon Style Game | Woot! Its working!!! Ahh that is exactly what was needed, thanks for the help!!! Now all I need ... read more | 01/07/2009 (1:05 pm) |
| Help with Tycoon Style Game | Alright let me knock that in and see where I can go from there!... read more | 01/07/2009 (11:46 am) |
| Help with Tycoon Style Game | Well I've got the majority of the buttons in the game so it is more or less in a semi-working state.... read more | 01/07/2009 (11:29 am) |
| Help with Tycoon Style Game | I've got it to where DevPoints will increment now, meaning that the Dev Button toggles, but it still... read more | 01/06/2009 (1:04 pm) |
| Help with Tycoon Style Game | Alright I've fixed the problem with the incrementing numbers, since I've got the code [code] %th... read more | 01/06/2009 (8:21 am) |
| Help with Tycoon Style Game | This is what I'm currently running in my game.cs (edited form the tutorial found here) Later I'm go... read more | 01/05/2009 (11:16 am) |
| Help with Tycoon Style Game | Okay so now I'm working on troubleshooting, it was easy to implement, simply copying pasting and edi... read more | 01/05/2009 (9:29 am) |
| Help with Tycoon Style Game | ResearchPoints.getValue() >= 5 Heh that works, this was exactly what I was trying to figure out. ... read more | 01/02/2009 (12:02 pm) |
| Help with Tycoon Style Game | Currently what I've written is the below, everything else is working. Current problem is when resear... read more | 01/02/2009 (11:39 am) |
| Help with Tycoon Style Game | Currently running into problems with the switch. Currently the Dev Toggle is off, which it should... read more | 01/02/2009 (11:04 am) |
| Help with Tycoon Style Game | Cool alright then, so when I type up the activation code it would look similar to this (pseudo) [co... read more | 01/02/2009 (7:53 am) |
| Help with Tycoon Style Game | Fixed the problem by removing the +0 line like you said, and I was also able to figure out why the c... read more | 01/02/2009 (6:37 am) |
| Help with Tycoon Style Game | Hmm it seems that when I don't have the +0 there it will clear the gui screen. Also another probl... read more | 12/31/2008 (12:58 pm) |
| Help with Tycoon Style Game | Thanks I didn't know that I could have it just call the getValue like that. I'll go ahead and edi... read more | 12/31/2008 (12:49 pm) |
| Help with Tycoon Style Game | Ahhh thats an interesting way to put it! Lost internet for a bit but I was able to find a work ar... read more | 12/31/2008 (12:24 pm) |
| Player Profiles | Hi, I'm not a major coder (bigger artist then coder). But I think I can at least throw in my 2 ce... read more | 12/31/2008 (9:12 am) |
| Help with Tycoon Style Game | Scratch that last post, I'm going to try and use the GUI system instead, that way I am able to learn... read more | 12/31/2008 (9:10 am) |
| Help with Tycoon Style Game | Alright so the mini tutorial GUI score and time is well, for the gui. Now since the text tool in ... read more | 12/31/2008 (8:35 am) |
| Help with Tycoon Style Game | Heh so after some minor wall to head defragmentation I got my wits about me and reread the entire po... read more | 12/31/2008 (6:33 am) |
| Help with Tycoon Style Game | Unfortunately not Console reads echo Clicked echo Change2 game/gameScripts/input.cs (27): Unkn... read more | 12/30/2008 (1:22 pm) |
| Help with Tycoon Style Game | New t2dStaticSprite(ResearchImage) { imageMap = "Research"; frame = "0"; canSav... read more | 12/30/2008 (12:58 pm) |
| Help with Tycoon Style Game | Okay so apparently it doesn't want to play nice (just my luck) In the console it reads Unknown... read more | 12/30/2008 (11:35 am) |
| Help with Tycoon Style Game | I believe this is exactly what i'm looking for! I can set the score system based on whether or no... read more | 12/30/2008 (10:23 am) |
| Help with Tycoon Style Game | Cool this helps explain the GUI system better to me, it'll help later in the menu creation. So fa... read more | 12/30/2008 (9:24 am) |
| Help with Tycoon Style Game | I've chosen to put image maps that can be toggled rather than using the GUI Editor, cause I find the... read more | 12/30/2008 (8:36 am) |
| Help with Tycoon Style Game | Thanks for the reply. I've already fabricated some buildings and icons. Plus using the behaviors ... read more | 12/29/2008 (1:18 pm) |
| Random Dungeon Generation Theory | Here is an interesting thought to apply to the system, I'm a bit late with jumping onto this wagon b... read more | 12/19/2008 (7:27 am) |
| Countdown behavior (with damage) for everyone | %takesDamage = %this.damageobject.getBehavior("TakesDamageBehavior"); Found my problem, the above... read more | 12/16/2008 (12:26 pm) |
| Making Changes to Behaviors?? | Found the problem, at this particular point of code %takesDamage = %this.damageobject.getBehavior... read more | 12/16/2008 (11:31 am) |
| Countdown behavior (with damage) for everyone | Okay I fixed the error, I accidently edited the behavaior part, now when I run the code again it sti... read more | 12/16/2008 (10:31 am) |
| Countdown behavior (with damage) for everyone | I implemented the exact code and then had it kill a low health object thus ending the level and bump... read more | 12/16/2008 (10:21 am) |
| Running A Rail Type Game | Thanks James, I'll try my best to setup the weapon system to do that, (in other words Ima gonna both... read more | 08/17/2007 (9:24 am) |
| Running A Rail Type Game | Okay so I've got my Arwing designed and flying about, it took a bit to get the lasers firing in tand... read more | 08/16/2007 (7:36 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Still having issues with Biped. I keep I've reskinned my entire model again and during export I get ... read more | 12/04/2006 (8:18 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Hey I'm having trouble with the new Max2DTS exporter pro. When I export my mesh it does so with n... read more | 11/27/2006 (7:42 am) |
| Teleporting Trigger for you all | Forgot to tell you all this would be put in the triggers.cs file located in the server/scripts... read more | 06/27/2006 (8:00 pm) |