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Night Fox's Forum Posts

Thread Post Date Posted
Jumping Camera from Path to Path Hmm nother problem I've snagged is I've got the level loading as it should, but it doesn't switch to... read more 02/06/2009 (8:14 am)
Jumping Camera from Path to Path Alright just a heads up I think I have somewhat of an idea on bouncing the camera. So looking at ... read more 02/05/2009 (9:55 am)
Any Good TGEA Camera resources I also would like to know about the cameras implementation, so far I've add the files and my compile... read more 01/26/2009 (8:52 am)
Atmosphere & Terrain Rendering System Released Interesting software here!... read more 01/13/2009 (12:43 pm)
Help with Tycoon Style Game WOOO! So with the below code I was able to get the main functions of the game back on track! [cod... read more 01/09/2009 (10:21 am)
Help with Tycoon Style Game Alright I'm going to start hammering the nails till I got back on track! I'll start with the abov... read more 01/09/2009 (5:55 am)
Help with Tycoon Style Game Hmmm I want to avoid using the Globals if for anything as a practive to not rely on them, since they... read more 01/08/2009 (12:42 pm)
Help with Tycoon Style Game Hmm I see. I'm going to try and make a function then I'll use a stop(); command to keep it from c... read more 01/08/2009 (9:28 am)
Help with Tycoon Style Game Alright currently the code is sitting by itself like so [code] %N = getRandom(5,75); if(devPoin... read more 01/08/2009 (8:51 am)
Help with Tycoon Style Game Woot! Its working!!! Ahh that is exactly what was needed, thanks for the help!!! Now all I need ... read more 01/07/2009 (1:05 pm)
Help with Tycoon Style Game Alright let me knock that in and see where I can go from there!... read more 01/07/2009 (11:46 am)
Help with Tycoon Style Game Well I've got the majority of the buttons in the game so it is more or less in a semi-working state.... read more 01/07/2009 (11:29 am)
Help with Tycoon Style Game I've got it to where DevPoints will increment now, meaning that the Dev Button toggles, but it still... read more 01/06/2009 (1:04 pm)
Help with Tycoon Style Game Alright I've fixed the problem with the incrementing numbers, since I've got the code [code] %th... read more 01/06/2009 (8:21 am)
Help with Tycoon Style Game This is what I'm currently running in my game.cs (edited form the tutorial found here) Later I'm go... read more 01/05/2009 (11:16 am)
Help with Tycoon Style Game Okay so now I'm working on troubleshooting, it was easy to implement, simply copying pasting and edi... read more 01/05/2009 (9:29 am)
Help with Tycoon Style Game ResearchPoints.getValue() >= 5 Heh that works, this was exactly what I was trying to figure out. ... read more 01/02/2009 (12:02 pm)
Help with Tycoon Style Game Currently what I've written is the below, everything else is working. Current problem is when resear... read more 01/02/2009 (11:39 am)
Help with Tycoon Style Game Currently running into problems with the switch. Currently the Dev Toggle is off, which it should... read more 01/02/2009 (11:04 am)
Help with Tycoon Style Game Cool alright then, so when I type up the activation code it would look similar to this (pseudo) [co... read more 01/02/2009 (7:53 am)
Help with Tycoon Style Game Fixed the problem by removing the +0 line like you said, and I was also able to figure out why the c... read more 01/02/2009 (6:37 am)
Help with Tycoon Style Game Hmm it seems that when I don't have the +0 there it will clear the gui screen. Also another probl... read more 12/31/2008 (12:58 pm)
Help with Tycoon Style Game Thanks I didn't know that I could have it just call the getValue like that. I'll go ahead and edi... read more 12/31/2008 (12:49 pm)
Help with Tycoon Style Game Ahhh thats an interesting way to put it! Lost internet for a bit but I was able to find a work ar... read more 12/31/2008 (12:24 pm)
Player Profiles Hi, I'm not a major coder (bigger artist then coder). But I think I can at least throw in my 2 ce... read more 12/31/2008 (9:12 am)
Help with Tycoon Style Game Scratch that last post, I'm going to try and use the GUI system instead, that way I am able to learn... read more 12/31/2008 (9:10 am)
Help with Tycoon Style Game Alright so the mini tutorial GUI score and time is well, for the gui. Now since the text tool in ... read more 12/31/2008 (8:35 am)
Help with Tycoon Style Game Heh so after some minor wall to head defragmentation I got my wits about me and reread the entire po... read more 12/31/2008 (6:33 am)
Help with Tycoon Style Game Unfortunately not Console reads echo Clicked echo Change2 game/gameScripts/input.cs (27): Unkn... read more 12/30/2008 (1:22 pm)
Help with Tycoon Style Game New t2dStaticSprite(ResearchImage) { imageMap = "Research"; frame = "0"; canSav... read more 12/30/2008 (12:58 pm)
Help with Tycoon Style Game Okay so apparently it doesn't want to play nice (just my luck) In the console it reads Unknown... read more 12/30/2008 (11:35 am)
Help with Tycoon Style Game I believe this is exactly what i'm looking for! I can set the score system based on whether or no... read more 12/30/2008 (10:23 am)
Help with Tycoon Style Game Cool this helps explain the GUI system better to me, it'll help later in the menu creation. So fa... read more 12/30/2008 (9:24 am)
Help with Tycoon Style Game I've chosen to put image maps that can be toggled rather than using the GUI Editor, cause I find the... read more 12/30/2008 (8:36 am)
Help with Tycoon Style Game Thanks for the reply. I've already fabricated some buildings and icons. Plus using the behaviors ... read more 12/29/2008 (1:18 pm)
Random Dungeon Generation Theory Here is an interesting thought to apply to the system, I'm a bit late with jumping onto this wagon b... read more 12/19/2008 (7:27 am)
Countdown behavior (with damage) for everyone %takesDamage = %this.damageobject.getBehavior("TakesDamageBehavior"); Found my problem, the above... read more 12/16/2008 (12:26 pm)
Making Changes to Behaviors?? Found the problem, at this particular point of code %takesDamage = %this.damageobject.getBehavior... read more 12/16/2008 (11:31 am)
Countdown behavior (with damage) for everyone Okay I fixed the error, I accidently edited the behavaior part, now when I run the code again it sti... read more 12/16/2008 (10:31 am)
Countdown behavior (with damage) for everyone I implemented the exact code and then had it kill a low health object thus ending the level and bump... read more 12/16/2008 (10:21 am)
Running A Rail Type Game Thanks James, I'll try my best to setup the weapon system to do that, (in other words Ima gonna both... read more 08/17/2007 (9:24 am)
Running A Rail Type Game Okay so I've got my Arwing designed and flying about, it took a bit to get the lasers firing in tand... read more 08/16/2007 (7:36 am)
New Dark Industries 3ds Max 7 & 8 Exporters Still having issues with Biped. I keep I've reskinned my entire model again and during export I get ... read more 12/04/2006 (8:18 am)
New Dark Industries 3ds Max 7 & 8 Exporters Hey I'm having trouble with the new Max2DTS exporter pro. When I export my mesh it does so with n... read more 11/27/2006 (7:42 am)
Teleporting Trigger for you all Forgot to tell you all this would be put in the triggers.cs file located in the server/scripts... read more 06/27/2006 (8:00 pm)