Tod Kuykendall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My pet project... attack of the crabs | It does fun. How about an opening round where you have to clear your newly acquired patch of beach o... read more | 10/27/2006 (4:06 pm) |
| 1.5 Issues | You know I saw the same "the hut is red" and "the interior is blue" the first time I ran the new bui... read more | 10/25/2006 (3:29 pm) |
| Ejecting from planes | @BrYcE, I was thinking about your last post and it sounds like you might be doing an air-combat o... read more | 10/24/2006 (12:11 pm) |
| Moving the player up and down | The stock player behavior will keep you rooted to the ground. Sounds like what you need is the Jetpa... read more | 10/18/2006 (7:01 am) |
| Ejecting from planes | Yes, the seat ejects upwards (on small rocket engines I believe) and then when the seat starts to fa... read more | 10/17/2006 (1:16 pm) |
| Ejecting from planes | I'm relatively new to Torque and I'm just playing with flying vehicles now so take this with a grain... read more | 10/17/2006 (12:17 pm) |
| Making liquid effects in the Torque Mission Editor | You don't say what you're working in but using starter.fps as the example: 1) In WorldEditor sele... read more | 10/15/2006 (9:26 am) |
| A new Halo game | @Samuel - A couple thoughts: 1) You will not get the rights to any Halo derivation without paying... read more | 10/04/2006 (8:57 pm) |
| Compiling on Macbook | That's actually a script that runs prior to compilation. I believe it's supposed to move aside the o... read more | 10/02/2006 (8:56 pm) |
| The Holy Grail of game design ( was: innovation or the lack of i | For all the speculating about gender and gaming one of the biggest unsung recent revolutions is [b]G... read more | 09/28/2006 (3:49 pm) |
| Heres a good place to start | The tutorials - like almost all resources and changes here - all work with the Torque source so they... read more | 09/28/2006 (12:53 pm) |
| Compiling on Macbook | @USC I'm not sure how to tell the versions from the outer folder but my 1.4U build has (root ... read more | 09/27/2006 (11:00 pm) |
| Compiling on Macbook | If you're an Apple Developer - there is a free sign-up version - you can download the latest XCode D... read more | 09/27/2006 (1:23 pm) |
| Compiling on Macbook | At the path '/Developer/SDKs/' what do you have? You should have a target for each platform you ... read more | 09/27/2006 (8:57 am) |
| TGE 1.4.2 XCode 2.4 linking problem | @Josh Hmmmm..... odd. *scratches head* Reinstall Xcode and and re-CVS the source and try again... read more | 09/21/2006 (2:02 pm) |
| TGE 1.4.2 XCode 2.4 linking problem | I have successfully compiled 1.4.2 (both R1 and R2) under Xcode 2.4 on both G4 and G5 machines under... read more | 09/21/2006 (12:12 pm) |
| Cg.framework adding to 1.4.0 Xcode project problem....? | @Alex, I wish I could help. I just went through the process and it worked for me. I downloade... read more | 09/21/2006 (10:36 am) |
| Torsion works? | That's great news on the OS X version! I actually [b]just[/b] wandered around the website but the ... read more | 09/20/2006 (3:49 pm) |
| New Mac Code is on CVS | @Rubes Oh... do you see a CVS, project.pbxproj, yourname.mode1 etc? Because this is what I see wh... read more | 09/20/2006 (3:43 pm) |
| New Mac Code is on CVS | @Jesse The stock bash shell from terminal in 10.4. I use the CLI a lot but I'm not such a Unix nu... read more | 09/20/2006 (2:05 pm) |
| New Mac Code is on CVS | Here are the Mac command line instructions. I wasted tons of time with two different GUI front ends.... read more | 09/19/2006 (9:41 pm) |
| Remaing in a crouch pose | I recommend you look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 09/18/2006 (6:28 pm) |
| Remaing in a crouch pose | No, is not the private section so do not post any C++ code here. Your script call [code] funct... read more | 09/18/2006 (4:43 pm) |
| Remaing in a crouch pose | Did make the changes to player.cc? [i] Look for the declaration: void Player::setPlayerPosition(S... read more | 09/18/2006 (3:25 pm) |
| Remaing in a crouch pose | @Cimo This just means that the program can't find the subroutine [b]setPlayerPosition[/b]. If you... read more | 09/18/2006 (12:42 pm) |
| Corp?? Sole Prop?? What should I do? | Another thing about LLCs - you have to register someone as the responsible party and it has to be a ... read more | 09/15/2006 (12:42 am) |
| Corp?? Sole Prop?? What should I do? | I'd look hard at the LLC - I'd recommend looking at it if all you're going to do is release sharewar... read more | 09/14/2006 (6:55 pm) |
| Gahh!! triggers. Can't get it to work. | This is a complete aside - because you'll probably want to do this for woods versus meadow or inside... read more | 09/14/2006 (3:05 pm) |
| Mac performance questions | I reread your original post and I am less sure it is a universal binaries issue. If you starter.fps ... read more | 09/11/2006 (6:59 pm) |
| Tutorial help. | @Francis I left you some editor advice in your other thread about Mac editing programs to use. Ju... read more | 09/11/2006 (12:33 pm) |
| Needing a little help. | @Francis TextEdit should work okay but I would suggest moving up to something code aware like BBE... read more | 09/11/2006 (12:22 pm) |
| Mac performance questions | The simple fps function is to open the console (~) and type "metrics(fps);" This will give frames p... read more | 09/11/2006 (7:26 am) |
| New processor to handle AI | I'm not really saying "never". But I am saying is that for every 100 flashy "the-next-big-thing" tec... read more | 09/10/2006 (10:49 pm) |
| Strange problem, can't shoot | Did you edit your player.cs to allow for gun and ammo to be allowable? player.cs / /Allowable In... read more | 09/10/2006 (9:36 pm) |
| Gears of Games recruiting members | Maybe that's because he was very clear about what he was looking for and says to contact the appropr... read more | 09/08/2006 (9:21 am) |
| New Mac Code is on CVS | Thanks so much, Paul. I've been checking your employee page but I figured you'd post here when you g... read more | 09/07/2006 (3:09 pm) |
| New processor to handle AI | Even if all these new dedicated chips are great - the AI chip, the physics chip, the ray-tracer chip... read more | 09/07/2006 (2:54 pm) |
| Is network/internet multiplayer a must have? | Jay: [i]Pick your battles. If you wanted to make your game a multiplayer game and give it the focus ... read more | 09/07/2006 (1:36 pm) |
| Free wolf to a good home | I don't know if you're aware of this but a wolf based game - Okami - is getting _great_ reviews and ... read more | 09/05/2006 (10:54 pm) |
| Making the bot a client | @Tim Thanks, I was starting to doubt my sanity there for a minute, I thought I was right but new ... read more | 09/05/2006 (12:20 pm) |
| Making the bot a client | Hrmmm... the only other version I have is an older version of 1.4 from CVS. I just ran that one and ... read more | 09/04/2006 (1:39 pm) |
| Making the bot a client | I'm running SDK build 1.4u compiled under XCode 2.4 running under OS X 10.4.7 and it doesn't work at... read more | 09/04/2006 (12:11 pm) |
| Making the bot a client | As a follow-up I did finally manage to get the starter.fps enter and exit liquid damage to work and ... read more | 09/04/2006 (11:28 am) |
| Making the bot a client | @Dane Funny you should ask. I was stumbling through the starter.fps as a tutorial as well and was... read more | 09/02/2006 (9:14 pm) |
| Vectors in functions | I haven't dug into AI so I can't comment on that but you seem to have a fundamental mismatch betwee... read more | 08/29/2006 (6:12 pm) |
| Weapons Tutorial Help | Wow, I like to figure things out on my own but I never would have gotten there. I made the above ... read more | 08/26/2006 (2:47 pm) |
| Compiling on Macbook | As to the build - torque built and ran just fine on my Dual 2.0 G5 box under XCode 2.4. What I di... read more | 08/18/2006 (7:22 am) |
| Compiling on Macbook | James and all, I can't believe the time I wasted screwing around with the "easy" GUI interfaces t... read more | 08/18/2006 (7:00 am) |
| Compiling on Macbook | Hey All, I got the current standard 1.4u My Account to compile under XCode 2.4 without problems a... read more | 08/17/2006 (7:00 am) |
| Mac Developer N00b to Torque checking in... | Hey All, I've considered downloading XCode 2.2 or 2.2.1 from the Dev site but haven't gotten arou... read more | 04/25/2006 (8:24 pm) |