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Tod Kuykendall's Forum Posts

Thread Post Date Posted
My pet project... attack of the crabs It does fun. How about an opening round where you have to clear your newly acquired patch of beach o... read more 10/27/2006 (4:06 pm)
1.5 Issues You know I saw the same "the hut is red" and "the interior is blue" the first time I ran the new bui... read more 10/25/2006 (3:29 pm)
Ejecting from planes @BrYcE, I was thinking about your last post and it sounds like you might be doing an air-combat o... read more 10/24/2006 (12:11 pm)
Moving the player up and down The stock player behavior will keep you rooted to the ground. Sounds like what you need is the Jetpa... read more 10/18/2006 (7:01 am)
Ejecting from planes Yes, the seat ejects upwards (on small rocket engines I believe) and then when the seat starts to fa... read more 10/17/2006 (1:16 pm)
Ejecting from planes I'm relatively new to Torque and I'm just playing with flying vehicles now so take this with a grain... read more 10/17/2006 (12:17 pm)
Making liquid effects in the Torque Mission Editor You don't say what you're working in but using starter.fps as the example: 1) In WorldEditor sele... read more 10/15/2006 (9:26 am)
A new Halo game @Samuel - A couple thoughts: 1) You will not get the rights to any Halo derivation without paying... read more 10/04/2006 (8:57 pm)
Compiling on Macbook That's actually a script that runs prior to compilation. I believe it's supposed to move aside the o... read more 10/02/2006 (8:56 pm)
The Holy Grail of game design ( was: innovation or the lack of i For all the speculating about gender and gaming one of the biggest unsung recent revolutions is [b]G... read more 09/28/2006 (3:49 pm)
Heres a good place to start The tutorials - like almost all resources and changes here - all work with the Torque source so they... read more 09/28/2006 (12:53 pm)
Compiling on Macbook @USC I'm not sure how to tell the versions from the outer folder but my 1.4U build has (root ... read more 09/27/2006 (11:00 pm)
Compiling on Macbook If you're an Apple Developer - there is a free sign-up version - you can download the latest XCode D... read more 09/27/2006 (1:23 pm)
Compiling on Macbook At the path '/Developer/SDKs/' what do you have? You should have a target for each platform you ... read more 09/27/2006 (8:57 am)
TGE 1.4.2 XCode 2.4 linking problem @Josh Hmmmm..... odd. *scratches head* Reinstall Xcode and and re-CVS the source and try again... read more 09/21/2006 (2:02 pm)
TGE 1.4.2 XCode 2.4 linking problem I have successfully compiled 1.4.2 (both R1 and R2) under Xcode 2.4 on both G4 and G5 machines under... read more 09/21/2006 (12:12 pm)
Cg.framework adding to 1.4.0 Xcode project problem....? @Alex, I wish I could help. I just went through the process and it worked for me. I downloade... read more 09/21/2006 (10:36 am)
Torsion works? That's great news on the OS X version! I actually [b]just[/b] wandered around the website but the ... read more 09/20/2006 (3:49 pm)
New Mac Code is on CVS @Rubes Oh... do you see a CVS, project.pbxproj, yourname.mode1 etc? Because this is what I see wh... read more 09/20/2006 (3:43 pm)
New Mac Code is on CVS @Jesse The stock bash shell from terminal in 10.4. I use the CLI a lot but I'm not such a Unix nu... read more 09/20/2006 (2:05 pm)
New Mac Code is on CVS Here are the Mac command line instructions. I wasted tons of time with two different GUI front ends.... read more 09/19/2006 (9:41 pm)
Remaing in a crouch pose I recommend you look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 09/18/2006 (6:28 pm)
Remaing in a crouch pose No, is not the private section so do not post any C++ code here. Your script call [code] funct... read more 09/18/2006 (4:43 pm)
Remaing in a crouch pose Did make the changes to player.cc? [i] Look for the declaration: void Player::setPlayerPosition(S... read more 09/18/2006 (3:25 pm)
Remaing in a crouch pose @Cimo This just means that the program can't find the subroutine [b]setPlayerPosition[/b]. If you... read more 09/18/2006 (12:42 pm)
Corp?? Sole Prop?? What should I do? Another thing about LLCs - you have to register someone as the responsible party and it has to be a ... read more 09/15/2006 (12:42 am)
Corp?? Sole Prop?? What should I do? I'd look hard at the LLC - I'd recommend looking at it if all you're going to do is release sharewar... read more 09/14/2006 (6:55 pm)
Gahh!! triggers. Can't get it to work. This is a complete aside - because you'll probably want to do this for woods versus meadow or inside... read more 09/14/2006 (3:05 pm)
Mac performance questions I reread your original post and I am less sure it is a universal binaries issue. If you starter.fps ... read more 09/11/2006 (6:59 pm)
Tutorial help. @Francis I left you some editor advice in your other thread about Mac editing programs to use. Ju... read more 09/11/2006 (12:33 pm)
Needing a little help. @Francis TextEdit should work okay but I would suggest moving up to something code aware like BBE... read more 09/11/2006 (12:22 pm)
Mac performance questions The simple fps function is to open the console (~) and type "metrics(fps);" This will give frames p... read more 09/11/2006 (7:26 am)
New processor to handle AI I'm not really saying "never". But I am saying is that for every 100 flashy "the-next-big-thing" tec... read more 09/10/2006 (10:49 pm)
Strange problem, can't shoot Did you edit your player.cs to allow for gun and ammo to be allowable? player.cs / /Allowable In... read more 09/10/2006 (9:36 pm)
Gears of Games recruiting members Maybe that's because he was very clear about what he was looking for and says to contact the appropr... read more 09/08/2006 (9:21 am)
New Mac Code is on CVS Thanks so much, Paul. I've been checking your employee page but I figured you'd post here when you g... read more 09/07/2006 (3:09 pm)
New processor to handle AI Even if all these new dedicated chips are great - the AI chip, the physics chip, the ray-tracer chip... read more 09/07/2006 (2:54 pm)
Is network/internet multiplayer a must have? Jay: [i]Pick your battles. If you wanted to make your game a multiplayer game and give it the focus ... read more 09/07/2006 (1:36 pm)
Free wolf to a good home I don't know if you're aware of this but a wolf based game - Okami - is getting _great_ reviews and ... read more 09/05/2006 (10:54 pm)
Making the bot a client @Tim Thanks, I was starting to doubt my sanity there for a minute, I thought I was right but new ... read more 09/05/2006 (12:20 pm)
Making the bot a client Hrmmm... the only other version I have is an older version of 1.4 from CVS. I just ran that one and ... read more 09/04/2006 (1:39 pm)
Making the bot a client I'm running SDK build 1.4u compiled under XCode 2.4 running under OS X 10.4.7 and it doesn't work at... read more 09/04/2006 (12:11 pm)
Making the bot a client As a follow-up I did finally manage to get the starter.fps enter and exit liquid damage to work and ... read more 09/04/2006 (11:28 am)
Making the bot a client @Dane Funny you should ask. I was stumbling through the starter.fps as a tutorial as well and was... read more 09/02/2006 (9:14 pm)
Vectors in functions I haven't dug into AI so I can't comment on that but you seem to have a fundamental mismatch betwee... read more 08/29/2006 (6:12 pm)
Weapons Tutorial Help Wow, I like to figure things out on my own but I never would have gotten there. I made the above ... read more 08/26/2006 (2:47 pm)
Compiling on Macbook As to the build - torque built and ran just fine on my Dual 2.0 G5 box under XCode 2.4. What I di... read more 08/18/2006 (7:22 am)
Compiling on Macbook James and all, I can't believe the time I wasted screwing around with the "easy" GUI interfaces t... read more 08/18/2006 (7:00 am)
Compiling on Macbook Hey All, I got the current standard 1.4u My Account to compile under XCode 2.4 without problems a... read more 08/17/2006 (7:00 am)
Mac Developer N00b to Torque checking in... Hey All, I've considered downloading XCode 2.2 or 2.2.1 from the Dev site but haven't gotten arou... read more 04/25/2006 (8:24 pm)