Game Development Community

Rodney Rindels - Torqued's Forum Posts

Thread Post Date Posted
RC1 - datablocks.cs seems to get munged sometimes.. I've seen it reset like $managedDatablockSet = new SimSet() { }; But that was early on like in B2.... read more 06/07/2006 (10:29 am)
Please Assist if you are able Yep, I've posted it and Adam asked about it this morning, I'm trying to gather some information abou... read more 06/07/2006 (10:08 am)
GUI text in front of everything else Of course the first obvious way is to create bomb sprites with all possible numbers and swap out th... read more 06/07/2006 (12:03 am)
About packages Welcome, you'll want to do some error checking and the counts should be reordered probably.. this wa... read more 06/06/2006 (11:50 pm)
Please Assist if you are able Jordan, I know there is a problem with datablocks.cs getting munged somehow. If you look at your dat... read more 06/06/2006 (11:42 pm)
TGB 1.1's supposed to come out tomorrow. Oh yeah, well I'm fasting in preperation.... read more 06/06/2006 (10:23 pm)
T2dSceneWindow Best Practices No problem, I was in your position a few weeks ago, Good thing TGB has a short learning curve :-)... read more 06/06/2006 (8:06 pm)
About packages [code] $packages = new SimSet(LoadedPackages){ packages = ""; count="0"; }; fun... read more 06/06/2006 (5:05 pm)
T2dSceneWindow Best Practices Canvas is really the main drawing layer, t2dSceneWindow is really just another GUI control. I lay... read more 06/06/2006 (4:39 pm)
T2dSceneWindow Best Practices One method I choose for dealing with this , is to create Gui controls, and push and pop them off th... read more 06/06/2006 (11:12 am)
Passing values to scheduled functioncalls? No the object if valid should have a schedule function already. you call it just like Tom's Example ... read more 06/06/2006 (9:54 am)
Adding linkpoints in script If you play around with it in the editor, then look at your saved level file.. [code] new t2dAn... read more 06/06/2006 (9:44 am)
Cannot load / save tilemaps and missing sprites You can loose datablock elements if you crash during a run, its happened to me a few times also. I ... read more 06/06/2006 (9:32 am)
Code lost... so frustrating While I dont really have a preference in svn or cvs (although, i've been using cvs much longer), the... read more 06/05/2006 (9:19 am)
String handling? If you have control over the server, seperate your content with spaces then you can use getWord wit... read more 06/04/2006 (10:44 pm)
TGB Roadmap? @Jeff Like I mentioned above, We have already started implementing my own way of doing things li... read more 06/04/2006 (12:52 pm)
TGB Roadmap? @michael, Yeah I am adding some stuff , but cautiously. Especially until they hit R1. I have a frame... read more 06/04/2006 (2:47 am)
TGB Roadmap? Helpful as always Melv.. :-) Well my main concern is (and always will be) is in adding or modify... read more 06/04/2006 (2:07 am)
R1-Adding a GuiCanvas Cores T2D.exe Yeah, I was just going through and throwing every "control" on the gui looking for trouble spots.. I... read more 06/02/2006 (10:14 pm)
GuiFadeinBitmapCtrl issues. Bump This is still true in R1, done="1" gets set an you have to manually set it to "0" in the gu... read more 06/02/2006 (8:01 pm)
Resources, Blogs, and TDN Ohh My @ sebastien Thats because the way its templated. You'll need to find which elements (usually) listed... read more 06/02/2006 (9:26 am)
TGB 1.1 RC1 is live I have QA'd my bug posts from B4, all seem to be fixed except. [url]http://www.garagegames.com/mg... read more 06/01/2006 (1:23 am)
World Limits Not Set This seems to be the same results in R1, did it not get included in R1?... read more 05/31/2006 (9:50 pm)
Beta 4 - Cycling through Static Sprites Just tested R1 .. works awesome... nice work guys!... read more 05/31/2006 (9:41 pm)
Beta 4 - Cycling through Static Sprites Awesome ... thanks Justin!... read more 05/31/2006 (6:30 pm)
Small Walking Animation Test Your certainly welcome Michael. Glad it helped you out.!... read more 05/30/2006 (4:38 pm)
Resources, Blogs, and TDN Ohh My The issue for me is TDN was setup to look good first, not be content adding friendly. The templates ... read more 05/30/2006 (3:51 pm)
Resources, Blogs, and TDN Ohh My I know how to add those, but the last two times I tried to add a "code" resource, they never showed ... read more 05/30/2006 (2:56 am)
Small Walking Animation Test Well I guess people didn't like where I posted the last one so... I'll just put it here for your ben... read more 05/29/2006 (7:33 pm)
Multiple Scenegraphs? Really pretty simple. Just define a new GUI, create the two scenewindows from the controls, name the... read more 05/28/2006 (10:10 pm)
Small Walking Animation Test Rather than do that, If I have time, I'm going to write up a resource on how I choose to implement i... read more 05/28/2006 (9:09 pm)
World Limits Not Set Thanks Justin. You guys rock...... read more 05/28/2006 (9:05 pm)
Small Walking Animation Test Which part :-) The player is a simple sprite animation with its x and y velocity matching. Th... read more 05/25/2006 (6:20 pm)
B4 - Updating "Tilemaps" Section of Level Editor Saaahhhhweeeeeet! One less thing to have to restart for....woot!... read more 05/24/2006 (8:43 pm)
Animated sprites I placed a bug on it, My linked Images Button does nada also....... read more 05/24/2006 (9:23 am)
Generate your own Torquescript documentation HOWTO To help out those you hate to cut and paste , and they have a copy of perl handy... make a littl... read more 05/24/2006 (12:01 am)
Jmtcw Not to throw the conversation back into loop, but if your using proper source control for your proje... read more 05/23/2006 (10:47 pm)
Beta 4 - Cycling through Static Sprites Another thing is now that you have the cool looking GuiTextEditCtrl underneath the image, you could ... read more 05/23/2006 (4:39 pm)
TGB Beta4 is live I'll make sure I dont click that link and read that...... read more 05/23/2006 (3:06 pm)
TGB Beta4 is live [quote]And I hope everyone here has been paying attention to the little pre-announcements on the B.I... read more 05/23/2006 (1:52 pm)
Scripting Best Practice @alex - Neato. My plan is to be able to distribute new levels and change the functionality of th... read more 05/20/2006 (8:46 pm)
Scripting Best Practice @ Jason - thats exactly the plan Jason, to override certain actions in each level to keep the functi... read more 05/20/2006 (8:34 pm)
How to bind keys with the level editor? I have the same problem, for some reason switching to the T2D project, then back to mine, they start... read more 05/16/2006 (5:53 pm)
Is pickPoint deprecated? I got confused because the way the naming was in the tutorial on TDN I guess. I do read the document... read more 05/16/2006 (1:10 am)
Isometric Support Ok, then I'll shutup and wait.... read more 05/15/2006 (7:19 pm)
Isometric Support Well I have concerns about performance, integration, etc if its not core. And if not written by Melv... read more 05/15/2006 (4:49 pm)
Level Editor + TileMap Integration Ok, so it doesn't work with full tilemaps yet. So I'll pose the same question a different way. ... read more 05/15/2006 (2:52 pm)
Isometric Support Well i'm tired of asking GG for a response. Go for it Neo! let me know if I can help any.... read more 05/15/2006 (2:11 pm)
Level Editor + TileMap Integration So the plot thickens, a single layer loads and displays, anything with multiple layers actually lock... read more 05/12/2006 (3:53 pm)
Level Editor + TileMap Integration Um ok thats interesting , layer denotes a layer not a map I dont get that,and I didn't see that in ... read more 05/12/2006 (3:41 pm)