Rodney Rindels - Torqued's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RC1 - datablocks.cs seems to get munged sometimes.. | I've seen it reset like $managedDatablockSet = new SimSet() { }; But that was early on like in B2.... read more | 06/07/2006 (10:29 am) |
| Please Assist if you are able | Yep, I've posted it and Adam asked about it this morning, I'm trying to gather some information abou... read more | 06/07/2006 (10:08 am) |
| GUI text in front of everything else | Of course the first obvious way is to create bomb sprites with all possible numbers and swap out th... read more | 06/07/2006 (12:03 am) |
| About packages | Welcome, you'll want to do some error checking and the counts should be reordered probably.. this wa... read more | 06/06/2006 (11:50 pm) |
| Please Assist if you are able | Jordan, I know there is a problem with datablocks.cs getting munged somehow. If you look at your dat... read more | 06/06/2006 (11:42 pm) |
| TGB 1.1's supposed to come out tomorrow. | Oh yeah, well I'm fasting in preperation.... read more | 06/06/2006 (10:23 pm) |
| T2dSceneWindow Best Practices | No problem, I was in your position a few weeks ago, Good thing TGB has a short learning curve :-)... read more | 06/06/2006 (8:06 pm) |
| About packages | [code] $packages = new SimSet(LoadedPackages){ packages = ""; count="0"; }; fun... read more | 06/06/2006 (5:05 pm) |
| T2dSceneWindow Best Practices | Canvas is really the main drawing layer, t2dSceneWindow is really just another GUI control. I lay... read more | 06/06/2006 (4:39 pm) |
| T2dSceneWindow Best Practices | One method I choose for dealing with this , is to create Gui controls, and push and pop them off th... read more | 06/06/2006 (11:12 am) |
| Passing values to scheduled functioncalls? | No the object if valid should have a schedule function already. you call it just like Tom's Example ... read more | 06/06/2006 (9:54 am) |
| Adding linkpoints in script | If you play around with it in the editor, then look at your saved level file.. [code] new t2dAn... read more | 06/06/2006 (9:44 am) |
| Cannot load / save tilemaps and missing sprites | You can loose datablock elements if you crash during a run, its happened to me a few times also. I ... read more | 06/06/2006 (9:32 am) |
| Code lost... so frustrating | While I dont really have a preference in svn or cvs (although, i've been using cvs much longer), the... read more | 06/05/2006 (9:19 am) |
| String handling? | If you have control over the server, seperate your content with spaces then you can use getWord wit... read more | 06/04/2006 (10:44 pm) |
| TGB Roadmap? | @Jeff Like I mentioned above, We have already started implementing my own way of doing things li... read more | 06/04/2006 (12:52 pm) |
| TGB Roadmap? | @michael, Yeah I am adding some stuff , but cautiously. Especially until they hit R1. I have a frame... read more | 06/04/2006 (2:47 am) |
| TGB Roadmap? | Helpful as always Melv.. :-) Well my main concern is (and always will be) is in adding or modify... read more | 06/04/2006 (2:07 am) |
| R1-Adding a GuiCanvas Cores T2D.exe | Yeah, I was just going through and throwing every "control" on the gui looking for trouble spots.. I... read more | 06/02/2006 (10:14 pm) |
| GuiFadeinBitmapCtrl issues. | Bump This is still true in R1, done="1" gets set an you have to manually set it to "0" in the gu... read more | 06/02/2006 (8:01 pm) |
| Resources, Blogs, and TDN Ohh My | @ sebastien Thats because the way its templated. You'll need to find which elements (usually) listed... read more | 06/02/2006 (9:26 am) |
| TGB 1.1 RC1 is live | I have QA'd my bug posts from B4, all seem to be fixed except. [url]http://www.garagegames.com/mg... read more | 06/01/2006 (1:23 am) |
| World Limits Not Set | This seems to be the same results in R1, did it not get included in R1?... read more | 05/31/2006 (9:50 pm) |
| Beta 4 - Cycling through Static Sprites | Just tested R1 .. works awesome... nice work guys!... read more | 05/31/2006 (9:41 pm) |
| Beta 4 - Cycling through Static Sprites | Awesome ... thanks Justin!... read more | 05/31/2006 (6:30 pm) |
| Small Walking Animation Test | Your certainly welcome Michael. Glad it helped you out.!... read more | 05/30/2006 (4:38 pm) |
| Resources, Blogs, and TDN Ohh My | The issue for me is TDN was setup to look good first, not be content adding friendly. The templates ... read more | 05/30/2006 (3:51 pm) |
| Resources, Blogs, and TDN Ohh My | I know how to add those, but the last two times I tried to add a "code" resource, they never showed ... read more | 05/30/2006 (2:56 am) |
| Small Walking Animation Test | Well I guess people didn't like where I posted the last one so... I'll just put it here for your ben... read more | 05/29/2006 (7:33 pm) |
| Multiple Scenegraphs? | Really pretty simple. Just define a new GUI, create the two scenewindows from the controls, name the... read more | 05/28/2006 (10:10 pm) |
| Small Walking Animation Test | Rather than do that, If I have time, I'm going to write up a resource on how I choose to implement i... read more | 05/28/2006 (9:09 pm) |
| World Limits Not Set | Thanks Justin. You guys rock...... read more | 05/28/2006 (9:05 pm) |
| Small Walking Animation Test | Which part :-) The player is a simple sprite animation with its x and y velocity matching. Th... read more | 05/25/2006 (6:20 pm) |
| B4 - Updating "Tilemaps" Section of Level Editor | Saaahhhhweeeeeet! One less thing to have to restart for....woot!... read more | 05/24/2006 (8:43 pm) |
| Animated sprites | I placed a bug on it, My linked Images Button does nada also....... read more | 05/24/2006 (9:23 am) |
| Generate your own Torquescript documentation HOWTO | To help out those you hate to cut and paste , and they have a copy of perl handy... make a littl... read more | 05/24/2006 (12:01 am) |
| Jmtcw | Not to throw the conversation back into loop, but if your using proper source control for your proje... read more | 05/23/2006 (10:47 pm) |
| Beta 4 - Cycling through Static Sprites | Another thing is now that you have the cool looking GuiTextEditCtrl underneath the image, you could ... read more | 05/23/2006 (4:39 pm) |
| TGB Beta4 is live | I'll make sure I dont click that link and read that...... read more | 05/23/2006 (3:06 pm) |
| TGB Beta4 is live | [quote]And I hope everyone here has been paying attention to the little pre-announcements on the B.I... read more | 05/23/2006 (1:52 pm) |
| Scripting Best Practice | @alex - Neato. My plan is to be able to distribute new levels and change the functionality of th... read more | 05/20/2006 (8:46 pm) |
| Scripting Best Practice | @ Jason - thats exactly the plan Jason, to override certain actions in each level to keep the functi... read more | 05/20/2006 (8:34 pm) |
| How to bind keys with the level editor? | I have the same problem, for some reason switching to the T2D project, then back to mine, they start... read more | 05/16/2006 (5:53 pm) |
| Is pickPoint deprecated? | I got confused because the way the naming was in the tutorial on TDN I guess. I do read the document... read more | 05/16/2006 (1:10 am) |
| Isometric Support | Ok, then I'll shutup and wait.... read more | 05/15/2006 (7:19 pm) |
| Isometric Support | Well I have concerns about performance, integration, etc if its not core. And if not written by Melv... read more | 05/15/2006 (4:49 pm) |
| Level Editor + TileMap Integration | Ok, so it doesn't work with full tilemaps yet. So I'll pose the same question a different way. ... read more | 05/15/2006 (2:52 pm) |
| Isometric Support | Well i'm tired of asking GG for a response. Go for it Neo! let me know if I can help any.... read more | 05/15/2006 (2:11 pm) |
| Level Editor + TileMap Integration | So the plot thickens, a single layer loads and displays, anything with multiple layers actually lock... read more | 05/12/2006 (3:53 pm) |
| Level Editor + TileMap Integration | Um ok thats interesting , layer denotes a layer not a map I dont get that,and I didn't see that in ... read more | 05/12/2006 (3:41 pm) |