Game Development Community

Rodney Rindels - Torqued's Forum Posts

Thread Post Date Posted
Mmmm, Linux. Just so you know. RC2 runs well under linux, I havent tried all relative things, but my games all ra... read more 06/14/2006 (1:50 am)
Give TS a real array, or allow passing of arrays. Thanks thats all I expect is for it to be taken into some consideration.. Now get back to work! :-)... read more 06/13/2006 (11:57 am)
Give TS a real array, or allow passing of arrays. Sorry for starting this post guys... I just thought it was odd you couldn't pass a quasi array to f... read more 06/13/2006 (11:52 am)
Give TS a real array, or allow passing of arrays. @Matt, thats exactly what I currently use, but i'm having performance issues scaling past 10K or so ... read more 06/13/2006 (11:45 am)
Give TS a real array, or allow passing of arrays. I dont want or need it immediately, its just a suggestion :-)... read more 06/13/2006 (10:44 am)
Give TS a real array, or allow passing of arrays. Its still my opinion that for many "utility" functions, building up simsets, etc are just overkill. ... read more 06/13/2006 (10:38 am)
Mmmm, Linux. There is a linux users mailing list for T2D. you could ask there, might get a timely response... ... read more 06/13/2006 (10:32 am)
Give TS a real array, or allow passing of arrays. @Jason, If you read the thread I referenced, I'm completely aware of my options, but TS needs a "rea... read more 06/13/2006 (10:27 am)
Analysis of TGB in a competitive marketplace @alex - lmao (*nugh said)... read more 06/12/2006 (2:30 pm)
Copies of Arrays? @Don, I agree, I dont know all the intimate details of the parser and lexer used to build TS, but I ... read more 06/12/2006 (2:05 pm)
We need a real Bug Track database Too bad their locked into a PHP platform... I have an open source Issue Tracking system "Inside Tra... read more 06/12/2006 (1:39 pm)
Copies of Arrays? My question wasn't really one of the best practice, but it seems to me that you should be able to ma... read more 06/12/2006 (12:13 pm)
Copies of Arrays? I'm aware of that, but the same code that does the psuedo manipulation into array like vars, should ... read more 06/12/2006 (12:07 pm)
Dynamically Creating t2dStaticSprite (and objects in general) 1. I'm not sure you wrap your class name in quotes, or if it matters.. 2. I normally set a few ext... read more 06/12/2006 (10:16 am)
RC-2 Maximize window button They removed that right before RC2 because of a some known issues. I'm not sure if its going to be p... read more 06/11/2006 (6:12 pm)
RC2 - In D3D Mode, Locking WinXP Workstation Cores T2D [code] First-chance exception at 0x1000c83b (opengl2d3d_DEBUG.dll) in T2D_DEBUG.exe: 0xC0000005: Ac... read more 06/11/2006 (4:19 pm)
Many Mouse-Pointers in SplashGui You'll also notice this behavior if your GUI controls aren't resizing so there isn't a gui control c... read more 06/10/2006 (4:09 pm)
RC2 bug in datablock.cs writing no info @Patrick - Can you explain at little more in this thread? Like , it crashed, or just a normal quit, ... read more 06/10/2006 (11:02 am)
TGB RC2 is Here @Leroy, as I mentioned in that , it was an implementation problem of some sort, because changing the... read more 06/08/2006 (10:58 pm)
Any way to catch mouse events in gui screens? The Level Editor uses a GuiDynamicCtrlArrayControl called objectList, I'm not sure if looking at how... read more 06/08/2006 (10:52 pm)
Clamp / custom collision (fixed) James Its hard to visualize completely what your meaning, I think I understand it to mean you have s... read more 06/08/2006 (10:44 pm)
Scripting I'm not a TGE owner, but they advertise it the opposite way , that if you learn TGB you'll be famil... read more 06/08/2006 (10:00 pm)
Bard's Tale/Wizardry/Devil Whiskey Clone? I agree, looks like TGE would pull of the 3D in window effect much cleaner than sprite projecting.... read more 06/08/2006 (9:48 pm)
RC2: Tiles don't run and other minor stuff No it runs fine, it was an implementation issue causing the problem.. My Hardware is fine. And... read more 06/08/2006 (4:47 pm)
RC1 - datablocks.cs seems to get munged sometimes.. Thats all we can ask for adam, a good effort :-) Like I said, its so intermittant, and depending upo... read more 06/08/2006 (4:13 pm)
TGB RC2 is Here *ditto on good job removing the Maximize button..... read more 06/08/2006 (3:41 pm)
RC2 - Packaging Prunes out Images if Used in Gui Files Hiya Matt. You know I know whats causing it. Apparently the analyzer doesn't pick up variable da... read more 06/08/2006 (3:30 pm)
RC2: Tiles don't run and other minor stuff I'm glad actually they removed the maximize, during any decent frame rates , maximizing would kill o... read more 06/08/2006 (2:35 pm)
TGB 1.1's supposed to come out tomorrow. @John - Release Candidate 2 - And you download it from the "Download" link for the product under you... read more 06/08/2006 (11:09 am)
Image maps Disappearing You could be experiencing what I have with the datablocks.cs issue. Check to see what your datablock... read more 06/08/2006 (8:44 am)
RC1-Particles with Visible set to Off not selectable. Ug. I get Mad Searching for Objects I toggled to visible off... Seems weird to me.... read more 06/08/2006 (7:38 am)
Start Game Button Well I'm not sure whats going on there. Something seems odd. Sorry I couldn't be of more help!... read more 06/07/2006 (4:09 pm)
Start Game Button Hum mine was just an example, do you have a StartGame(); function then? If so place an echo in th... read more 06/07/2006 (2:48 pm)
Common Errors Hum actually I was able to get the LBPlayWindowCtrlStack error to fire. It happened when I set ... read more 06/07/2006 (2:39 pm)
Start Game Button Would it be possible to post your GUI file so we could get a better understanding of why?... read more 06/07/2006 (2:02 pm)
Need advice on masking objects Not really a "good" solution, but you could have a subset of smaller sprites sitting behind the grap... read more 06/07/2006 (1:49 pm)
Animation Builder needs frame numbers Ditto!... read more 06/07/2006 (1:45 pm)
RC1 - datablocks.cs seems to get munged sometimes.. All my Script is self modifying :-) Yeah I learned about revision control the hard way early on in m... read more 06/07/2006 (1:44 pm)
RC1 - datablocks.cs seems to get munged sometimes.. @alex, that might be the case under some scenarios, but I'm sure my names were all distict. I basica... read more 06/07/2006 (1:36 pm)
Common Errors [quote] What does the error message 't2DParticleEmitter::SetImageMap() - t2DImageMapDataBlock Dat... read more 06/07/2006 (1:31 pm)
Missing images in T2D package? Your welcome, glad I could help! :-)... read more 06/07/2006 (1:22 pm)
Sprite selection issues Cool I suspect they will be adding that to the polishing being done over the next week... Good Catc... read more 06/07/2006 (1:14 pm)
TGB 1.1's supposed to come out tomorrow. Looks like a short delay on Official Release, but RC2 should be out today [url]www.garagegames.co... read more 06/07/2006 (12:51 pm)
ScreenCapture() crashes As well sometimes I dont crash but often do,but get skewed screenshots.. weird ... [image]carap... read more 06/07/2006 (12:18 pm)
Missing images in T2D package? When in the level editor, Select the Project File Menu, then resources, look for basicTileArtSet, a... read more 06/07/2006 (12:08 pm)
Start Game Button Do you mean nothing is happening when you click the button? It was hard to understand what you mean... read more 06/07/2006 (11:44 am)
String handling? There is also , getFields for comma seperated strings, so you might not need to use spaces.... read more 06/07/2006 (10:58 am)
Cannot load / save tilemaps and missing sprites I posted a bug report about the datablocks problem, and Adam asked about it this morning, I'm trying... read more 06/07/2006 (10:38 am)
RC1 - datablocks.cs seems to get munged sometimes.. A few links to other posts as I find them again... [url]www.garagegames.com/mg/forums/result.thre... read more 06/07/2006 (10:36 am)
Is there a CVS for beginners? My personal favorite solution is to setup a linux cvs pserver, then access from all my development m... read more 06/07/2006 (10:35 am)