Rodney Rindels - Torqued's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Time | Isn't it cool , there is more than one way to accomplish something in TGB..... read more | 07/03/2006 (10:09 pm) |
| Time | OnEnter Trigger, start a schedule to fire the interval you want to track, stop it on the onEnter of ... read more | 07/03/2006 (9:16 pm) |
| EndGame results in T2D Crash | I've seen this when I left the camera mounted. Do you perhaps have the camera mounted ?... read more | 07/03/2006 (7:37 pm) |
| Object Creation | @Ben - isn't that what I just said? :-)... read more | 07/03/2006 (7:35 pm) |
| Object Creation | Try this.. [code] %sceneGraph = SceneWindow2D.getSceneGraph(); %sceneGraph.addToScene(%enemy); ... read more | 07/03/2006 (5:16 pm) |
| Please Try out This Completed Game For Me(Anton Bursch) | Crashed after level 4 for no reason.. nothing in the console seems to show it should. During just a... read more | 07/02/2006 (11:33 pm) |
| SimObject/SimGroup/SimSet Class functions | Hum interesting. ScriptGroup allows ability to define custom functions, its a group, its supercl... read more | 07/01/2006 (10:45 am) |
| Possible to fill an "array" with one line? | @stephen, the only value for a real array that I've found (*or real hash, or any non SimObject deriv... read more | 07/01/2006 (10:28 am) |
| How to hide the image file from the player?? | Search the forums for "asset protection" there are several postings and a few resources on it. But ... read more | 06/26/2006 (11:15 pm) |
| Updated A-star resource | One word. "wow" . This is a great starter resource for learning a* as well as implementing a g... read more | 06/26/2006 (12:50 am) |
| Guitexteditctrl | Not sure about the return thing, but TGB utilizes "Profiles" to setup look / feel. You can look thro... read more | 06/26/2006 (12:25 am) |
| SimObject/SimGroup/SimSet Class functions | I do use scriptObjects, the point was it just seemed odd to me that these Sim Types didn't hold the ... read more | 06/25/2006 (4:16 pm) |
| TGB-PRO - ImageMap Builder Attempt Cores TGB | Yes it is.... read more | 06/24/2006 (7:59 pm) |
| TGB-PRO - ImageMap Builder Attempt Cores TGB | Sorry Jeff, coring is more of a unixy term, representative of the App crashing. I should have just ... read more | 06/24/2006 (7:01 pm) |
| Level builder/game resolution | In YourGame/main.cs Before ToggleLevelEditor() set your "editing resolution" [code] setS... read more | 06/24/2006 (4:06 pm) |
| A little bit of Saturday Geek Humor | Thanks for the inspiration.. But mine usually goes more like this... [code] function CodeMonkey:... read more | 06/24/2006 (12:19 pm) |
| Where can I find "what's new"? | Yeah justin or somebody might be able to summarize it somewhere..... read more | 06/23/2006 (9:43 am) |
| Problem running T2D after building it | Same with VS6 and with VS-2005 Express it compiles for me out of the box with no problems.... read more | 06/23/2006 (9:23 am) |
| Where can I find "what's new"? | If by new, you mean features, you probably wont find any. I believe they feature locked for bug fixe... read more | 06/23/2006 (9:05 am) |
| MoveTo() pains | One thing I learned the hard way is that you need to set appropriate margin of error for onPositionT... read more | 06/23/2006 (9:04 am) |
| Drawing Text to Screen | This may be of some use to you. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 06/22/2006 (11:07 am) |
| SimObject/SimGroup/SimSet Class functions | Well I'm aware that I can do anything divergent , but since I didn't have a difinitive answer on the... read more | 06/21/2006 (1:56 pm) |
| Import/exportCachedFont() questions | @Kevin - No problem , hope your sons minor surgery goes well. Look forward to hearing your solution... read more | 06/20/2006 (11:20 pm) |
| GuiFadeinBitmapCtrl issues. | This is still happening on the release version, the Gui Editor does not honor the checkbox setting.... read more | 06/20/2006 (7:18 pm) |
| Seriously ... what can be done without Source ? | TorqueScript can be very powerful weilded properly. I think a binary version is a good option for ma... read more | 06/20/2006 (2:23 pm) |
| Congratulations GG and Melv | I feel like its my birthday.. And I didn't get you guys anything... Awesome guys. I look forward ... read more | 06/20/2006 (11:18 am) |
| Import/exportCachedFont() questions | @Alex, any more information on what you've found as far as the procedure to get your own fonts in?... read more | 06/20/2006 (9:07 am) |
| RC3 - onPositionTarget Callback Missed Sometimes. | Well it was a fairly trivial simulation just moving a set of 30 objects to specific vectors, when th... read more | 06/19/2006 (3:33 pm) |
| RC3 - onPositionTarget Callback Missed Sometimes. | Thanks Stephen, I'll adjust and attempt somethings more "visual" I suppose . I was trying to get awa... read more | 06/19/2006 (2:34 pm) |
| RC3 - onPositionTarget Callback Missed Sometimes. | It was just unusual since it did run at such high velocity for so long I suppose, it looked like an ... read more | 06/19/2006 (2:22 pm) |
| RC3 - onPositionTarget Callback Missed Sometimes. | Yeah I realize that i'm moving quite fast, I sped it up for the purpose of getting the problem to sh... read more | 06/19/2006 (12:17 am) |
| RC3 - onPositionTarget Callback Missed Sometimes. | Nope out of the box. RC3 install tested for reproduction of the issue, new project, nothing else eve... read more | 06/18/2006 (9:00 pm) |
| SimObject/SimGroup/SimSet Class functions | SimObject doesn't work either , interesting the superclass functions fire [code] function SimSe... read more | 06/18/2006 (12:29 pm) |
| Making ImageMap mode = "key" work | You dont even want to know how much time this saved me.... Thanks so much for sharing this, converti... read more | 06/17/2006 (10:17 pm) |
| Compiling Scripts | 1. In RC3 its supposed to recompile your scripts when you run the level . It seems to work for me, a... read more | 06/17/2006 (5:20 pm) |
| CAPICU - Multi Rule Dominoes Well underway. | The green is replaceable its on layer 30 I can drop whatever in there, I've been playing with it so ... read more | 06/17/2006 (2:25 am) |
| A Poll: Who uses T2D | @melv. - Kinda like saying Michael Jordon played a little street ball.... read more | 06/16/2006 (1:17 pm) |
| RC2 - Linux - Platform::restartInstance | Also David has some good changes to this . His should be the authoritative source of course...... read more | 06/16/2006 (10:32 am) |
| TGB is pretty nice | @Alex , I was thinking to myself, if this guy would just quit writing bug reports, he'd be so much m... read more | 06/16/2006 (9:38 am) |
| A Poll: Who uses T2D | Hobbyist - Absolutely always will be this is what I do for my hobby. Student - In the sense that I... read more | 06/15/2006 (9:38 pm) |
| Can we have two t2dSceneWindow object??? | As alex pointed out... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=45897[/url]... read more | 06/15/2006 (5:09 pm) |
| Rc3 | This has happened to me a few time when closing via the Windows Close X in the upper Right.... read more | 06/15/2006 (4:08 pm) |
| RC2 - Linux - Platform::restartInstance | Ok this works for me, and I slammed open and closed a project a few hundred times.. Maybe somebo... read more | 06/15/2006 (3:47 pm) |
| RC2 - Linux - Platform::restartInstance | Ok tomorrow I'll take a crack at this and run it past the t2d linux group. It seems as if your using... read more | 06/15/2006 (3:30 am) |
| RC2 - In D3D Mode, Locking WinXP Workstation Cores T2D | This seems to be Fixed in R3 also.. Great Job!... read more | 06/15/2006 (1:31 am) |
| RC1 - datablocks.cs seems to get munged sometimes.. | Thanks Guys... I know this took alot of hard work for you , and I appreciate it!... read more | 06/15/2006 (1:29 am) |
| How to change your sprite animation view? | First I would just define a custom field for the sprite to track state on the direction. [code] $p... read more | 06/15/2006 (12:48 am) |
| How to do multiple (2 player+) camera views... | Yeah, sorry about that if its the same level you would. if you want an example, check out this p... read more | 06/14/2006 (11:44 am) |
| How to do multiple (2 player+) camera views... | @Leroy, you can define a custom GUI with two different t2dSceneWindows, the layout of the windows ar... read more | 06/14/2006 (11:32 am) |
| More Clear Networking Tutorials | I am working through some networking revamps in my project, I'll try and take some notes to publish ... read more | 06/14/2006 (1:59 am) |