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Rodney Rindels - Torqued's Forum Posts

Thread Post Date Posted
Time Isn't it cool , there is more than one way to accomplish something in TGB..... read more 07/03/2006 (10:09 pm)
Time OnEnter Trigger, start a schedule to fire the interval you want to track, stop it on the onEnter of ... read more 07/03/2006 (9:16 pm)
EndGame results in T2D Crash I've seen this when I left the camera mounted. Do you perhaps have the camera mounted ?... read more 07/03/2006 (7:37 pm)
Object Creation @Ben - isn't that what I just said? :-)... read more 07/03/2006 (7:35 pm)
Object Creation Try this.. [code] %sceneGraph = SceneWindow2D.getSceneGraph(); %sceneGraph.addToScene(%enemy); ... read more 07/03/2006 (5:16 pm)
Please Try out This Completed Game For Me(Anton Bursch) Crashed after level 4 for no reason.. nothing in the console seems to show it should. During just a... read more 07/02/2006 (11:33 pm)
SimObject/SimGroup/SimSet Class functions Hum interesting. ScriptGroup allows ability to define custom functions, its a group, its supercl... read more 07/01/2006 (10:45 am)
Possible to fill an "array" with one line? @stephen, the only value for a real array that I've found (*or real hash, or any non SimObject deriv... read more 07/01/2006 (10:28 am)
How to hide the image file from the player?? Search the forums for "asset protection" there are several postings and a few resources on it. But ... read more 06/26/2006 (11:15 pm)
Updated A-star resource One word. "wow" . This is a great starter resource for learning a* as well as implementing a g... read more 06/26/2006 (12:50 am)
Guitexteditctrl Not sure about the return thing, but TGB utilizes "Profiles" to setup look / feel. You can look thro... read more 06/26/2006 (12:25 am)
SimObject/SimGroup/SimSet Class functions I do use scriptObjects, the point was it just seemed odd to me that these Sim Types didn't hold the ... read more 06/25/2006 (4:16 pm)
TGB-PRO - ImageMap Builder Attempt Cores TGB Yes it is.... read more 06/24/2006 (7:59 pm)
TGB-PRO - ImageMap Builder Attempt Cores TGB Sorry Jeff, coring is more of a unixy term, representative of the App crashing. I should have just ... read more 06/24/2006 (7:01 pm)
Level builder/game resolution In YourGame/main.cs Before ToggleLevelEditor() set your "editing resolution" [code] setS... read more 06/24/2006 (4:06 pm)
A little bit of Saturday Geek Humor Thanks for the inspiration.. But mine usually goes more like this... [code] function CodeMonkey:... read more 06/24/2006 (12:19 pm)
Where can I find "what's new"? Yeah justin or somebody might be able to summarize it somewhere..... read more 06/23/2006 (9:43 am)
Problem running T2D after building it Same with VS6 and with VS-2005 Express it compiles for me out of the box with no problems.... read more 06/23/2006 (9:23 am)
Where can I find "what's new"? If by new, you mean features, you probably wont find any. I believe they feature locked for bug fixe... read more 06/23/2006 (9:05 am)
MoveTo() pains One thing I learned the hard way is that you need to set appropriate margin of error for onPositionT... read more 06/23/2006 (9:04 am)
Drawing Text to Screen This may be of some use to you. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 06/22/2006 (11:07 am)
SimObject/SimGroup/SimSet Class functions Well I'm aware that I can do anything divergent , but since I didn't have a difinitive answer on the... read more 06/21/2006 (1:56 pm)
Import/exportCachedFont() questions @Kevin - No problem , hope your sons minor surgery goes well. Look forward to hearing your solution... read more 06/20/2006 (11:20 pm)
GuiFadeinBitmapCtrl issues. This is still happening on the release version, the Gui Editor does not honor the checkbox setting.... read more 06/20/2006 (7:18 pm)
Seriously ... what can be done without Source ? TorqueScript can be very powerful weilded properly. I think a binary version is a good option for ma... read more 06/20/2006 (2:23 pm)
Congratulations GG and Melv I feel like its my birthday.. And I didn't get you guys anything... Awesome guys. I look forward ... read more 06/20/2006 (11:18 am)
Import/exportCachedFont() questions @Alex, any more information on what you've found as far as the procedure to get your own fonts in?... read more 06/20/2006 (9:07 am)
RC3 - onPositionTarget Callback Missed Sometimes. Well it was a fairly trivial simulation just moving a set of 30 objects to specific vectors, when th... read more 06/19/2006 (3:33 pm)
RC3 - onPositionTarget Callback Missed Sometimes. Thanks Stephen, I'll adjust and attempt somethings more "visual" I suppose . I was trying to get awa... read more 06/19/2006 (2:34 pm)
RC3 - onPositionTarget Callback Missed Sometimes. It was just unusual since it did run at such high velocity for so long I suppose, it looked like an ... read more 06/19/2006 (2:22 pm)
RC3 - onPositionTarget Callback Missed Sometimes. Yeah I realize that i'm moving quite fast, I sped it up for the purpose of getting the problem to sh... read more 06/19/2006 (12:17 am)
RC3 - onPositionTarget Callback Missed Sometimes. Nope out of the box. RC3 install tested for reproduction of the issue, new project, nothing else eve... read more 06/18/2006 (9:00 pm)
SimObject/SimGroup/SimSet Class functions SimObject doesn't work either , interesting the superclass functions fire [code] function SimSe... read more 06/18/2006 (12:29 pm)
Making ImageMap mode = "key" work You dont even want to know how much time this saved me.... Thanks so much for sharing this, converti... read more 06/17/2006 (10:17 pm)
Compiling Scripts 1. In RC3 its supposed to recompile your scripts when you run the level . It seems to work for me, a... read more 06/17/2006 (5:20 pm)
CAPICU - Multi Rule Dominoes Well underway. The green is replaceable its on layer 30 I can drop whatever in there, I've been playing with it so ... read more 06/17/2006 (2:25 am)
A Poll: Who uses T2D @melv. - Kinda like saying Michael Jordon played a little street ball.... read more 06/16/2006 (1:17 pm)
RC2 - Linux - Platform::restartInstance Also David has some good changes to this . His should be the authoritative source of course...... read more 06/16/2006 (10:32 am)
TGB is pretty nice @Alex , I was thinking to myself, if this guy would just quit writing bug reports, he'd be so much m... read more 06/16/2006 (9:38 am)
A Poll: Who uses T2D Hobbyist - Absolutely always will be this is what I do for my hobby. Student - In the sense that I... read more 06/15/2006 (9:38 pm)
Can we have two t2dSceneWindow object??? As alex pointed out... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=45897[/url]... read more 06/15/2006 (5:09 pm)
Rc3 This has happened to me a few time when closing via the Windows Close X in the upper Right.... read more 06/15/2006 (4:08 pm)
RC2 - Linux - Platform::restartInstance Ok this works for me, and I slammed open and closed a project a few hundred times.. Maybe somebo... read more 06/15/2006 (3:47 pm)
RC2 - Linux - Platform::restartInstance Ok tomorrow I'll take a crack at this and run it past the t2d linux group. It seems as if your using... read more 06/15/2006 (3:30 am)
RC2 - In D3D Mode, Locking WinXP Workstation Cores T2D This seems to be Fixed in R3 also.. Great Job!... read more 06/15/2006 (1:31 am)
RC1 - datablocks.cs seems to get munged sometimes.. Thanks Guys... I know this took alot of hard work for you , and I appreciate it!... read more 06/15/2006 (1:29 am)
How to change your sprite animation view? First I would just define a custom field for the sprite to track state on the direction. [code] $p... read more 06/15/2006 (12:48 am)
How to do multiple (2 player+) camera views... Yeah, sorry about that if its the same level you would. if you want an example, check out this p... read more 06/14/2006 (11:44 am)
How to do multiple (2 player+) camera views... @Leroy, you can define a custom GUI with two different t2dSceneWindows, the layout of the windows ar... read more 06/14/2006 (11:32 am)
More Clear Networking Tutorials I am working through some networking revamps in my project, I'll try and take some notes to publish ... read more 06/14/2006 (1:59 am)