Ryan Mounts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shaders? | @Frank I've also run into the interior lighting issues in TGEA... they're not Constructor issues,... read more | 04/16/2008 (5:12 pm) |
| Light map Editing | For all who are interested, I've got the custom lightmap resource working with TGEA 1.7.0. I still ... read more | 04/12/2008 (3:56 pm) |
| Manage Entities | I don't have any tutorials... I suggest using vertex snaps, angle snaps, and the align tools to posi... read more | 04/11/2008 (12:48 pm) |
| Lighting Issues - TGEA 1.7.0 Release | Well, so far I've only fixed issue no. 1 where the red and blue channels of an interior's base light... read more | 04/11/2008 (12:37 pm) |
| Manage Entities | To get rid of light leaks, turn light_geometry_scale down. It's gotta be a power of two. There is ... read more | 04/10/2008 (1:53 pm) |
| Portals, mirrors, and more | Light leaks are not associated with zones. You can have a room perfectly zoned off and still get li... read more | 04/03/2008 (7:47 pm) |
| Light map Editing | Here's a link to the custom lightmap resource. Enjoy. [url]www.garagegames.com/blogs/66653/14552... read more | 04/03/2008 (11:38 am) |
| Black lines at brush borders | Mine is 3/5/08. Your max scene was setup properly, and I was able to export to Dif just fine. The ... read more | 04/01/2008 (8:28 pm) |
| Black lines at brush borders | Hmmm, that's odd. I just tried the same thing with Jaimi's latest release and didn't have any probl... read more | 04/01/2008 (7:14 pm) |
| Light map Editing | That's funny that you asked that! We have been discussing that very issue in another thread. I jus... read more | 04/01/2008 (2:02 pm) |
| Best way to integrate a door to interior... | If you're just placing multiple instances of the same building, just get one building set up the way... read more | 03/28/2008 (12:29 pm) |
| Black lines at brush borders | Here's another little update. I'm basically done with the fundamental things I wanted to accomplish... read more | 03/25/2008 (7:43 am) |
| Testing your builds... | I probably shouldn't have said that only lights in a particular zone would affect that zone. You ca... read more | 03/21/2008 (11:20 pm) |
| Testing your builds... | Here's what I meant by shredding... all the brushes in this pic are structural. A structural brush ... read more | 03/21/2008 (7:05 pm) |
| Testing your builds... | I actually don't recommend zoning a structure like that... some reasons you would zone off an area w... read more | 03/21/2008 (12:18 pm) |
| Black lines at brush borders | @Tobias Hey, I really appreciate the support. This is my first time to actually touch the engine... read more | 03/21/2008 (9:46 am) |
| Testing your builds... | A straight release version will provide the best performance... that's the final version that you wo... read more | 03/20/2008 (11:34 am) |
| Black lines at brush borders | For anybody who's interested in the lightmap baking for interiors, here's a little update. First a ... read more | 03/20/2008 (11:14 am) |
| Testing your builds... | Yeah, debug mode is going to be really slow. Since you just want to look at your interiors, just op... read more | 03/20/2008 (10:45 am) |
| Testing your builds... | Someone is using randF() wrong. The way it works is you give it a min and a max, and it returns a p... read more | 03/20/2008 (6:34 am) |
| Testing your builds... | No, that's for 2D engine, Torque Game Builder. I can't remember if the debug version is installed a... read more | 03/19/2008 (11:43 am) |
| Testing your builds... | Here are some things that I do to check the integrity of an interior. 1. In the debug Torque (or... read more | 03/19/2008 (7:02 am) |
| New constructor wish list | IMHO, I think Constructor sorely needs some alignment and snap tools. That is probably the major re... read more | 03/18/2008 (10:02 am) |
| Question from a beginner | Sent you an email with some suggestions. I used the built-in "Export to DIF" and didn't have the er... read more | 03/17/2008 (9:29 pm) |
| Black lines at brush borders | @Tobias That's actually not a problem with the exporter... it's a limitation of the dif/map forma... read more | 03/17/2008 (8:52 pm) |
| Question from a beginner | If you can zip up your CSX file along with the textures and place a link here (or just email me the ... read more | 03/17/2008 (1:20 pm) |
| Black lines at brush borders | Tobias, I have absolutely no problem sharing my modified map2dif_plus. I'm always glad if my per... read more | 03/17/2008 (1:14 pm) |
| Need help making an interior without leaks. | Ben, If you wanna email me one of your CSX files, I could take a look at it and possibly give yo... read more | 03/17/2008 (9:46 am) |
| Need help making an interior without leaks. | Ben, I don't use a normal workflow and actually don't know much at all about using Constructor to... read more | 03/14/2008 (8:43 pm) |
| Need help making an interior without leaks. | Well, I noticed that all your brushes overlap slightly and the wall to the left of the door doesn't ... read more | 03/14/2008 (9:56 am) |
| Black lines at brush borders | Okay, I fixed it! :) This is a much better solution... instead of baking all the lighting and text... read more | 03/11/2008 (12:07 pm) |
| Exporting to 3DS | I would check out Matt Fairfax's converter map23ds [url]www.garagegames.com/blogs/985/5909[/url]... read more | 03/03/2008 (7:12 am) |
| Black lines at brush borders | 3dsmax goes a step further than that... it pads the texture out (copies the edge pixels) a variable ... read more | 02/27/2008 (6:31 am) |
| Black lines at brush borders | @ Jaimi Thanks for the good info. Yeah, I agree that mipmapping is the culprit. It's actually p... read more | 02/25/2008 (7:16 am) |
| Black lines at brush borders | Sorry, I guess I wasn't very clear... I baked the lighting into my DIF textures in 3dsmax (notice th... read more | 02/22/2008 (11:11 am) |
| Black lines at brush borders | Hmmm... I use "SetInteriorRenderMode(11)" to make the DIF "self-illuminated", so even though the lig... read more | 02/22/2008 (9:27 am) |
| Exporting Static Meshs as TSStatics | I think you should just be able to take the negative of each of the three rotation axis components (... read more | 02/08/2008 (6:55 am) |
| Torque Constructor importer? | For export from max, you can use this direct 3dsmax-to-Constructor exporter: [url=www.garagegames.co... read more | 01/23/2008 (8:46 am) |
| Software that can export .Map files into constructor | Hey Kory, you might try this direct 3dsmax-to-Constructor exporter: [url=www.garagegames.com/blog... read more | 01/18/2008 (1:24 pm) |
| Export Error | I think that may be related to missing scene assets, such as textures, etc. After you get the error... read more | 12/14/2007 (6:49 am) |
| Curves | I'm not sure why that would crash the engine... but I made a curve like that in 3dsmax, where you ha... read more | 12/13/2007 (1:45 pm) |
| Curves | Hmmm, I've never seen smooth shading in Constructor, neither in shaded nor mapped mode (though, I do... read more | 12/05/2007 (12:09 pm) |
| Curves | I'm assuming you're banking the curves like a real race track? If so, you can't make it look "smoot... read more | 12/05/2007 (10:25 am) |
| Portals and Sunlight | Thanks Woody, that was helpful (and easy)! I made all my portals non-coplanar as Andrew mentioned, ... read more | 12/05/2007 (10:04 am) |
| Portals and Sunlight | Wow Andrew, I appreciate thorough answers like that, so ramble away! I think my coplanar portals ha... read more | 12/05/2007 (8:57 am) |
| Texture Coordinate Help | Well, I figured out that the texture on the face correctly corresponds to the Advanced Texture u- an... read more | 11/30/2007 (10:21 am) |
| Blend Animation -- Reference Frame | Okay, I'm never going to ask a question again... I'm a moron. I had been trying to do some negative... read more | 11/29/2006 (8:51 pm) |
| Blend Animation -- Reference Frame | Well, I found a similar thread about this topic which referred to this tutorial: Http://torque.sm... read more | 11/29/2006 (8:13 pm) |
| White" Terrain Issue | Well, I set up TSE on my higher-end computer (2.6 GHz, 1 GB RAM, Radeon 9800) and haven't seen any w... read more | 10/03/2006 (4:07 pm) |
| Mirror Surface Problem | You were correct. Mirrors work correctly with Map2Dif. Appreciate your help.... read more | 05/04/2006 (3:24 pm) |