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Ryan Mounts's Forum Posts

Thread Post Date Posted
Shaders? @Frank I've also run into the interior lighting issues in TGEA... they're not Constructor issues,... read more 04/16/2008 (5:12 pm)
Light map Editing For all who are interested, I've got the custom lightmap resource working with TGEA 1.7.0. I still ... read more 04/12/2008 (3:56 pm)
Manage Entities I don't have any tutorials... I suggest using vertex snaps, angle snaps, and the align tools to posi... read more 04/11/2008 (12:48 pm)
Lighting Issues - TGEA 1.7.0 Release Well, so far I've only fixed issue no. 1 where the red and blue channels of an interior's base light... read more 04/11/2008 (12:37 pm)
Manage Entities To get rid of light leaks, turn light_geometry_scale down. It's gotta be a power of two. There is ... read more 04/10/2008 (1:53 pm)
Portals, mirrors, and more Light leaks are not associated with zones. You can have a room perfectly zoned off and still get li... read more 04/03/2008 (7:47 pm)
Light map Editing Here's a link to the custom lightmap resource. Enjoy. [url]www.garagegames.com/blogs/66653/14552... read more 04/03/2008 (11:38 am)
Black lines at brush borders Mine is 3/5/08. Your max scene was setup properly, and I was able to export to Dif just fine. The ... read more 04/01/2008 (8:28 pm)
Black lines at brush borders Hmmm, that's odd. I just tried the same thing with Jaimi's latest release and didn't have any probl... read more 04/01/2008 (7:14 pm)
Light map Editing That's funny that you asked that! We have been discussing that very issue in another thread. I jus... read more 04/01/2008 (2:02 pm)
Best way to integrate a door to interior... If you're just placing multiple instances of the same building, just get one building set up the way... read more 03/28/2008 (12:29 pm)
Black lines at brush borders Here's another little update. I'm basically done with the fundamental things I wanted to accomplish... read more 03/25/2008 (7:43 am)
Testing your builds... I probably shouldn't have said that only lights in a particular zone would affect that zone. You ca... read more 03/21/2008 (11:20 pm)
Testing your builds... Here's what I meant by shredding... all the brushes in this pic are structural. A structural brush ... read more 03/21/2008 (7:05 pm)
Testing your builds... I actually don't recommend zoning a structure like that... some reasons you would zone off an area w... read more 03/21/2008 (12:18 pm)
Black lines at brush borders @Tobias Hey, I really appreciate the support. This is my first time to actually touch the engine... read more 03/21/2008 (9:46 am)
Testing your builds... A straight release version will provide the best performance... that's the final version that you wo... read more 03/20/2008 (11:34 am)
Black lines at brush borders For anybody who's interested in the lightmap baking for interiors, here's a little update. First a ... read more 03/20/2008 (11:14 am)
Testing your builds... Yeah, debug mode is going to be really slow. Since you just want to look at your interiors, just op... read more 03/20/2008 (10:45 am)
Testing your builds... Someone is using randF() wrong. The way it works is you give it a min and a max, and it returns a p... read more 03/20/2008 (6:34 am)
Testing your builds... No, that's for 2D engine, Torque Game Builder. I can't remember if the debug version is installed a... read more 03/19/2008 (11:43 am)
Testing your builds... Here are some things that I do to check the integrity of an interior. 1. In the debug Torque (or... read more 03/19/2008 (7:02 am)
New constructor wish list IMHO, I think Constructor sorely needs some alignment and snap tools. That is probably the major re... read more 03/18/2008 (10:02 am)
Question from a beginner Sent you an email with some suggestions. I used the built-in "Export to DIF" and didn't have the er... read more 03/17/2008 (9:29 pm)
Black lines at brush borders @Tobias That's actually not a problem with the exporter... it's a limitation of the dif/map forma... read more 03/17/2008 (8:52 pm)
Question from a beginner If you can zip up your CSX file along with the textures and place a link here (or just email me the ... read more 03/17/2008 (1:20 pm)
Black lines at brush borders Tobias, I have absolutely no problem sharing my modified map2dif_plus. I'm always glad if my per... read more 03/17/2008 (1:14 pm)
Need help making an interior without leaks. Ben, If you wanna email me one of your CSX files, I could take a look at it and possibly give yo... read more 03/17/2008 (9:46 am)
Need help making an interior without leaks. Ben, I don't use a normal workflow and actually don't know much at all about using Constructor to... read more 03/14/2008 (8:43 pm)
Need help making an interior without leaks. Well, I noticed that all your brushes overlap slightly and the wall to the left of the door doesn't ... read more 03/14/2008 (9:56 am)
Black lines at brush borders Okay, I fixed it! :) This is a much better solution... instead of baking all the lighting and text... read more 03/11/2008 (12:07 pm)
Exporting to 3DS I would check out Matt Fairfax's converter map23ds [url]www.garagegames.com/blogs/985/5909[/url]... read more 03/03/2008 (7:12 am)
Black lines at brush borders 3dsmax goes a step further than that... it pads the texture out (copies the edge pixels) a variable ... read more 02/27/2008 (6:31 am)
Black lines at brush borders @ Jaimi Thanks for the good info. Yeah, I agree that mipmapping is the culprit. It's actually p... read more 02/25/2008 (7:16 am)
Black lines at brush borders Sorry, I guess I wasn't very clear... I baked the lighting into my DIF textures in 3dsmax (notice th... read more 02/22/2008 (11:11 am)
Black lines at brush borders Hmmm... I use "SetInteriorRenderMode(11)" to make the DIF "self-illuminated", so even though the lig... read more 02/22/2008 (9:27 am)
Exporting Static Meshs as TSStatics I think you should just be able to take the negative of each of the three rotation axis components (... read more 02/08/2008 (6:55 am)
Torque Constructor importer? For export from max, you can use this direct 3dsmax-to-Constructor exporter: [url=www.garagegames.co... read more 01/23/2008 (8:46 am)
Software that can export .Map files into constructor Hey Kory, you might try this direct 3dsmax-to-Constructor exporter: [url=www.garagegames.com/blog... read more 01/18/2008 (1:24 pm)
Export Error I think that may be related to missing scene assets, such as textures, etc. After you get the error... read more 12/14/2007 (6:49 am)
Curves I'm not sure why that would crash the engine... but I made a curve like that in 3dsmax, where you ha... read more 12/13/2007 (1:45 pm)
Curves Hmmm, I've never seen smooth shading in Constructor, neither in shaded nor mapped mode (though, I do... read more 12/05/2007 (12:09 pm)
Curves I'm assuming you're banking the curves like a real race track? If so, you can't make it look "smoot... read more 12/05/2007 (10:25 am)
Portals and Sunlight Thanks Woody, that was helpful (and easy)! I made all my portals non-coplanar as Andrew mentioned, ... read more 12/05/2007 (10:04 am)
Portals and Sunlight Wow Andrew, I appreciate thorough answers like that, so ramble away! I think my coplanar portals ha... read more 12/05/2007 (8:57 am)
Texture Coordinate Help Well, I figured out that the texture on the face correctly corresponds to the Advanced Texture u- an... read more 11/30/2007 (10:21 am)
Blend Animation -- Reference Frame Okay, I'm never going to ask a question again... I'm a moron. I had been trying to do some negative... read more 11/29/2006 (8:51 pm)
Blend Animation -- Reference Frame Well, I found a similar thread about this topic which referred to this tutorial: Http://torque.sm... read more 11/29/2006 (8:13 pm)
White" Terrain Issue Well, I set up TSE on my higher-end computer (2.6 GHz, 1 GB RAM, Radeon 9800) and haven't seen any w... read more 10/03/2006 (4:07 pm)
Mirror Surface Problem You were correct. Mirrors work correctly with Map2Dif. Appreciate your help.... read more 05/04/2006 (3:24 pm)