Game Development Community

Ryan Mounts's Forum Posts

Thread Post Date Posted
[beta 4 bug] Water Invisible with FullReflect On Well, I figured out how I missed the shader compiler error before... the error only shows up in the ... read more 07/28/2009 (6:53 am)
In-game video capturing I had the same need recently and couldn't find anything in the forums either. I've had pretty good ... read more 07/28/2009 (6:36 am)
a question for those with dual screens I get about 31 fps on my primary and 22 on my secondary.... read more 07/27/2009 (6:47 am)
what happened when selecting an item in WorldEditor/Creator/Static shape It's done in the source code. The line "EWorldEditor.dropSelection();" you show above c... read more 07/27/2009 (6:40 am)
How to get the SimGroup`s parameters which created in script? Works fine for me... function printOptions() { for(%i = 0; %i < ExaminationOne.getCount()... read more 07/27/2009 (6:18 am)
parse errors with Con::Evaluate I think it's probably seeing the first period and thinking you're passing a float. Obviously a floa... read more 07/25/2009 (2:36 pm)
[beta 4 bug] Water Invisible with FullReflect On I don't really understand this error, since 'prepassUncondition' seems to be used in quite a few oth... read more 07/24/2009 (3:13 pm)
Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl Yup, I've been using 'AttachWindows()' to connect them via script. The windows will not snap togeth... read more 07/24/2009 (3:07 pm)
Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl Hey Steven, that looks like a viable option. Thanks! As a side note, I was able to add the GuiWi... read more 07/24/2009 (2:03 pm)
[beta 4 bug] Water Invisible with FullReflect On [code] GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurr... read more 07/24/2009 (1:45 pm)
[beta 4 bug] Water Invisible with FullReflect On Well, I compiled a debug build to look at something else and got this for the water: Invalid call... read more 07/24/2009 (7:31 am)
[beta 4 bug] Water Invisible with FullReflect On I just downloaded the latest certified drivers off the Dell website, and still no water. There is a... read more 07/20/2009 (6:34 pm)
Ambient Occlusion in TLK 1.4.2 Error Just shot you an email back. Hope it helps get things up and working for you.... read more 07/15/2009 (7:49 am)
Ambient Occlusion in TLK 1.4.2 Error Max, if you will email me your sgLightmap.cc and sgLightmap.h, I can take a look at it. I can't pro... read more 07/14/2009 (11:49 am)
[Beta 3 Bug] Terrain is black initially Sorry, just saw that this was already caught in the "Terrain Base Texture" bug post.... read more 06/26/2009 (10:25 am)
pureLIGHT sneak peak I've done quite a bit of work in the past to get radiosity lightmaps from 3dsmax (using V-Ray) into ... read more 05/24/2009 (7:50 pm)
GoundCover and fxFoliageReplicator Awesome, thanks guys. Wow, I almost exactly duplicated that post... sorry for revisiting old stuff.... read more 05/13/2009 (12:45 pm)
How to set a Default Button? No code changes are required to do this because a callback is already designated for the "retur... read more 04/22/2009 (1:01 pm)
3DSMAX 9 dts exporter [url=www.mediafire.com/?2yjmzztgv2a]max2dts_3dsmax9[/url]... read more 02/25/2009 (1:44 pm)
Best Way To Model For TGE I use the "max2ctor" plugin to export geometry from 3dsmax to Constructor, and then export... read more 02/25/2009 (1:42 pm)
3ds max to dts Here's the max2dts pro exporter for 3dsmax9. That's what I've been using. Haven't seen anything fo... read more 02/25/2009 (1:33 pm)
I'm a new owner with a few questions There's a Normal modifier which displays and lets you control individual normals. Probably the easie... read more 01/23/2009 (8:36 am)
I'm a new owner with a few questions You can toggle polysoup on and off for DTS models in the World Inspector Editor. By default it will... read more 01/22/2009 (12:51 pm)
Texturing an Isosceles Trapezoid Face This is impossible to do manually in Constructor. It is actually a limitation of the .MAP format an... read more 01/21/2009 (10:44 am)
No fonts for world editor in Windows XP I had that problem too... don't know what the issue is, but I replaced all the fonts shipped with TG... read more 01/20/2009 (12:25 pm)
Interior, exterior linking You just create one whole building (or whatever) and place portals in the doorways, windows, etc. W... read more 11/20/2008 (4:35 pm)
Light passing through interiors... If you are using dynamic lights, the light will pass through interiors unless you set up a zone and ... read more 11/13/2008 (11:53 am)
Trouble with lighting Torque Lights ----------------- [b]Static[/b]: This is an sgLightObject that is added through the... read more 11/05/2008 (1:25 pm)
Convex & concave"problem when export to .dif? When creating interiors in 3dsmax, you have to enforce all the CSG rules yourself in order to get th... read more 11/05/2008 (11:27 am)
Physics and Server/Client Wow, I run off in the middle or replying in order to do some "real" work , and I get all kinds of re... read more 09/26/2008 (10:42 am)
Physics and Server/Client Thanks for the reply, James. Yeah, I set out to get the odescript resource working properly to serv... read more 09/26/2008 (10:19 am)
Physics and Server/Client I changed how the ode server objects interact with the client objects and how things get interpolate... read more 09/25/2008 (9:06 pm)
Physics and Server/Client Well, nevermind... I've pretty much got it all figured out now. Looks like I just needed to sleep o... read more 09/23/2008 (5:31 pm)
What are these lighting techniques? That's not really a lighting effect, although it's similar. It's a "falloff" material. I'm not sur... read more 09/22/2008 (7:40 pm)
Can I import buildings that were made i Max? It is very unlikely that those buildings are modeled with CSG in mind, as David mentioned (if they w... read more 09/08/2008 (1:24 pm)
Performance question. low FPS at a distance.. One way to fix "light leaks" is to decrease the light_geometry_scale under Scene->Manage Entities...... read more 08/31/2008 (10:23 pm)
Normals in Constructor Here's a more technical pic showing the problem in a custom debug render mode I made to show the ver... read more 08/27/2008 (12:16 pm)
Normals in Constructor Yes, the individual lexel normals are interpolated across the lightmap to allow for Phong-like shadi... read more 08/26/2008 (11:51 am)
Black lines at brush borders When map2dif sees a filename of the format "nnnnn_x.map", it expects 'x' to be a single digit specif... read more 07/30/2008 (8:34 am)
Black lines at brush borders Umm, I dunno... you could email it to me and I'll take a look at it.... read more 07/25/2008 (3:26 pm)
Portals / details / etc confusion(newb) Hey Graham, all brushes that enclose a zone need to be structural. I pretty much make everything el... read more 07/21/2008 (8:53 am)
Can't get reset brush function to do anything... It's not really my place to butt in here, but I just found it very interesting and unfortunate what ... read more 06/28/2008 (11:04 pm)
Black lines at brush borders Hey, just a little update... I just released the code changes to get [url=www.garagegames.com/blogs/... read more 06/18/2008 (6:51 am)
GUI bitmap voodoo? Looks like the image has an alpha channel... it shouldn't. In Photoshop, just add a layer beneath t... read more 06/16/2008 (7:52 am)
Export first timer You don't need to save it as a .MAP file... Constructor will do that automatically when you export u... read more 05/20/2008 (8:39 pm)
Export first timer You're not doing anything wrong... that's what you should see. Map2dif is a standalone program that... read more 05/20/2008 (9:30 am)
PathedInterior As far I as know, the pathedInterior code was never added... it's kinda left up to the coder to writ... read more 05/01/2008 (6:21 am)
New constructor wish list I know I saw a DIF viewer released as a free resource last year sometime... it was just a bare-bones... read more 04/22/2008 (9:57 am)
Software that can export .Map files into constructor Constructor's rotations are defined by a unit vector rotation axis and the angle which to rotate abo... read more 04/21/2008 (9:29 pm)
Error message - unable to find next winding point Hey Thomas, I took a look at your csx file. You need to at least change all of your beams and rafte... read more 04/19/2008 (4:39 pm)