Ryan Mounts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [beta 4 bug] Water Invisible with FullReflect On | Well, I figured out how I missed the shader compiler error before... the error only shows up in the ... read more | 07/28/2009 (6:53 am) |
| In-game video capturing | I had the same need recently and couldn't find anything in the forums either. I've had pretty good ... read more | 07/28/2009 (6:36 am) |
| a question for those with dual screens | I get about 31 fps on my primary and 22 on my secondary.... read more | 07/27/2009 (6:47 am) |
| what happened when selecting an item in WorldEditor/Creator/Static shape | It's done in the source code. The line "EWorldEditor.dropSelection();" you show above c... read more | 07/27/2009 (6:40 am) |
| How to get the SimGroup`s parameters which created in script? | Works fine for me... function printOptions() { for(%i = 0; %i < ExaminationOne.getCount()... read more | 07/27/2009 (6:18 am) |
| parse errors with Con::Evaluate | I think it's probably seeing the first period and thinking you're passing a float. Obviously a floa... read more | 07/25/2009 (2:36 pm) |
| [beta 4 bug] Water Invisible with FullReflect On | I don't really understand this error, since 'prepassUncondition' seems to be used in quite a few oth... read more | 07/24/2009 (3:13 pm) |
| Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl | Yup, I've been using 'AttachWindows()' to connect them via script. The windows will not snap togeth... read more | 07/24/2009 (3:07 pm) |
| Possible Beta 4 Bug: Odd Behavior with GuiStackCtrl | Hey Steven, that looks like a viable option. Thanks! As a side note, I was able to add the GuiWi... read more | 07/24/2009 (2:03 pm) |
| [beta 4 bug] Water Invisible with FullReflect On | [code] GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurr... read more | 07/24/2009 (1:45 pm) |
| [beta 4 bug] Water Invisible with FullReflect On | Well, I compiled a debug build to look at something else and got this for the water: Invalid call... read more | 07/24/2009 (7:31 am) |
| [beta 4 bug] Water Invisible with FullReflect On | I just downloaded the latest certified drivers off the Dell website, and still no water. There is a... read more | 07/20/2009 (6:34 pm) |
| Ambient Occlusion in TLK 1.4.2 Error | Just shot you an email back. Hope it helps get things up and working for you.... read more | 07/15/2009 (7:49 am) |
| Ambient Occlusion in TLK 1.4.2 Error | Max, if you will email me your sgLightmap.cc and sgLightmap.h, I can take a look at it. I can't pro... read more | 07/14/2009 (11:49 am) |
| [Beta 3 Bug] Terrain is black initially | Sorry, just saw that this was already caught in the "Terrain Base Texture" bug post.... read more | 06/26/2009 (10:25 am) |
| pureLIGHT sneak peak | I've done quite a bit of work in the past to get radiosity lightmaps from 3dsmax (using V-Ray) into ... read more | 05/24/2009 (7:50 pm) |
| GoundCover and fxFoliageReplicator | Awesome, thanks guys. Wow, I almost exactly duplicated that post... sorry for revisiting old stuff.... read more | 05/13/2009 (12:45 pm) |
| How to set a Default Button? | No code changes are required to do this because a callback is already designated for the "retur... read more | 04/22/2009 (1:01 pm) |
| 3DSMAX 9 dts exporter | [url=www.mediafire.com/?2yjmzztgv2a]max2dts_3dsmax9[/url]... read more | 02/25/2009 (1:44 pm) |
| Best Way To Model For TGE | I use the "max2ctor" plugin to export geometry from 3dsmax to Constructor, and then export... read more | 02/25/2009 (1:42 pm) |
| 3ds max to dts | Here's the max2dts pro exporter for 3dsmax9. That's what I've been using. Haven't seen anything fo... read more | 02/25/2009 (1:33 pm) |
| I'm a new owner with a few questions | There's a Normal modifier which displays and lets you control individual normals. Probably the easie... read more | 01/23/2009 (8:36 am) |
| I'm a new owner with a few questions | You can toggle polysoup on and off for DTS models in the World Inspector Editor. By default it will... read more | 01/22/2009 (12:51 pm) |
| Texturing an Isosceles Trapezoid Face | This is impossible to do manually in Constructor. It is actually a limitation of the .MAP format an... read more | 01/21/2009 (10:44 am) |
| No fonts for world editor in Windows XP | I had that problem too... don't know what the issue is, but I replaced all the fonts shipped with TG... read more | 01/20/2009 (12:25 pm) |
| Interior, exterior linking | You just create one whole building (or whatever) and place portals in the doorways, windows, etc. W... read more | 11/20/2008 (4:35 pm) |
| Light passing through interiors... | If you are using dynamic lights, the light will pass through interiors unless you set up a zone and ... read more | 11/13/2008 (11:53 am) |
| Trouble with lighting | Torque Lights ----------------- [b]Static[/b]: This is an sgLightObject that is added through the... read more | 11/05/2008 (1:25 pm) |
| Convex & concave"problem when export to .dif? | When creating interiors in 3dsmax, you have to enforce all the CSG rules yourself in order to get th... read more | 11/05/2008 (11:27 am) |
| Physics and Server/Client | Wow, I run off in the middle or replying in order to do some "real" work , and I get all kinds of re... read more | 09/26/2008 (10:42 am) |
| Physics and Server/Client | Thanks for the reply, James. Yeah, I set out to get the odescript resource working properly to serv... read more | 09/26/2008 (10:19 am) |
| Physics and Server/Client | I changed how the ode server objects interact with the client objects and how things get interpolate... read more | 09/25/2008 (9:06 pm) |
| Physics and Server/Client | Well, nevermind... I've pretty much got it all figured out now. Looks like I just needed to sleep o... read more | 09/23/2008 (5:31 pm) |
| What are these lighting techniques? | That's not really a lighting effect, although it's similar. It's a "falloff" material. I'm not sur... read more | 09/22/2008 (7:40 pm) |
| Can I import buildings that were made i Max? | It is very unlikely that those buildings are modeled with CSG in mind, as David mentioned (if they w... read more | 09/08/2008 (1:24 pm) |
| Performance question. low FPS at a distance.. | One way to fix "light leaks" is to decrease the light_geometry_scale under Scene->Manage Entities...... read more | 08/31/2008 (10:23 pm) |
| Normals in Constructor | Here's a more technical pic showing the problem in a custom debug render mode I made to show the ver... read more | 08/27/2008 (12:16 pm) |
| Normals in Constructor | Yes, the individual lexel normals are interpolated across the lightmap to allow for Phong-like shadi... read more | 08/26/2008 (11:51 am) |
| Black lines at brush borders | When map2dif sees a filename of the format "nnnnn_x.map", it expects 'x' to be a single digit specif... read more | 07/30/2008 (8:34 am) |
| Black lines at brush borders | Umm, I dunno... you could email it to me and I'll take a look at it.... read more | 07/25/2008 (3:26 pm) |
| Portals / details / etc confusion(newb) | Hey Graham, all brushes that enclose a zone need to be structural. I pretty much make everything el... read more | 07/21/2008 (8:53 am) |
| Can't get reset brush function to do anything... | It's not really my place to butt in here, but I just found it very interesting and unfortunate what ... read more | 06/28/2008 (11:04 pm) |
| Black lines at brush borders | Hey, just a little update... I just released the code changes to get [url=www.garagegames.com/blogs/... read more | 06/18/2008 (6:51 am) |
| GUI bitmap voodoo? | Looks like the image has an alpha channel... it shouldn't. In Photoshop, just add a layer beneath t... read more | 06/16/2008 (7:52 am) |
| Export first timer | You don't need to save it as a .MAP file... Constructor will do that automatically when you export u... read more | 05/20/2008 (8:39 pm) |
| Export first timer | You're not doing anything wrong... that's what you should see. Map2dif is a standalone program that... read more | 05/20/2008 (9:30 am) |
| PathedInterior | As far I as know, the pathedInterior code was never added... it's kinda left up to the coder to writ... read more | 05/01/2008 (6:21 am) |
| New constructor wish list | I know I saw a DIF viewer released as a free resource last year sometime... it was just a bare-bones... read more | 04/22/2008 (9:57 am) |
| Software that can export .Map files into constructor | Constructor's rotations are defined by a unit vector rotation axis and the angle which to rotate abo... read more | 04/21/2008 (9:29 pm) |
| Error message - unable to find next winding point | Hey Thomas, I took a look at your csx file. You need to at least change all of your beams and rafte... read more | 04/19/2008 (4:39 pm) |