Ryan Mounts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a new object outside the engine source | You should be able to implement a ConObject... just make sure you include the DECLARE_CONOBJECT(your... read more | 02/10/2010 (10:51 am) |
| %obj.getPosition + 0 0 5 units extra z axis? | %newPos = VectorAdd(%obj.getPosition(), "0 0 5");... read more | 01/25/2010 (6:00 pm) |
| how can I dynamicaly get a list of all instances of a certain object (decal road) | You could put all of your decal roads in a SimGroup named "DecalRoads". This would allow ... read more | 12/22/2009 (10:34 am) |
| Cleanup of Custom SceneObject/RenderDelegate | No problem! :) Since you're following the RenderObjectExample, you've probably got everything in t... read more | 12/17/2009 (4:58 pm) |
| Cleanup of Custom SceneObject/RenderDelegate | The server object is the "real" object which then gets ghosted to the client. So the clie... read more | 12/17/2009 (4:14 pm) |
| Damage question | Works fine for me... the only thing I did different was change %vec to: %vec = VectorScale(%eye, ... read more | 12/17/2009 (1:32 pm) |
| Damage question | Don't you mean... $Sword::ShapeBaseObjectType = [b]$TypeMasks[/b]::PlayerObjectType | ... read more | 12/17/2009 (11:17 am) |
| Setting invisibility of an object | Setting the scale to zero should "hide" it... [code] myObj.setScale("0 0 0")... read more | 12/11/2009 (12:58 pm) |
| Setting invisibility of an object | Nevermind... I'm too slow. :)... read more | 12/11/2009 (12:38 pm) |
| Nice software : Light on Tutorials | A lot of hot keys can be found directly in the World Editor (F11). Just pull down the Camera dropdo... read more | 12/10/2009 (6:03 pm) |
| How best to extend Rendering pipeline with custom code/shader technique | To switch to Basic Lighting: Open the World Editor (F11) Top menu: Lighting -> Basic Lightin... read more | 12/10/2009 (5:46 pm) |
| How best to extend Rendering pipeline with custom code/shader technique | Just to interject something possibly helpful... to catch useful info before Torque crashes, simply p... read more | 12/09/2009 (3:45 pm) |
| Road Editor Question: Distance (in meters) of a generated road? | For DecalRoad you could create a new method called getRoadLength(): [code] F32 DecalRoad::getRoa... read more | 12/07/2009 (3:41 pm) |
| Road Editor Question: Distance (in meters) of a generated road? | For MeshRoad you could expose the getRoadLength() method to script: [code] ConsoleMethod( MeshRo... read more | 12/07/2009 (3:34 pm) |
| "Billboard" class | I haven't used the RenderObjectExample yet, only the RenderMesh and RenderShape Examples, so I don't... read more | 12/01/2009 (10:17 am) |
| echo and its purpose | That is correct. But it is important to note that the id is set by the engine at runtime, so myGuy'... read more | 11/27/2009 (5:15 pm) |
| SimObject vs DataBlock uses | If you want user interaction with the grid, I suggest making it an actual object and just placing a ... read more | 11/27/2009 (4:41 pm) |
| echo and its purpose | Every object has a unique id associated with it. Its just an integer value. If you echo an id, you... read more | 11/27/2009 (4:30 pm) |
| echo and its purpose | "Echo()" just prints output to Torque's console, just like "printf()" prints out... read more | 11/27/2009 (3:49 pm) |
| Draw Primitive From Script | William, That's odd... are you not seeing the red cube? When I exec() the above code snippet, I ... read more | 11/22/2009 (11:36 pm) |
| Draw Primitive From Script | Yeah, you're right. The EditTSCtrl rendering consolemethods will only work in an object's "onE... read more | 11/21/2009 (11:45 am) |
| Draw Primitive From Script | I didn't really look at the code... looks like it won't draw the line if the console is open. So in... read more | 11/21/2009 (12:31 am) |
| [Resource] MeshRoad Profile Editor Released! | Thanks guys! I put this up as a public resource today. I changed out the source code for patches..... read more | 11/20/2009 (4:44 pm) |
| Quick TorqueScript questions | The tilde and period are directory navigation helpers. The tilde stands for the current mod directo... read more | 11/20/2009 (11:56 am) |
| Draw Primitive From Script | You are trying to use a console "method", meaning you have to have an instance of an EditT... read more | 11/19/2009 (11:49 pm) |
| [Resource] MeshRoad Profile Editor Released! | James, the reason I haven't put it up as an official resource is because I included the whole MeshRo... read more | 11/19/2009 (7:51 pm) |
| Bug? Camera Distance in Shapebase.cpp | If you don't override cameraMaxDist in your player datablock, cameraMaxDist will get set to half the... read more | 11/12/2009 (10:15 am) |
| Development: Profile Editor for MeshRoad | Updated this resource today with the ability to toggle the profile materials on a per-segment basis ... read more | 11/09/2009 (3:42 pm) |
| [Resource] MeshRoad Profile Editor Released! | James Brad Barnette wanted the ability to change the profile segment materials. It ended up not bei... read more | 11/09/2009 (3:38 pm) |
| [Bug 1.0.1] Shapebase cameraMinDist (with fix) - RESOLVED | The 3rd person camera can penetrate the bounding box. The camera can be located anywhere between ca... read more | 11/08/2009 (12:22 am) |
| [Resource] MeshRoad Profile Editor Released! | I just updated the download. I forgot to list "Ctrl-left-click the spline to add nodes" a... read more | 11/07/2009 (9:33 am) |
| Development: Profile Editor for MeshRoad | Just released the MeshRoad Profile Editor resource today... http://www.garagegames.com/community/... read more | 11/06/2009 (11:13 pm) |
| How to zone a non-cube area. | This is something that has been frustrating me as well. The zoning system is just not very useful i... read more | 11/06/2009 (1:29 pm) |
| Development: Profile Editor for MeshRoad | Update... got buildSegmentPolyList() working so now decals appear on the profile, and got ray casts ... read more | 11/05/2009 (6:21 pm) |
| Development: Profile Editor for MeshRoad | Update... got collisions working on the two ends of the road. Added the ability to select multiple ... read more | 11/04/2009 (6:29 pm) |
| Development: Profile Editor for MeshRoad | Another quick update... Undo/redo functionality is complete, as well as saving to the mission file. ... read more | 11/03/2009 (8:03 pm) |
| 3rd person character control and mouse like in the World Editor? | Mine works just like the World Editor works. The only place I can see that you might be going wrong... read more | 11/03/2009 (2:35 pm) |
| Development: Profile Editor for MeshRoad | At the moment, the profile is just takes the place of the side, and therefore uses the Side Material... read more | 11/03/2009 (1:57 pm) |
| 3rd person character control and mouse like in the World Editor? | @ Joel Yeah, they didn't implement "cameraMinDist" correctly in the stock code. As it ... read more | 11/03/2009 (1:38 pm) |
| Development: Profile Editor for MeshRoad | Got a little more done this morning... collisions are almost finished. In the pic, you can see Boom... read more | 11/03/2009 (11:47 am) |
| Development: Profile Editor for MeshRoad | I've had a chance to work on this some more this morning, and I got the end caps working. Still on ... read more | 11/02/2009 (1:36 pm) |
| Road Mesh Editor Suggestion: Top to bottom width ratio | I'm working on a profile editor for MeshRoad... http://www.garagegames.com/community/forums/viewt... read more | 10/30/2009 (8:02 pm) |
| Getting a Random Integer Between a Range of Values | getRandom(1,10);... read more | 10/28/2009 (3:14 pm) |
| 3rd person character control and mouse like in the World Editor? | Joel, I updated the code above a little bit to add "smoothing" to the camera. The previou... read more | 10/28/2009 (11:14 am) |
| 3rd person character control and mouse like in the World Editor? | No problem! Hope it's what you're looking for. Also, if you are a decent programmer, I might sugge... read more | 10/27/2009 (8:04 pm) |
| Road Mesh Editor Suggestion: Top to bottom width ratio | Lino, I made an update to the code above... I totally left out the code that reads the bottom scale ... read more | 10/27/2009 (6:16 pm) |
| 3rd person character control and mouse like in the World Editor? | From your description, it sounds like you want to use the mousewheel to zoom in and out with respect... read more | 10/27/2009 (6:08 pm) |
| Road Mesh Editor Suggestion: Top to bottom width ratio | As far as just scaling the bottom of the meshroad, that is really easy. it took about 10 minutes to... read more | 10/27/2009 (3:52 pm) |
| Ortho and Iso Cameras in Editors | Video Test2: [vimeo=28323716 width=530 height=298] [youtube=qmCk_Uo90iw width=650 height=365] [... read more | 10/26/2009 (4:36 pm) |
| Ortho and Iso Cameras in Editors | Video Test: [youtube=PTc_FoELt8s width=640 height=480] [vimeo=15630517 width=1280 height=720]... read more | 10/26/2009 (4:14 pm) |