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Zeph's Forum Posts

Thread Post Date Posted
.cs conversion from A8 to Torque Thanks for the prompt responses... I never really knew there was a difference in c-script from e... read more 08/31/2011 (5:57 am)
Experienced TGE/TSE scripter/programmer Can u program a player inventory system much like ultima online, diablo, or project entropia uses?... read more 12/21/2006 (9:58 am)
Can anyone offer a suggestion? OMG this is the type of inventory I need, but with my graphics of course .www.battlearmor.net/scree... read more 05/21/2006 (7:48 pm)
Mission Area need help plz. I had this idea and was wondering if this would be possible... Since the land repeats, would it be p... read more 05/12/2006 (1:27 pm)
How to change default mission startup for play and edit? Ok this was the problem.. In the tutorials references to change the origional main.cs folders name w... read more 05/12/2006 (1:09 pm)
Inventory Code? Ok thanks.. Guess im going to have to grind my teeth for hours or days thats one the ones that conf... read more 05/09/2006 (5:42 am)
Mission Area need help plz. Oh The torque TSE Shader Engine.... This is an add on to the 1.4 build no? Or should I have origion... read more 05/08/2006 (4:38 pm)
Mission Area need help plz. Oh The torque TSE Shader Engine.... This is an add on to the 1.4 build no? Or should I have origion... read more 05/08/2006 (4:18 pm)
Mission Area need help plz. Thanks for the prompt reply... I will check into TSE Atlas terrain... I deefinatly dont want to bre... read more 05/08/2006 (4:10 pm)
Separate game observer cameras While searching for an answear to one of my problems I stumbled across this info.. When I seen this ... read more 05/05/2006 (9:51 am)
Separate game observer cameras This may take some time but look in the sorce code for the call that attaches a camera to a player, ... read more 05/05/2006 (12:57 am)
Isometric view with click to move scripting Im new and I clicked on this link looking for an answear but there was no post on this. So, I guess ... read more 05/04/2006 (10:31 am)
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