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AcidFaucet's Forum Posts

Thread Post Date Posted
Where can I get demo of TLK for TSE? It's the TGEA Milestone 4 demo that's in development demos under downloads on the bar at the very to... read more 12/26/2006 (7:29 pm)
Tse/tgea Update? I believe 4.1 was the merger of TGE 1.5 with the existing TGEA codebase (which was based on TGE1.4.2... read more 12/20/2006 (2:06 pm)
One large world limitation? You might want to look into the many resources out there on saving and loading games with Torque. ... read more 12/16/2006 (9:37 am)
One large world limitation? Don't forget that there's more than just terrain involved. A full world includes DIFs, shapes, li... read more 12/15/2006 (7:44 pm)
Vertex Texture Fetching? Did it work out? Your code is practically copy and paste. The demo of it on the GPU gems 2 cd is f... read more 12/12/2006 (5:49 pm)
Change Pixels in a texture So let your polys be larger and just use a texture with only one non-transparent pixel if you absolu... read more 12/11/2006 (1:41 pm)
DX10 fun.. Whats to come?? I find Hellgate london's "rain fins" to be a rather creative use of the new tech. Without the hassl... read more 12/06/2006 (4:29 pm)
Will TSE/TAT/TGEA ever be completed? I'm more concerned with it working reliably at some point as opposed to reaching 1.0 Glow buffers... read more 12/01/2006 (9:17 pm)
SLI - Strange Issue Did you try creating a game profile in the nVidia control panel (or the older thing) and manually se... read more 11/28/2006 (8:30 pm)
Direct X 10 [b]@c. malbaurn[/b] [quote[Please do tell...[/quote] [quote]My point; coffee cup analogy = lam... read more 11/28/2006 (11:28 am)
Direct X 10 [quote]regarding things that we haven't even begun to discuss[/quote] That must mean that you kno... read more 11/27/2006 (3:00 pm)
DX10 fun.. Whats to come?? Ewww, ATI has cooties. nVidia <--- a real video card, one without the AMD cooties To be honest... read more 11/22/2006 (5:45 pm)
Direct X 10 I knew the minute I hit the 'submit post' button that either s. zepp or p. wilson would strike. Pre... read more 11/22/2006 (5:34 pm)
SLI - Strange Issue No increases for single GPU rendering. Cut my framerate nearly in half running in single (figures SL... read more 11/22/2006 (9:50 am)
DX10 fun.. Whats to come?? Beta 2? Or RC1? I never used beta 2, but RC1 is only eating in the upper 300s. I'm going off of wh... read more 11/19/2006 (2:12 pm)
Direct X 10 I wouldn't count on seeing a DX10 port anymore than OpenGL unless either are done in the community.... read more 11/17/2006 (3:44 pm)
64 Bit? I'm betting he meant can you compile it FOR 64 bit.... read more 11/17/2006 (12:48 pm)
Using ik inside of torque Search for 'procedural bone'. It's not IK but it will save you some work getting partway there. ... read more 11/17/2006 (9:37 am)
DX10 fun.. Whats to come?? @Robin, On identical hardware I've got more free memory available to Vista than to XP pro (servic... read more 11/17/2006 (8:30 am)
Does anyone still use Pascal? Nothing wrong with cobol. Other than when you put it in the hands of the state of Ohio.... read more 11/16/2006 (8:02 pm)
AudioBuffer potential leak Strange. I thought TSE was merged with 1.5 just recently. But this still hasn't changed as of the ... read more 11/16/2006 (12:43 pm)
DRL and HDR do NOT work on 8800GTX @pauliver Good try. I've got a eVGA 7600GT PCI-E that I need to get rid of. ------------------... read more 11/16/2006 (11:33 am)
DRL and HDR do NOT work on 8800GTX Here's a shot from the demo. It appears to be unrelated. Reminds me of the hall of mirrors effect ... read more 11/16/2006 (8:57 am)
Umm Yeah Videos? The stuff definitely looks great and promising. It's a shame we don't have access to it. Though I ... read more 11/14/2006 (7:50 pm)
DX10 fun.. Whats to come?? I wonder how difficult it would be to duplicate the direct3d9 of TGEA and modify it to run for direc... read more 11/13/2006 (7:32 pm)
Gears of War on TSE? I would imagine that someone gets paid solely to profile EPICs stuff. I wasn't very impressed wit... read more 11/11/2006 (2:14 pm)
DX10 fun.. Whats to come?? I just saw them on the market yesterday (day after launch) ordered one next day, arrived by 1pm. ... read more 11/10/2006 (4:15 pm)
DX10 fun.. Whats to come?? I'm pumped, especially since my first 8800GTX arrived (it's a beast, towers over my old twin 7800s a... read more 11/10/2006 (11:54 am)
SLI - Strange Issue Never encountered a hit at all on 7 series hardware. Not an SLI issue. TGEA issue I believe, in ... read more 11/09/2006 (9:49 am)
HLSL tex2d question This should probably find it's way into a FAQ on TDN.... read more 11/07/2006 (8:29 pm)
Rendering Large scale cities.. Instancing: I recall seeing a graph of a performance comparison between instancing and batching... read more 11/06/2006 (8:34 pm)
Ogg/theora video only? Yep ogg/theora only, though I wouldn't say that it's supported...more like...just there.... read more 11/04/2006 (7:29 pm)
Can't connect to CVS Didn't think about new purchases. Nothing worthwile has arrived in CVS for quite a while now, thing... read more 10/30/2006 (8:47 am)
Can't connect to CVS It's not like it really matters, CVS hasn't been updated with anything major for a while.... read more 10/30/2006 (8:04 am)
Shape->Shape Shadowing Given the lack of a response, I'll assume that the answer is "Yes, idiot, it is in CVS"... read more 10/17/2006 (8:56 pm)
New Dark Industries 3ds Max 7 & 8 Exporters Kind of off topic but are there any plans for max 9?... read more 10/17/2006 (8:55 pm)
Shape->Shape Shadowing Has any of this found its way into CVS? I didn't notice anything new with the lighting system as of... read more 10/15/2006 (4:42 pm)
TSE Lighting System Q&A @John Kanalakis, I think you'd be better off repurposing the shadows to project onto a DTS shape.... read more 10/09/2006 (7:32 pm)
Atlas in game Editor? Is there a format specification anywhere for atlas?... read more 10/08/2006 (12:34 pm)
Shader help doc Are you asking about shaders in Torque Game Engine, or Torque Advanced Tech? EDIT: After looking ... read more 10/05/2006 (1:10 pm)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash Is that 120mb of the RAM from just system ram or just onboard video ram or a combo of them both?... read more 09/28/2006 (10:45 am)
Mouse/input lag? Frames ahead is essential for SLI alternate frame rendering, which works with TSE much better than s... read more 09/27/2006 (1:35 pm)
New Water/Atlas Effects Hmmm, wonder if it ever wound up in anyone elses hands, GG staff or otherwise.... read more 09/26/2006 (9:18 pm)
Atlas in game Editor? @Logan, still can't agree with you. It's not a matter of remembering positions in your mission it's... read more 09/26/2006 (9:08 pm)
Atlas in game Editor? The solution, iterative design. You can swap out the terrain at anytime without causing major dam... read more 09/26/2006 (12:19 pm)
Shape->Shape Shadowing That's awesome.... read more 09/23/2006 (9:47 pm)
What games on the games page are made with Torque? And how much? [quote]How exactly is my post crap?[/quote] Aside from the air about it, [quote]What? I don't... read more 09/22/2006 (9:55 am)
TSE Lighting System Q&A Perfect. Thanks.... read more 09/21/2006 (9:19 pm)
TSE Lighting System Q&A I'm having some difficulty tracking down sgShadowTexture to what it does during runtime. I get what... read more 09/21/2006 (10:56 am)
Mirrored UVs Google for "normal maps mirrored uvs" You'll see that mirrored UV coords are a bit of a problem f... read more 09/20/2006 (9:06 pm)