AcidFaucet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where can I get demo of TLK for TSE? | It's the TGEA Milestone 4 demo that's in development demos under downloads on the bar at the very to... read more | 12/26/2006 (7:29 pm) |
| Tse/tgea Update? | I believe 4.1 was the merger of TGE 1.5 with the existing TGEA codebase (which was based on TGE1.4.2... read more | 12/20/2006 (2:06 pm) |
| One large world limitation? | You might want to look into the many resources out there on saving and loading games with Torque. ... read more | 12/16/2006 (9:37 am) |
| One large world limitation? | Don't forget that there's more than just terrain involved. A full world includes DIFs, shapes, li... read more | 12/15/2006 (7:44 pm) |
| Vertex Texture Fetching? | Did it work out? Your code is practically copy and paste. The demo of it on the GPU gems 2 cd is f... read more | 12/12/2006 (5:49 pm) |
| Change Pixels in a texture | So let your polys be larger and just use a texture with only one non-transparent pixel if you absolu... read more | 12/11/2006 (1:41 pm) |
| DX10 fun.. Whats to come?? | I find Hellgate london's "rain fins" to be a rather creative use of the new tech. Without the hassl... read more | 12/06/2006 (4:29 pm) |
| Will TSE/TAT/TGEA ever be completed? | I'm more concerned with it working reliably at some point as opposed to reaching 1.0 Glow buffers... read more | 12/01/2006 (9:17 pm) |
| SLI - Strange Issue | Did you try creating a game profile in the nVidia control panel (or the older thing) and manually se... read more | 11/28/2006 (8:30 pm) |
| Direct X 10 | [b]@c. malbaurn[/b] [quote[Please do tell...[/quote] [quote]My point; coffee cup analogy = lam... read more | 11/28/2006 (11:28 am) |
| Direct X 10 | [quote]regarding things that we haven't even begun to discuss[/quote] That must mean that you kno... read more | 11/27/2006 (3:00 pm) |
| DX10 fun.. Whats to come?? | Ewww, ATI has cooties. nVidia <--- a real video card, one without the AMD cooties To be honest... read more | 11/22/2006 (5:45 pm) |
| Direct X 10 | I knew the minute I hit the 'submit post' button that either s. zepp or p. wilson would strike. Pre... read more | 11/22/2006 (5:34 pm) |
| SLI - Strange Issue | No increases for single GPU rendering. Cut my framerate nearly in half running in single (figures SL... read more | 11/22/2006 (9:50 am) |
| DX10 fun.. Whats to come?? | Beta 2? Or RC1? I never used beta 2, but RC1 is only eating in the upper 300s. I'm going off of wh... read more | 11/19/2006 (2:12 pm) |
| Direct X 10 | I wouldn't count on seeing a DX10 port anymore than OpenGL unless either are done in the community.... read more | 11/17/2006 (3:44 pm) |
| 64 Bit? | I'm betting he meant can you compile it FOR 64 bit.... read more | 11/17/2006 (12:48 pm) |
| Using ik inside of torque | Search for 'procedural bone'. It's not IK but it will save you some work getting partway there. ... read more | 11/17/2006 (9:37 am) |
| DX10 fun.. Whats to come?? | @Robin, On identical hardware I've got more free memory available to Vista than to XP pro (servic... read more | 11/17/2006 (8:30 am) |
| Does anyone still use Pascal? | Nothing wrong with cobol. Other than when you put it in the hands of the state of Ohio.... read more | 11/16/2006 (8:02 pm) |
| AudioBuffer potential leak | Strange. I thought TSE was merged with 1.5 just recently. But this still hasn't changed as of the ... read more | 11/16/2006 (12:43 pm) |
| DRL and HDR do NOT work on 8800GTX | @pauliver Good try. I've got a eVGA 7600GT PCI-E that I need to get rid of. ------------------... read more | 11/16/2006 (11:33 am) |
| DRL and HDR do NOT work on 8800GTX | Here's a shot from the demo. It appears to be unrelated. Reminds me of the hall of mirrors effect ... read more | 11/16/2006 (8:57 am) |
| Umm Yeah Videos? | The stuff definitely looks great and promising. It's a shame we don't have access to it. Though I ... read more | 11/14/2006 (7:50 pm) |
| DX10 fun.. Whats to come?? | I wonder how difficult it would be to duplicate the direct3d9 of TGEA and modify it to run for direc... read more | 11/13/2006 (7:32 pm) |
| Gears of War on TSE? | I would imagine that someone gets paid solely to profile EPICs stuff. I wasn't very impressed wit... read more | 11/11/2006 (2:14 pm) |
| DX10 fun.. Whats to come?? | I just saw them on the market yesterday (day after launch) ordered one next day, arrived by 1pm. ... read more | 11/10/2006 (4:15 pm) |
| DX10 fun.. Whats to come?? | I'm pumped, especially since my first 8800GTX arrived (it's a beast, towers over my old twin 7800s a... read more | 11/10/2006 (11:54 am) |
| SLI - Strange Issue | Never encountered a hit at all on 7 series hardware. Not an SLI issue. TGEA issue I believe, in ... read more | 11/09/2006 (9:49 am) |
| HLSL tex2d question | This should probably find it's way into a FAQ on TDN.... read more | 11/07/2006 (8:29 pm) |
| Rendering Large scale cities.. | Instancing: I recall seeing a graph of a performance comparison between instancing and batching... read more | 11/06/2006 (8:34 pm) |
| Ogg/theora video only? | Yep ogg/theora only, though I wouldn't say that it's supported...more like...just there.... read more | 11/04/2006 (7:29 pm) |
| Can't connect to CVS | Didn't think about new purchases. Nothing worthwile has arrived in CVS for quite a while now, thing... read more | 10/30/2006 (8:47 am) |
| Can't connect to CVS | It's not like it really matters, CVS hasn't been updated with anything major for a while.... read more | 10/30/2006 (8:04 am) |
| Shape->Shape Shadowing | Given the lack of a response, I'll assume that the answer is "Yes, idiot, it is in CVS"... read more | 10/17/2006 (8:56 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | Kind of off topic but are there any plans for max 9?... read more | 10/17/2006 (8:55 pm) |
| Shape->Shape Shadowing | Has any of this found its way into CVS? I didn't notice anything new with the lighting system as of... read more | 10/15/2006 (4:42 pm) |
| TSE Lighting System Q&A | @John Kanalakis, I think you'd be better off repurposing the shadows to project onto a DTS shape.... read more | 10/09/2006 (7:32 pm) |
| Atlas in game Editor? | Is there a format specification anywhere for atlas?... read more | 10/08/2006 (12:34 pm) |
| Shader help doc | Are you asking about shaders in Torque Game Engine, or Torque Advanced Tech? EDIT: After looking ... read more | 10/05/2006 (1:10 pm) |
| MS4 Issues - Atlas2, commandToClient, dialog rendering crash | Is that 120mb of the RAM from just system ram or just onboard video ram or a combo of them both?... read more | 09/28/2006 (10:45 am) |
| Mouse/input lag? | Frames ahead is essential for SLI alternate frame rendering, which works with TSE much better than s... read more | 09/27/2006 (1:35 pm) |
| New Water/Atlas Effects | Hmmm, wonder if it ever wound up in anyone elses hands, GG staff or otherwise.... read more | 09/26/2006 (9:18 pm) |
| Atlas in game Editor? | @Logan, still can't agree with you. It's not a matter of remembering positions in your mission it's... read more | 09/26/2006 (9:08 pm) |
| Atlas in game Editor? | The solution, iterative design. You can swap out the terrain at anytime without causing major dam... read more | 09/26/2006 (12:19 pm) |
| Shape->Shape Shadowing | That's awesome.... read more | 09/23/2006 (9:47 pm) |
| What games on the games page are made with Torque? And how much? | [quote]How exactly is my post crap?[/quote] Aside from the air about it, [quote]What? I don't... read more | 09/22/2006 (9:55 am) |
| TSE Lighting System Q&A | Perfect. Thanks.... read more | 09/21/2006 (9:19 pm) |
| TSE Lighting System Q&A | I'm having some difficulty tracking down sgShadowTexture to what it does during runtime. I get what... read more | 09/21/2006 (10:56 am) |
| Mirrored UVs | Google for "normal maps mirrored uvs" You'll see that mirrored UV coords are a bit of a problem f... read more | 09/20/2006 (9:06 pm) |