Adam Wilson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Lost my key... | Can some one seat my ignition key up again.. thanks.... read more | 02/06/2007 (6:48 am) |
| Beta 16 reports | Don't want to jumping the gun but I fill like Benjamin does when you read the form topic as Beat 16 ... read more | 02/01/2007 (7:31 am) |
| Exporting Static Meshes? Invisible DIF? | Good to see it is it is still in the works.. look forward to testing it..... read more | 01/04/2007 (3:09 pm) |
| Changing Textures or Matirals.cs files HOW MS4.. | Materials.cs [code] new Material(Earth) { baseTex[0] = "Earth"; bumpTex[0] = "EarthBum... read more | 12/21/2006 (8:07 am) |
| Current Beta Version | I keep thinking this Monday will be the one new release but sadly no.... read more | 12/21/2006 (6:28 am) |
| Ok Light Leaks and Missing faces hand in hand | I am just going to say thanks.. Not going to get in to it again with some one else I would like... read more | 12/20/2006 (11:04 am) |
| Current Beta Version | I got Beta 15 and it has 14 in the title bar..... read more | 12/20/2006 (6:44 am) |
| Current Beta Version | Nope.. you are right..... read more | 12/20/2006 (6:33 am) |
| Ok Light Leaks and Missing faces hand in hand | I knew that i was going to get in another discussion and didn't want to but.. I am just saying that ... read more | 12/20/2006 (6:29 am) |
| Ok Light Leaks and Missing faces hand in hand | Thanks.. for the help Joe wasn't trying to bitch at any one just frustrating that you have to do the... read more | 12/19/2006 (6:26 am) |
| Ok Light Leaks and Missing faces hand in hand | I have read it many times over.. not going to get in a do this do that discussion again. I still sta... read more | 12/18/2006 (1:31 pm) |
| Ok Light Leaks and Missing faces hand in hand | That is fine but then I will get missing faces. My building is not square. thanks for the reply... read more | 12/18/2006 (6:25 am) |
| Was Incorrect Vertex fixed | Just seeing if any one is having the same problem I am I have copy / past into new window and saved ... read more | 12/08/2006 (6:23 am) |
| Missing textures info again.. | Beta 15... read more | 12/04/2006 (6:40 am) |
| Opacity modes (maps showing trough) | SORT::... read more | 11/30/2006 (6:20 am) |
| Selecting Faces bad | I did but I couldn't get them to even go to 1400.. at one time.... read more | 11/20/2006 (12:01 pm) |
| Ok Light Leaks and Missing faces hand in hand | Yes.. that is the only way the map2dif gets read of them.. unless you build a power of 2 geometry bu... read more | 11/20/2006 (10:54 am) |
| Ok Light Leaks and Missing faces hand in hand | Do any one know if there is a plan to up the restriction of light map size so it isn't 256 X 256... read more | 11/20/2006 (9:26 am) |
| Light map size | Did this 256 x 256 ever get taken out to allow for bigger light maps? If Yes do you know when the... read more | 11/20/2006 (8:47 am) |
| Ok Light Leaks and Missing faces hand in hand | And when you make the geometry smaller and the light smaller I get green outlines of where the faces... read more | 11/20/2006 (7:27 am) |
| Ok Light Leaks and Missing faces hand in hand | TGErad interior lighting is this still a good thing to try and use and is there one for TSE and TGE ... read more | 11/17/2006 (7:29 am) |
| Ok so this sucks. now it is a bad map file???? | All right I found out what was going on I was messing with the geometry and light scales and my geom... read more | 11/16/2006 (7:08 am) |
| Selecting Faces bad | Thanks.. I am on Beta 15 so they may have done something..... read more | 11/15/2006 (9:35 pm) |
| Ok so this sucks. now it is a bad map file???? | Ok It did it again but this time when I saved out a map file constructor was able to open it up and ... read more | 11/15/2006 (3:00 pm) |
| Selecting Faces bad | Does any one know if there is a limited number of brushes you can make in Constructor?... read more | 11/15/2006 (12:41 pm) |
| Ignition Key expired | Thanks..... read more | 11/15/2006 (8:45 am) |
| Ignition Key expired | Mine is in the same boat any one on GG that reads this and can activate them again can you pleases d... read more | 11/15/2006 (6:31 am) |
| Selecting Faces bad | This is at the bottom of the console.log file can any of you see anything that might make Constructo... read more | 11/14/2006 (11:59 am) |
| Selecting Faces bad | So I ran map2dif and I got a total number of brushes of 1399 so that means that 1400th brush crashes... read more | 11/14/2006 (11:36 am) |
| Selecting Faces bad | Is there any way to help constructor out I got to a point now with my building were I can't even mak... read more | 11/14/2006 (10:00 am) |
| Selecting Faces bad | Copy & Past now makes it cash..... read more | 11/14/2006 (9:52 am) |
| Selecting Faces bad | Hold Shift and Drag for duplicated brush random crash now beta 15.. beta 14 didn't do it..... read more | 11/14/2006 (9:18 am) |
| Ok so this sucks. now it is a bad map file???? | Ok so I was able to take 2 files and make them one good file and I didn't loose anything but 4 hours... read more | 11/13/2006 (2:17 pm) |
| Constructor is getting slower. | Thanks for the heads up..... read more | 11/10/2006 (6:41 am) |
| Constructor is getting slower. | It as come to my attention that selecting thing gets a little be slow.. Now if you have 1 brush a... read more | 11/09/2006 (2:12 pm) |
| Constructor is getting slower. | Well if it does and I hit that magic number I will know the answerer to it. thanks... read more | 11/09/2006 (11:07 am) |
| Constructor is getting slower. | My brushes I don't think are that big.. I do have a 4 dts files I am working with to build this file... read more | 11/09/2006 (9:54 am) |
| Constructor is getting slower. | Yes have thought about it but as of right now the way that the building has to operate don't think i... read more | 11/09/2006 (8:32 am) |
| Interiors and Exteriors | Thanks...... read more | 11/07/2006 (3:11 pm) |
| Interiors and Exteriors | I am just having a hell of a time trying to make a building.. I have never in all my years of modeli... read more | 11/07/2006 (1:09 pm) |
| Interiors and the controls I need | Move to the zone with the camera in engine after I seat the setInteriorRenderMode(7) to display the ... read more | 11/07/2006 (9:36 am) |
| Interiors and the controls I need | The over all plane is to zone all the rooms out or sections of the building.. I am making one large ... read more | 11/07/2006 (9:26 am) |
| Interiors and the controls I need | I need a way to fined the zones that the map2dif is creating.. The map2dif is making zones that ... read more | 11/07/2006 (8:11 am) |
| Interiors and the controls I need | Is there any way in script to move your camera to the next zone? if YES how?... read more | 11/07/2006 (7:40 am) |
| Interiors and Exteriors | Is there any way to make a simpler tool like the suggestion like have a small counter that displays ... read more | 11/07/2006 (7:17 am) |
| Added Portals? | Every time it seams that I use the Knife tool it makes more zones that I don't want and can't fined ... read more | 11/06/2006 (2:18 pm) |
| Interiors and the controls I need | Sean H. This is the low down I would like to make a 3 floors in a building and then with some scri... read more | 11/03/2006 (1:35 pm) |
| Interiors and the controls I need | It worked to stop the LOD's switching on free fly but still when you back into the building it goes ... read more | 11/03/2006 (10:25 am) |
| Interiors and the controls I need | So that is work and it isn't working.. fore example I would like the LOD to work even when I am in t... read more | 11/03/2006 (9:32 am) |
| Interiors and the controls I need | What about saving different LOD's for the different floors and replacing it in code to what you want... read more | 11/03/2006 (8:57 am) |