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Adam Wilson's Forum Posts

Thread Post Date Posted
Constuctor 1.0.3 missing collison And side note some of my rooms after I inter them go to the NULL texture color all but the player. ... read more 08/29/2007 (7:35 am)
Constuctor 1.0.3 missing collison David Blake -- no to your EDIT I do not have overlapping brushes.. I am shore I would have a few but... read more 08/29/2007 (7:33 am)
Constuctor 1.0.3 missing collison Not trying to be a @$$ but it don't matter what you use from all the reading I have done on the DIF ... read more 08/29/2007 (7:29 am)
Constuctor 1.0.3 missing collison Yes I used the Nife and slice Tool along with the CSG Subtract tool but the only collision is the bo... read more 08/29/2007 (7:11 am)
Constuctor 1.0.3 missing collison TGEA 1.0.2 demo and constructor 1.0.3 lost all collisions on floors 2,3,4 and walls on floor 1.. but... read more 08/29/2007 (6:46 am)
LOD and IFL (unMess.exe or Dark industries) Magnus Blikstad -- are you talking about the DI exporter or the other one? DI will not allow the... read more 08/28/2007 (6:20 am)
... If you need any testing on th IFL I am ready to help..... read more 08/27/2007 (6:17 am)
LOD and IFL (unMess.exe or Dark industries) Using Max 8 SP3 if this helps..... read more 08/24/2007 (12:22 pm)
Portal Problems with Constructor 1.0.3? I am out here but don't have any answerers for you as I wait for help from GG as well.. Just don't w... read more 08/17/2007 (9:13 am)
Constuctor 1.0.3 missing inside Why I have you on the this post Matt could the missing interior be related any way to the bad portal... read more 08/16/2007 (1:38 pm)
Constuctor 1.0.3 missing inside I don't even get the purple screen like that I get nothing but the ghosting affect the X axis portal... read more 08/16/2007 (6:32 am)
Constuctor 1.0.3 missing inside I don't know what is making this happen the same file exported out from 1.0.2 works just fine the on... read more 08/15/2007 (8:35 am)
What is this-- ConvexBrush::createWinding(): was unable to find So I got to thinking than instead of moving Vertices's is is smarter just to move Faces instead?... read more 08/14/2007 (11:34 am)
After Exporter - mesh out of place? Move your time line slider.. at the bottom.. that seams to fix it for me..... read more 08/14/2007 (6:29 am)
Constuctor 1.0.3 missing collison I don't know about milkshape but max and blender you have to module a convex mesh for a collision me... read more 08/14/2007 (6:22 am)
What is this-- ConvexBrush::createWinding(): was unable to find Nope.. you didn't come of harsh I just don't like using Size bounds do to the fact is still stretche... read more 08/10/2007 (6:25 am)
What is this-- ConvexBrush::createWinding(): was unable to find Yes.. if a brush wasn't long enough than I would bull them to the close the room up.... read more 08/09/2007 (2:59 pm)
Constuctor 1.0.3 missing collison Did you close constructor down and load you newly saved CSX and then export to dif.. not saying that... read more 08/08/2007 (2:35 pm)
Portal Problems (with Screen Shots) I got read of the Backed DTS's I honestly thing it would be a smarter idea for them just to have a r... read more 08/08/2007 (11:33 am)
Portal Problems (with Screen Shots) I have noticed that the only portals that Have the Ghosting would be the ones that on the X axis.. W... read more 08/08/2007 (9:20 am)
Portal Problems (with Screen Shots) In Constructor 1.0.3 I am still getting the bad Ghosting in portals.. What Can I do to help fix this... read more 08/08/2007 (7:43 am)
All these little lights...all these stinkin problems. I know your pain and unforchunitly I can't help you but can tell you that I have had the same proble... read more 08/07/2007 (2:39 pm)
What does this tell you All right as my building becomes more and more complicated I get the "Export to DIF" crashes when th... read more 08/07/2007 (12:57 pm)
Constuctor 1.0.3 missing collison Is any one else having problems when they Export to DIF and there collision on some of there brushes... read more 08/07/2007 (7:01 am)
Would Turing floor 28 degrees stop collision from working. It isn't DTS shapes it is the brushes them selves..... read more 08/06/2007 (6:25 am)
Constuctor 1.0.3 missing collison That worked and it didn't work.. What I mean by this is that the front doorway walls are the only th... read more 08/03/2007 (7:20 am)
Constuctor 1.0.3 missing collison Add to the collisions it looks to be [b]JUST THE PLAYER[/b].. Vehicles and projectiles seem to have ... read more 08/03/2007 (7:02 am)
What does this tell you All right so for some reason if I add a light on that room that is zoned out I can make a DIF.. ... read more 08/02/2007 (11:58 am)
Would Turing floor 28 degrees stop collision from working. Yes.. they are all Structural Brushes for the module..... read more 08/01/2007 (7:17 am)
Auto Detail crash on export. Nope I drooped DI just couldn't get it working and went back to the old max2dts and unMessDTS.. and ... read more 07/31/2007 (9:13 am)
Auto Detail crash on export. All right this is how I have it set up.. biped skeleton -> Mesh(skin) -> MultiRes Mesh (linked t... read more 07/31/2007 (7:57 am)
Auto Detail crash on export. I have tried getting Dark Industries to work with auto detail in fact that is were the dump file is ... read more 07/31/2007 (6:37 am)
Auto Detail crash on export. So can I get a suggestion on what I should do. I lost a hold day of production trying to get it to w... read more 07/30/2007 (2:57 pm)
Auto Detail crash on export. Out of the 2 what ones work.. old max2dts or max2dts_pro..... read more 07/30/2007 (2:37 pm)
Auto Detail crash on export. I am at a lost.. can't fined good documentation to help and searching on forms just eats up time and... read more 07/30/2007 (1:51 pm)
Auto Detail crash on export. Adding mesh of size 145 to object "man". Adding skin object from skin "man" to bone "Bip01 Head" (0... read more 07/30/2007 (1:49 pm)
Auto Detail crash on export. Processing Node Bip01 R Toe0Nub with parent Bip01 R Toe0 Processing Node Ski1 with parent Bip01 R C... read more 07/30/2007 (1:49 pm)
Error, > 256 surfaces on an interior hull - stairs be the proble Yes I have read this.. No it don't help Thanks anyway... It just doesn't explane why when you r... read more 07/23/2007 (1:02 pm)
Environment Maps not working.. It will not work in TGE.. prefs.cs $pref::environmentMaps = "1"; is what I have... read more 07/19/2007 (10:03 am)
Environment Maps not working.. Thanks that works..... read more 07/19/2007 (8:50 am)
The upcoming IAV pack. Martin Schultz -- the ball is in GG court and we are waiting on publishing agreement(s)... read more 07/11/2007 (7:00 am)
Building in a week This is one thing that I am working on right now.. that is TGE and TGEA related just finished the v... read more 07/09/2007 (9:31 am)
DIf's in the jungle. Jean-Pirre--- they are not particles they are part of the TLK they are called volumeLight... read more 07/09/2007 (9:02 am)
The upcoming IAV pack. Jehsup.. not at this time..... read more 07/02/2007 (1:58 pm)
The upcoming IAV pack. I hade to post our updates on the progress. All meshes provided in 3ds Max 8 and Blender 2.44 wi... read more 07/02/2007 (9:25 am)
Building in a week Fist off Thanks every one on the positive feed back. Jared Reno - yes there are more than just th... read more 07/02/2007 (6:17 am)
DIf's in the jungle. I made all the vegetation my self..... read more 06/29/2007 (2:49 pm)
Lost the ability to select Faces and Vertices. I am about 90% on that hiding brushes and then CSG subtraction is what is causing the zoom and selec... read more 06/28/2007 (11:44 am)
Lost the ability to select Faces and Vertices. Does any one else have this problem with selecting brushes. Thanks for the reply but one should n... read more 06/28/2007 (11:25 am)
Lost the ability to select Faces and Vertices. I also noticed that when I use the CSB subtract that the module (all brushes) will start to disappea... read more 06/28/2007 (10:00 am)