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PrvtHudson's Forum Posts

Thread Post Date Posted
A hopefully constructive engine comparison I'd like to hear some objective opinions from those who know, about the engine code structure, compa... read more 05/26/2007 (1:21 pm)
Static Shapes Do a search on collision meshes. :)... read more 05/20/2007 (10:26 am)
View bob Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8397 More Realistic First Pe... read more 05/14/2007 (4:00 pm)
Transparent texture download? TGE Patch: Interior Render Transparency Support [url]http://www.garagegames.com/index.php?sec=mg&mo... read more 04/26/2007 (9:41 am)
Problem with new version of TGEA and Nvidia 8800 GTS Copy the shaders from TGEA 1.0 and give it a whirl.... read more 04/25/2007 (7:02 pm)
Texturing in maya Good luck Jon. It's all good.... read more 04/25/2007 (5:05 pm)
Texturing in maya Is your texture square and a power of 2 !!! 128*128 etc ... ? Maya lets you point to the Photosh... read more 04/25/2007 (4:39 pm)
Texturing in maya They texture ok in Maya, right ... Check the dts out in ShowTool first. Make sure you have copied ... read more 04/25/2007 (2:52 pm)
Draw a line using Script How about textures applied like decals on your dif. One faced transperencies that would look like ch... read more 04/19/2007 (1:20 pm)
TGEA doesn't work Here's the thread for it. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=60089[/u... read more 04/11/2007 (9:39 pm)
Running engine after export problem I have the same thing. I have to shut down Constructor to run Torque. I get (Torque) a message sayin... read more 04/09/2007 (1:02 pm)
Unable to export. Broken faces? Here are the basics. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=23378#181001[... read more 04/08/2007 (12:40 pm)
ContainerRayCast & DIF Works perfectly. You made my day! Thank you... read more 04/07/2007 (4:46 pm)
Trigger It works ... You have to remove the carriage returns first ... or run it from a .cs I have a sys_fu... read more 04/07/2007 (9:51 am)
ContainerRayCast & DIF Jimbo thanx you, Neto. Definately a best practice. Also ... check out the %startPos. Unitialized ...... read more 04/07/2007 (8:37 am)
Trigger 1. Create a databask for your triggers ... datablock TriggerData(YourLevel) { tickPeriodMS =... read more 04/06/2007 (8:49 pm)
Weapons go through the character over all map What I did was to check for collisions to set the state and then play an animation ... he raises his... read more 04/05/2007 (2:55 pm)
AI Flying Vehicles @Quentin - The jist of the resource is ... you are allowing an AI to manipulate his up/down axis an... read more 04/05/2007 (1:30 pm)
AI Flying Vehicles Synopsis: This resource was created to help people make their bots fly or pilot vehicles. It covers... read more 04/04/2007 (8:54 pm)
Code examples, graphics, freebies, etc... @Robert - Don't worry about the resources saying 1.4. They are all applicable to 1.5 as well. ( Some... read more 04/04/2007 (7:20 pm)
TGEA 1.01 Out @Stefan - Black on the demos using the supplied exe. I assume yours works? My system is in my profil... read more 04/04/2007 (3:10 pm)
TGEA 1.01 Out First !! ------- Has anyone run the demos. It's messed up. ( maybe a reboot, hmmm ). Yup. I wo... read more 04/03/2007 (5:06 pm)
TGEA Compass Resource I just sent you mine. Cheers... read more 04/03/2007 (3:20 pm)
Weapon looks odd in first person mode I think this is what you are after. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 03/27/2007 (7:34 pm)
Newbie need help with triggering events Try to catch the animationDone event. On that, you could open the door. function Armor::animation... read more 03/26/2007 (4:45 pm)
Weapon looks odd in first person mode You can create a larger gun and swap it out for the regular one when not in first peron. There is a ... read more 03/25/2007 (8:18 pm)
SetDamageFlash not "flashing I ended up implimenting the FULL_SCREEN_SHADERS resource and creating a red shader. [URL]http:... read more 03/19/2007 (4:18 pm)
Animation from Ngan's tutorial Make sure you have the animation defined in Torque script. datablock TSShapeConstructor(soldierDT... read more 02/26/2007 (6:07 pm)
Creating difs... I was in your situation 6 mos ago, waiting for Constructor. I bought 3D World Studio and it has bee... read more 02/23/2007 (1:47 pm)
Mouse cursor problem Check that noCursor = "1"; is still set in playGui.gui. It gets reset when you modify playGui.gui... read more 02/01/2007 (3:28 pm)
TSE Transparent textures on Interiors Here is finally worked for me. Notice the emissive = true. Also, I switched from Photoshop to PS Pro... read more 01/26/2007 (7:12 pm)
TSE Transparent textures on Interiors Another kick at the can ... I included a tree(dts) with transparent foliage and it works. I used... read more 01/18/2007 (3:19 pm)
Can't get into CVS Welcome aboard Ariel. Simply put, it isn't you. The documentation on this IS misleading (more th... read more 01/07/2007 (11:32 am)
TSE Transparent textures on Interiors Yes it is. That picture isn't the above texture anymore, however, after a 'few' iterations. If I se... read more 01/05/2007 (3:49 pm)
TSE Transparent textures on Interiors Thanx Brian. I have been messing around with the pngs. Is there an example of a working transparency... read more 01/04/2007 (8:54 pm)
TSE compiled and ready to go Hey MB Have you applied any resources ? e:\Torque\tse\engine\game/shapeBase.h(58) : error C25... read more 12/11/2006 (3:19 pm)
TSE compiled and ready to go Post some of the errors. i downloaded it last Thursday and have it compiling w/vs2005.... read more 12/10/2006 (8:43 pm)
Freeworld3D Thanx all. I picked up FW3D. And Thank you Tom, I have already spend the last couple of hours in FW3... read more 12/10/2006 (6:49 pm)
Freeworld3D Thanx I have the demo. The roads feature looks handy. @JC - What kind of problems did you have... read more 12/10/2006 (9:03 am)
Weapons sticking through walls? Thanx! One fix to get it to work. I had to change the engine to do a castray() from the player_eye t... read more 11/27/2006 (8:50 pm)
Elevators / moving platforms I used path shape resource. Works pretty good for an elevatot effect. I mount (trigger) and dismount... read more 11/20/2006 (3:27 pm)
Adding a walk animation Anyone get anywhere with the seperate walk animation process ? I am thinking I can create a new DTS ... read more 11/11/2006 (11:59 am)
C++ and script @gamer I just posted this exact same problem. lol Did you get it to work. I had diffculties impli... read more 10/06/2006 (9:40 am)
Change the main character walk speed The dso's are the compiled version of the scripts (.cs files)... read more 10/03/2006 (8:12 pm)
Torque game question There is also some code around for protecting/key encrypting your assets. [url]http://216.116.32.... read more 09/27/2006 (7:50 pm)
Problem with thread animation timescale I have never seen that done. You could try making two animations at different speeds and then switch... read more 09/27/2006 (6:40 am)
Drawing Cylinders Problem Thanx badguy. Too much fun. And what self-respecting FPS wouldn't have man-eating, water turbines. ... read more 09/26/2006 (11:55 am)
Drawing Cylinders Problem Thanx Badguy, works perfectly. [image]www.randygast.com/pics/dtsCylinderOK.gif[/image]... read more 09/26/2006 (10:34 am)
Drawing Cylinders Problem Thanx Eric. Nope, this a .dts cylinder with no ends and one texture.... read more 09/26/2006 (10:02 am)
AIPlayer Not Showing up in Interior Now there is a wild introduction to the engine ! It looks like my interior's scopingState is bei... read more 09/19/2006 (8:22 pm)
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