PrvtHudson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A hopefully constructive engine comparison | I'd like to hear some objective opinions from those who know, about the engine code structure, compa... read more | 05/26/2007 (1:21 pm) |
| Static Shapes | Do a search on collision meshes. :)... read more | 05/20/2007 (10:26 am) |
| View bob | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8397 More Realistic First Pe... read more | 05/14/2007 (4:00 pm) |
| Transparent texture download? | TGE Patch: Interior Render Transparency Support [url]http://www.garagegames.com/index.php?sec=mg&mo... read more | 04/26/2007 (9:41 am) |
| Problem with new version of TGEA and Nvidia 8800 GTS | Copy the shaders from TGEA 1.0 and give it a whirl.... read more | 04/25/2007 (7:02 pm) |
| Texturing in maya | Good luck Jon. It's all good.... read more | 04/25/2007 (5:05 pm) |
| Texturing in maya | Is your texture square and a power of 2 !!! 128*128 etc ... ? Maya lets you point to the Photosh... read more | 04/25/2007 (4:39 pm) |
| Texturing in maya | They texture ok in Maya, right ... Check the dts out in ShowTool first. Make sure you have copied ... read more | 04/25/2007 (2:52 pm) |
| Draw a line using Script | How about textures applied like decals on your dif. One faced transperencies that would look like ch... read more | 04/19/2007 (1:20 pm) |
| TGEA doesn't work | Here's the thread for it. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=60089[/u... read more | 04/11/2007 (9:39 pm) |
| Running engine after export problem | I have the same thing. I have to shut down Constructor to run Torque. I get (Torque) a message sayin... read more | 04/09/2007 (1:02 pm) |
| Unable to export. Broken faces? | Here are the basics. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=23378#181001[... read more | 04/08/2007 (12:40 pm) |
| ContainerRayCast & DIF | Works perfectly. You made my day! Thank you... read more | 04/07/2007 (4:46 pm) |
| Trigger | It works ... You have to remove the carriage returns first ... or run it from a .cs I have a sys_fu... read more | 04/07/2007 (9:51 am) |
| ContainerRayCast & DIF | Jimbo thanx you, Neto. Definately a best practice. Also ... check out the %startPos. Unitialized ...... read more | 04/07/2007 (8:37 am) |
| Trigger | 1. Create a databask for your triggers ... datablock TriggerData(YourLevel) { tickPeriodMS =... read more | 04/06/2007 (8:49 pm) |
| Weapons go through the character over all map | What I did was to check for collisions to set the state and then play an animation ... he raises his... read more | 04/05/2007 (2:55 pm) |
| AI Flying Vehicles | @Quentin - The jist of the resource is ... you are allowing an AI to manipulate his up/down axis an... read more | 04/05/2007 (1:30 pm) |
| AI Flying Vehicles | Synopsis: This resource was created to help people make their bots fly or pilot vehicles. It covers... read more | 04/04/2007 (8:54 pm) |
| Code examples, graphics, freebies, etc... | @Robert - Don't worry about the resources saying 1.4. They are all applicable to 1.5 as well. ( Some... read more | 04/04/2007 (7:20 pm) |
| TGEA 1.01 Out | @Stefan - Black on the demos using the supplied exe. I assume yours works? My system is in my profil... read more | 04/04/2007 (3:10 pm) |
| TGEA 1.01 Out | First !! ------- Has anyone run the demos. It's messed up. ( maybe a reboot, hmmm ). Yup. I wo... read more | 04/03/2007 (5:06 pm) |
| TGEA Compass Resource | I just sent you mine. Cheers... read more | 04/03/2007 (3:20 pm) |
| Weapon looks odd in first person mode | I think this is what you are after. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 03/27/2007 (7:34 pm) |
| Newbie need help with triggering events | Try to catch the animationDone event. On that, you could open the door. function Armor::animation... read more | 03/26/2007 (4:45 pm) |
| Weapon looks odd in first person mode | You can create a larger gun and swap it out for the regular one when not in first peron. There is a ... read more | 03/25/2007 (8:18 pm) |
| SetDamageFlash not "flashing | I ended up implimenting the FULL_SCREEN_SHADERS resource and creating a red shader. [URL]http:... read more | 03/19/2007 (4:18 pm) |
| Animation from Ngan's tutorial | Make sure you have the animation defined in Torque script. datablock TSShapeConstructor(soldierDT... read more | 02/26/2007 (6:07 pm) |
| Creating difs... | I was in your situation 6 mos ago, waiting for Constructor. I bought 3D World Studio and it has bee... read more | 02/23/2007 (1:47 pm) |
| Mouse cursor problem | Check that noCursor = "1"; is still set in playGui.gui. It gets reset when you modify playGui.gui... read more | 02/01/2007 (3:28 pm) |
| TSE Transparent textures on Interiors | Here is finally worked for me. Notice the emissive = true. Also, I switched from Photoshop to PS Pro... read more | 01/26/2007 (7:12 pm) |
| TSE Transparent textures on Interiors | Another kick at the can ... I included a tree(dts) with transparent foliage and it works. I used... read more | 01/18/2007 (3:19 pm) |
| Can't get into CVS | Welcome aboard Ariel. Simply put, it isn't you. The documentation on this IS misleading (more th... read more | 01/07/2007 (11:32 am) |
| TSE Transparent textures on Interiors | Yes it is. That picture isn't the above texture anymore, however, after a 'few' iterations. If I se... read more | 01/05/2007 (3:49 pm) |
| TSE Transparent textures on Interiors | Thanx Brian. I have been messing around with the pngs. Is there an example of a working transparency... read more | 01/04/2007 (8:54 pm) |
| TSE compiled and ready to go | Hey MB Have you applied any resources ? e:\Torque\tse\engine\game/shapeBase.h(58) : error C25... read more | 12/11/2006 (3:19 pm) |
| TSE compiled and ready to go | Post some of the errors. i downloaded it last Thursday and have it compiling w/vs2005.... read more | 12/10/2006 (8:43 pm) |
| Freeworld3D | Thanx all. I picked up FW3D. And Thank you Tom, I have already spend the last couple of hours in FW3... read more | 12/10/2006 (6:49 pm) |
| Freeworld3D | Thanx I have the demo. The roads feature looks handy. @JC - What kind of problems did you have... read more | 12/10/2006 (9:03 am) |
| Weapons sticking through walls? | Thanx! One fix to get it to work. I had to change the engine to do a castray() from the player_eye t... read more | 11/27/2006 (8:50 pm) |
| Elevators / moving platforms | I used path shape resource. Works pretty good for an elevatot effect. I mount (trigger) and dismount... read more | 11/20/2006 (3:27 pm) |
| Adding a walk animation | Anyone get anywhere with the seperate walk animation process ? I am thinking I can create a new DTS ... read more | 11/11/2006 (11:59 am) |
| C++ and script | @gamer I just posted this exact same problem. lol Did you get it to work. I had diffculties impli... read more | 10/06/2006 (9:40 am) |
| Change the main character walk speed | The dso's are the compiled version of the scripts (.cs files)... read more | 10/03/2006 (8:12 pm) |
| Torque game question | There is also some code around for protecting/key encrypting your assets. [url]http://216.116.32.... read more | 09/27/2006 (7:50 pm) |
| Problem with thread animation timescale | I have never seen that done. You could try making two animations at different speeds and then switch... read more | 09/27/2006 (6:40 am) |
| Drawing Cylinders Problem | Thanx badguy. Too much fun. And what self-respecting FPS wouldn't have man-eating, water turbines. ... read more | 09/26/2006 (11:55 am) |
| Drawing Cylinders Problem | Thanx Badguy, works perfectly. [image]www.randygast.com/pics/dtsCylinderOK.gif[/image]... read more | 09/26/2006 (10:34 am) |
| Drawing Cylinders Problem | Thanx Eric. Nope, this a .dts cylinder with no ends and one texture.... read more | 09/26/2006 (10:02 am) |
| AIPlayer Not Showing up in Interior | Now there is a wild introduction to the engine ! It looks like my interior's scopingState is bei... read more | 09/19/2006 (8:22 pm) |