Game Development Community

Afan Olovcic's Forum Posts

Thread Post Date Posted
T3D's AI System @Will I think mostly the whole GG community would like to see an AI editor integrated into Torque, ... read more 04/28/2009 (1:43 pm)
ITorque Support Questions Hi I have Game Startup Error: 'initialize Project' function could not be found. This could indic... read more 04/27/2009 (12:16 pm)
Bigest iTgb acceptable image thanks guys for your reply, I will try to optimize and scale to 1024 *1024 Actually 128 * 128 wil... read more 04/27/2009 (7:24 am)
Bigest iTgb acceptable image Actually I have special situation here ,I need only two animation sprites 256x256 with 32 frames tha... read more 04/26/2009 (8:17 am)
iTGB compaitbility with iPhone SDK 3.0 @Ronny Thank you for the clarification...you cleared all of the questions marks I had regarding iTG... read more 04/13/2009 (3:37 pm)
List of TGB developers - Please Add Your Name Afan Olovcic Programmer and Artist... read more 04/13/2009 (2:25 pm)
Flying Vehicle Class Point well taken :). As for avionics it all depends on your, for lack of a better word, genre; ar... read more 04/07/2009 (4:47 pm)
Flying Vehicle Class I think what Marc meant is that currently NVIDIA PhysX SDk doesn't have capacity for flight simulati... read more 04/07/2009 (3:39 pm)
How is the sun flare in T3D? Actually I already have one for TGEA, as soon as I get my hands on T3D I'll post the specific implem... read more 04/07/2009 (3:17 pm)
Pre-order Shirts! sent:) ... read more 04/01/2009 (7:25 am)
BG Cliff Construction Kit discussion Hi any news about BG Cliff Construction Kit v1.2 for TGEA 1.8.1... read more 03/01/2009 (12:45 am)
BG Cliff Construction Kit discussion [image]http://www.afanolovcic.com/test-1.jpg[/image] it's working thanks... read more 01/20/2009 (3:19 pm)
BG Cliff Construction Kit discussion Thanks a lot It's ok ! Shape replicator don't place trees on cliffs even if I switch on the cliff... read more 01/20/2009 (2:43 pm)
BG Cliff Construction Kit discussion Hi Konrad, I've sent you a mail yesterday, regarding the alternate location for the CCK Update 1. Pl... read more 01/20/2009 (4:04 am)
Dirt Roads There is the resource for 15 terrain textures http://www.garagegames.com/community/resource/view... read more 01/18/2009 (1:31 pm)
Horsepack Purchase Thread It's Ok We are here to help etch other !... read more 01/11/2009 (4:09 am)
Horsepack Purchase Thread Ok guys finally I port "Seawolf" Submarine pack on TGEA 1.71 .I still have one problem with subm... read more 01/10/2009 (12:54 pm)
Horsepack Purchase Thread Hi I purchased Seawolf Submarine Devpack PayPal Transaction ID: 985711451F594501Y... read more 01/03/2009 (2:43 am)
AFX Public Forum Now Open Thanks the best comunity ever... read more 01/08/2008 (3:37 pm)
AFX Public Forum Now Open Thanks... read more 01/08/2008 (3:13 pm)
AFX Public Forum Now Open Hi Everybody, I am user of TGE and TGEA .We are working on TGE game and we nesd AFX for game.in t... read more 01/08/2008 (2:14 pm)
Atlas terrain creation problem This problem is some TGEA bug,or something I don't understand , couse I follow same procedure in TSE... read more 04/26/2007 (11:23 am)
Atlas terrain creation problem Thanks for your help height is 1000 m and terrain has to be about 12000 m in the real world th... read more 04/23/2007 (2:17 pm)
RTS Light problem (fixed !) Thanks a lot I am so ... I am working 16 ours a day hehe everiting was included but lightingSyste... read more 03/26/2007 (11:58 am)
Please I nead help about using terrain data This is the function how you can take height from terrain in the function you have to send the 2... read more 03/12/2007 (3:03 am)
Pathfinding Hi all I have small problem with implementation it works but when I select player and point some... read more 03/08/2007 (1:42 am)
Collision,triggers and updates to RTS There is simple path finding algorithm http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 03/07/2007 (4:47 am)
Please I nead help about using terrain data Please any idea can help me a lot Thanks... read more 03/03/2007 (5:09 am)
Please I nead help about using terrain data C++ if it is posible but nevermind anything just to have direction I want to make grid system for ... read more 02/24/2007 (11:51 am)
Terrain Grid project TerrData.cc there is array mHeightMap[i] thet is the data about height of the terrain. with for lo... read more 02/24/2007 (1:14 am)
Rts Port To Tgea There is not SceneRenderImage class in TGEA... read more 02/22/2007 (8:56 am)
Rts For Tgea Thanks I sow that and I implemen it but stil I have problem with it ! I dont have errors but the... read more 02/22/2007 (8:40 am)
Rts Port To Tgea Hi I have problem with this lines : TSMesh::setGlow( image->glow ); TSMesh::setRefract( i... read more 02/20/2007 (11:42 am)
Assertion failed on skin object. If you want to export from max your model with skin animation has to be EDITABLE MESH ,doesn't work ... read more 01/07/2007 (10:05 am)
Tse don't work on Mobile Intel(R) 945GM Express Chipset I test laptop 3dmark 2003 it works fine. Definitly has suport for shader 2.0 so I don't have ... read more 12/09/2006 (7:38 am)
Tse don't work on Mobile Intel(R) 945GM Express Chipset Yes this log is from different machine.I wrote it just for example to see the place in the consol lo... read more 12/08/2006 (3:04 am)
Cloud layers ? Exelent ! It look nice. I made test rendering http://img01.picoodle.com/img/img01/6/12/7/f... read more 12/07/2006 (3:05 pm)
Tse don't work on Mobile Intel(R) 945GM Express Chipset Hi I found one more thing in console tse stops before this Cur. D3DDevice ref count=1 ... read more 12/07/2006 (8:59 am)
Gui help Thanks I already found Scene.cs there it is . thanks a lot for your help... read more 12/06/2006 (6:46 am)
Gui help Thanks for your help in mission file I make : new ScriptGroup(Example); class = "Scene"; After... read more 12/06/2006 (6:10 am)
Xibalba First person game Sorry but i still work on my web site. We are working on models, level design and trailer for our ga... read more 10/19/2006 (1:09 pm)
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