Afan Olovcic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D's AI System | @Will I think mostly the whole GG community would like to see an AI editor integrated into Torque, ... read more | 04/28/2009 (1:43 pm) |
| ITorque Support Questions | Hi I have Game Startup Error: 'initialize Project' function could not be found. This could indic... read more | 04/27/2009 (12:16 pm) |
| Bigest iTgb acceptable image | thanks guys for your reply, I will try to optimize and scale to 1024 *1024 Actually 128 * 128 wil... read more | 04/27/2009 (7:24 am) |
| Bigest iTgb acceptable image | Actually I have special situation here ,I need only two animation sprites 256x256 with 32 frames tha... read more | 04/26/2009 (8:17 am) |
| iTGB compaitbility with iPhone SDK 3.0 | @Ronny Thank you for the clarification...you cleared all of the questions marks I had regarding iTG... read more | 04/13/2009 (3:37 pm) |
| List of TGB developers - Please Add Your Name | Afan Olovcic Programmer and Artist... read more | 04/13/2009 (2:25 pm) |
| Flying Vehicle Class | Point well taken :). As for avionics it all depends on your, for lack of a better word, genre; ar... read more | 04/07/2009 (4:47 pm) |
| Flying Vehicle Class | I think what Marc meant is that currently NVIDIA PhysX SDk doesn't have capacity for flight simulati... read more | 04/07/2009 (3:39 pm) |
| How is the sun flare in T3D? | Actually I already have one for TGEA, as soon as I get my hands on T3D I'll post the specific implem... read more | 04/07/2009 (3:17 pm) |
| Pre-order Shirts! | sent:) ... read more | 04/01/2009 (7:25 am) |
| BG Cliff Construction Kit discussion | Hi any news about BG Cliff Construction Kit v1.2 for TGEA 1.8.1... read more | 03/01/2009 (12:45 am) |
| BG Cliff Construction Kit discussion | [image]http://www.afanolovcic.com/test-1.jpg[/image] it's working thanks... read more | 01/20/2009 (3:19 pm) |
| BG Cliff Construction Kit discussion | Thanks a lot It's ok ! Shape replicator don't place trees on cliffs even if I switch on the cliff... read more | 01/20/2009 (2:43 pm) |
| BG Cliff Construction Kit discussion | Hi Konrad, I've sent you a mail yesterday, regarding the alternate location for the CCK Update 1. Pl... read more | 01/20/2009 (4:04 am) |
| Dirt Roads | There is the resource for 15 terrain textures http://www.garagegames.com/community/resource/view... read more | 01/18/2009 (1:31 pm) |
| Horsepack Purchase Thread | It's Ok We are here to help etch other !... read more | 01/11/2009 (4:09 am) |
| Horsepack Purchase Thread | Ok guys finally I port "Seawolf" Submarine pack on TGEA 1.71 .I still have one problem with subm... read more | 01/10/2009 (12:54 pm) |
| Horsepack Purchase Thread | Hi I purchased Seawolf Submarine Devpack PayPal Transaction ID: 985711451F594501Y... read more | 01/03/2009 (2:43 am) |
| AFX Public Forum Now Open | Thanks the best comunity ever... read more | 01/08/2008 (3:37 pm) |
| AFX Public Forum Now Open | Thanks... read more | 01/08/2008 (3:13 pm) |
| AFX Public Forum Now Open | Hi Everybody, I am user of TGE and TGEA .We are working on TGE game and we nesd AFX for game.in t... read more | 01/08/2008 (2:14 pm) |
| Atlas terrain creation problem | This problem is some TGEA bug,or something I don't understand , couse I follow same procedure in TSE... read more | 04/26/2007 (11:23 am) |
| Atlas terrain creation problem | Thanks for your help height is 1000 m and terrain has to be about 12000 m in the real world th... read more | 04/23/2007 (2:17 pm) |
| RTS Light problem (fixed !) | Thanks a lot I am so ... I am working 16 ours a day hehe everiting was included but lightingSyste... read more | 03/26/2007 (11:58 am) |
| Please I nead help about using terrain data | This is the function how you can take height from terrain in the function you have to send the 2... read more | 03/12/2007 (3:03 am) |
| Pathfinding | Hi all I have small problem with implementation it works but when I select player and point some... read more | 03/08/2007 (1:42 am) |
| Collision,triggers and updates to RTS | There is simple path finding algorithm http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 03/07/2007 (4:47 am) |
| Please I nead help about using terrain data | Please any idea can help me a lot Thanks... read more | 03/03/2007 (5:09 am) |
| Please I nead help about using terrain data | C++ if it is posible but nevermind anything just to have direction I want to make grid system for ... read more | 02/24/2007 (11:51 am) |
| Terrain Grid project | TerrData.cc there is array mHeightMap[i] thet is the data about height of the terrain. with for lo... read more | 02/24/2007 (1:14 am) |
| Rts Port To Tgea | There is not SceneRenderImage class in TGEA... read more | 02/22/2007 (8:56 am) |
| Rts For Tgea | Thanks I sow that and I implemen it but stil I have problem with it ! I dont have errors but the... read more | 02/22/2007 (8:40 am) |
| Rts Port To Tgea | Hi I have problem with this lines : TSMesh::setGlow( image->glow ); TSMesh::setRefract( i... read more | 02/20/2007 (11:42 am) |
| Assertion failed on skin object. | If you want to export from max your model with skin animation has to be EDITABLE MESH ,doesn't work ... read more | 01/07/2007 (10:05 am) |
| Tse don't work on Mobile Intel(R) 945GM Express Chipset | I test laptop 3dmark 2003 it works fine. Definitly has suport for shader 2.0 so I don't have ... read more | 12/09/2006 (7:38 am) |
| Tse don't work on Mobile Intel(R) 945GM Express Chipset | Yes this log is from different machine.I wrote it just for example to see the place in the consol lo... read more | 12/08/2006 (3:04 am) |
| Cloud layers ? | Exelent ! It look nice. I made test rendering http://img01.picoodle.com/img/img01/6/12/7/f... read more | 12/07/2006 (3:05 pm) |
| Tse don't work on Mobile Intel(R) 945GM Express Chipset | Hi I found one more thing in console tse stops before this Cur. D3DDevice ref count=1 ... read more | 12/07/2006 (8:59 am) |
| Gui help | Thanks I already found Scene.cs there it is . thanks a lot for your help... read more | 12/06/2006 (6:46 am) |
| Gui help | Thanks for your help in mission file I make : new ScriptGroup(Example); class = "Scene"; After... read more | 12/06/2006 (6:10 am) |
| Xibalba First person game | Sorry but i still work on my web site. We are working on models, level design and trailer for our ga... read more | 10/19/2006 (1:09 pm) |