Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Teacher: "We Don't use Normal maps" WTF? | You're rarely going to be 100% satisfied with any teacher. I'd let it go. There's plenty of othe... read more | 02/26/2008 (9:50 pm) |
| GUI Control help | Knowing whether code is executed on client or server often trips me up. Since most script code is s... read more | 02/25/2008 (9:59 pm) |
| Multiple Mouse support | I'm frequently irritated by that as well, considering how much the architectures have in common. So... read more | 02/25/2008 (5:57 pm) |
| Child datablocks don't inherit anything? | Try sticking them in the same file, in the order I specified. I admit it's a shot in the dark, bu... read more | 02/24/2008 (1:55 pm) |
| Attaching lights to model | Holy cow! I didn't know you could do that! Cool! @Casey: did you get it working with Nicolas'... read more | 02/21/2008 (12:09 pm) |
| Attaching lights to model | I don't think you can do that. At least, I doubt it seriously. The thing to do would be to place... read more | 02/20/2008 (11:55 pm) |
| Cannot find the charactors in world builder | I think what you are looking for is information on adding AI players. That's the terminology you ar... read more | 02/20/2008 (11:51 pm) |
| Multi Screen | That's really interesting. I don't know, but I plan on following this thread to find out. The tr... read more | 02/20/2008 (11:46 pm) |
| Modding an FPS torque game to include enemy voices | Torque's not a bad choice, depending on the other details of your design. I'm not sure if they have... read more | 02/20/2008 (11:41 pm) |
| Vehicle/Rigid Collision Fixes | Lol I think it's more to do with it not being enough money for the amount of work required. 'soka... read more | 02/19/2008 (4:11 pm) |
| Display large numbers in torquescript? | As long as it's fixed in Torque 2!... read more | 02/19/2008 (1:22 pm) |
| Movement Of Bots. | Yep, you will have to edit certain codes. AIGaurd is a Torque resource (search for it) which is an ... read more | 02/18/2008 (7:51 pm) |
| Help with AIWheeledVehicle2 | The only thing I know for sure is that it DOES matter what order you put things in the *.cs file. B... read more | 02/18/2008 (6:32 pm) |
| Mounted Image Bug? | Man, I'm not sure. I'm gonna follow this thread and hopefully we'll find out. Like I said, i've h... read more | 02/18/2008 (6:30 pm) |
| Help with AIWheeledVehicle2 | That could be a few different things. Try searching for "unable to instantiate" and you'll see some... read more | 02/18/2008 (4:43 pm) |
| Poly count | Everybody assumes that, but they aren't taking into account modern processors. It depends on yo... read more | 02/18/2008 (4:41 pm) |
| Some thoughts and questions about AI | I THINK what you could do is create a scriptobject, and pass that between functions. I'm a little... read more | 02/18/2008 (4:40 pm) |
| Game Start Up Error | Since it's been a couple days, I'll take a swing. Look at what the error message is telling you. I... read more | 02/18/2008 (3:22 am) |
| Mounted Image Bug? | Although I have had my share of trauma with mountpoints, I haven't seen a difference between TGE and... read more | 02/18/2008 (3:19 am) |
| Problem with GUI bitmaps and transparency | I think you might do well to post some screenshots. What tool are you using to make your PNG's?... read more | 02/18/2008 (3:16 am) |
| Particles rotating in movement direction? | Thanks for sharing!... read more | 02/18/2008 (3:15 am) |
| Lighting help | Some kinda radius I'm pretty sure. Play with all the settings.... read more | 02/18/2008 (3:13 am) |
| Weapon mounting incorrectly? | Remember that the next time you get angry :-)... read more | 02/18/2008 (3:12 am) |
| What engine should I use? | TGE, no question. If there is another engine out there with as many resources available, I don't kn... read more | 02/18/2008 (3:10 am) |
| Rotating user controlled vehicles | It depends on what you're trying to do, exactly. I use applyImpulse, for example, to shove things a... read more | 02/18/2008 (3:09 am) |
| Help with AIWheeledVehicle2 | It does not say "there is no such type of datablock". What does it say...exactly?... read more | 02/18/2008 (3:06 am) |
| Need some help in designing a level from logic game. | Respectfully, I think this is a question only you can answer. You clearly aspire to design this gam... read more | 02/18/2008 (3:04 am) |
| Rhythm Games: Audio Cues | If you're playing like background OGG files, you want the VMPlayer resource. It does what you're ta... read more | 02/18/2008 (3:03 am) |
| Some thoughts and questions about AI | I'm not dead certain what you're asking--you are aware that TS has arrays, right? They may be a lit... read more | 02/18/2008 (3:02 am) |
| Movement Of Bots. | I hope you're talking about enemy mushrooms, because I love shooting mushrooms. Check out the AIG... read more | 02/18/2008 (2:58 am) |
| Moving on all sides of a 3D tunnel | Check out the Stupid Vehicle Tricks resource. I use it in my game for driving on walls and it works... read more | 02/18/2008 (2:55 am) |
| FSP Tutorial Inventory System | I don't know of one on inventory per se, but what I would do is step through the script using an IDE... read more | 02/18/2008 (2:50 am) |
| Running out of object id numbers | That worked! Thanks, Scott--I'd gone in there and poked around, but I was still too ignorant to spo... read more | 02/17/2008 (12:03 am) |
| Running out of object id numbers | Hmmmm, I think we're getting closer, here. But first, to reply to your thoughts in order: I thou... read more | 02/16/2008 (9:42 pm) |
| Running out of object id numbers | No, it has no bearing on loading the mission--it just happened to fail at that point in that log. ... read more | 02/16/2008 (6:24 pm) |
| Running out of object id numbers | Well this is damn interesting. For what it's worth, I checked my stock TGE 1.5.2 install and it s... read more | 02/16/2008 (2:13 pm) |
| Running out of object id numbers | Well, this is in the assigned simID numbers. All of a sudden my scripts start going haywire when th... read more | 02/15/2008 (7:28 pm) |
| Running out of object id numbers | No, I'm pretty sure it's because the simID's are above a million. There is a known issue with this ... read more | 02/15/2008 (6:48 pm) |
| Running out of object id numbers | Gah, too much has changed or something. For the heck of it, I replaced all %g with %9g with no luck... read more | 02/15/2008 (4:33 pm) |
| Display large numbers in torquescript? | Should I be expecting to see this issue still present in TGE 1.5.2? It's there still. :-O... read more | 02/15/2008 (4:31 pm) |
| Running out of object id numbers | Thanks! I've been searching and searching the forums, but it's a hard thing to search for. Have ... read more | 02/15/2008 (4:02 pm) |
| Running out of object id numbers | Anybody know of a posted fix somewhere for simID numbers above one million going to exponents?... read more | 02/15/2008 (3:41 pm) |
| Running out of clock | @James: Thanks for that, it's good to know it's not likely just me. You know, when you throw proj... read more | 02/15/2008 (3:39 pm) |
| Poly count | I'm using opcode and lots of Turbosquid models, almost exclusively, in my game. You do have to br... read more | 02/14/2008 (2:32 pm) |
| Running out of clock | I may well have screwed something up. I can't imagine how, though. It's curious that it's right ... read more | 02/14/2008 (2:28 pm) |
| Poly count | I've brought in 100k+ triangle models without a problem. Mind you, they weren't for the player mo... read more | 02/14/2008 (12:19 pm) |
| Running out of clock | Sorry Stefan, yes, I was mistaken. As per this other thread: [url]http://www.garagegames.com/mg/f... read more | 02/14/2008 (12:17 pm) |
| Help with animating a t.rex | Ah. You're looking for setActionThread or playThread methods on the object. I forget the differe... read more | 02/14/2008 (12:06 pm) |
| Running out of object id numbers | Actually, what do y'all think of this (I've copied this from another thread since it suddenly seems ... read more | 02/14/2008 (12:55 am) |
| Running out of clock | Ok, finally I got it again--I start getting a bunch of these after almost exactly 24 hours: [code... read more | 02/14/2008 (12:53 am) |