Game Development Community

Lee Latham's Forum Posts

Thread Post Date Posted
Holding down movement key doesn't repeat Looks like it might have been the result of some edgy RAM overclocking.... read more 03/13/2008 (6:14 pm)
Flying at a pacific altitude Of course, one solution would be to not collide with anything. One's game may allow such a thing ... read more 03/13/2008 (2:07 pm)
Ninja Concept Art from New 3D Fighting Game [i]Well its not about wanting to sue anyone in all reality.[/i] No, in reality that's the only th... read more 03/12/2008 (2:56 pm)
Ninja Concept Art from New 3D Fighting Game Well I'm convinced. Patenting software and game ideas is a great, great idea. By the way, why do... read more 03/12/2008 (12:29 am)
Ninja Concept Art from New 3D Fighting Game Patented? Here's a public reaction--I'll never buy a game from a company that patents software--par... read more 03/11/2008 (8:37 pm)
Newbie trigger help So what's the problem? What's gone wrong in the past? Sure sounds simple enough.... read more 03/11/2008 (5:18 am)
How do I spawn an NPC? Check out the AI tutorials on TDN.... read more 03/11/2008 (5:15 am)
Ninja Concept Art from New 3D Fighting Game Cool! Now make it real.... read more 03/11/2008 (5:14 am)
Loading time That's pretty lengthy. Is that including lighting time? If so, that should go down quite a bit onc... read more 03/11/2008 (4:49 am)
Only 3 image slots on vehicles? I knew this thread would be worth following :-). Thanks BurNing.... read more 03/11/2008 (4:48 am)
How to make an AI player look at the player? Awesome, dude! I am pleased that we're moving in the right direction. Okay, now do this: 1. ... read more 03/11/2008 (4:46 am)
How to make an AI player look at the player? Okay, let me try a different angle. First, no, don't use globals ($), that won't work. Have ... read more 03/10/2008 (4:14 pm)
Bug or just human error? Hard to be sure without more details, but I've found that sometimes Torque does not correctly sense/... read more 03/09/2008 (9:20 pm)
Error, not a physical zone Is this a crash? A compilation problem? Physical zones are 3d zones you can set up and change ph... read more 03/09/2008 (7:13 pm)
How to make an AI player look at the player? You're right--not my best post, ever. But on the other hand, keep reading it until it makes sense. ... read more 03/09/2008 (6:35 am)
AI not recognizing functions? Your syntax isn't quite right. Try something like: schedule(2000,0,'nodeScan', %this); You n... read more 03/09/2008 (6:31 am)
Error, not a physical zone Erm, where do you see this error message? Is that the whole, complete, exact error message?... read more 03/08/2008 (11:54 pm)
Problems with scaling object in game If you play my game (see my profile), you will see that I have some experience with scaling in Torqu... read more 03/08/2008 (11:35 pm)
Question for the TGE developers Well, I don't think the devs are going to answer your question, but I think I can answer it because ... read more 03/08/2008 (11:29 pm)
3D world Yes, you'll need TGEA to use the Atlas terrain. Atlas supports really, really big terrains. If you... read more 03/08/2008 (10:43 pm)
Other bots not spawning IIII seee. I was looking for three of something or the number 3. I would definitely slap a bunch... read more 03/08/2008 (5:49 pm)
3D world Yeah I imagine if you're ultra serious about terrain, TGEA/Atlas is the way to go.... read more 03/08/2008 (5:27 pm)
How to make an AI player look at the player? It's really more a matter of calling the action on the right object in your script. Each function e... read more 03/08/2008 (5:25 pm)
3D world Mmmm I have no idea if it can do that or not. I wouldn't think it was relevant, but I'm not familia... read more 03/08/2008 (2:23 pm)
AI not recognizing functions? I've had considerable issues trying to create new functions in namespaces in script--exactly like wh... read more 03/08/2008 (1:12 pm)
3D world Coupla things: You would not use the map format to make terrain. Terrain is a different type of ... read more 03/07/2008 (8:05 pm)
Other bots not spawning Question: What is it in your code that makes you believe it should spawn three bots?... read more 03/07/2008 (8:01 pm)
AI not recognizing functions? Hmm, could you copy/paste the exact error message, and the corresponding line in your script that ge... read more 03/07/2008 (7:58 pm)
Collision Items I suspect what you want is the RigidShape class. Items, at least by default, don't do physics w... read more 03/07/2008 (7:54 pm)
Teacher: "We Don't use Normal maps" WTF? LOL A nice object lesson on the cost of arrogance! Seriously, we geeks have issues with that beca... read more 03/06/2008 (3:42 pm)
Console.log rotate Thanks Matthew!... read more 03/05/2008 (2:40 pm)
How to make an AI player look at the player? Any error messages? You've probably got a goof that some well placed echo statements might help fin... read more 03/04/2008 (4:34 pm)
Flying at a pacific altitude I'm a little out of my depth, here, but then again I've played with the FlyingVehicle class quite a ... read more 03/04/2008 (12:37 am)
How do I make my player fly? Actually, I just read through that resource again, and it may be close to what you need for the play... read more 03/04/2008 (12:27 am)
How do I make my player fly? Actually, being a Descent 3 fanatic myself, I have looked for this and it does not exist, to my know... read more 03/04/2008 (12:15 am)
Toggling first/third person in network game Turned out it was easy to fix. I just made a little server command function and called that instead... read more 03/02/2008 (2:02 pm)
How to make an AI player look at the player? Sorry I don't have the direct answer, although I do believe it exists. But one thing I find handy w... read more 03/01/2008 (2:59 am)
TGE or TGEA 64 Bit Version? To my knowledge, there is no publicly available implementation, or build setup. Apparently, GG ... read more 03/01/2008 (2:55 am)
Where to learn to script? People ask this sort of thing a lot, and I always say, "Just try to do something you think would be ... read more 03/01/2008 (2:53 am)
Particle disppearing based on view Sorry, I have the issue too and was following this thread to find out :-(... read more 02/27/2008 (11:22 pm)
Some AIPlayer path issues I just realized it is almost surely the latter that you must be talking about. Kinda interesting, I... read more 02/27/2008 (7:48 pm)
Some AIPlayer path issues So...he doesn't go to the next marker after that? But wanders off into lala land? Or he just rot... read more 02/27/2008 (7:31 pm)
Some AIPlayer path issues So...he turns left instead of right, is what you're saying? Or vice versa? Sorry if I'm being de... read more 02/27/2008 (6:30 pm)
AIPlayer mod I suspect that is your problem. I don't know how to do it, unfortunately. Probably you would need... read more 02/27/2008 (5:31 pm)
Some AIPlayer path issues Is this a plane?... read more 02/27/2008 (12:17 am)
AIPlayer mod Well, it seems to me that your biggest challenge is gui related. You need to transform the mouse cl... read more 02/26/2008 (10:37 pm)
Player ID's on separate clients Only on the server, I believe. SimID's are different on the client and server, and presumeably betw... read more 02/26/2008 (10:34 pm)
Some AIPlayer path issues For #1, you probably need this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 02/26/2008 (10:11 pm)
Showing player names You're looking for guiShapeNameHUD. Search for it, there's a wealth of information on it.... read more 02/26/2008 (10:03 pm)
Score Board Have you tried using trace(1) in the console to trace what your code is doing? Are you using an IDE... read more 02/26/2008 (9:51 pm)