Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Holding down movement key doesn't repeat | Looks like it might have been the result of some edgy RAM overclocking.... read more | 03/13/2008 (6:14 pm) |
| Flying at a pacific altitude | Of course, one solution would be to not collide with anything. One's game may allow such a thing ... read more | 03/13/2008 (2:07 pm) |
| Ninja Concept Art from New 3D Fighting Game | [i]Well its not about wanting to sue anyone in all reality.[/i] No, in reality that's the only th... read more | 03/12/2008 (2:56 pm) |
| Ninja Concept Art from New 3D Fighting Game | Well I'm convinced. Patenting software and game ideas is a great, great idea. By the way, why do... read more | 03/12/2008 (12:29 am) |
| Ninja Concept Art from New 3D Fighting Game | Patented? Here's a public reaction--I'll never buy a game from a company that patents software--par... read more | 03/11/2008 (8:37 pm) |
| Newbie trigger help | So what's the problem? What's gone wrong in the past? Sure sounds simple enough.... read more | 03/11/2008 (5:18 am) |
| How do I spawn an NPC? | Check out the AI tutorials on TDN.... read more | 03/11/2008 (5:15 am) |
| Ninja Concept Art from New 3D Fighting Game | Cool! Now make it real.... read more | 03/11/2008 (5:14 am) |
| Loading time | That's pretty lengthy. Is that including lighting time? If so, that should go down quite a bit onc... read more | 03/11/2008 (4:49 am) |
| Only 3 image slots on vehicles? | I knew this thread would be worth following :-). Thanks BurNing.... read more | 03/11/2008 (4:48 am) |
| How to make an AI player look at the player? | Awesome, dude! I am pleased that we're moving in the right direction. Okay, now do this: 1. ... read more | 03/11/2008 (4:46 am) |
| How to make an AI player look at the player? | Okay, let me try a different angle. First, no, don't use globals ($), that won't work. Have ... read more | 03/10/2008 (4:14 pm) |
| Bug or just human error? | Hard to be sure without more details, but I've found that sometimes Torque does not correctly sense/... read more | 03/09/2008 (9:20 pm) |
| Error, not a physical zone | Is this a crash? A compilation problem? Physical zones are 3d zones you can set up and change ph... read more | 03/09/2008 (7:13 pm) |
| How to make an AI player look at the player? | You're right--not my best post, ever. But on the other hand, keep reading it until it makes sense. ... read more | 03/09/2008 (6:35 am) |
| AI not recognizing functions? | Your syntax isn't quite right. Try something like: schedule(2000,0,'nodeScan', %this); You n... read more | 03/09/2008 (6:31 am) |
| Error, not a physical zone | Erm, where do you see this error message? Is that the whole, complete, exact error message?... read more | 03/08/2008 (11:54 pm) |
| Problems with scaling object in game | If you play my game (see my profile), you will see that I have some experience with scaling in Torqu... read more | 03/08/2008 (11:35 pm) |
| Question for the TGE developers | Well, I don't think the devs are going to answer your question, but I think I can answer it because ... read more | 03/08/2008 (11:29 pm) |
| 3D world | Yes, you'll need TGEA to use the Atlas terrain. Atlas supports really, really big terrains. If you... read more | 03/08/2008 (10:43 pm) |
| Other bots not spawning | IIII seee. I was looking for three of something or the number 3. I would definitely slap a bunch... read more | 03/08/2008 (5:49 pm) |
| 3D world | Yeah I imagine if you're ultra serious about terrain, TGEA/Atlas is the way to go.... read more | 03/08/2008 (5:27 pm) |
| How to make an AI player look at the player? | It's really more a matter of calling the action on the right object in your script. Each function e... read more | 03/08/2008 (5:25 pm) |
| 3D world | Mmmm I have no idea if it can do that or not. I wouldn't think it was relevant, but I'm not familia... read more | 03/08/2008 (2:23 pm) |
| AI not recognizing functions? | I've had considerable issues trying to create new functions in namespaces in script--exactly like wh... read more | 03/08/2008 (1:12 pm) |
| 3D world | Coupla things: You would not use the map format to make terrain. Terrain is a different type of ... read more | 03/07/2008 (8:05 pm) |
| Other bots not spawning | Question: What is it in your code that makes you believe it should spawn three bots?... read more | 03/07/2008 (8:01 pm) |
| AI not recognizing functions? | Hmm, could you copy/paste the exact error message, and the corresponding line in your script that ge... read more | 03/07/2008 (7:58 pm) |
| Collision Items | I suspect what you want is the RigidShape class. Items, at least by default, don't do physics w... read more | 03/07/2008 (7:54 pm) |
| Teacher: "We Don't use Normal maps" WTF? | LOL A nice object lesson on the cost of arrogance! Seriously, we geeks have issues with that beca... read more | 03/06/2008 (3:42 pm) |
| Console.log rotate | Thanks Matthew!... read more | 03/05/2008 (2:40 pm) |
| How to make an AI player look at the player? | Any error messages? You've probably got a goof that some well placed echo statements might help fin... read more | 03/04/2008 (4:34 pm) |
| Flying at a pacific altitude | I'm a little out of my depth, here, but then again I've played with the FlyingVehicle class quite a ... read more | 03/04/2008 (12:37 am) |
| How do I make my player fly? | Actually, I just read through that resource again, and it may be close to what you need for the play... read more | 03/04/2008 (12:27 am) |
| How do I make my player fly? | Actually, being a Descent 3 fanatic myself, I have looked for this and it does not exist, to my know... read more | 03/04/2008 (12:15 am) |
| Toggling first/third person in network game | Turned out it was easy to fix. I just made a little server command function and called that instead... read more | 03/02/2008 (2:02 pm) |
| How to make an AI player look at the player? | Sorry I don't have the direct answer, although I do believe it exists. But one thing I find handy w... read more | 03/01/2008 (2:59 am) |
| TGE or TGEA 64 Bit Version? | To my knowledge, there is no publicly available implementation, or build setup. Apparently, GG ... read more | 03/01/2008 (2:55 am) |
| Where to learn to script? | People ask this sort of thing a lot, and I always say, "Just try to do something you think would be ... read more | 03/01/2008 (2:53 am) |
| Particle disppearing based on view | Sorry, I have the issue too and was following this thread to find out :-(... read more | 02/27/2008 (11:22 pm) |
| Some AIPlayer path issues | I just realized it is almost surely the latter that you must be talking about. Kinda interesting, I... read more | 02/27/2008 (7:48 pm) |
| Some AIPlayer path issues | So...he doesn't go to the next marker after that? But wanders off into lala land? Or he just rot... read more | 02/27/2008 (7:31 pm) |
| Some AIPlayer path issues | So...he turns left instead of right, is what you're saying? Or vice versa? Sorry if I'm being de... read more | 02/27/2008 (6:30 pm) |
| AIPlayer mod | I suspect that is your problem. I don't know how to do it, unfortunately. Probably you would need... read more | 02/27/2008 (5:31 pm) |
| Some AIPlayer path issues | Is this a plane?... read more | 02/27/2008 (12:17 am) |
| AIPlayer mod | Well, it seems to me that your biggest challenge is gui related. You need to transform the mouse cl... read more | 02/26/2008 (10:37 pm) |
| Player ID's on separate clients | Only on the server, I believe. SimID's are different on the client and server, and presumeably betw... read more | 02/26/2008 (10:34 pm) |
| Some AIPlayer path issues | For #1, you probably need this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more | 02/26/2008 (10:11 pm) |
| Showing player names | You're looking for guiShapeNameHUD. Search for it, there's a wealth of information on it.... read more | 02/26/2008 (10:03 pm) |
| Score Board | Have you tried using trace(1) in the console to trace what your code is doing? Are you using an IDE... read more | 02/26/2008 (9:51 pm) |