Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any descent online classes to teach me? | I think you're fine. My advice is do what you know, and run that out as far as you can, and then le... read more | 03/31/2008 (8:17 pm) |
| Any descent online classes to teach me? | I'm not aware of any TGE online class. However, I really think it wouldn't do you a whole lot of go... read more | 03/31/2008 (7:13 pm) |
| Garage Games & OpenGL | @EddieRay, I think TGEA is plenty ready for primetime for a serious developer. No one can make a co... read more | 03/31/2008 (12:10 pm) |
| Error messages without a source | @Stephen: Thanks. Yeah, I'm learning about tight code these days! The hard way, as usual. @Jeff... read more | 03/31/2008 (12:01 pm) |
| Error messages without a source | @Stephen, good ideas, thanks. Any idea why this happens, sometimes, what it means? @Jeff, nope, ... read more | 03/31/2008 (10:15 am) |
| Error messages without a source | Thanks, Jeff. That part I comprehend. The part that's getting me is that usually, the error is p... read more | 03/31/2008 (9:35 am) |
| Round triggers? | Hmm, interesting ideas, y'all, thanks. I had looked at trying to edit the polyhedron, but my edit... read more | 03/29/2008 (6:13 pm) |
| Round triggers? | That's...really weird. Of course, could Torque detect a true sphere's collision?... read more | 03/29/2008 (8:06 am) |
| Round triggers? | Huh. That's a good idea, thanks! Hmm wait if I make a dts with no collision mesh, would onCollis... read more | 03/29/2008 (3:20 am) |
| Error! Need help. | Check out the WeaponHud resource, and how it puts a helper function under GameConnection to allow th... read more | 03/28/2008 (7:40 am) |
| Removing Unused Console Methods | Actually, I think it would be very interesting if you did some benchmarks with them there, and with ... read more | 03/28/2008 (7:34 am) |
| River City educational MUVE port to Torque? | I suspect it would be fine, although you might need to define the scope a little better to be sure. ... read more | 03/28/2008 (7:30 am) |
| Objects disappearing too fast on death | Heh...at least from THAT vector. Who knows what other madness is at work, here. :-D What's kinda... read more | 03/28/2008 (5:12 am) |
| Objects disappearing too fast on death | Oh my God, six weeks after first noticing this problem, and I think I've found it. The following is... read more | 03/28/2008 (2:04 am) |
| Way to test for valid client? | You may be amused to know that implementing this had exactly zero effect on my problem. Even I'm am... read more | 03/27/2008 (6:40 pm) |
| Collision Items | Sorry about that, I'm not using it currently but I thought you just wanted some starter datablock va... read more | 03/25/2008 (8:51 pm) |
| Way to test for valid client? | Agreed. But I'll take the bandaid in the meantime! Keeping fingers crossed :-) [i]P.S.[/i] ... read more | 03/25/2008 (2:29 am) |
| Way to test for valid client? | Yeah, i did quite a lot of that to no avail. It appeared that it didn't happen anywhere--which I kn... read more | 03/24/2008 (6:25 pm) |
| Way to test for valid client? | @Orion: Dude! So simple, thanks, I suspect that is just what I need! @Stephen: You are doubtless... read more | 03/24/2008 (6:13 pm) |
| Garage Games & OpenGL | I really think the problem is that developers basically love Microsoft's development tools. This is... read more | 03/24/2008 (4:50 pm) |
| Help with animating a t.rex | I too have had a hard time with this. I believe the bounding box must be wrong on the model.... read more | 03/24/2008 (4:46 pm) |
| Royalty free music | In the end, the only thing that can prevent copyright infringement is vigilance and common sense. I... read more | 03/24/2008 (4:45 pm) |
| Royalty free music | $30 is quite reasonable for a license to use music in your game. Steep to listen to on your ipod, b... read more | 03/23/2008 (7:32 pm) |
| Limits | The polycount basically should have zero effect on network performance, per se. Complex collision m... read more | 03/23/2008 (7:30 pm) |
| Rotate/Scale a mounted object | I believe there is a turret, or maybe AI turret resource that may get you going in the right directi... read more | 03/23/2008 (7:26 pm) |
| Learning Torque script: Ok to use tribes 2 as example? | Hi Scott, I am not a lawyer, but I've been working in the software development industry for about... read more | 03/22/2008 (3:42 am) |
| StaticShape to StaticShape collision | LOL Mike I think you've just won my personal award for "Greatest difference between original post an... read more | 03/22/2008 (2:53 am) |
| How do I trigger a character animation? | I believe it's playthread you need. Search for "thread" and player animation and you'll find it.... read more | 03/21/2008 (5:48 pm) |
| StaticShape to StaticShape collision | I would think that collision must be disabled when in the editor. And therefore, it would be possib... read more | 03/21/2008 (5:45 pm) |
| Need Experienced Torque help | Is this a paying gig? Are you looking for someone to do triage (project management) or code, art, ... read more | 03/21/2008 (5:43 pm) |
| Player always as a vehicle. | I thought starter.racing has wheeled vehicles as players? It shouldn't be a problem not to have "... read more | 03/21/2008 (5:39 pm) |
| AIPlayer mod | That should be a script error, If I'm not mistaken. Sounds like neither GuiButtonProfile or GuiDe... read more | 03/21/2008 (5:16 pm) |
| AIPlayer mod | You're going to have to solve a lot of problems like this. Can't test with the console? Why not?... read more | 03/17/2008 (4:26 am) |
| AIPlayer mod | Sooo...did it work? If not, what happens?... read more | 03/17/2008 (1:39 am) |
| Collision Items | Just so no one will accuse me of shilling, here's the portopotty db and the db it inherits from: ... read more | 03/17/2008 (12:40 am) |
| Collision Items | Download my game (check my profile) and you will find a ridigshape.cs file there. Unfortunately, th... read more | 03/17/2008 (12:38 am) |
| Collision Items | Well, to answer that question, I kinda have to ask another question. What happens when you use the ... read more | 03/16/2008 (10:33 pm) |
| Collision Items | Yeah, you'll need to tweak the physics...a lot.... read more | 03/16/2008 (7:41 pm) |
| Shaped Health Bar | Hmmm, I could be wrong, but you may not be grasping my ghetto hack. Feel free to download my game (... read more | 03/16/2008 (4:56 pm) |
| How to stop the falling | This is tough. I would use an IDE like Torsion to step through what it's doing so you can figure it... read more | 03/16/2008 (3:34 am) |
| Dedicated server sending local ip | When I did this, the IP of my router got sent. I think. It did work, however, allowing people ou... read more | 03/16/2008 (3:32 am) |
| TGE 1.5.2 on Ubuntu Linux Questions | Shot in the dark: did you compile it debug?... read more | 03/16/2008 (3:30 am) |
| Strange issue in Version 1.5.2 | My guess is you are having a strange TS issue, like for example dso's not being recompiled when they... read more | 03/16/2008 (3:27 am) |
| GUI Start Button | You're going to have to step through your script code to find the problem. I recommend Torsion. I ... read more | 03/16/2008 (1:43 am) |
| Sound not playing after alxstopall() | Well, you haven't given us any real code to really tell what your problem is. However, I would reco... read more | 03/16/2008 (1:41 am) |
| Shaped Health Bar | I'm not dead certain I understand your question, first of all. But, what I did with my jetpack mete... read more | 03/16/2008 (1:37 am) |
| Changing location and rotation of one player relative to another | Are these ai's? If so, you could just use something like setAim to the other object. I forget the ... read more | 03/16/2008 (1:35 am) |
| On Collision | First of all, EXACT error messages are always very helpful to those would would seek to help you. C... read more | 03/16/2008 (1:31 am) |
| How to make an AI player look at the player? | So hey man, are you off to the races or what?... read more | 03/16/2008 (1:27 am) |
| Ninja Concept Art from New 3D Fighting Game | Aaron, I think what you're running into here, which you didn't expect, was a skeptical audience. Th... read more | 03/14/2008 (2:59 am) |