Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't see particles against certain textures? | Well, after endless screwing around, I have some answers...sort of. While I had replaced the offe... read more | 04/23/2008 (7:03 pm) |
| Scaling an entire mission | Thanks. Can I ask one more question? Mind you it worked perfectly first time straight out of the b... read more | 04/22/2008 (5:02 am) |
| How do you access a field in a player's datablock? | That is some very interesting and helpful info I did not know, Mark, thanks.... read more | 04/21/2008 (8:24 pm) |
| Scaling an entire mission | You rock Chris! Watch the little man "grow": [image]http://www.singularityfps.com/images/shrink1... read more | 04/20/2008 (8:25 pm) |
| Scaling an entire mission | ChrisG, you are cool beyond belief! I was just today thinking that some kind of conversion script w... read more | 04/20/2008 (7:48 pm) |
| Design.. Model.. etc..3dws ... ac3d.. | @Ron: Well, I just make my levels up in a modelling tool. It was Milkshape, now I'm using Blender. ... read more | 04/20/2008 (11:37 am) |
| Scaling an entire mission | Well, it would, but the engine can have issues when you do that.... read more | 04/20/2008 (11:34 am) |
| How do you access a field in a player's datablock? | @J: For what it's worth, you can trivially add arbitrary dynamic fields to an object just by "making... read more | 04/20/2008 (4:01 am) |
| Binary logo game problems | I'd spend less time worrying about "thieves" stealing your game components and more time making sure... read more | 04/20/2008 (3:51 am) |
| Buying' your game... | Lol go buy all the content packs, then tell me how easy it was to make your game. No, that doesn't ... read more | 04/20/2008 (3:49 am) |
| Persistent world objects... | I'm pretty sure you've found the problem. Strange, I don't think it does this, stock.... read more | 04/17/2008 (7:13 pm) |
| Link gui menus together | Quite simply, you are invoking the gui you want to run. It's pretty straightforward once you get fa... read more | 04/17/2008 (12:07 am) |
| Trigger Arrays | @Austin: the GG forums have a charming quirk where, after you post, if you hit Reload, it re-posts y... read more | 04/17/2008 (12:05 am) |
| Trigger Arrays | Austin, that's great, and thanks for sharing your work! Aun's way is superior to both of ours, th... read more | 04/16/2008 (9:43 pm) |
| Design.. Model.. etc..3dws ... ac3d.. | Yes, I use 3dws. Or rather, I used to before I gave up on DIF forever. Now I used the polysoup col... read more | 04/16/2008 (9:38 pm) |
| Link gui menus together | Well, it's kinda depends a bit. Have you checked the demo's guis? That's how I figured it out. ... read more | 04/16/2008 (9:36 pm) |
| Animation/Model problem | It sounds like the problem is "above" the level of the player animations, per se, and in the spawnin... read more | 04/16/2008 (9:22 pm) |
| Persistent world objects... | Hmm, no, it shouldn't do that, unless the mission is reset or something. Are you actually running a... read more | 04/16/2008 (9:17 pm) |
| Unable to find object | This is probably the most common error I've had to combat. Basically, the function is being called ... read more | 04/16/2008 (9:11 pm) |
| Help with models | If it's not a gmax model, you simply have to somehow get it translated into a model format your mode... read more | 04/16/2008 (9:05 pm) |
| New instance of object upon collision | Adding a dif object could be problematic, as it has to be lit, and might possibly be the cause of th... read more | 04/16/2008 (9:03 pm) |
| Trigger Arrays | I've been looking for an elegant way to do this, too. One ghetto way that should work would be to a... read more | 04/16/2008 (9:01 pm) |
| Slwoing down npcs | Check out TDN.garagegames.com. Also, I find it handy to do a dump in-game. For example, get the ai... read more | 04/13/2008 (3:36 pm) |
| Mounting Particle Effects | Sorry, didn't realize you were in TGB. In TGE you have to have a particle emitter node on the objec... read more | 04/12/2008 (12:37 pm) |
| More than one level game | You know, I really wasn't clear if there was another IDE with a nice integration with Torque. Norma... read more | 04/12/2008 (1:26 am) |
| More than one level game | John, fyi I've always found that it is best to have separate forum posts for separate issues. But, ... read more | 04/11/2008 (9:46 pm) |
| Slwoing down npcs | Wouldn't this just be set in the datablock for the aiplayer?... read more | 04/11/2008 (9:39 pm) |
| Mounting Particle Effects | Check out the crossbow datablock. There it references the particle emitters, which in turn referenc... read more | 04/11/2008 (9:37 pm) |
| Polysoup collision and Blender exporter | Far out--what an interesting, if unpleasant problem to have. I thought I'd read that older versions... read more | 04/11/2008 (6:27 pm) |
| Polysoup collision and Blender exporter | Awesome tube! 20000 KILOmeters? No sh*t? That's amazing. And I thought I was making some massive ... read more | 04/11/2008 (5:40 pm) |
| Output scaling | Awesome, thanks! Quick note possibly for your benefit, though: I've run into very significant pe... read more | 04/11/2008 (4:31 pm) |
| ... | I have to say I'm impressed. I'm just learning Blender, and I was dreading dealing with DTS export-... read more | 04/11/2008 (4:04 pm) |
| Firing trigger madness | Iiii see, thanks Daniel!... read more | 04/07/2008 (3:52 pm) |
| Garage Games & OpenGL | Y'all all need to chill out: Customers--the squeaky wheel gets the grease, but geez you don't have t... read more | 04/04/2008 (5:49 pm) |
| Garage Games & OpenGL | What's fixed function rendering?... read more | 04/04/2008 (1:36 pm) |
| Firing trigger madness | Wow, what an awesome explanation, Stephen, thanks! I've bookmarked this thread for eternal referenc... read more | 04/04/2008 (8:56 am) |
| Item onCollision strangeness | Thanks, anyway! :-)... read more | 04/03/2008 (12:01 pm) |
| Item onCollision strangeness | Ok, this is interesting. I should mention that I'm only now using the built-in inventory system, an... read more | 04/03/2008 (10:04 am) |
| Item onCollision strangeness | Thanks. I should have mentioned that I did do that, with strange results. It seemed to obey the re... read more | 04/03/2008 (9:46 am) |
| Finer collision in large projectiles | For anyone who comes later, I discovered that my previous statement is an illusion. If I sit and li... read more | 04/02/2008 (10:19 am) |
| Setting rotation on a projectile | BTW I tried the animation thing, but no joy. Frankly I'd have been surprised if it did work, for so... read more | 04/02/2008 (5:04 am) |
| Setting rotation on a projectile | Hmmm, interesting, thanks guys. 'course I'm looking here at rotating once beforehand, and that's it... read more | 04/01/2008 (1:10 pm) |
| Rotating projectile? | Interesting idea, I'll try it out, thanks. Right now I'm trying to use the projectile's setTransf... read more | 04/01/2008 (9:55 am) |
| Finer collision in large projectiles | Actually, I sat down and did some testing, and projectiles appear to collide if I reduce their size ... read more | 04/01/2008 (9:00 am) |
| Garage Games & OpenGL | @Eddie: Thanks, but it's all my fault if it runs slow. TGE is actually a champ at handling all the ... read more | 04/01/2008 (8:58 am) |
| Animated Characters | Sorry, I don't know, but you might consider posting this on the 3d Studio Max DTS Exporter forum. :-... read more | 04/01/2008 (8:54 am) |
| Finer collision in large projectiles | Thanks, Kirk! I see where you're coming from. A bit hairy though to try the source method unless... read more | 04/01/2008 (8:05 am) |
| Marble Blast Silver - More People wanted | In fairness to Kurt, he said he is looking for people to help make it better, not that he's already ... read more | 03/31/2008 (8:35 pm) |
| Player falling effect in tutorial.base | Animation isn't my strong point but... Is this your own player model? This is usually done in th... read more | 03/31/2008 (8:27 pm) |
| Animated Characters | Um. I've never heard of that happening before. What modelling program are you using?... read more | 03/31/2008 (8:20 pm) |