Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Future of Torque on Linux | My old company is moving from MFC to QT tools, and liking it pretty well. Platform independence is ... read more | 08/19/2008 (9:14 pm) |
| Polysoup collision and Blender exporter | @Joseph: That would be cool. Procedural level creation, anyone? @Fleet: As always Joseph is corr... read more | 08/15/2008 (6:03 pm) |
| How to move an object along a vector | @Matt: do you happen to know of an algorithm to translate along a vector X distance specificially? ... read more | 08/13/2008 (7:28 pm) |
| How to move an object along a vector | @Matt: do you happen to know of an algorithm to translate along a vector X distance specificially? ... read more | 08/12/2008 (10:24 pm) |
| Vehicle/Rigid Collision Fixes | [i]It takes me one year to integrate ODE with Torque.[/i] [i]Why not use ODE?[/i] I think you ... read more | 08/09/2008 (9:34 pm) |
| Vehicle/Rigid Collision Fixes | @Henry: you were a god to post what you already did. You'd be, like, a supergod if you posted you... read more | 08/09/2008 (4:37 pm) |
| Weapon mount issues | That was it! As soon as I changed the name to "mountpoint", it's mounting as expected! I was stu... read more | 07/26/2008 (1:56 pm) |
| Weapon mount issues | Ok. I see now that when I have zero armatures, I get this single node in the middle. I swore that ... read more | 07/26/2008 (12:44 pm) |
| Weapon mount issues | I started from scratch again, and put the armature on the other side. This time, I allowed your aut... read more | 07/26/2008 (12:11 pm) |
| Weapon mount issues | Hi Joseph, Well, I've read your links and I've been jacking with this on and off for a couple day... read more | 07/26/2008 (11:52 am) |
| Weapon mount issues | Lol, how intuitive! j/k. Making progress...but I swear I have to select them in the opposite ord... read more | 07/24/2008 (8:46 pm) |
| Weapon mount issues | Hi J.G., Thank you so much for going to all that trouble. May I ask for a little clarification?... read more | 07/24/2008 (8:11 pm) |
| Any ideas for making a grappling hook? | @Ed: Absolutely. Make it reasonably clean, and you've got my twenty bucks in a heartbeat.... read more | 07/23/2008 (7:20 pm) |
| Badly broken formatting in many threads | Thanks for the confirmation. However, it is precisel the non-code explanations (and chatter) that's... read more | 07/20/2008 (6:43 pm) |
| Torque 2 Tranparent Development | :-) Thanks. It's free*, you know.... read more | 07/11/2008 (11:12 pm) |
| Torque 2 Tranparent Development | /me develops angina with shock....a full-time documentationarianalist? At GG? No f****n way! @E... read more | 07/10/2008 (9:37 pm) |
| Output scaling | Lol that's the twentieth different game people have told me my game reminds them of. Not surprising... read more | 06/07/2008 (10:07 am) |
| Output scaling | Joseph, it's perfect. As requested, I compared it to scaling from within Blender. To give you an i... read more | 06/06/2008 (8:26 pm) |
| Output scaling | :) Roger that, and will do. Who knows, if I can ever find a way to market my game, I'll buy ya... read more | 06/05/2008 (7:56 pm) |
| Output scaling | Duuude...you the man. Thanks a lot, I mean it! I'm off to donate those pizzas :-) I'll test it o... read more | 06/05/2008 (7:27 pm) |
| Output scaling | Dude, I will so buy you a pizza (or even two) if you do manage to get that scale option in there. ... read more | 06/04/2008 (8:48 pm) |
| Tons of Gamebase entries in my missions | Orion: lol Thanks for the responses. I did another search and it was indeed being used. Also, I... read more | 06/03/2008 (7:09 pm) |
| Buying' your game... | You know, I stumbled upon this post again, and now that I think about it, it is probably a GOOD idea... read more | 05/22/2008 (10:08 am) |
| Loading Multiple different NPC referencing different skins | Thanks, Simon. And if your head exploded, it's because my code is almost certainly a bad example! ... read more | 05/13/2008 (11:39 am) |
| Faces are messed up when I import a custom .DTS. Why? | I can't imagine what in Blender would do that--and in fact I seriously doubt the program itself was ... read more | 05/13/2008 (12:41 am) |
| Faces are messed up when I import a custom .DTS. Why? | I hate to say it, but I have to recommend Blender. I used Milkshape for the first three levels of m... read more | 05/12/2008 (11:00 pm) |
| Loading Multiple different NPC referencing different skins | Awesome! I'm pleased I could help. Yes, you are running the debug build-much, much slower. Chan... read more | 05/12/2008 (6:05 pm) |
| Loading Multiple different NPC referencing different skins | 1. The executable file size is just because the symbols are left in there, I believe--it actually do... read more | 05/12/2008 (3:32 pm) |
| Particles Needed | Care to post a screenshot?... read more | 05/12/2008 (12:52 pm) |
| Loading Multiple different NPC referencing different skins | Yeah, the thing about Torque is that is basically has everything--particularly when you include use... read more | 05/12/2008 (12:50 pm) |
| Bad | @Trent: does it do this when compiled Release?... read more | 05/12/2008 (12:34 pm) |
| Frames per Second in FPS demo | Yes. Go and download Fraps on the PC side and you will see it matches exactly. The answer do you... read more | 05/12/2008 (1:17 am) |
| Splash Screen | Thanks for sharing, Malina.... read more | 05/12/2008 (1:16 am) |
| Seprate Collision for terrain | A) No, I [b]think[/b]. but.. B) More importantly, why do you want to? Depending on that, ther... read more | 05/12/2008 (1:12 am) |
| Particles Needed | It seems to me that the primary art skill required is with the Particle Editor--and it's really just... read more | 05/12/2008 (1:08 am) |
| Bad | Dude, I have no idea what you're talking about--and apparently neither does anyone else. So my gues... read more | 05/12/2008 (12:58 am) |
| Firing at player in 3rd person | Well, you can trivially use like %obj.getPosition or getTransform to get the player's position, and ... read more | 05/12/2008 (12:50 am) |
| Multiple enemies with different dts shapes | You just need to define a different AIPlayer datablock for each of the shapes (along with all the ot... read more | 05/12/2008 (12:44 am) |
| Do I have Torque Game Engine figured out? | Absolutely.... read more | 05/12/2008 (12:39 am) |
| Im very new to this and I am looking for help | Start learning script. It's easier than you think. Once you get the hang of it, you'll feel like a... read more | 05/12/2008 (12:36 am) |
| Help with HUD | The gui stuff still gives me headaches, but what works for me is working back from the examples--nam... read more | 05/12/2008 (12:30 am) |
| Loading Multiple different NPC referencing different skins | Personally, I suspect TGE would be an excellent tool for this--once you've mastered it. Not saying ... read more | 05/12/2008 (12:24 am) |
| Door resource data block error | Prooobably you just need to move the blocker definition later in your script. The order does matter... read more | 05/12/2008 (12:07 am) |
| Faces are messed up when I import a custom .DTS. Why? | Probably the normals for those faces are facing the wrong way. Which is another way of saying the f... read more | 05/12/2008 (12:03 am) |
| Unable to find object | Echo writes text to the console. Use echo in places where this might be called to find out what val... read more | 04/26/2008 (7:31 pm) |
| Help with animating a t.rex | Thanks for that. I haven't used Fragmotion before, I'll check it out! It will let you rotate the... read more | 04/26/2008 (6:26 pm) |
| Help with animating a t.rex | @Alan: Do you think you could share the general steps you take to fix the 3dbud trex? I have it too... read more | 04/26/2008 (5:38 pm) |
| Help with models | Search for "DTS exporter Blender" :-)... read more | 04/26/2008 (10:46 am) |
| Help with models | @Jared: Yes, although you have to learn Blender's interface, first. I've actually switched to it f... read more | 04/25/2008 (5:00 pm) |
| Help with models | You can get anything for free off PirateBay. On the other hand, Milkshape is very cheap, $35. It i... read more | 04/23/2008 (11:49 pm) |