Game Development Community

Lee Latham's Forum Posts

Thread Post Date Posted
Future of Torque on Linux My old company is moving from MFC to QT tools, and liking it pretty well. Platform independence is ... read more 08/19/2008 (9:14 pm)
Polysoup collision and Blender exporter @Joseph: That would be cool. Procedural level creation, anyone? @Fleet: As always Joseph is corr... read more 08/15/2008 (6:03 pm)
How to move an object along a vector @Matt: do you happen to know of an algorithm to translate along a vector X distance specificially? ... read more 08/13/2008 (7:28 pm)
How to move an object along a vector @Matt: do you happen to know of an algorithm to translate along a vector X distance specificially? ... read more 08/12/2008 (10:24 pm)
Vehicle/Rigid Collision Fixes [i]It takes me one year to integrate ODE with Torque.[/i] [i]Why not use ODE?[/i] I think you ... read more 08/09/2008 (9:34 pm)
Vehicle/Rigid Collision Fixes @Henry: you were a god to post what you already did. You'd be, like, a supergod if you posted you... read more 08/09/2008 (4:37 pm)
Weapon mount issues That was it! As soon as I changed the name to "mountpoint", it's mounting as expected! I was stu... read more 07/26/2008 (1:56 pm)
Weapon mount issues Ok. I see now that when I have zero armatures, I get this single node in the middle. I swore that ... read more 07/26/2008 (12:44 pm)
Weapon mount issues I started from scratch again, and put the armature on the other side. This time, I allowed your aut... read more 07/26/2008 (12:11 pm)
Weapon mount issues Hi Joseph, Well, I've read your links and I've been jacking with this on and off for a couple day... read more 07/26/2008 (11:52 am)
Weapon mount issues Lol, how intuitive! j/k. Making progress...but I swear I have to select them in the opposite ord... read more 07/24/2008 (8:46 pm)
Weapon mount issues Hi J.G., Thank you so much for going to all that trouble. May I ask for a little clarification?... read more 07/24/2008 (8:11 pm)
Any ideas for making a grappling hook? @Ed: Absolutely. Make it reasonably clean, and you've got my twenty bucks in a heartbeat.... read more 07/23/2008 (7:20 pm)
Badly broken formatting in many threads Thanks for the confirmation. However, it is precisel the non-code explanations (and chatter) that's... read more 07/20/2008 (6:43 pm)
Torque 2 Tranparent Development :-) Thanks. It's free*, you know.... read more 07/11/2008 (11:12 pm)
Torque 2 Tranparent Development /me develops angina with shock....a full-time documentationarianalist? At GG? No f****n way! @E... read more 07/10/2008 (9:37 pm)
Output scaling Lol that's the twentieth different game people have told me my game reminds them of. Not surprising... read more 06/07/2008 (10:07 am)
Output scaling Joseph, it's perfect. As requested, I compared it to scaling from within Blender. To give you an i... read more 06/06/2008 (8:26 pm)
Output scaling :) Roger that, and will do. Who knows, if I can ever find a way to market my game, I'll buy ya... read more 06/05/2008 (7:56 pm)
Output scaling Duuude...you the man. Thanks a lot, I mean it! I'm off to donate those pizzas :-) I'll test it o... read more 06/05/2008 (7:27 pm)
Output scaling Dude, I will so buy you a pizza (or even two) if you do manage to get that scale option in there. ... read more 06/04/2008 (8:48 pm)
Tons of Gamebase entries in my missions Orion: lol Thanks for the responses. I did another search and it was indeed being used. Also, I... read more 06/03/2008 (7:09 pm)
Buying' your game... You know, I stumbled upon this post again, and now that I think about it, it is probably a GOOD idea... read more 05/22/2008 (10:08 am)
Loading Multiple different NPC referencing different skins Thanks, Simon. And if your head exploded, it's because my code is almost certainly a bad example! ... read more 05/13/2008 (11:39 am)
Faces are messed up when I import a custom .DTS. Why? I can't imagine what in Blender would do that--and in fact I seriously doubt the program itself was ... read more 05/13/2008 (12:41 am)
Faces are messed up when I import a custom .DTS. Why? I hate to say it, but I have to recommend Blender. I used Milkshape for the first three levels of m... read more 05/12/2008 (11:00 pm)
Loading Multiple different NPC referencing different skins Awesome! I'm pleased I could help. Yes, you are running the debug build-much, much slower. Chan... read more 05/12/2008 (6:05 pm)
Loading Multiple different NPC referencing different skins 1. The executable file size is just because the symbols are left in there, I believe--it actually do... read more 05/12/2008 (3:32 pm)
Particles Needed Care to post a screenshot?... read more 05/12/2008 (12:52 pm)
Loading Multiple different NPC referencing different skins Yeah, the thing about Torque is that is basically has everything--particularly when you include use... read more 05/12/2008 (12:50 pm)
Bad @Trent: does it do this when compiled Release?... read more 05/12/2008 (12:34 pm)
Frames per Second in FPS demo Yes. Go and download Fraps on the PC side and you will see it matches exactly. The answer do you... read more 05/12/2008 (1:17 am)
Splash Screen Thanks for sharing, Malina.... read more 05/12/2008 (1:16 am)
Seprate Collision for terrain A) No, I [b]think[/b]. but.. B) More importantly, why do you want to? Depending on that, ther... read more 05/12/2008 (1:12 am)
Particles Needed It seems to me that the primary art skill required is with the Particle Editor--and it's really just... read more 05/12/2008 (1:08 am)
Bad Dude, I have no idea what you're talking about--and apparently neither does anyone else. So my gues... read more 05/12/2008 (12:58 am)
Firing at player in 3rd person Well, you can trivially use like %obj.getPosition or getTransform to get the player's position, and ... read more 05/12/2008 (12:50 am)
Multiple enemies with different dts shapes You just need to define a different AIPlayer datablock for each of the shapes (along with all the ot... read more 05/12/2008 (12:44 am)
Do I have Torque Game Engine figured out? Absolutely.... read more 05/12/2008 (12:39 am)
Im very new to this and I am looking for help Start learning script. It's easier than you think. Once you get the hang of it, you'll feel like a... read more 05/12/2008 (12:36 am)
Help with HUD The gui stuff still gives me headaches, but what works for me is working back from the examples--nam... read more 05/12/2008 (12:30 am)
Loading Multiple different NPC referencing different skins Personally, I suspect TGE would be an excellent tool for this--once you've mastered it. Not saying ... read more 05/12/2008 (12:24 am)
Door resource data block error Prooobably you just need to move the blocker definition later in your script. The order does matter... read more 05/12/2008 (12:07 am)
Faces are messed up when I import a custom .DTS. Why? Probably the normals for those faces are facing the wrong way. Which is another way of saying the f... read more 05/12/2008 (12:03 am)
Unable to find object Echo writes text to the console. Use echo in places where this might be called to find out what val... read more 04/26/2008 (7:31 pm)
Help with animating a t.rex Thanks for that. I haven't used Fragmotion before, I'll check it out! It will let you rotate the... read more 04/26/2008 (6:26 pm)
Help with animating a t.rex @Alan: Do you think you could share the general steps you take to fix the 3dbud trex? I have it too... read more 04/26/2008 (5:38 pm)
Help with models Search for "DTS exporter Blender" :-)... read more 04/26/2008 (10:46 am)
Help with models @Jared: Yes, although you have to learn Blender's interface, first. I've actually switched to it f... read more 04/25/2008 (5:00 pm)
Help with models You can get anything for free off PirateBay. On the other hand, Milkshape is very cheap, $35. It i... read more 04/23/2008 (11:49 pm)