Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Uv seams won't line up | This doesn't make any sense. Please go into more detail. :-)... read more | 09/25/2006 (12:31 am) |
| Walk through objects | Definitely texture before reduction. The DirectX tool does a perfect job with the UV's then. :-)... read more | 09/25/2006 (12:30 am) |
| Noob | This appears to be an issue with the faces. All your faces must "face" the outside of the model for... read more | 09/25/2006 (12:28 am) |
| Using fxShapeReplicator | Thanks! Certainly no apologies are necessary on your part. If you have a moment, could you tell ... read more | 09/25/2006 (12:08 am) |
| Using fxShapeReplicator | Yeah, I saw that and did it, and it build just fine. I've tried it with and without that patch, and... read more | 09/24/2006 (6:47 pm) |
| Mission Editor bug: dropping shapes through terrain | Aha, I'm checking it out, now. Thanks!... read more | 09/23/2006 (2:42 pm) |
| White Terrain using Atlas2 | I've found that my textures won't show up if the terrain is generated with a treedepth of 1. 2 or h... read more | 09/23/2006 (2:14 pm) |
| I have several questions about TGE/TSE. | I'll take a crack: 1. I'm pretty sure it is. It may depend on the exporter you are using to crea... read more | 09/23/2006 (2:05 pm) |
| Unable to find Material? | I get the black terrain too, but only in the sample mission. When I make my own terrain, everything... read more | 09/23/2006 (1:27 pm) |
| Strange flickering effect when I bring a dif near to terrain | I did once already...it has a way of not "sticking" on the gg boards. i'll do it again..... read more | 09/20/2006 (9:14 am) |
| Strange flickering effect when I bring a dif near to terrain | Very illuminating--thanks! I think I learned something. You're certainly right about the textures ... read more | 09/19/2006 (8:39 am) |
| Strange flickering effect when I bring a dif near to terrain | Interesting. Thanks for that. I've been looking for informed opinions on the subject. I am enc... read more | 09/18/2006 (10:47 pm) |
| Strange flickering effect when I bring a dif near to terrain | Thanks for the tip on that. I bought it almost at random some time ago for another purpose, pretty ... read more | 09/18/2006 (9:06 pm) |
| Strange flickering effect when I bring a dif near to terrain | Ok! It doesn't seem to be happening on the ATI x1300 card. So I'm convinced--thanks yall for your h... read more | 09/18/2006 (3:16 pm) |
| Strange flickering effect when I bring a dif near to terrain | Indeed. However, the flickering effect happened at 500 as well. I'd be happy to send some resource... read more | 09/18/2006 (1:42 pm) |
| Strange flickering effect when I bring a dif near to terrain | I've had it set in a range from 500 to 5000 where it happens. I'm going for a small person in a gia... read more | 09/18/2006 (9:23 am) |
| Strange flickering effect when I bring a dif near to terrain | Nope, no joy. Interestingly, it was when I bumped up the view distance (as per your helpful suggest... read more | 09/17/2006 (5:51 pm) |
| How do you control when terrain disappears? | Aha! It was the view distance. I thought it must be terrain related since it was just the terra... read more | 09/17/2006 (5:48 pm) |
| Strange flickering effect when I bring a dif near to terrain | Well, I obediently loaded Doom3 back up and played for about an hour with highest detail and resolut... read more | 09/17/2006 (2:33 pm) |
| Strange flickering effect when I bring a dif near to terrain | Wow. I was checking this thread before retiring for the evening, and saw your post. If you're work... read more | 09/16/2006 (10:42 pm) |
| Atlas terrains <1025^2 can't get textured | A have a couple week old version of the code...I'll try a cvs update.... read more | 09/16/2006 (9:17 pm) |
| Possible to use alpha channel in terrain? | Cool! Thanks for that. I can wait patiently knowing it's coming!... read more | 09/16/2006 (9:16 pm) |
| Atlas terrains <1025^2 can't get textured | BTW I'm freaking thrilled with Atlas, once I get everything 1024 or bigger... :-)... read more | 09/13/2006 (1:25 pm) |
| Atlas terrains <1025^2 can't get textured | Oh! I'm doing the atlas2 stuff, one big atlas file with the texture inside it.... read more | 09/13/2006 (1:25 pm) |
| Possible to use alpha channel in terrain? | Or transparent terrain?... read more | 09/13/2006 (12:48 pm) |
| Need the Torque Lighting System documentation outside of wiki | IMHO, everything should be readable by everyone. Who knows, if a TGE sees what TSE can do, he may l... read more | 09/12/2006 (11:57 pm) |
| Possible to use alpha channel in terrain? | But what if you want to create a hole in the terrain, for example? Is there a way to do that in TSE... read more | 09/12/2006 (11:55 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Hmm, I did buy the commercial license, and my partner only supplies me with binaries, so that's okay... read more | 07/29/2006 (6:18 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Quote: Do we really have to bring this up again, and again? There's been a million threads about ... read more | 07/29/2006 (2:06 pm) |
| Will Torque support Physics cards? Can we finally nuke dif? | Hi Kevin, First of all I respeect your opinion, but I would have to respectfully disagree, perhap... read more | 07/29/2006 (10:49 am) |
| Will Torque support Physics cards? Can we finally nuke dif? | Well gee, I sure wish I could save a ton of time mapping with Torque Constructor! Sounds great, ple... read more | 07/28/2006 (4:21 pm) |
| Checking "translucent" causes material to change | I found the problem! One of the materials in the file was not actually used in the model. I delete... read more | 05/30/2006 (9:41 pm) |
| Checking "translucent" causes material to change | Hi Rex, Thanks for that--I'm pretty sure I've learned something :-). However, my problem is just... read more | 05/26/2006 (12:48 pm) |
| Linux SDK Installer | OK, thanks guys. I grabbed the source from CVS and built a dedicated server. Installed X 4.5.0, SD... read more | 04/01/2006 (1:11 am) |
| Vehicles and %col.mountable (TGE 1.4) | Ohh, yeah. Almost forgot. In light of the above, if TorqueScript allows you to compile and run a s... read more | 03/25/2006 (12:21 am) |
| GarageGames.com on Opera | Hrm, and one more thing while we're here. I know it's off-topic, but, since I didn't check the "Not... read more | 03/24/2006 (11:31 pm) |
| GarageGames.com on Opera | Just happened by and saw this thread. I'm an Opera user as well, but just loaded up IE to post in t... read more | 03/24/2006 (11:22 pm) |