Game Development Community

Lee Latham's Forum Posts

Thread Post Date Posted
What's a lone wolf to do...? @Gareth: you are correct, polysoup allows you to make your level in 3ds max. I'm behind on my TGEA... read more 10/20/2008 (11:39 pm)
Delete GUI Elements that still show after loadLevel? You can query them the same way to find out if they're visible or not. That's one way of tracking. ... read more 10/20/2008 (11:31 pm)
Removing hidden verts? Just for grins, here's a couple screenies to illustrate the point (still in a rough state--work in p... read more 10/20/2008 (11:03 pm)
Removing hidden verts? Thanks y'all. And thanks as usual for going to so much trouble to explain, JG. It seems obvious no... read more 10/20/2008 (10:49 pm)
Multiplayer fps [i]Lee that is looking very nice...[/i] Thanks. And I think your idea about multiple classes o... read more 10/20/2008 (10:43 pm)
Polysoup I'm using it in my game, check my profile if you want to see what it can do. The biggest issue I ... read more 10/19/2008 (2:24 am)
Lots of issues, please help. Hi Jason, I know how you feel. There is a lot to learn and no really perfect place to start. Wh... read more 10/19/2008 (2:19 am)
What's a lone wolf to do...? I agree with everything everyone else has said. But I do think that perhaps, Gareth, you and I are ... read more 10/19/2008 (1:00 am)
Adding camera HELP Sorry I don't know Max but there should be some sort of eye node that you would have placed in Max, ... read more 10/19/2008 (12:32 am)
Multiplayer fps You sound like me. I was a huge BF1942/Desert Combat fan, but finally just got tired of it, and eve... read more 10/18/2008 (11:18 pm)
Video Driver and fps It's not necessarily the case that there is a nefarious activity happening. It could be that they a... read more 10/18/2008 (11:13 pm)
Delete GUI Elements that still show after loadLevel? My understanding is that you dont really delete them, but render them invisible, as in: GuiObject... read more 10/18/2008 (11:08 pm)
Copyright Infringement [i]but if you wanted the Tomcat it would have been double... not sure why!?[/i] Two words: Tom Cr... read more 10/15/2008 (4:28 am)
Copyright Infringement @C Martin: Good to know this stuff, thanks for sharing. So what kind of money are we talking abou... read more 10/14/2008 (2:38 pm)
Need so much help on exporting Now if you have any questions about _that_ I will be glad to help you out, and I probably can. I'm ... read more 10/14/2008 (1:35 am)
Blender Noob's Questions @Ross: read closer. It works with TGE, too. I'm using TGE 1.5.2. http://www.garagegames.com/blo... read more 10/12/2008 (10:39 pm)
Scripting while running Goodness. Well, I will be trying that out quite soon, crashy or not--thanks! I can't even imagin... read more 10/12/2008 (12:23 pm)
Please God allow us to search the Constructor forums But we do have the "Everything about Constructor" thread! It's a perfect solution--if you can't fix... read more 10/12/2008 (1:15 am)
Spore? Ben Versaw is exactly correct. But I would ask one question--what do you mean by "a game like Spo... read more 10/12/2008 (1:09 am)
Copyright Infringement My guess is you could get away with an F-22 (although I'd be interested to hear from someone who kno... read more 10/12/2008 (1:03 am)
Mount nodes on non-skinned shapes Mike: Yeah I think you've got some terminology mixed up. But no matter, just start doing it. You... read more 10/12/2008 (12:35 am)
Blender Noob's Questions Search for "christmas polysoup".... read more 10/12/2008 (12:33 am)
Please God allow us to search the Constructor forums Just thought I'd celebrate the 14 month anniversary of my original post. Sure would be nice to se... read more 10/11/2008 (3:10 am)
Blender Noob's Questions Btw I believe the only way I've found to move a map file into a regular 3d format was via Milkshape'... read more 10/11/2008 (2:54 am)
Blender Noob's Questions Pablo, while you might find a way to do that, you'd still have to get it out again, and Blender is ... read more 10/11/2008 (2:52 am)
Compiling errors. Robbie: Hmmm, the rigidshape class now comes shipped with TGE. So if you added stuff from the resou... read more 10/11/2008 (2:35 am)
Mount nodes on non-skinned shapes Hmmmm, not sure what skinning has to do with this, but yes. Sorta. Depends, and furthermore, does ... read more 10/11/2008 (2:31 am)
Keep getting "Waiting for server" on load. I know it's been awhile but... This is not normal behavior. I have to think something is causing... read more 10/11/2008 (2:28 am)
Health bars above model heads I wanna say it's guiHealthBarHUD, or something like that. Search the demo scripts for "hud" and you... read more 10/11/2008 (2:21 am)
Help me with the chat functionality in TGE... What happens? How does it go wrong? Do you get an error message? Anything in the console? All ... read more 10/11/2008 (2:19 am)
Very Basic Starting from Scratch Guide While I agree that the docs for TGE leave something to be desired, I have to ask--what tutorial are ... read more 10/11/2008 (2:18 am)
A Player... Whoah, slow down cowboy--you're getting ahead of yourself. That resource is an optimization for bot... read more 10/11/2008 (2:08 am)
Consultation On Scope of Torque I think you need to go into more detail. What do you mean when you say you want to simulate a truck... read more 10/11/2008 (2:05 am)
Having trubble getting the exporter to work I would recommend posting this to the forum group dedicated to the Max exporter.... read more 10/11/2008 (2:01 am)
Need so much help on exporting Dude, have you totally read the instructions that came with the weapon pack at all? :-)... read more 10/11/2008 (2:00 am)
Online radio I know it's been several months, but have you checked out the VMPlayer resource? I believe it's bee... read more 10/11/2008 (1:59 am)
Audio Driver doesn't initialize Do you have a working sound system on the machine? Is OpenAl32.dll accessible to the program? ... read more 10/11/2008 (1:58 am)
Detect collision with specific object collision( Col-n ) I don't believe that functionality is built in to Torque. It'd be great if you posted a resource ... read more 10/11/2008 (1:54 am)
Right clik enable Bump. I wanna know too :-)... read more 10/11/2008 (1:52 am)
Is Torque good for Multiplayer games? Torque is kickass for multiplayer. It's more the native intent, in fact, as Mike said. Just want... read more 10/11/2008 (1:49 am)
Porting Code from TGE to TGEA First off, definitely post this to some TGEA related forum. Second, having ported back and forth ... read more 10/11/2008 (1:47 am)
Any ideas for making a grappling hook? I've been thinking of trying to apply this to that: [url]http://www.garagegames.com/index.php?sec... read more 10/02/2008 (3:08 am)
Exporter scaling option note It's hardly a problem--just thought you might find it interesting :-) Naturally I can send you my f... read more 09/25/2008 (9:53 pm)
Creating water Lol I guess that's the beauty of "Notify me when new replies are posted"! When you hit the pri... read more 09/23/2008 (1:41 am)
Animated collision mesh Well, back in reality, my own tests have yielded negative results. I would love for someone to pro... read more 09/03/2008 (6:46 am)
Animated collision mesh So...it is possible to collide with an animated collision mesh for DTS?... read more 09/01/2008 (11:10 pm)
Tagged String Hell Riiiiiiiiiiiiiiiiiiigggghhhhhht. Right. Riiiiight. Ok, now I remember how it's supposed to work.... read more 09/01/2008 (11:01 pm)
Animated collision mesh No, you can't do that in stock Torque. You'll have to write new engine collision code. You should... read more 09/01/2008 (7:49 pm)
Creating water It's hard to be sure what you 're "doing wrong" without seeing it. I'd be curious to see what it lo... read more 09/01/2008 (7:44 pm)
Vehicle/Rigid Collision Fixes @Henry: you haven't changed your mind, have you? :-o... read more 08/20/2008 (6:32 pm)