Lee Latham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What's a lone wolf to do...? | @Gareth: you are correct, polysoup allows you to make your level in 3ds max. I'm behind on my TGEA... read more | 10/20/2008 (11:39 pm) |
| Delete GUI Elements that still show after loadLevel? | You can query them the same way to find out if they're visible or not. That's one way of tracking. ... read more | 10/20/2008 (11:31 pm) |
| Removing hidden verts? | Just for grins, here's a couple screenies to illustrate the point (still in a rough state--work in p... read more | 10/20/2008 (11:03 pm) |
| Removing hidden verts? | Thanks y'all. And thanks as usual for going to so much trouble to explain, JG. It seems obvious no... read more | 10/20/2008 (10:49 pm) |
| Multiplayer fps | [i]Lee that is looking very nice...[/i] Thanks. And I think your idea about multiple classes o... read more | 10/20/2008 (10:43 pm) |
| Polysoup | I'm using it in my game, check my profile if you want to see what it can do. The biggest issue I ... read more | 10/19/2008 (2:24 am) |
| Lots of issues, please help. | Hi Jason, I know how you feel. There is a lot to learn and no really perfect place to start. Wh... read more | 10/19/2008 (2:19 am) |
| What's a lone wolf to do...? | I agree with everything everyone else has said. But I do think that perhaps, Gareth, you and I are ... read more | 10/19/2008 (1:00 am) |
| Adding camera HELP | Sorry I don't know Max but there should be some sort of eye node that you would have placed in Max, ... read more | 10/19/2008 (12:32 am) |
| Multiplayer fps | You sound like me. I was a huge BF1942/Desert Combat fan, but finally just got tired of it, and eve... read more | 10/18/2008 (11:18 pm) |
| Video Driver and fps | It's not necessarily the case that there is a nefarious activity happening. It could be that they a... read more | 10/18/2008 (11:13 pm) |
| Delete GUI Elements that still show after loadLevel? | My understanding is that you dont really delete them, but render them invisible, as in: GuiObject... read more | 10/18/2008 (11:08 pm) |
| Copyright Infringement | [i]but if you wanted the Tomcat it would have been double... not sure why!?[/i] Two words: Tom Cr... read more | 10/15/2008 (4:28 am) |
| Copyright Infringement | @C Martin: Good to know this stuff, thanks for sharing. So what kind of money are we talking abou... read more | 10/14/2008 (2:38 pm) |
| Need so much help on exporting | Now if you have any questions about _that_ I will be glad to help you out, and I probably can. I'm ... read more | 10/14/2008 (1:35 am) |
| Blender Noob's Questions | @Ross: read closer. It works with TGE, too. I'm using TGE 1.5.2. http://www.garagegames.com/blo... read more | 10/12/2008 (10:39 pm) |
| Scripting while running | Goodness. Well, I will be trying that out quite soon, crashy or not--thanks! I can't even imagin... read more | 10/12/2008 (12:23 pm) |
| Please God allow us to search the Constructor forums | But we do have the "Everything about Constructor" thread! It's a perfect solution--if you can't fix... read more | 10/12/2008 (1:15 am) |
| Spore? | Ben Versaw is exactly correct. But I would ask one question--what do you mean by "a game like Spo... read more | 10/12/2008 (1:09 am) |
| Copyright Infringement | My guess is you could get away with an F-22 (although I'd be interested to hear from someone who kno... read more | 10/12/2008 (1:03 am) |
| Mount nodes on non-skinned shapes | Mike: Yeah I think you've got some terminology mixed up. But no matter, just start doing it. You... read more | 10/12/2008 (12:35 am) |
| Blender Noob's Questions | Search for "christmas polysoup".... read more | 10/12/2008 (12:33 am) |
| Please God allow us to search the Constructor forums | Just thought I'd celebrate the 14 month anniversary of my original post. Sure would be nice to se... read more | 10/11/2008 (3:10 am) |
| Blender Noob's Questions | Btw I believe the only way I've found to move a map file into a regular 3d format was via Milkshape'... read more | 10/11/2008 (2:54 am) |
| Blender Noob's Questions | Pablo, while you might find a way to do that, you'd still have to get it out again, and Blender is ... read more | 10/11/2008 (2:52 am) |
| Compiling errors. | Robbie: Hmmm, the rigidshape class now comes shipped with TGE. So if you added stuff from the resou... read more | 10/11/2008 (2:35 am) |
| Mount nodes on non-skinned shapes | Hmmmm, not sure what skinning has to do with this, but yes. Sorta. Depends, and furthermore, does ... read more | 10/11/2008 (2:31 am) |
| Keep getting "Waiting for server" on load. | I know it's been awhile but... This is not normal behavior. I have to think something is causing... read more | 10/11/2008 (2:28 am) |
| Health bars above model heads | I wanna say it's guiHealthBarHUD, or something like that. Search the demo scripts for "hud" and you... read more | 10/11/2008 (2:21 am) |
| Help me with the chat functionality in TGE... | What happens? How does it go wrong? Do you get an error message? Anything in the console? All ... read more | 10/11/2008 (2:19 am) |
| Very Basic Starting from Scratch Guide | While I agree that the docs for TGE leave something to be desired, I have to ask--what tutorial are ... read more | 10/11/2008 (2:18 am) |
| A Player... | Whoah, slow down cowboy--you're getting ahead of yourself. That resource is an optimization for bot... read more | 10/11/2008 (2:08 am) |
| Consultation On Scope of Torque | I think you need to go into more detail. What do you mean when you say you want to simulate a truck... read more | 10/11/2008 (2:05 am) |
| Having trubble getting the exporter to work | I would recommend posting this to the forum group dedicated to the Max exporter.... read more | 10/11/2008 (2:01 am) |
| Need so much help on exporting | Dude, have you totally read the instructions that came with the weapon pack at all? :-)... read more | 10/11/2008 (2:00 am) |
| Online radio | I know it's been several months, but have you checked out the VMPlayer resource? I believe it's bee... read more | 10/11/2008 (1:59 am) |
| Audio Driver doesn't initialize | Do you have a working sound system on the machine? Is OpenAl32.dll accessible to the program? ... read more | 10/11/2008 (1:58 am) |
| Detect collision with specific object collision( Col-n ) | I don't believe that functionality is built in to Torque. It'd be great if you posted a resource ... read more | 10/11/2008 (1:54 am) |
| Right clik enable | Bump. I wanna know too :-)... read more | 10/11/2008 (1:52 am) |
| Is Torque good for Multiplayer games? | Torque is kickass for multiplayer. It's more the native intent, in fact, as Mike said. Just want... read more | 10/11/2008 (1:49 am) |
| Porting Code from TGE to TGEA | First off, definitely post this to some TGEA related forum. Second, having ported back and forth ... read more | 10/11/2008 (1:47 am) |
| Any ideas for making a grappling hook? | I've been thinking of trying to apply this to that: [url]http://www.garagegames.com/index.php?sec... read more | 10/02/2008 (3:08 am) |
| Exporter scaling option note | It's hardly a problem--just thought you might find it interesting :-) Naturally I can send you my f... read more | 09/25/2008 (9:53 pm) |
| Creating water | Lol I guess that's the beauty of "Notify me when new replies are posted"! When you hit the pri... read more | 09/23/2008 (1:41 am) |
| Animated collision mesh | Well, back in reality, my own tests have yielded negative results. I would love for someone to pro... read more | 09/03/2008 (6:46 am) |
| Animated collision mesh | So...it is possible to collide with an animated collision mesh for DTS?... read more | 09/01/2008 (11:10 pm) |
| Tagged String Hell | Riiiiiiiiiiiiiiiiiiigggghhhhhht. Right. Riiiiight. Ok, now I remember how it's supposed to work.... read more | 09/01/2008 (11:01 pm) |
| Animated collision mesh | No, you can't do that in stock Torque. You'll have to write new engine collision code. You should... read more | 09/01/2008 (7:49 pm) |
| Creating water | It's hard to be sure what you 're "doing wrong" without seeing it. I'd be curious to see what it lo... read more | 09/01/2008 (7:44 pm) |
| Vehicle/Rigid Collision Fixes | @Henry: you haven't changed your mind, have you? :-o... read more | 08/20/2008 (6:32 pm) |