DALO's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I get pointers to all the players on a server? | Thank you, I've been searching that for quite sometime. I do however have a question. Now that I hav... read more | 01/23/2008 (8:59 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hey, One thing that I came across that sometimes crashed my game after 1 minute other times 15 minu... read more | 01/16/2008 (11:33 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hey Greg, Just want to say NICE JOB, BRILLIANT. Do have some questions though. So looking at the co... read more | 01/16/2008 (10:26 pm) |
| Mac version of Torsion? | Hey, I'll donate $50 dollars if that helps to speed things up...... :-)... read more | 01/16/2008 (6:51 pm) |
| TriggerZone Issues | Wow, Well, I just simply added the TriggerObjectType to that list: ~(WaterObjectType | GameBaseOb... read more | 01/11/2008 (1:12 pm) |
| TriggerZone Issues | Hmmmm interesting, Well I recompiled and tried it out, it's still the same. But I did stumble acros... read more | 01/11/2008 (9:08 am) |
| TriggerZone Issues | Hi Jeff, Ok, so tested it again, when client and server players are in the trigger zone neither pla... read more | 01/11/2008 (7:30 am) |
| TriggerZone Issues | Hi Jeff, Thanks for replying, it is 1.0.2 for 1.5.2 I'll have to check tomorrow if both shooters in... read more | 01/10/2008 (10:48 pm) |
| FlameThrower? | Thanks Matthew, Yeah, I actually have the magicMissile shooting fast and only lasting 125 ms whic... read more | 12/12/2007 (11:56 am) |
| Immersive AI Engine by Gavin Bunney discussion | @Greg, yeah I'll share my code, I have a lot of cleaning up to do, and a couple more tests. I'll pos... read more | 11/30/2007 (11:33 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Here's a quick question about damage: In the player.cs file the playerData datablock uses the "Ar... read more | 11/05/2007 (2:48 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Did it compile for you? Once compiled, in the whatever/server/scripts/game.cs folder near the top yo... read more | 10/31/2007 (8:17 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Hello, Ok So I've decided to tackle the interior node mapping question and feel that I'm pretty clo... read more | 10/25/2007 (8:24 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Did you include: immersiveAI_Initialize(); in your game.cs file?... read more | 10/01/2007 (8:33 am) |
| Immersive AI Engine by Gavin Bunney discussion | @ Aaron Moore || Stephen Lujan || or anyone else Bravo on the work that you've done to get things... read more | 09/28/2007 (1:40 pm) |
| Mac version of Torsion? | How's the Mac version coming? I'm dying to get my hands on MAC Torsion, keep up the good work Tom.... read more | 09/22/2007 (12:09 am) |
| HFL Files and GuiMLTextCtrl? | Here's a couple silly questions, What is the maximum font size? and do you have to close these ta... read more | 09/20/2007 (12:13 pm) |
| Is having Multiple Effects in a wrapper possible? | Hmmmm, well I tinkered around with this method and found that it was quite cumbersome sooooo, I boof... read more | 07/09/2007 (9:44 pm) |
| AFX 1.0.1 Preliminary Change Notes | Solved it, if the player is ever in a trigger zone, the magic missile has funky rendering and for so... read more | 05/24/2007 (9:20 pm) |
| AFX 1.0.1 Preliminary Change Notes | Hello, I've come across something really bizarre and I'm hoping that someone may have an idea or po... read more | 05/23/2007 (2:46 pm) |
| AFX 1.0.1 Preliminary Change Notes | Hey Jeff, I'm an idiot, I remembered that I did change something, long time ago. For those of you w... read more | 05/11/2007 (9:41 am) |
| AFX 1.0.1 Preliminary Change Notes | Hey Jeff, In 1.0 the magicMissile datablock isGuided = false, in afxRPGMagicSpellData target = "not... read more | 05/11/2007 (8:26 am) |
| AFX 1.0.1 Preliminary Change Notes | Hey Jeff, Quick question for ya, I have just ported all my stuff over from AFX 1.0 to 1.01 and came... read more | 05/11/2007 (7:43 am) |
| TGE 1.5.1 Released | Hey all, I was just curious to see if anyone else has experienced this. When you run the starter.... read more | 04/25/2007 (2:00 pm) |
| Object mounting | Ah, that's exactly what I needed to know, thank you. I must say Jeff, I have seen several respons... read more | 04/12/2007 (9:44 am) |
| Gui Bitmaps don't refresh | Found it, for those of you who may come across this I have found that porting TGE to TGEA has a lot ... read more | 02/22/2007 (2:05 pm) |
| GUI's not refreshing? | Found it, for those of you who may come across this I have found that porting TGE to TGEA has a lot ... read more | 02/21/2007 (12:47 pm) |
| Simple toon shader | Hi, I was just trying your toon shader and it kicked out an error. The part where it sais to add ... read more | 02/20/2007 (10:23 pm) |
| Guibitmapctrl rotation | Hey Roshan, just wondering if you ever figured this out and would like to share how you did it. Thx... read more | 02/20/2007 (1:39 pm) |
| Terrain Painter Problems | Fixed it, found the fix in another forum post. I had updated my Direct x SDK to the newest version F... read more | 02/20/2007 (10:17 am) |
| Terrain Painter Problems | Actually, I take that back. I just ran the game today (TGEA 1.0) and noticed that my terrain went bl... read more | 02/17/2007 (8:49 pm) |
| Terrain Painter Problems | Thanks Surge, that helped alot. My theory is that MS4.2 has a bug in the .ter file. For some reas... read more | 02/16/2007 (12:46 pm) |
| AFX for TGEA Migration Progress | Hey Jeff, If you have purchased the TGE AFX version, will there be a discount for TGEA? THX... read more | 02/12/2007 (12:01 pm) |
| PlayerModel.setModel is bugged/doesnt work | Just wondering if anyone has this working for TGEA 4.2, dying to get my hands on it. Thx ;-)... read more | 02/09/2007 (6:49 am) |
| Problem mapping right mouse button in Particle Editor | Hi, Just wondering if you ever figured this out, I'm having the same issues right now. I want to use... read more | 01/23/2007 (8:56 am) |
| Open/Save File Issues | 4.0 is what I am using. I restarted porting over my stuff and it seemed to work the second time. Thx... read more | 01/15/2007 (7:21 pm) |
| Starter kit for TSE_MS41 | Hey, I keep seeing this everywhere http://www.garagegames.com/mg/forums/result.thread.php?qt=33640, ... read more | 01/12/2007 (10:58 am) |
| TSE And Xbox 360 control pad | You can buy a xbox 360 game controller that works for the xbox and the pc. It has a usb adapter alon... read more | 01/04/2007 (8:03 am) |
| Quick particle question | This may be a little off topic, but I'm not sure where to post this. Is it possible to mount a parti... read more | 11/21/2006 (6:49 pm) |
| Multidimensional arrays | Question: Is it truly a multidimensional array? or just a string? When i insert a two values for exa... read more | 11/09/2006 (4:04 pm) |
| Looping a Theora Video | Sounds pretty easy....well....no actually? How do you add the last frame of the video file to fill t... read more | 09/18/2006 (8:00 am) |
| AVI Intro Problem: easy solution? | Is this referring to version 1.3 or 1.4? The reason why I ask is because the version I have, 1.4, do... read more | 09/04/2006 (10:24 pm) |