DALO's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Nothing, delete this account. | Hooooooray!... read more | 06/28/2008 (12:47 pm) |
| Out of bounds and Bad world box | Well that was interesting, I somehow forgot to add the "sourceSlot = %slot" when creating a new proj... read more | 06/27/2008 (7:16 am) |
| Out of bounds and Bad world box | Hmmmm, well I've traced through it and silly me I kinda forgot that 2 of the 3 weapons that have pro... read more | 06/26/2008 (2:23 pm) |
| TGE MacOS X 10.5 compatibility | Yeah, I seemed to have finally compiled it. Here are my project setting specs: [url=http://www.gara... read more | 06/26/2008 (10:26 am) |
| Immersive AI Engine by Gavin Bunney discussion | Yeah it's posted somewhere up above, it's such a looooong post now that it may be hard to find. Poi... read more | 06/26/2008 (9:41 am) |
| Immersive AI Engine by Gavin Bunney discussion | It's pretty hard to say what is causing that, without being able to see the code and debug but my gu... read more | 06/26/2008 (8:55 am) |
| Tgea Vs Leadwerks 2.0 Engine | I like your comment and I've felt the same way many times. After hours of engine research it seems t... read more | 06/25/2008 (8:24 pm) |
| Mac Leopard's Xcode 3 project settings.....? | Well, that was a complete waste of my time, no documentation and hours and hours of forum searching,... read more | 06/25/2008 (2:27 pm) |
| Porting on Mac | Here's a problem that haunted me for quite some time and finally figured out what was causing my gam... read more | 06/23/2008 (9:20 am) |
| TGE MacOS X 10.5 compatibility | Oh for the love........I cannot get this stinking utimes error to go away. I have the 10.3.9, 10.4u ... read more | 06/22/2008 (7:06 pm) |
| Opinions Please - Physics solution | Well, I'm not really that new, been around for awhile. Good point on the RPG....though that could ac... read more | 06/04/2008 (10:58 am) |
| Brutal Showcase released | Looks pretty sweet!!! ....demo?... read more | 06/04/2008 (8:04 am) |
| Opinions Please - Physics solution | PhysX and Havoc are used widely in major engines so to me both seem like they'd be saweeet, PhysX ==... read more | 06/03/2008 (6:45 pm) |
| Opinions Please - Physics solution | Andy, look into physX or Havok. Hey Bill, wouldn't the havok engine have to go through the same pr... read more | 06/02/2008 (5:28 pm) |
| Official TGE Documentation Feedback | Correct, that was just one example I picked to illustrate the point that some descriptions just don'... read more | 05/29/2008 (8:27 am) |
| Official TGE Documentation Feedback | A basic example with descriptions of the parameters/syntax. If you have those then it helps to see w... read more | 05/29/2008 (7:53 am) |
| Calling client side | Depends on what your trying to do? is getFoo trying to do something only on the client side? If you... read more | 05/20/2008 (7:17 am) |
| Playing Video in tge? | You'll have to use GuiTheoraCtrl, this control will only play .ogg files. And the reason why is beca... read more | 05/18/2008 (12:22 pm) |
| TGE 1.5.3 | Thank you ;-)... read more | 05/14/2008 (9:16 am) |
| TGE 1.5.3 | Well that's all fine.....and fun....but it'd be nice if an employee would actually give us developer... read more | 05/13/2008 (3:31 pm) |
| Engine client commands | Hmm, those two links are some good reads. I'll have to check into it more as well as James and Marks... read more | 05/09/2008 (1:49 pm) |
| Play online with friends? | Hey Thanks Neil, Yeah, I'm not sure if godaddy is the best choice or not, but they do provide that ... read more | 05/06/2008 (9:03 pm) |
| XBLA Creators Club & T360 | Hello, So let me get this straight, with Torque360 and games that are bigger than 150mb's, XBLA's l... read more | 05/05/2008 (12:46 pm) |
| Fix for missing profiler scrpit function | Hey Stephan, Did you get this to work? I pasted in the profilerDumpToFile code and I get errors whe... read more | 04/28/2008 (8:24 am) |
| Play online with friends? | Yeah, I've just spent a the last few days trying to figure out/research the best way to setup a mast... read more | 04/26/2008 (10:46 am) |
| Play online with friends? | Ahh, Thankyou, that does help.... read more | 04/14/2008 (12:09 pm) |
| Play online with friends? | Yeah, That's the great thing about GG is that they have really awesome documentation on the How-To'... read more | 04/14/2008 (8:06 am) |
| AIPlayer Jump trigger | Hello, I have tried playing around with the movePtr->trigger[2] to get my bots to jump and have man... read more | 04/13/2008 (8:55 pm) |
| Zodiac Wierdness... | Hmmm, still couldn't get it to work. I did however merge all my stuff into the new AFX 1.1 and did e... read more | 04/05/2008 (1:00 pm) |
| Zodiac Wierdness... | Hey Jeff, I don't know if you can help me on this one but because of all the changes done to the en... read more | 04/04/2008 (10:35 pm) |
| A simple 3d Vector Question...? | Ok, I have a solution. // my pickSpawnPoint function picks a random spawn point of many and retur... read more | 04/03/2008 (10:24 am) |
| Looping a Theora Video | Hey, thanks for the tip, just one issue though, at the bottom of your "HERE" source I'm having the s... read more | 04/02/2008 (8:55 am) |
| Looping a Theora Video | @ Benoit......or anyone. Your code is incomplete, mDoneDispatched? gives errors, a minor fix if jus... read more | 04/02/2008 (8:38 am) |
| New to 3D Game | Torque Game Engine is a 3d game engine using opengl, making it cross platform. Builder is a 2d game ... read more | 04/01/2008 (10:01 am) |
| CodeWeaver vs. Torsion | Hey Tom, One thing that I really love about VS is the pop outs. You can have that option to allow y... read more | 03/27/2008 (10:29 am) |
| CodeWeaver vs. Torsion | I like your pick Tom :-) Torsion is by far the best!!!!... read more | 03/27/2008 (9:07 am) |
| Mac version of Torsion? | I have no problems at all paying for the MAC version, any estimates on when it will be released?... read more | 03/20/2008 (12:58 pm) |
| Depth Particle Rendering? | Ah, ok, that makes sense. Thanks for clarifying that up. Appreciate the quick response. Thx again J... read more | 03/11/2008 (2:27 pm) |
| Problem with Z-buffer | Oh right you are. It still doesn't seem to work for me though :-( Do you have any issues with parti... read more | 03/11/2008 (10:11 am) |
| Problem with Z-buffer | Yes, I have noticed that as well. I have a transparent image around my weapon to give it a glow effe... read more | 03/11/2008 (9:18 am) |
| Problem with Z-buffer | In tsShapeInstance (roughly line 682): if (!supportBuffers || !renderMeshesX(ss,od)){ // r... read more | 03/11/2008 (9:09 am) |
| Problem with Z-buffer | After looking at it more I see that in this block of code if (!supportBuffers || !renderMeshesX(ss... read more | 03/10/2008 (9:26 pm) |
| Problem with Z-buffer | @Vyacheslav I tried throwing in your code blindly assuming that the added code above would be suffi... read more | 03/10/2008 (9:08 pm) |
| A simple mounting question | Brilliant, thanks soooooo much for putting out that code. It works just just the way I want it.... read more | 02/29/2008 (8:13 am) |
| Immersive AI Engine by Gavin Bunney discussion | Well, I kinda found a hack way to do it in case anyone is following the engine conversion stuff. Fol... read more | 01/30/2008 (11:47 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Alrighty, well here's a question for any C++ expert to answer. when this->setMoveDestination get's c... read more | 01/30/2008 (6:51 pm) |
| Immersive AI Engine by Gavin Bunney discussion | @Jason Just wondering if there is a missing step? when I remove the getAIMove from iAIAgent my bot'... read more | 01/25/2008 (7:52 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Well, it's getting close to friday night and I'm hoping that someone will have an answer to this asa... read more | 01/25/2008 (2:56 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Yeah, I don't know? item->getPosition() would not work but this does for those who ever want to find... read more | 01/24/2008 (11:43 am) |
| Immersive AI Engine by Gavin Bunney discussion | Does anyone out there in the world know how to properly obtain objects from sim groups? What I want ... read more | 01/23/2008 (9:05 pm) |