Game Development Community

DALO's Forum Posts

Thread Post Date Posted
Nothing, delete this account. Hooooooray!... read more 06/28/2008 (12:47 pm)
Out of bounds and Bad world box Well that was interesting, I somehow forgot to add the "sourceSlot = %slot" when creating a new proj... read more 06/27/2008 (7:16 am)
Out of bounds and Bad world box Hmmmm, well I've traced through it and silly me I kinda forgot that 2 of the 3 weapons that have pro... read more 06/26/2008 (2:23 pm)
TGE MacOS X 10.5 compatibility Yeah, I seemed to have finally compiled it. Here are my project setting specs: [url=http://www.gara... read more 06/26/2008 (10:26 am)
Immersive AI Engine by Gavin Bunney discussion Yeah it's posted somewhere up above, it's such a looooong post now that it may be hard to find. Poi... read more 06/26/2008 (9:41 am)
Immersive AI Engine by Gavin Bunney discussion It's pretty hard to say what is causing that, without being able to see the code and debug but my gu... read more 06/26/2008 (8:55 am)
Tgea Vs Leadwerks 2.0 Engine I like your comment and I've felt the same way many times. After hours of engine research it seems t... read more 06/25/2008 (8:24 pm)
Mac Leopard's Xcode 3 project settings.....? Well, that was a complete waste of my time, no documentation and hours and hours of forum searching,... read more 06/25/2008 (2:27 pm)
Porting on Mac Here's a problem that haunted me for quite some time and finally figured out what was causing my gam... read more 06/23/2008 (9:20 am)
TGE MacOS X 10.5 compatibility Oh for the love........I cannot get this stinking utimes error to go away. I have the 10.3.9, 10.4u ... read more 06/22/2008 (7:06 pm)
Opinions Please - Physics solution Well, I'm not really that new, been around for awhile. Good point on the RPG....though that could ac... read more 06/04/2008 (10:58 am)
Brutal Showcase released Looks pretty sweet!!! ....demo?... read more 06/04/2008 (8:04 am)
Opinions Please - Physics solution PhysX and Havoc are used widely in major engines so to me both seem like they'd be saweeet, PhysX ==... read more 06/03/2008 (6:45 pm)
Opinions Please - Physics solution Andy, look into physX or Havok. Hey Bill, wouldn't the havok engine have to go through the same pr... read more 06/02/2008 (5:28 pm)
Official TGE Documentation Feedback Correct, that was just one example I picked to illustrate the point that some descriptions just don'... read more 05/29/2008 (8:27 am)
Official TGE Documentation Feedback A basic example with descriptions of the parameters/syntax. If you have those then it helps to see w... read more 05/29/2008 (7:53 am)
Calling client side Depends on what your trying to do? is getFoo trying to do something only on the client side? If you... read more 05/20/2008 (7:17 am)
Playing Video in tge? You'll have to use GuiTheoraCtrl, this control will only play .ogg files. And the reason why is beca... read more 05/18/2008 (12:22 pm)
TGE 1.5.3 Thank you ;-)... read more 05/14/2008 (9:16 am)
TGE 1.5.3 Well that's all fine.....and fun....but it'd be nice if an employee would actually give us developer... read more 05/13/2008 (3:31 pm)
Engine client commands Hmm, those two links are some good reads. I'll have to check into it more as well as James and Marks... read more 05/09/2008 (1:49 pm)
Play online with friends? Hey Thanks Neil, Yeah, I'm not sure if godaddy is the best choice or not, but they do provide that ... read more 05/06/2008 (9:03 pm)
XBLA Creators Club & T360 Hello, So let me get this straight, with Torque360 and games that are bigger than 150mb's, XBLA's l... read more 05/05/2008 (12:46 pm)
Fix for missing profiler scrpit function Hey Stephan, Did you get this to work? I pasted in the profilerDumpToFile code and I get errors whe... read more 04/28/2008 (8:24 am)
Play online with friends? Yeah, I've just spent a the last few days trying to figure out/research the best way to setup a mast... read more 04/26/2008 (10:46 am)
Play online with friends? Ahh, Thankyou, that does help.... read more 04/14/2008 (12:09 pm)
Play online with friends? Yeah, That's the great thing about GG is that they have really awesome documentation on the How-To'... read more 04/14/2008 (8:06 am)
AIPlayer Jump trigger Hello, I have tried playing around with the movePtr->trigger[2] to get my bots to jump and have man... read more 04/13/2008 (8:55 pm)
Zodiac Wierdness... Hmmm, still couldn't get it to work. I did however merge all my stuff into the new AFX 1.1 and did e... read more 04/05/2008 (1:00 pm)
Zodiac Wierdness... Hey Jeff, I don't know if you can help me on this one but because of all the changes done to the en... read more 04/04/2008 (10:35 pm)
A simple 3d Vector Question...? Ok, I have a solution. // my pickSpawnPoint function picks a random spawn point of many and retur... read more 04/03/2008 (10:24 am)
Looping a Theora Video Hey, thanks for the tip, just one issue though, at the bottom of your "HERE" source I'm having the s... read more 04/02/2008 (8:55 am)
Looping a Theora Video @ Benoit......or anyone. Your code is incomplete, mDoneDispatched? gives errors, a minor fix if jus... read more 04/02/2008 (8:38 am)
New to 3D Game Torque Game Engine is a 3d game engine using opengl, making it cross platform. Builder is a 2d game ... read more 04/01/2008 (10:01 am)
CodeWeaver vs. Torsion Hey Tom, One thing that I really love about VS is the pop outs. You can have that option to allow y... read more 03/27/2008 (10:29 am)
CodeWeaver vs. Torsion I like your pick Tom :-) Torsion is by far the best!!!!... read more 03/27/2008 (9:07 am)
Mac version of Torsion? I have no problems at all paying for the MAC version, any estimates on when it will be released?... read more 03/20/2008 (12:58 pm)
Depth Particle Rendering? Ah, ok, that makes sense. Thanks for clarifying that up. Appreciate the quick response. Thx again J... read more 03/11/2008 (2:27 pm)
Problem with Z-buffer Oh right you are. It still doesn't seem to work for me though :-( Do you have any issues with parti... read more 03/11/2008 (10:11 am)
Problem with Z-buffer Yes, I have noticed that as well. I have a transparent image around my weapon to give it a glow effe... read more 03/11/2008 (9:18 am)
Problem with Z-buffer In tsShapeInstance (roughly line 682): if (!supportBuffers || !renderMeshesX(ss,od)){ // r... read more 03/11/2008 (9:09 am)
Problem with Z-buffer After looking at it more I see that in this block of code if (!supportBuffers || !renderMeshesX(ss... read more 03/10/2008 (9:26 pm)
Problem with Z-buffer @Vyacheslav I tried throwing in your code blindly assuming that the added code above would be suffi... read more 03/10/2008 (9:08 pm)
A simple mounting question Brilliant, thanks soooooo much for putting out that code. It works just just the way I want it.... read more 02/29/2008 (8:13 am)
Immersive AI Engine by Gavin Bunney discussion Well, I kinda found a hack way to do it in case anyone is following the engine conversion stuff. Fol... read more 01/30/2008 (11:47 pm)
Immersive AI Engine by Gavin Bunney discussion Alrighty, well here's a question for any C++ expert to answer. when this->setMoveDestination get's c... read more 01/30/2008 (6:51 pm)
Immersive AI Engine by Gavin Bunney discussion @Jason Just wondering if there is a missing step? when I remove the getAIMove from iAIAgent my bot'... read more 01/25/2008 (7:52 pm)
Immersive AI Engine by Gavin Bunney discussion Well, it's getting close to friday night and I'm hoping that someone will have an answer to this asa... read more 01/25/2008 (2:56 pm)
Immersive AI Engine by Gavin Bunney discussion Yeah, I don't know? item->getPosition() would not work but this does for those who ever want to find... read more 01/24/2008 (11:43 am)
Immersive AI Engine by Gavin Bunney discussion Does anyone out there in the world know how to properly obtain objects from sim groups? What I want ... read more 01/23/2008 (9:05 pm)