DALO's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Precipitation On Clients Only???? | Any suggestions as to how you would make it a non networkable object? What would you need to disable... read more | 09/19/2008 (10:05 pm) |
| TGEA... Mac port? | ShhhhhWhat? Hey Michael, if this is so, I'd like to know when, because we are starting our next proj... read more | 09/19/2008 (8:09 pm) |
| Precipitation On Clients Only???? | In the resource that you provided above it actually dislodges the precipitation rendering box from t... read more | 09/19/2008 (3:13 pm) |
| Precipitation On Clients Only???? | Hmm, that's good to know. But what I'm mostly concerned with, and maybe this is already handled some... read more | 09/19/2008 (12:22 pm) |
| Precipitation On Clients Only???? | Yes, I've looked that one over and it's a good find. The only thing is that if I wanted let's say 5 ... read more | 09/19/2008 (10:05 am) |
| Server && Client GameConnection | Hey James, yeah that %client was just an extra parameter being passed in, not being used anymore any... read more | 09/19/2008 (6:48 am) |
| Server && Client GameConnection | Yeah, I thought I tried that before and had no such luck. So in attempts to try again, when my chara... read more | 09/17/2008 (9:45 pm) |
| Server && Client GameConnection | Ok, first let me ask this. If I want to create a new precipitation object and have it so that only t... read more | 09/17/2008 (8:42 pm) |
| How do you make Gui Lists with images and text | I just figured it out......kinda. Canvas.repaint(); seemed to fix it. The only problem now is that i... read more | 09/16/2008 (12:43 pm) |
| How do you make Gui Lists with images and text | Yeah, before I had a pile of gui's and text packed into the GuiControl, so I just tried a simple Gui... read more | 09/16/2008 (12:36 pm) |
| How do you make Gui Lists with images and text | Here's what I have in mind, let's say the GuiScrollCtrl is called "list" and it's it the middle of m... read more | 09/16/2008 (12:03 pm) |
| Audio Weirdness.....? | Ok, I have somewhat solved the issue. When the game startups up it fades into a GG image then fades ... read more | 09/15/2008 (10:31 pm) |
| Portal Gun | How about you send it to me and I can test it for you in TGE.... read more | 09/12/2008 (11:27 am) |
| Audio Weirdness.....? | Yeah.........it's just bizarre? Well, at this point the only thing I can think of to do is resort to... read more | 09/12/2008 (8:15 am) |
| Audio Weirdness.....? | Ok, it's doing the same thing on windows service pack 2. This now makes it really baffling. Another ... read more | 09/11/2008 (9:07 pm) |
| Audio Weirdness.....? | Just to make sure I tested the mac side of our game it works everytime, no issues. Is it possible th... read more | 09/11/2008 (12:54 pm) |
| Audio Weirdness.....? | Continuing on with debugging, when I echo the number to the console after calling alxPlay(...) Every... read more | 09/11/2008 (10:37 am) |
| Official TGE Documentation Feedback | @ Michael Perry Hey, the docs look great so far. I do need to point this out because it has been on... read more | 09/11/2008 (8:22 am) |
| Audio Weirdness.....? | Hey James, Yeah, this one makes no sense to me. The audioProfiles load up first thing followed by ... read more | 09/11/2008 (7:48 am) |
| Modernization Kit Beta Thread 2 | Here's one method that I used, it seems to work ok thus far. I searched for this string in all of my... read more | 09/11/2008 (7:48 am) |
| Modernization Kit Beta Thread 2 | Hey Alex, I guess My question 2 should have been a little more clear. Would it be possible to start... read more | 09/09/2008 (8:45 am) |
| Modernization Kit Beta Thread 2 | No I haven't implemented Koushik's resource......though it looks very interesting.... read more | 09/04/2008 (3:55 pm) |
| Modernization Kit Beta Thread 2 | Hello again, 2 quick questions: 1. Why does it seem to affect or even get rid of custom ambience o... read more | 09/04/2008 (2:49 pm) |
| Modernization Kit Beta Thread 2 | Just a quick question, is this multiplayer ready or single player only? My multiplayer works, but on... read more | 09/01/2008 (7:54 pm) |
| Modernization Kit Beta Thread 2 | @Daniel, yeah I noticed that Koushik had posted a resource for dts objects to have shader's, which l... read more | 08/30/2008 (12:57 pm) |
| Modernization Kit Beta Thread 2 | @Koushik, Thank you very much, that worked perfectly ;-) @ anyone Most of the textures that have... read more | 08/30/2008 (12:51 am) |
| Modernization Kit Beta Thread 2 | How do I turn off the feature that keeps re-writing these files: autogenMatList.cs. The kit has crea... read more | 08/27/2008 (11:05 pm) |
| AFX zBuffer Weirdness | Hey Jeff, Your probably right with being inside collision boxes. The player is not in the fountain ... read more | 08/27/2008 (7:20 am) |
| Modernization Kit Beta Thread 2 | @Koushik Yeah, Q5 is weird, it has completely vanished visually so when my player starts running to... read more | 08/22/2008 (9:12 am) |
| Modernization Kit Beta Thread 2 | Well I've managed to figure out Q3 and Q4, they are both used together. When you increase the setBl... read more | 08/22/2008 (12:29 am) |
| Movie: Bron-Y-Orc Stomp from SpellPack2 | Saaaaweeeetttt... read more | 08/20/2008 (3:31 pm) |
| IPhone Licensing Model Discussion | Yeah know, I really think Guimo hit it right on the head. Charge a low price for the sdk, open it ri... read more | 08/20/2008 (12:18 pm) |
| IPhone Licensing Model Discussion | Makes sense to me ;-)... read more | 08/19/2008 (9:38 pm) |
| Modernization Kit Beta Thread 2 | Hello, I've have just got this up and running and have a few basic questions, I hope someone can an... read more | 08/19/2008 (2:20 pm) |
| IPhone Licensing Model Discussion | I agree with Craig, it won't be hard for GG to make a profit once hundreds of developers are throwin... read more | 08/18/2008 (3:55 pm) |
| IPhone Licensing Model Discussion | One thing that I have noticed with my iTouch is that usually every.....3 or 4 days I'll check out th... read more | 08/14/2008 (3:54 pm) |
| IPhone Licensing Model Discussion | I'm not really sure myself, but are there other dev kit's out there? How much do they cost? Will thi... read more | 08/14/2008 (2:52 pm) |
| Mac Leopard's Xcode 3 project settings.....? | Yeah, those settings were for TGE, I haven't tried TGB. I'm glad to see that working ;-) You may wan... read more | 08/02/2008 (8:17 pm) |
| Does TGEA have realistic (if any) physics? | No, it's up to you to know the game engine really really well, read pages and pages of documents fro... read more | 07/25/2008 (10:28 pm) |
| Havok for Torque | Hey Tom, Yeah I've just started looking into those two. ODE seams.........like it's phasing out (ma... read more | 07/24/2008 (6:46 pm) |
| Havok for Torque | At this point I really don't care which physics engine I use just as long as it works on Windows and... read more | 07/24/2008 (5:47 pm) |
| How To? Dedicated Server with variables??? | Hey Gary, Yeah, it's all ready to go right now for anyone to play where one client would be server ... read more | 07/18/2008 (10:21 am) |
| How To? Dedicated Server with variables??? | Hey Gary, Thanks for all the help thus far. I have one last question. My 2 servers are windows base... read more | 07/17/2008 (4:25 pm) |
| UltraEdit 32 - Worth The $$$? | Matt, I've tried them all and trust me when I say this........TORSION It's hands down absolutely wor... read more | 07/16/2008 (9:06 pm) |
| How To? Dedicated Server with variables??? | Ah, perfect, thanks sooooo much.... read more | 07/15/2008 (1:46 pm) |
| How To? Dedicated Server with variables??? | Hey thanks a bunch Gary and David, that got me looking into the main.cs (first one the engine looks ... read more | 07/14/2008 (9:37 pm) |
| AFX Camera rotation | Well, the way I envision this camera system to work is that if the player stands still facing let's ... read more | 07/10/2008 (9:35 am) |
| AFX Camera rotation | Yeah, we've started planning and designing our next game and will be using this method. I haven't re... read more | 07/10/2008 (8:34 am) |
| Afx Lod......? | Ah, I'll have to do some testing and see what works. Thanks a bunch for your quick reply.... read more | 07/06/2008 (7:43 pm) |
| Out of bounds and Bad world box | Hey Jeff, Well, after several hours and hours of debugging and trial and error I have finally figur... read more | 06/29/2008 (8:57 pm) |