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DALO's Forum Posts

Thread Post Date Posted
Precipitation On Clients Only???? Any suggestions as to how you would make it a non networkable object? What would you need to disable... read more 09/19/2008 (10:05 pm)
TGEA... Mac port? ShhhhhWhat? Hey Michael, if this is so, I'd like to know when, because we are starting our next proj... read more 09/19/2008 (8:09 pm)
Precipitation On Clients Only???? In the resource that you provided above it actually dislodges the precipitation rendering box from t... read more 09/19/2008 (3:13 pm)
Precipitation On Clients Only???? Hmm, that's good to know. But what I'm mostly concerned with, and maybe this is already handled some... read more 09/19/2008 (12:22 pm)
Precipitation On Clients Only???? Yes, I've looked that one over and it's a good find. The only thing is that if I wanted let's say 5 ... read more 09/19/2008 (10:05 am)
Server && Client GameConnection Hey James, yeah that %client was just an extra parameter being passed in, not being used anymore any... read more 09/19/2008 (6:48 am)
Server && Client GameConnection Yeah, I thought I tried that before and had no such luck. So in attempts to try again, when my chara... read more 09/17/2008 (9:45 pm)
Server && Client GameConnection Ok, first let me ask this. If I want to create a new precipitation object and have it so that only t... read more 09/17/2008 (8:42 pm)
How do you make Gui Lists with images and text I just figured it out......kinda. Canvas.repaint(); seemed to fix it. The only problem now is that i... read more 09/16/2008 (12:43 pm)
How do you make Gui Lists with images and text Yeah, before I had a pile of gui's and text packed into the GuiControl, so I just tried a simple Gui... read more 09/16/2008 (12:36 pm)
How do you make Gui Lists with images and text Here's what I have in mind, let's say the GuiScrollCtrl is called "list" and it's it the middle of m... read more 09/16/2008 (12:03 pm)
Audio Weirdness.....? Ok, I have somewhat solved the issue. When the game startups up it fades into a GG image then fades ... read more 09/15/2008 (10:31 pm)
Portal Gun How about you send it to me and I can test it for you in TGE.... read more 09/12/2008 (11:27 am)
Audio Weirdness.....? Yeah.........it's just bizarre? Well, at this point the only thing I can think of to do is resort to... read more 09/12/2008 (8:15 am)
Audio Weirdness.....? Ok, it's doing the same thing on windows service pack 2. This now makes it really baffling. Another ... read more 09/11/2008 (9:07 pm)
Audio Weirdness.....? Just to make sure I tested the mac side of our game it works everytime, no issues. Is it possible th... read more 09/11/2008 (12:54 pm)
Audio Weirdness.....? Continuing on with debugging, when I echo the number to the console after calling alxPlay(...) Every... read more 09/11/2008 (10:37 am)
Official TGE Documentation Feedback @ Michael Perry Hey, the docs look great so far. I do need to point this out because it has been on... read more 09/11/2008 (8:22 am)
Audio Weirdness.....? Hey James, Yeah, this one makes no sense to me. The audioProfiles load up first thing followed by ... read more 09/11/2008 (7:48 am)
Modernization Kit Beta Thread 2 Here's one method that I used, it seems to work ok thus far. I searched for this string in all of my... read more 09/11/2008 (7:48 am)
Modernization Kit Beta Thread 2 Hey Alex, I guess My question 2 should have been a little more clear. Would it be possible to start... read more 09/09/2008 (8:45 am)
Modernization Kit Beta Thread 2 No I haven't implemented Koushik's resource......though it looks very interesting.... read more 09/04/2008 (3:55 pm)
Modernization Kit Beta Thread 2 Hello again, 2 quick questions: 1. Why does it seem to affect or even get rid of custom ambience o... read more 09/04/2008 (2:49 pm)
Modernization Kit Beta Thread 2 Just a quick question, is this multiplayer ready or single player only? My multiplayer works, but on... read more 09/01/2008 (7:54 pm)
Modernization Kit Beta Thread 2 @Daniel, yeah I noticed that Koushik had posted a resource for dts objects to have shader's, which l... read more 08/30/2008 (12:57 pm)
Modernization Kit Beta Thread 2 @Koushik, Thank you very much, that worked perfectly ;-) @ anyone Most of the textures that have... read more 08/30/2008 (12:51 am)
Modernization Kit Beta Thread 2 How do I turn off the feature that keeps re-writing these files: autogenMatList.cs. The kit has crea... read more 08/27/2008 (11:05 pm)
AFX zBuffer Weirdness Hey Jeff, Your probably right with being inside collision boxes. The player is not in the fountain ... read more 08/27/2008 (7:20 am)
Modernization Kit Beta Thread 2 @Koushik Yeah, Q5 is weird, it has completely vanished visually so when my player starts running to... read more 08/22/2008 (9:12 am)
Modernization Kit Beta Thread 2 Well I've managed to figure out Q3 and Q4, they are both used together. When you increase the setBl... read more 08/22/2008 (12:29 am)
Movie: Bron-Y-Orc Stomp from SpellPack2 Saaaaweeeetttt... read more 08/20/2008 (3:31 pm)
IPhone Licensing Model Discussion Yeah know, I really think Guimo hit it right on the head. Charge a low price for the sdk, open it ri... read more 08/20/2008 (12:18 pm)
IPhone Licensing Model Discussion Makes sense to me ;-)... read more 08/19/2008 (9:38 pm)
Modernization Kit Beta Thread 2 Hello, I've have just got this up and running and have a few basic questions, I hope someone can an... read more 08/19/2008 (2:20 pm)
IPhone Licensing Model Discussion I agree with Craig, it won't be hard for GG to make a profit once hundreds of developers are throwin... read more 08/18/2008 (3:55 pm)
IPhone Licensing Model Discussion One thing that I have noticed with my iTouch is that usually every.....3 or 4 days I'll check out th... read more 08/14/2008 (3:54 pm)
IPhone Licensing Model Discussion I'm not really sure myself, but are there other dev kit's out there? How much do they cost? Will thi... read more 08/14/2008 (2:52 pm)
Mac Leopard's Xcode 3 project settings.....? Yeah, those settings were for TGE, I haven't tried TGB. I'm glad to see that working ;-) You may wan... read more 08/02/2008 (8:17 pm)
Does TGEA have realistic (if any) physics? No, it's up to you to know the game engine really really well, read pages and pages of documents fro... read more 07/25/2008 (10:28 pm)
Havok for Torque Hey Tom, Yeah I've just started looking into those two. ODE seams.........like it's phasing out (ma... read more 07/24/2008 (6:46 pm)
Havok for Torque At this point I really don't care which physics engine I use just as long as it works on Windows and... read more 07/24/2008 (5:47 pm)
How To? Dedicated Server with variables??? Hey Gary, Yeah, it's all ready to go right now for anyone to play where one client would be server ... read more 07/18/2008 (10:21 am)
How To? Dedicated Server with variables??? Hey Gary, Thanks for all the help thus far. I have one last question. My 2 servers are windows base... read more 07/17/2008 (4:25 pm)
UltraEdit 32 - Worth The $$$? Matt, I've tried them all and trust me when I say this........TORSION It's hands down absolutely wor... read more 07/16/2008 (9:06 pm)
How To? Dedicated Server with variables??? Ah, perfect, thanks sooooo much.... read more 07/15/2008 (1:46 pm)
How To? Dedicated Server with variables??? Hey thanks a bunch Gary and David, that got me looking into the main.cs (first one the engine looks ... read more 07/14/2008 (9:37 pm)
AFX Camera rotation Well, the way I envision this camera system to work is that if the player stands still facing let's ... read more 07/10/2008 (9:35 am)
AFX Camera rotation Yeah, we've started planning and designing our next game and will be using this method. I haven't re... read more 07/10/2008 (8:34 am)
Afx Lod......? Ah, I'll have to do some testing and see what works. Thanks a bunch for your quick reply.... read more 07/06/2008 (7:43 pm)
Out of bounds and Bad world box Hey Jeff, Well, after several hours and hours of debugging and trial and error I have finally figur... read more 06/29/2008 (8:57 pm)