Tim Kin Chu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Import/exportCachedFont | But I cant access the [url]tdn.garagegames.com/wiki/TorqueUnicode[/url] can some one tell the c... read more | 07/09/2006 (8:57 pm) |
| Import/exportCachedFont() questions | [quote] The first time you import you want the weight to be same as when you imported (in the examp... read more | 07/09/2006 (8:54 pm) |
| Some problem about the gui control. | Thanks~ i will try them out~... read more | 07/06/2006 (3:08 am) |
| Some problem about the gui control. | Hey~ please help~... read more | 07/05/2006 (1:23 am) |
| Can we save the object created directly to *.dso? | Oh thx~ where can i see the updated list of all function???... read more | 06/30/2006 (12:44 am) |
| How to hide the image file from the player?? | Oh............ thanks~... read more | 06/27/2006 (12:20 am) |
| How to change the graphic of the defult Gui??? | Is it free to change the size of the image? also where is the definition of the color of separati... read more | 06/16/2006 (12:16 am) |
| How to change the graphic of the defult Gui??? | How can i change the graphic then???????... read more | 06/15/2006 (11:33 pm) |
| Why fullscreen only??? | Oh thanks!!! but why it is only fullscreen when using 16 bit color depth???... read more | 06/11/2006 (9:22 pm) |
| Which part of code is for image loading from the harddisk?? | ... read more | 06/07/2006 (12:22 am) |
| Which part of code is for image loading from the harddisk?? | Define an image-map ?? that is using the "datablock t2dImageMapDatablock"??? or use the "new t... read more | 06/05/2006 (4:16 am) |
| Can we set the layer of GuiBitmapButtonCtrl things??? | I found that the spacescroller demo is not cover will other GUI screen. It just set the new graph... read more | 05/23/2006 (9:53 pm) |
| Have collision call late problem. | UM............ %src object is the ball shoot out?? what is your method to set it to the posiont... read more | 05/18/2006 (7:56 pm) |
| Have collision call late problem. | Yes.... What I did in my game is 1. the player shoot the ball. 2. set velocity to the ball. ... read more | 05/18/2006 (12:56 am) |
| Starting Particle Editor in Beta 3 | Thanks Chris. I will give it a try.... read more | 05/18/2006 (12:50 am) |
| Will collision detection affected by the moving speed??????????? | Problem still exists, yet there is no pattern to predict when that happens. Will it be possibly a bu... read more | 05/17/2006 (9:37 am) |
| Starting Particle Editor in Beta 3 | Aleksey: I experienced the same thing as you do. Chris: I tried copying some existing EFF files ... read more | 05/17/2006 (9:29 am) |
| How to create custom text??? | Is there any method like java "drawString"??? directly draw a string on the screen?? I am now ... read more | 05/15/2006 (9:25 pm) |
| Have collision call late problem. | Where can I download the beta3???... read more | 05/10/2006 (7:51 pm) |
| Cannot find menu FormMainMenu for clearMenuItems | Beta3????? where is it???/ I dont understand the meaning of this warning message............ ... read more | 05/10/2006 (4:02 am) |
| Have collision call late problem. | Your meaning is ????????? rebuild a debug version???... read more | 05/09/2006 (11:42 pm) |
| Have collision call late problem. | Which part show that D3D is really enabled??... read more | 05/08/2006 (9:12 pm) |
| Have collision call late problem. | Video Init: Accelerated OpenGL display device not detected. Accelerated D3D device detected.... read more | 05/08/2006 (9:11 pm) |
| Have collision call late problem. | I changed my setting to.: $pref::Video::displayDevice = "D3D"; $pref::Video::allowOpenGL = 0; ... read more | 05/07/2006 (9:36 pm) |
| Have collision call late problem. | Yes. It is the problem. The collision will be detected when they are overlap sometime, but als... read more | 05/07/2006 (9:35 am) |
| Have collision call late problem. | I want the function called when the objects touch each other. My problem is, the function get ca... read more | 05/04/2006 (1:02 am) |
| Can use the key read from keyBoard??? | Um........ I want pass the key pressed . debugMap.bindCmd(keyboard, "keyPressed", "setPlayMode... read more | 05/03/2006 (7:51 pm) |
| Have collision call late problem. | Hey........ none have this problem???... read more | 05/02/2006 (7:58 pm) |
| Object position when collision problem | I have set it . I use setdebugOn(1) to veiw the actual size of image. And I saw that the two s... read more | 04/27/2006 (12:49 am) |
| Object position when collision problem | I am doing a game like bubble shooter too. But I have a problem when the too ball collision. t... read more | 04/26/2006 (10:14 pm) |
| Will collision detection affected by the moving speed??????????? | I use setLinearVelocity() to test it again. It also have the problem. The "t2dSceneObject::onColl... read more | 04/26/2006 (8:41 pm) |
| BIG problem about using t2dTileLayer | @@ thx!!!!!!! what is the actual meaning to set set filterPad to true????... read more | 04/13/2006 (1:35 am) |
| Are there any debug tool???? | It throw a error massage of main.cs not found. the path is not correct? I want to run the spac... read more | 04/05/2006 (11:42 pm) |
| Are there any debug tool???? | Yes I got problem when I want to debug my game. when I use torsion and run it the game windo... read more | 04/04/2006 (4:22 am) |
| Are there any debug tool???? | I am using torsion. But how to use it to debug??????? I have read the "Creating and Debugging "H... read more | 03/31/2006 (8:24 pm) |
| Problem with varible assign....plx help | Thx...... I got it!... read more | 03/27/2006 (2:40 am) |
| Problem with varible assign....plx help | I dun have a TGE license right now............ Could you tell me the method in here thx??... read more | 03/26/2006 (11:23 pm) |
| What is the syntax error.............. | Thx............ It was a newbie mistake@@... read more | 03/22/2006 (10:30 pm) |
| Have any tutrial about a ball bouncing in a box?? | Thx Dave !!!... read more | 03/22/2006 (9:14 pm) |
| How to make a debug text draw on screen?? | Where is shapename gui code?????????... read more | 03/21/2006 (7:43 pm) |