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Avid Gamer's Forum Posts

Thread Post Date Posted
Turn off Player Render I never had this problem. If i have some time, i'll look into it. no promises tho! sorry.... read more 03/09/2009 (1:07 pm)
A really dumb question Http://www.garagegames.com/blogs/54612/15179... read more 10/18/2008 (4:12 pm)
Engine Crash You forgot the most important part. What's your question? What problem are you having? Just look... read more 10/08/2008 (8:40 am)
Engine Crash There is not a single question in your two posts aside from "Bump?", which isn't a question, but mor... read more 10/06/2008 (5:19 pm)
Turn off Player Render No need to apologize. I just find it interesting that you'd want to use something without knowing wh... read more 09/18/2008 (2:09 am)
Turn off Player Render Interesting question. I'd say, if you don't know what something does, you shouldn't use it. Bu... read more 09/18/2008 (2:05 am)
Turn off Player Render Hi Andrea, As posted above, in player.h add the declaration. in player.cpp add the code that I po... read more 09/18/2008 (12:50 am)
Force rendering of an object? Why not prevent the "eyeNode" or "camera" (whatever is leaving the bounding box) from leaving the bo... read more 09/17/2008 (12:58 pm)
Turn off Player Render Glad I could help. :)... read more 09/17/2008 (12:47 pm)
Weird magenta lighting hue in TGEA **SOLVED I can't even do vague. :( If it's only outside, and receiveLMLighting fixes the problem, it's got... read more 09/14/2008 (9:35 pm)
Force rendering of an object? I dropped in the realistic first person resource and haven't run into any angles that cause the play... read more 09/13/2008 (2:11 pm)
Force rendering of an object? One way to force a render of an object is to increase the size of the bounding box. The downside to ... read more 09/13/2008 (1:38 pm)
Help needed, count won't display in message I'm glad I'm not the only one. :) Keep going in Script. You'll learn to love it if you don't alre... read more 09/12/2008 (1:16 pm)
Collision with Player, but not projectile??? Could be the class you are using for the bottle. (eg: StaticShape, Item, etc). It doesn't sound like... read more 09/12/2008 (12:57 pm)
Help needed, count won't display in message [quote] I literally did the jig when the message popped up correctly, hehe. [/quote] I'll admit... read more 09/12/2008 (12:51 pm)
Aircraft Scenerio Based Training (SBT) and Learning That is absolutely terrible... I have no other words for it. On to your questions: 1) A good ... read more 09/12/2008 (12:36 pm)
Help needed, count won't display in message It was actually something that I overlooked. You need to use double quotes to make strings combine. ... read more 09/12/2008 (12:18 pm)
Aircraft Scenerio Based Training (SBT) and Learning @Robert [quote] Sometimes the weather or other things (like horse races) close an airstrip [/qu... read more 09/12/2008 (11:56 am)
Help needed, count won't display in message It's a fine place to put it, but be aware that %this.potCount and %potCount are not the same variabl... read more 09/12/2008 (10:08 am)
Turn off Player Render Any results?... read more 09/11/2008 (8:24 pm)
For Spanish Eyes Only Sorry to derail for a second. @Deborah Are those people?! haha!! \o\ ~~ \o/ ~~ /o/ . First I'... read more 09/11/2008 (10:53 am)
Draw 3d primitives with TGE... You can do all of that programmatically, fairly easily, and in script. I don't recommend it though, ... read more 09/11/2008 (2:58 am)
Porting : TGE 1.5.0 -> TGEA 1.7.1 terrains and other things [quote] Clearly reading the thread might have helped, but scaling does not affect the terrain, at a... read more 09/11/2008 (2:48 am)
Help needed, count won't display in message I haven't looked in a long time, but I don't think messageClient() works the same as format(). I bel... read more 09/10/2008 (8:55 pm)
Turn off Player Render Ahh I forgot to select the detail. add [code] && DetailManager::selectCurrentDetail(image.shap... read more 09/10/2008 (8:36 pm)
Turn off Player Render Less work then I thought. No thorough testing, worked fine for me. Let me know add the prepRender... read more 09/10/2008 (8:08 pm)
Turn off Player Render I was thinking of the best way to do this at work. What I came up with is overriding prepRenderImage... read more 09/10/2008 (7:44 pm)
Turn off Player Render I got some options. If you don't want anything on the player rendered at all (like mounted weapons t... read more 09/10/2008 (12:22 pm)
Porting : TGE 1.5.0 -> TGEA 1.7.1 terrains and other things 1) Change the squareSize. I believe 4 is the lowest and 8 is the default. If that's not quite small ... read more 09/10/2008 (10:22 am)
Help! MouseEvent to PlayerCamera movement Glad we found a solution. I'm always happy to help.... read more 09/10/2008 (9:37 am)
Help! MouseEvent to PlayerCamera movement Sorry for the late response, I had to go in to work for a little while. Have you found a resolut... read more 09/09/2008 (9:35 pm)
Scripting best approach? Yea, np bud. If you need code examples, shoot me an email :)... read more 09/09/2008 (7:48 pm)
Help! MouseEvent to PlayerCamera movement The world position? It is set in the objects transform. You can override setRenderTransform/setRende... read more 09/09/2008 (1:25 pm)
Help! MouseEvent to PlayerCamera movement Absolutely James, thanks for clarifying.... read more 09/09/2008 (12:55 pm)
Scripting best approach? You're spamming my inbox with GG Notify! I'll return the favor and send you an email with what I'm l... read more 09/09/2008 (12:38 pm)
Help! MouseEvent to PlayerCamera movement InterpolateTick would only be if you needed to catch up to the server. It [b]should[/b] only be call... read more 09/09/2008 (12:31 pm)
Scripting best approach? @Sean If you'd like, we can trade. I'll write your code, you make my art. That's a sweet deal if ... read more 09/09/2008 (11:30 am)
Help! MouseEvent to PlayerCamera movement Just out of curiosity have you changed your default.bind.cs? There is the mouse xaxis and yaxis set ... read more 09/09/2008 (10:49 am)
Porting question TGE 1.5.2 to TGEA 1.7.1 - Player::renderImage It's been split up. Which part do you need? ShapeBase::prepBatchRender is probably a good place to s... read more 09/07/2008 (12:34 pm)
- @Callum In the code you posted above you are getting a normalized 3d point representing a 2d spot... read more 09/02/2008 (11:53 pm)
Object Selection in TGEA Collision does not equal selection. I have objects that do not collide, but I can select. I have ... read more 08/26/2008 (11:08 am)
Object Selection in TGEA Use breakpoints in the engine instead of printf's. Check the values around the object selection code... read more 08/26/2008 (1:15 am)
Object Selection in TGEA I actually just recently implemented non-sim/scene object selection in TGE... Like a week ago. I ... read more 08/24/2008 (8:11 pm)
Need help with ray casting The material names are stored inside of each detail level of the InteriorResource. Each Interior has... read more 08/23/2008 (1:35 am)
1 movement animation Good solution. :)... read more 08/22/2008 (10:45 pm)
GuiTSCtrl::unproject Although object Selection is not what I needed, it gave me an idea of the code I needed to write. Ag... read more 08/22/2008 (2:16 pm)
1 movement animation The direction changes are coming from C++ based on velocity changes. There is no way that I know of ... read more 08/22/2008 (7:56 am)
GuiTSCtrl::unproject Thank you Orion. Seems I was very close, just needed to think a little less. I appreciate your a... read more 08/21/2008 (10:14 am)
PhysX just leveled up Another good read for those interested in nVidia's Physx (yea, nVidia's). [url]http://www.nvidia... read more 08/10/2008 (11:52 pm)
Weird Issue (Probably simple) What do you mean the engine crashes if you delete player.cs.dso? If you mean exactly what you said (... read more 05/09/2008 (9:33 pm)
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