Avid Gamer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Turn off Player Render | I never had this problem. If i have some time, i'll look into it. no promises tho! sorry.... read more | 03/09/2009 (1:07 pm) |
| A really dumb question | Http://www.garagegames.com/blogs/54612/15179... read more | 10/18/2008 (4:12 pm) |
| Engine Crash | You forgot the most important part. What's your question? What problem are you having? Just look... read more | 10/08/2008 (8:40 am) |
| Engine Crash | There is not a single question in your two posts aside from "Bump?", which isn't a question, but mor... read more | 10/06/2008 (5:19 pm) |
| Turn off Player Render | No need to apologize. I just find it interesting that you'd want to use something without knowing wh... read more | 09/18/2008 (2:09 am) |
| Turn off Player Render | Interesting question. I'd say, if you don't know what something does, you shouldn't use it. Bu... read more | 09/18/2008 (2:05 am) |
| Turn off Player Render | Hi Andrea, As posted above, in player.h add the declaration. in player.cpp add the code that I po... read more | 09/18/2008 (12:50 am) |
| Force rendering of an object? | Why not prevent the "eyeNode" or "camera" (whatever is leaving the bounding box) from leaving the bo... read more | 09/17/2008 (12:58 pm) |
| Turn off Player Render | Glad I could help. :)... read more | 09/17/2008 (12:47 pm) |
| Weird magenta lighting hue in TGEA **SOLVED | I can't even do vague. :( If it's only outside, and receiveLMLighting fixes the problem, it's got... read more | 09/14/2008 (9:35 pm) |
| Force rendering of an object? | I dropped in the realistic first person resource and haven't run into any angles that cause the play... read more | 09/13/2008 (2:11 pm) |
| Force rendering of an object? | One way to force a render of an object is to increase the size of the bounding box. The downside to ... read more | 09/13/2008 (1:38 pm) |
| Help needed, count won't display in message | I'm glad I'm not the only one. :) Keep going in Script. You'll learn to love it if you don't alre... read more | 09/12/2008 (1:16 pm) |
| Collision with Player, but not projectile??? | Could be the class you are using for the bottle. (eg: StaticShape, Item, etc). It doesn't sound like... read more | 09/12/2008 (12:57 pm) |
| Help needed, count won't display in message | [quote] I literally did the jig when the message popped up correctly, hehe. [/quote] I'll admit... read more | 09/12/2008 (12:51 pm) |
| Aircraft Scenerio Based Training (SBT) and Learning | That is absolutely terrible... I have no other words for it. On to your questions: 1) A good ... read more | 09/12/2008 (12:36 pm) |
| Help needed, count won't display in message | It was actually something that I overlooked. You need to use double quotes to make strings combine. ... read more | 09/12/2008 (12:18 pm) |
| Aircraft Scenerio Based Training (SBT) and Learning | @Robert [quote] Sometimes the weather or other things (like horse races) close an airstrip [/qu... read more | 09/12/2008 (11:56 am) |
| Help needed, count won't display in message | It's a fine place to put it, but be aware that %this.potCount and %potCount are not the same variabl... read more | 09/12/2008 (10:08 am) |
| Turn off Player Render | Any results?... read more | 09/11/2008 (8:24 pm) |
| For Spanish Eyes Only | Sorry to derail for a second. @Deborah Are those people?! haha!! \o\ ~~ \o/ ~~ /o/ . First I'... read more | 09/11/2008 (10:53 am) |
| Draw 3d primitives with TGE... | You can do all of that programmatically, fairly easily, and in script. I don't recommend it though, ... read more | 09/11/2008 (2:58 am) |
| Porting : TGE 1.5.0 -> TGEA 1.7.1 terrains and other things | [quote] Clearly reading the thread might have helped, but scaling does not affect the terrain, at a... read more | 09/11/2008 (2:48 am) |
| Help needed, count won't display in message | I haven't looked in a long time, but I don't think messageClient() works the same as format(). I bel... read more | 09/10/2008 (8:55 pm) |
| Turn off Player Render | Ahh I forgot to select the detail. add [code] && DetailManager::selectCurrentDetail(image.shap... read more | 09/10/2008 (8:36 pm) |
| Turn off Player Render | Less work then I thought. No thorough testing, worked fine for me. Let me know add the prepRender... read more | 09/10/2008 (8:08 pm) |
| Turn off Player Render | I was thinking of the best way to do this at work. What I came up with is overriding prepRenderImage... read more | 09/10/2008 (7:44 pm) |
| Turn off Player Render | I got some options. If you don't want anything on the player rendered at all (like mounted weapons t... read more | 09/10/2008 (12:22 pm) |
| Porting : TGE 1.5.0 -> TGEA 1.7.1 terrains and other things | 1) Change the squareSize. I believe 4 is the lowest and 8 is the default. If that's not quite small ... read more | 09/10/2008 (10:22 am) |
| Help! MouseEvent to PlayerCamera movement | Glad we found a solution. I'm always happy to help.... read more | 09/10/2008 (9:37 am) |
| Help! MouseEvent to PlayerCamera movement | Sorry for the late response, I had to go in to work for a little while. Have you found a resolut... read more | 09/09/2008 (9:35 pm) |
| Scripting best approach? | Yea, np bud. If you need code examples, shoot me an email :)... read more | 09/09/2008 (7:48 pm) |
| Help! MouseEvent to PlayerCamera movement | The world position? It is set in the objects transform. You can override setRenderTransform/setRende... read more | 09/09/2008 (1:25 pm) |
| Help! MouseEvent to PlayerCamera movement | Absolutely James, thanks for clarifying.... read more | 09/09/2008 (12:55 pm) |
| Scripting best approach? | You're spamming my inbox with GG Notify! I'll return the favor and send you an email with what I'm l... read more | 09/09/2008 (12:38 pm) |
| Help! MouseEvent to PlayerCamera movement | InterpolateTick would only be if you needed to catch up to the server. It [b]should[/b] only be call... read more | 09/09/2008 (12:31 pm) |
| Scripting best approach? | @Sean If you'd like, we can trade. I'll write your code, you make my art. That's a sweet deal if ... read more | 09/09/2008 (11:30 am) |
| Help! MouseEvent to PlayerCamera movement | Just out of curiosity have you changed your default.bind.cs? There is the mouse xaxis and yaxis set ... read more | 09/09/2008 (10:49 am) |
| Porting question TGE 1.5.2 to TGEA 1.7.1 - Player::renderImage | It's been split up. Which part do you need? ShapeBase::prepBatchRender is probably a good place to s... read more | 09/07/2008 (12:34 pm) |
| - | @Callum In the code you posted above you are getting a normalized 3d point representing a 2d spot... read more | 09/02/2008 (11:53 pm) |
| Object Selection in TGEA | Collision does not equal selection. I have objects that do not collide, but I can select. I have ... read more | 08/26/2008 (11:08 am) |
| Object Selection in TGEA | Use breakpoints in the engine instead of printf's. Check the values around the object selection code... read more | 08/26/2008 (1:15 am) |
| Object Selection in TGEA | I actually just recently implemented non-sim/scene object selection in TGE... Like a week ago. I ... read more | 08/24/2008 (8:11 pm) |
| Need help with ray casting | The material names are stored inside of each detail level of the InteriorResource. Each Interior has... read more | 08/23/2008 (1:35 am) |
| 1 movement animation | Good solution. :)... read more | 08/22/2008 (10:45 pm) |
| GuiTSCtrl::unproject | Although object Selection is not what I needed, it gave me an idea of the code I needed to write. Ag... read more | 08/22/2008 (2:16 pm) |
| 1 movement animation | The direction changes are coming from C++ based on velocity changes. There is no way that I know of ... read more | 08/22/2008 (7:56 am) |
| GuiTSCtrl::unproject | Thank you Orion. Seems I was very close, just needed to think a little less. I appreciate your a... read more | 08/21/2008 (10:14 am) |
| PhysX just leveled up | Another good read for those interested in nVidia's Physx (yea, nVidia's). [url]http://www.nvidia... read more | 08/10/2008 (11:52 pm) |
| Weird Issue (Probably simple) | What do you mean the engine crashes if you delete player.cs.dso? If you mean exactly what you said (... read more | 05/09/2008 (9:33 pm) |