Jeremiah Fulbright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Invalid File Handle - Inspector | Note, this doesn't affect trunk, although it does use Standard calls within FileStream... read more | 08/13/2006 (8:39 pm) |
| Red/Blue Channel swap in texture | I was curious if any of this had been resolved for MS4, since it has to do with lighting as well? ... read more | 08/13/2006 (7:40 pm) |
| Invalid File Handle - Inspector | It seems this has been happening for awhile, but wasn't ever really noticed till recently. We have s... read more | 08/13/2006 (1:47 am) |
| DDS versus PNG performance | Awesome news. I had noticed that Atlas was using some of the DXT abilities in certain areas, thus wh... read more | 08/12/2006 (5:38 pm) |
| Is the profiler dead in MS3? | I prefer SVN/CVS access over installers, personally. Back in the days when code was rolled out in "r... read more | 08/12/2006 (5:34 pm) |
| MS 3.5 and Cubemaps | Yeh, it came thru clear, although I have no idea where that Image was... as I hadn't been in anythin... read more | 08/12/2006 (5:27 pm) |
| MS 3.5 and Cubemaps | I will do some more testing, but I can re-instate the material loading properly with ease and it was... read more | 08/12/2006 (12:52 pm) |
| Ben/Brian: Any work on vehicles? | There does need to be some work on the Vehicles with changes to the Terrain system (from Legacy to A... read more | 08/11/2006 (12:56 pm) |
| Material updates | This is a bit of an old post, but I was curious if you could post any source or such for this. I hav... read more | 08/10/2006 (8:12 pm) |
| MS 3.5 and Cubemaps | I did some changing in C++ and got it working.. sort-of. [url]http://img291.imageshack.us/img291/... read more | 08/08/2006 (9:28 pm) |
| Strange Material Conflict | Its an odd problem, if I could replicate it on my codebase then I'd try to see what is going on... b... read more | 08/08/2006 (3:18 pm) |
| Strange Material Conflict | Thats an interesting problem... Have you done a trace via console in game? trace(1); via console...... read more | 08/08/2006 (12:16 pm) |
| Missing Materials | Did you try putting a mapTo = yourTextureName; inside of the Materials definition? There seem to be ... read more | 08/08/2006 (12:13 pm) |
| Trouble with building the .exe | I think this is best suited in the private Forum areas http://www.garagegames.com/mg/forums/resul... read more | 07/24/2006 (2:27 pm) |
| Old Atlas not Rendering | Hmm... Okay cool, I hadn't looked yet, but assumed some of the shader references would be in C++ and... read more | 07/23/2006 (1:58 pm) |
| Old Atlas not Rendering | If so then, a) they should be named differently b) they should be put elsewhere c) should... read more | 07/23/2006 (4:35 am) |
| Old Atlas not Rendering | Using same Shader definitions that were used in terrain_water_demo, as the path structure isn't any ... read more | 07/22/2006 (8:07 pm) |
| ShapeBase::renderImage crash bug | Edit: figured it out :)... read more | 07/22/2006 (3:43 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type |
Ben:
[code]
else if(dynamic_cast |
07/03/2006 (6:28 pm) |
| Missing Materials | Okay, I had knew that it previously drew the geometry via fixed function and sort-of "stacked" the s... read more | 07/03/2006 (6:11 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Great! At least I know its not just us, so it would seem there could be an issue with Visual Studio ... read more | 07/03/2006 (6:09 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Yep, although we have no changes to Atlas side of things.. or even the renderer sides so not sure wh... read more | 07/02/2006 (6:56 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Well, did a couple more things but nothing that was of interest. I am beginning to wonder if its rel... read more | 07/02/2006 (2:20 pm) |
| TSE "Milestone 3.5" Update | White terrain has to do with the Blended Terrain and the texture paths are hardcoded (currently). ... read more | 07/02/2006 (2:15 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Yes it is on, that I see.. Does it need to be off? I don't recall it ever being set any differently,... read more | 07/02/2006 (2:07 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Yeppers: [code] - toc 0x0199b578 {mAreConfigsLoaded=false } AtlasTOC * - [AtlasResourceConfig... read more | 07/02/2006 (2:02 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Ran thru the debugger and getTOCName(AtlasTOC *toc) is showing that toc is AtlasResourceConfigTOC cl... read more | 07/02/2006 (1:55 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Yep, about to begin testing it with the debugger, I just like to make Jessie do all of the work... read more | 07/02/2006 (12:26 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Let me make some changes to the source to log what class it is actually coming back with, at that po... read more | 07/02/2006 (12:06 pm) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | Note: the TOC Type for Atlas console log was something I added so we could see which TOC was coming ... read more | 07/01/2006 (11:04 pm) |
| TSE "Milestone 3.5" Update | If anybody else has this similiar crash with TQT Conversion, working on it with Ben! :)... read more | 07/01/2006 (6:41 pm) |
| TSE "Milestone 3.5" Update | I'd be curious to know if anybody else is having issues with converting TQT files to the new format ... read more | 07/01/2006 (6:01 pm) |
| TSE "Milestone 3.5" Update | It looked like it loaded the DDS chunk from the TQT file fine, and then went invalid at some point w... read more | 07/01/2006 (5:55 pm) |
| TSE "Milestone 3.5" Update | [code] - AtlasChunk {mChunkSize=3486502863 mPreviousChunk=0 mOwningTOC=0xcfcfcfcf } AtlasChunk + ... read more | 07/01/2006 (5:44 pm) |
| TSE "Milestone 3.5" Update | Did another run thru and this time it looks initialized, but still not valid mFormat. [code] - ... read more | 07/01/2006 (5:34 pm) |
| TSE "Milestone 3.5" Update | Well looks like we broke Journal play/record sometime ago or theres another issue with it, which I'l... read more | 07/01/2006 (5:20 pm) |
| TSE "Milestone 3.5" Update | I am doing it from the Main Menu via console currently - planned to just do a script to handle it al... read more | 07/01/2006 (5:05 pm) |
| TSE "Milestone 3.5" Update | [code] Ascension_DEBUG.exe!GFXD3DTextureManager::innerCreateTexture(GFXD3DTextureObject * retTex=0... read more | 07/01/2006 (5:02 pm) |
| TSE "Milestone 3.5" Update | Okay.. One of the crashes just now is tied to void GFXD3DTextureManager::innerCreateTexture ... read more | 07/01/2006 (4:48 pm) |
| TSE "Milestone 3.5" Update | Well, I made path changes just to test the terrain blender portion and still getting a White terrain... read more | 07/01/2006 (3:29 pm) |
| TSE "Milestone 3.5" Update | Okay good stuff :) Thank you and I'll look into the crashing asap... read more | 07/01/2006 (3:03 pm) |
| TSE "Milestone 3.5" Update | Okay, That makes sense.. Where is the path determined for finding the needed textures?... read more | 07/01/2006 (2:53 pm) |
| TSE "Milestone 3.5" Update | I saw the l3dt texture folder, are we back to needing actual seperate textures again? There is no in... read more | 07/01/2006 (2:36 pm) |
| TSE "Milestone 3.5" Update | All up and running, but can't convert old Atlas to new Atlas without crashing, and I loaded the l3dt... read more | 07/01/2006 (2:34 pm) |
| TSE "Milestone 3.5" Update | Another issue for VS2005 is use of "Export" in atlas\Editor\atlasExportManager.h [code] /// P... read more | 07/01/2006 (1:24 pm) |
| TSE "Milestone 3.5" Update | Lib3ds wasn't included with the update, it seems either http://umn.dl.sourceforge.net/sourcefor... read more | 07/01/2006 (12:34 pm) |
| TSE "Milestone 3.5" Update | Small path fix - Atlas/Editor/AtlasExportManager.cpp: [code] #include "atlas/atlasExportManag... read more | 07/01/2006 (12:27 pm) |
| TSE "Milestone 3.5" Update | Looks like guiColorPicker wasn't completely updated properly either, as it still has dgl graphics ca... read more | 07/01/2006 (12:08 pm) |
| Can we compile TSE without shaders? | That sounds right, as the Q1 isn't DX Compliant (the Vertex shaders are emulated/ran on the CPU).. S... read more | 06/11/2006 (6:15 pm) |
| Can we compile TSE without shaders? | If DirectX is reporting that the support is there (which it should be as the Intel 915 chipset is DX... read more | 06/11/2006 (1:19 pm) |