Game Development Community

Jeremiah Fulbright's Forum Posts

Thread Post Date Posted
NVidia Perfect Hud support? If you have previously compiled TGE4.1, then that change alone shouldn't have caused that.. but its ... read more 11/21/2006 (8:14 pm)
Errors compiling TSE 4_1 As of late, most of the releases will have issues, but it is still in EA Status... I think the l... read more 11/19/2006 (11:05 pm)
GUI Question - Modal/Modeless I would check the implementation of the Light Editor currently... It uses GuiModelessDialogProfil... read more 11/19/2006 (3:44 am)
Static Shape Textures CustomMaterials are only used in the case you're using a custom shader... Otherwise you need to do j... read more 11/17/2006 (7:57 pm)
TSE community SVN? I have a question about the "many more costs" response... In the past, before TSE, before TGB, wa... read more 11/14/2006 (5:43 pm)
Change log? Yeh, with the removal of the CVS server, its even harder to look at the files that have changed with... read more 11/14/2006 (5:30 pm)
Change log? Good luck :(... read more 11/12/2006 (9:36 pm)
New build going up this week Seem to be missing a proper guiColorPicker control still, along with GuiDirectoryTreeCtrl and GuiDir... read more 11/11/2006 (2:08 pm)
New build going up this week SgShadowBuffer gets set to a proper value later on when its calculating bounding boxes, which is fin... read more 11/11/2006 (1:41 pm)
New build going up this week I am wondering who QA'ed this build :p Although, this would be an easy fix with CVS, as they coul... read more 11/11/2006 (1:08 pm)
DX10 fun.. Whats to come?? @Phil: that makes sense then :p There is an ATI profiler/perf piece of software.. GPU PerfStudio... read more 11/11/2006 (1:06 pm)
DX10 fun.. Whats to come?? Why get an 8800 just to run nvperfhud? :p I'd take one too though hah... read more 11/11/2006 (3:10 am)
Fog Texture??...Weird Atlas2 effect @Andrew: As are other licensees...... read more 11/07/2006 (6:48 am)
Crosshair disappearing This is intended behavior :p You need to open game/fps/guiCrosshairHud.cpp and modify [code] ... read more 11/06/2006 (2:21 pm)
Can't connect to CVS It is a bit concerning that there will no longer be TSE access other than the download page. I know ... read more 10/30/2006 (2:18 pm)
TorqueX "script" behavior question I think what he is asking is if the "scripting" side of TorqueX will be all C# precompiled, or if th... read more 10/03/2006 (10:39 am)
MS4 Atlas Unique Terrain Bug. This seems to have fixed some of our crashes, but now its crashing elsewhere... [code] virtua... read more 09/13/2006 (5:25 am)
MS4: Odd client/server bug. I imagine it is intended, as it makes sure the physical texture is present which is useful for some ... read more 09/13/2006 (4:15 am)
MS4: Odd client/server bug. "Sometimes it just says "Invalid packet" which is not very obvious" More than likely a texture ... read more 09/10/2006 (4:22 pm)
MS4: Odd client/server bug. This was an issue in MS3.5, as well, but it was tied more-so to missing physical textures versus the... read more 09/10/2006 (4:20 pm)
MS4 Atlas Unique Terrain Bug. I just posted about this and its very similiar issues, actually that crash is exact.. but we were ha... read more 09/09/2006 (10:28 pm)
MS4 - Waterblock, FullReflect This has been a bug for.. awhile..... read more 09/09/2006 (9:36 pm)
Dynamic Lights Not Working? Ahhh.. Okay, I will have to check the DTS shadowing! thank you... read more 09/09/2006 (10:46 am)
Atlas refers to missing file Thats just so it has a value, you can change it to something else, but an atlas file should be speci... read more 09/09/2006 (10:45 am)
Dynamic Lights Not Working? Along these same lines, the Q&A mentions Shadows on Atlas2 terrain even with the clipmap changes fro... read more 09/08/2006 (7:29 pm)
TSE MS4 Lighting forum? Yeh, A Lighting Section is what was meant... read more 09/08/2006 (2:15 am)
Performance Problems again ;) $pref::TextureManager::reductionLevel = "1"; That isn't even in the current codebase.. Where... read more 08/29/2006 (5:39 pm)
Affecting specific vertices in a vertex shader Instead of just saying solved, could you share your solution since others might be interested in som... read more 08/26/2006 (12:03 pm)
TSE's FxFoliage Replicator Doesn't Work Networked If that is the function then yeh :) We have moved thinks around a bit, so stuff isn't in the exact p... read more 08/23/2006 (1:52 pm)
TSE's FxFoliage Replicator Doesn't Work Networked I did some more experimenting this morning on this and was able to get it to work clientside without... read more 08/23/2006 (11:14 am)
Drawing the skybox to a (dynamic) cubemap Interesting... There have been some issues for us with the dynamic cubemap (which I had posted about... read more 08/21/2006 (12:27 pm)
FileStream.cpp error when using Atlas2 in dedicated server... Not surprised, since I forgot the Construct functionality will look for .atlas to properly handle it... read more 08/20/2006 (6:25 pm)
FileStream.cpp error when using Atlas2 in dedicated server... Yep, I tried it as well and it did the same thing, and it seems to be the same situation as what was... read more 08/20/2006 (4:33 pm)
FileStream.cpp error when using Atlas2 in dedicated server... For Atlas2 / FileStream errors I had something similiar happen locally, and it was cause of the f... read more 08/20/2006 (1:37 pm)
Particle engine changes, thoughts on usefulness I'd be interested in what you have put together, unless there is plans for GG to eventually put this... read more 08/19/2006 (11:11 am)
DDS versus PNG performance Oh, I would be interested in the cubemap changes, if those are available or possibly available :) ... read more 08/17/2006 (7:52 pm)
DDS versus PNG performance Not freeing or allocating/reallocating is great, as that will kill alot of the thrashing that can ha... read more 08/17/2006 (5:51 pm)
3dsMax->Atlas Tool? The general support was added in MS 3.5, as there is 3ds Import/Export, but as I understand it isn't... read more 08/17/2006 (7:24 am)
Need help with setup You should be compiling, even with those Errors.... The nonstandard extension used is fine and i... read more 08/17/2006 (7:22 am)
DDS versus PNG performance I have been doing some more experimenting with different options to see what gives the best results ... read more 08/16/2006 (10:36 pm)
Need help with setup You need DirectX SDK installed (it should register itself with Visual Studio) and Windows.h, I am... read more 08/16/2006 (8:10 pm)
DDS versus PNG performance I put everything back the way it was before and the performance of DDS was finally better than PNG, ... read more 08/16/2006 (5:11 pm)
DDS versus PNG performance I did the 2x2 Texture option, and the performance was worse lol... DDS was average 230fps, while PNG... read more 08/16/2006 (4:56 pm)
DDS versus PNG performance I only have DDS textures to be used currently. I have a couple folders I just swap out between PNG a... read more 08/16/2006 (4:31 pm)
DDS versus PNG performance Okay, so I did some testing today after converting textures over to DDS (by hand to make sure I got ... read more 08/16/2006 (2:09 pm)
Any particle editor out there? The old particle GUI is the only thing I know of, that remotely works. It has a few issues with MS3.... read more 08/15/2006 (12:03 am)
Atlas2 Blender lighting issue [url]http://rafb.net/paste/results/3E6d3W73.html[/url] There is the log, but nothing sticks out a... read more 08/14/2006 (2:15 am)
Atlas2 Blender lighting issue He is going to try to make it happen again and then get me the log file to check out... It only is h... read more 08/14/2006 (1:25 am)
DDS loading improvement I forgot another change which is important for this to work, which shouldn't cause too many issues! ... read more 08/14/2006 (12:03 am)
Red/Blue Channel swap in texture Great! Can't wait for MS4.. I worked around it already, but good to know it wont be needed soon... read more 08/13/2006 (8:48 pm)