Jeremiah Fulbright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NVidia Perfect Hud support? | If you have previously compiled TGE4.1, then that change alone shouldn't have caused that.. but its ... read more | 11/21/2006 (8:14 pm) |
| Errors compiling TSE 4_1 | As of late, most of the releases will have issues, but it is still in EA Status... I think the l... read more | 11/19/2006 (11:05 pm) |
| GUI Question - Modal/Modeless | I would check the implementation of the Light Editor currently... It uses GuiModelessDialogProfil... read more | 11/19/2006 (3:44 am) |
| Static Shape Textures | CustomMaterials are only used in the case you're using a custom shader... Otherwise you need to do j... read more | 11/17/2006 (7:57 pm) |
| TSE community SVN? | I have a question about the "many more costs" response... In the past, before TSE, before TGB, wa... read more | 11/14/2006 (5:43 pm) |
| Change log? | Yeh, with the removal of the CVS server, its even harder to look at the files that have changed with... read more | 11/14/2006 (5:30 pm) |
| Change log? | Good luck :(... read more | 11/12/2006 (9:36 pm) |
| New build going up this week | Seem to be missing a proper guiColorPicker control still, along with GuiDirectoryTreeCtrl and GuiDir... read more | 11/11/2006 (2:08 pm) |
| New build going up this week | SgShadowBuffer gets set to a proper value later on when its calculating bounding boxes, which is fin... read more | 11/11/2006 (1:41 pm) |
| New build going up this week | I am wondering who QA'ed this build :p Although, this would be an easy fix with CVS, as they coul... read more | 11/11/2006 (1:08 pm) |
| DX10 fun.. Whats to come?? | @Phil: that makes sense then :p There is an ATI profiler/perf piece of software.. GPU PerfStudio... read more | 11/11/2006 (1:06 pm) |
| DX10 fun.. Whats to come?? | Why get an 8800 just to run nvperfhud? :p I'd take one too though hah... read more | 11/11/2006 (3:10 am) |
| Fog Texture??...Weird Atlas2 effect | @Andrew: As are other licensees...... read more | 11/07/2006 (6:48 am) |
| Crosshair disappearing | This is intended behavior :p You need to open game/fps/guiCrosshairHud.cpp and modify [code] ... read more | 11/06/2006 (2:21 pm) |
| Can't connect to CVS | It is a bit concerning that there will no longer be TSE access other than the download page. I know ... read more | 10/30/2006 (2:18 pm) |
| TorqueX "script" behavior question | I think what he is asking is if the "scripting" side of TorqueX will be all C# precompiled, or if th... read more | 10/03/2006 (10:39 am) |
| MS4 Atlas Unique Terrain Bug. | This seems to have fixed some of our crashes, but now its crashing elsewhere... [code] virtua... read more | 09/13/2006 (5:25 am) |
| MS4: Odd client/server bug. | I imagine it is intended, as it makes sure the physical texture is present which is useful for some ... read more | 09/13/2006 (4:15 am) |
| MS4: Odd client/server bug. | "Sometimes it just says "Invalid packet" which is not very obvious" More than likely a texture ... read more | 09/10/2006 (4:22 pm) |
| MS4: Odd client/server bug. | This was an issue in MS3.5, as well, but it was tied more-so to missing physical textures versus the... read more | 09/10/2006 (4:20 pm) |
| MS4 Atlas Unique Terrain Bug. | I just posted about this and its very similiar issues, actually that crash is exact.. but we were ha... read more | 09/09/2006 (10:28 pm) |
| MS4 - Waterblock, FullReflect | This has been a bug for.. awhile..... read more | 09/09/2006 (9:36 pm) |
| Dynamic Lights Not Working? | Ahhh.. Okay, I will have to check the DTS shadowing! thank you... read more | 09/09/2006 (10:46 am) |
| Atlas refers to missing file | Thats just so it has a value, you can change it to something else, but an atlas file should be speci... read more | 09/09/2006 (10:45 am) |
| Dynamic Lights Not Working? | Along these same lines, the Q&A mentions Shadows on Atlas2 terrain even with the clipmap changes fro... read more | 09/08/2006 (7:29 pm) |
| TSE MS4 Lighting forum? | Yeh, A Lighting Section is what was meant... read more | 09/08/2006 (2:15 am) |
| Performance Problems again ;) | $pref::TextureManager::reductionLevel = "1"; That isn't even in the current codebase.. Where... read more | 08/29/2006 (5:39 pm) |
| Affecting specific vertices in a vertex shader | Instead of just saying solved, could you share your solution since others might be interested in som... read more | 08/26/2006 (12:03 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | If that is the function then yeh :) We have moved thinks around a bit, so stuff isn't in the exact p... read more | 08/23/2006 (1:52 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | I did some more experimenting this morning on this and was able to get it to work clientside without... read more | 08/23/2006 (11:14 am) |
| Drawing the skybox to a (dynamic) cubemap | Interesting... There have been some issues for us with the dynamic cubemap (which I had posted about... read more | 08/21/2006 (12:27 pm) |
| FileStream.cpp error when using Atlas2 in dedicated server... | Not surprised, since I forgot the Construct functionality will look for .atlas to properly handle it... read more | 08/20/2006 (6:25 pm) |
| FileStream.cpp error when using Atlas2 in dedicated server... | Yep, I tried it as well and it did the same thing, and it seems to be the same situation as what was... read more | 08/20/2006 (4:33 pm) |
| FileStream.cpp error when using Atlas2 in dedicated server... | For Atlas2 / FileStream errors I had something similiar happen locally, and it was cause of the f... read more | 08/20/2006 (1:37 pm) |
| Particle engine changes, thoughts on usefulness | I'd be interested in what you have put together, unless there is plans for GG to eventually put this... read more | 08/19/2006 (11:11 am) |
| DDS versus PNG performance | Oh, I would be interested in the cubemap changes, if those are available or possibly available :) ... read more | 08/17/2006 (7:52 pm) |
| DDS versus PNG performance | Not freeing or allocating/reallocating is great, as that will kill alot of the thrashing that can ha... read more | 08/17/2006 (5:51 pm) |
| 3dsMax->Atlas Tool? | The general support was added in MS 3.5, as there is 3ds Import/Export, but as I understand it isn't... read more | 08/17/2006 (7:24 am) |
| Need help with setup | You should be compiling, even with those Errors.... The nonstandard extension used is fine and i... read more | 08/17/2006 (7:22 am) |
| DDS versus PNG performance | I have been doing some more experimenting with different options to see what gives the best results ... read more | 08/16/2006 (10:36 pm) |
| Need help with setup | You need DirectX SDK installed (it should register itself with Visual Studio) and Windows.h, I am... read more | 08/16/2006 (8:10 pm) |
| DDS versus PNG performance | I put everything back the way it was before and the performance of DDS was finally better than PNG, ... read more | 08/16/2006 (5:11 pm) |
| DDS versus PNG performance | I did the 2x2 Texture option, and the performance was worse lol... DDS was average 230fps, while PNG... read more | 08/16/2006 (4:56 pm) |
| DDS versus PNG performance | I only have DDS textures to be used currently. I have a couple folders I just swap out between PNG a... read more | 08/16/2006 (4:31 pm) |
| DDS versus PNG performance | Okay, so I did some testing today after converting textures over to DDS (by hand to make sure I got ... read more | 08/16/2006 (2:09 pm) |
| Any particle editor out there? | The old particle GUI is the only thing I know of, that remotely works. It has a few issues with MS3.... read more | 08/15/2006 (12:03 am) |
| Atlas2 Blender lighting issue | [url]http://rafb.net/paste/results/3E6d3W73.html[/url] There is the log, but nothing sticks out a... read more | 08/14/2006 (2:15 am) |
| Atlas2 Blender lighting issue | He is going to try to make it happen again and then get me the log file to check out... It only is h... read more | 08/14/2006 (1:25 am) |
| DDS loading improvement | I forgot another change which is important for this to work, which shouldn't cause too many issues! ... read more | 08/14/2006 (12:03 am) |
| Red/Blue Channel swap in texture | Great! Can't wait for MS4.. I worked around it already, but good to know it wont be needed soon... read more | 08/13/2006 (8:48 pm) |