Jeremiah Fulbright's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Screen Space Ambient Occlusion | Awesome :) I haven't been concerned at all, since we fixed up alot of the calls out to the SSAO ... read more | 10/22/2008 (4:28 pm) |
| Screen Space Ambient Occlusion | What resolution is TGEA setting the "Default" to, when you maximize? I've seen a few cases where... read more | 10/20/2008 (6:33 pm) |
| Securing of Materials and Shaders | I'm not familiar with Molebox, so I'll look it up :)... read more | 10/18/2008 (1:23 pm) |
| Securing of Materials and Shaders | If a user modified a material then changed material datablock to use it, including transparency, the... read more | 10/18/2008 (12:12 pm) |
| Interior/DIF Specular Bug | No, I already have that fix in, as I said. Not to mention that fix is mainly for issue with ligh... read more | 10/10/2008 (6:06 pm) |
| Interior/DIF Specular Bug | This looks like an engine bug, as I have grabbed the Barricade demo and am seeing similar issues wit... read more | 10/09/2008 (6:12 pm) |
| Interior/DIF Specular Bug | AttentuateBackFace reduces the bump highlights, but there are none to reduce lol.. But I just go... read more | 10/09/2008 (4:33 pm) |
| Interior/DIF Specular Bug | It should have nothing to do with AO, but more to do with normals on the dif walls or something with... read more | 10/09/2008 (6:18 am) |
| Screen Space Ambient Occlusion | Not a problem! As for the definition, the Glow pass is basically just using a texture which is "r... read more | 10/09/2008 (6:15 am) |
| Interior/DIF Specular Bug | Yep, it is there... read more | 10/08/2008 (8:04 pm) |
| Interior/DIF Specular Bug | Lol.. I think I have, but I will verify... read more | 10/08/2008 (6:48 pm) |
| MountedImages don't properly handle glow in 1.7.1 | Well I did some testing and it seems as if its just not putting on the spec/ignoring it. [url]htt... read more | 10/08/2008 (5:35 pm) |
| MountedImages don't properly handle glow in 1.7.1 | I will try the interior, as I hadn't really tried lol.. Glow texture works fine, as it is glowing... read more | 10/08/2008 (5:01 pm) |
| MountedImages don't properly handle glow in 1.7.1 | Hey Stefan, Here is what I am seeing - [url]http://i287.photobucket.com/albums/ll136/byteasc/... read more | 10/08/2008 (4:30 pm) |
| Screen Space Ambient Occlusion | Well, it looks like it is handled by "Stages" and if the stage has glow or emissive or translucency,... read more | 10/08/2008 (11:19 am) |
| Screen Space Ambient Occlusion | We're experiencing issues with SSAO messing up Glowing Materials that have Specular in a 2nd pass. ... read more | 10/06/2008 (10:23 pm) |
| 1.7.1] TCPObject cannot connect after DNS resolution | Fix for that is here http://www.garagegames.com/mg/forums/result.thread.php?qt=76414... read more | 09/28/2008 (9:44 pm) |
| 1.7.1 Network Water Bug | [url]Http://www.garagegames.com/mg/forums/result.thread.php?qt=76190[/url] Fixed there... read more | 07/04/2008 (5:24 pm) |
| Texture Handling | True I suppose... but Square is still sort-of recommended for most game engines, in any format. A... read more | 06/27/2008 (6:30 pm) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | [code] char *portString = dStrchr(remoteAddr, ':'); [/code] That might need to be dStrrchr w... read more | 06/27/2008 (6:27 pm) |
| TGEA 1.71 GuiBitmap control bitmap field caption problem | Look in Scripts\Tools\gui\profiles.ed.cs see what GuiInspectorTypeFileNameProfile has set for b... read more | 06/27/2008 (6:26 pm) |
| Texture Handling | Should really be trying to use PoW2 textures anyways :p... read more | 06/27/2008 (1:42 pm) |
| TGEA 1.71 GuiBitmap control bitmap field caption problem | We had this issue with some controls, but it was because the profile for that particular inspector f... read more | 06/27/2008 (1:39 pm) |
| TGEA 1.7.1 Invisible water bug | The only other issue we ran into at some point was it seemed the TorqueScript arrays weren't always ... read more | 06/24/2008 (8:07 pm) |
| TGEA 1.7 Possible Bug: Projectiles and selectCurrentDetail() | We're still seeing some odd issues with Projectiles, but I was hoping this fix would be responsible.... read more | 06/22/2008 (11:20 am) |
| TGEA 1.7.1 Bug : HttpObject TCPObject not working | We're also seeing some odd issues with TCPObject, whereas our IRC Client worked in 1.0.3, but is fai... read more | 06/21/2008 (10:01 pm) |
| TGEA 1.7.1 Invisible water bug | Yeh, hosting locally (listen server)/Singleplayer and water is fine. Oh, sorry, thats waterblock.... read more | 06/21/2008 (12:00 pm) |
| TGEA 1.7.1 Invisible water bug | I have fixed this in our build - waterBlock.cpp - I just commented out: NetConnection:... read more | 06/21/2008 (10:34 am) |
| TGEA 1.7.1 Invisible water bug | We're now seeing this issue in 1.7.1, but its only when connecting to a Server, not when hosting loc... read more | 06/21/2008 (10:15 am) |
| TGEA 1.7.0 - Waterblock oddness | I looked it over, but I'm still not well versed with its math/matrix math, so couldn't find what I w... read more | 06/04/2008 (10:15 pm) |
| Player Accounts | We implemented a simple authentication system using TCPObject and integrated SSL to secure it.. It s... read more | 06/04/2008 (1:02 pm) |
| Tgea 1.7.0 Crash With D3derr_outofvideomemory | Well, the error does mean you ran out of texture memory, which is unusual since you're reported as h... read more | 06/04/2008 (8:10 am) |
| TGEA for stealth? | If you're able to code a large part of the lighting code/shadow system, then TGEA will work fine for... read more | 06/03/2008 (5:33 pm) |
| XAudio2 in TGEA 1.7.1 | If you're going to do this with XAudio, then should definitely look into exposing the DSP Layer of F... read more | 05/29/2008 (7:04 am) |
| PIX Debugging Question / Tips | How many of those textures are lightmaps or related? We've seen cases where textures aren't being pr... read more | 05/28/2008 (7:20 pm) |
| TGEA 1.7.0 Release - Flying Vehicle Speed bug (still) | Only took 2 years... read more | 05/24/2008 (10:52 am) |
| Player collision(bounding) box size? | In Player.cpp, you can find getDamageLocation which might be a first step in trying to figure out t... read more | 05/24/2008 (9:30 am) |
| TGEA 1.7.0 Bug: dedicated server opens display device | I ended up doing similar, but instead of modifying it in C++, we just disable the canvas init if its... read more | 05/22/2008 (7:31 pm) |
| TGEA 1.7.0 - NullVideo still creates Window | Yeah, I had assumed it was Canvas related, but hadn't really traced it out :p Nice Jeff, That loo... read more | 05/20/2008 (6:37 pm) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | Makes sense as there some moving to allowing access to more than just what the "Resource Manager" cu... read more | 05/19/2008 (5:29 pm) |
| 1.7.0 Dedicated Server issues | I eliminated the issue with animations on our player models, although still don't understand it, sin... read more | 05/18/2008 (8:05 pm) |
| Bad | Probably is this [code] void EditManager::onSleep() { for(SimGroupIterator itr(Sim::getRoot... read more | 05/18/2008 (4:04 pm) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | Well, I experimented some more, but in a dedicated server situation - The above fix breaks the en... read more | 05/18/2008 (1:40 pm) |
| TGEA 1.7.0 - ShadowProjector crashes/lockups | Actually these crashes are primarily coming from Player shadows and Projectile shadows (dynamic ligh... read more | 05/18/2008 (9:50 am) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | I ended up doing this in a different place for some of the changes we use with mission lists and it ... read more | 05/18/2008 (12:41 am) |
| TGEA 1.7.0 Mission Lighting fail for connecting client | This change actually broke mission loading on our build, because the path would end up getting cut o... read more | 05/17/2008 (11:47 pm) |
| TGEA 1.0.3 vs TGEA 1.7 changes | For the most part, the larger changes in script come from where you saw, which is Canvas/Window crea... read more | 05/17/2008 (9:41 pm) |
| DirectX SDK "Official" Version? | The latest works fine minus some shader changes, that are just warnings, due to how variables are us... read more | 05/17/2008 (9:25 pm) |
| TGEA 1.7.0 Bug: crash when adjusting audio volume in gui | "The reason I did not post a fix is that it's all going to end up in your hands anyway (and probably... read more | 05/06/2008 (7:40 pm) |
| TGEA 1.7.0 Bug: crash when adjusting audio volume in gui | Can you post the fix for this? Since theres no "live" updates of any kind, the fixes getting post... read more | 05/04/2008 (1:00 pm) |