Chad Kilgore's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Magnetic Behavior | When two magnets "bind" together and another magnet is added to the world, I would like the binded m... read more | 10/02/2008 (6:42 am) |
| Magnetic Behavior | My next attempt at magnets and it works a *whole* lot better. Still not quite perfect but it at leas... read more | 10/01/2008 (7:59 pm) |
| Magnetic Behavior | After editing and playing with it a bit more, it works when 2 objects are aligned on either the x or... read more | 09/29/2008 (8:34 pm) |
| Tilting the camera / TGB Kart | 3D objects in a perspective scene look as though they are still flat. I experimented with t2dShape3d... read more | 09/14/2008 (10:42 am) |
| Tilting the camera / TGB Kart | I'm trying to shoot a t2dShape3D (or any t2dSceneObject for that matter) into the vanishing point of... read more | 09/13/2008 (8:30 pm) |
| Tilting the camera / TGB Kart | Is there anyway to have the editor always display using ortho but still allowing perspective in-game... read more | 09/13/2008 (9:51 am) |
| Mounting a Path on a Path. | To extend this, it would be nice if one could mount an object to a path and then mount a path to tha... read more | 07/09/2008 (7:10 pm) |
| Torque 2: Hopes and Dreams | I understand that GarageGames may/will not implement these features. But I think it would be wise of... read more | 10/23/2007 (9:27 am) |
| Torque 2: Hopes and Dreams | I would like to have different mission loading options. The standard load screen should still be ava... read more | 10/22/2007 (10:30 pm) |
| Making Footprint Decals Dynamic? | So I was just being completely stupid. I was changing the decalData in the Player and not the Player... read more | 09/27/2007 (11:36 am) |
| AiPlayer Footprints? | So the more I play with it, the more irregular it becomes. Sometimes, the Player has footprints and ... read more | 09/25/2007 (1:21 pm) |
| Attaching a light to a ShapeBase object | Following the Lighting Demo: [code] %light = new volumeLight() { [b]dataBlock = "s... read more | 09/25/2007 (9:56 am) |
| Post your Behavior Requests here | Change "shoots" so that if the object shooting also has "takesDamage" the projectile won't damage th... read more | 09/23/2007 (8:12 pm) |
| GetEyeTransform returns bad data after landscape collision | Was this problem ever resolved without simply working/hacking around the problem?... read more | 09/21/2007 (10:15 am) |
| Independent Game Conference 2007 | I am interested in going to the conference. But I have serious reservation that it is going to be an... read more | 09/16/2007 (9:42 am) |
| Sword on fire | When I mount a weapon on the Kork AIPlayer, the particle system isn't displaying. Any suggestions?... read more | 09/14/2007 (11:09 am) |
| Render a Shadow Without Rendering its Source Object? | Where are you putting your bool mRenderShadow variable? I have mine under [code] /// @name Cloa... read more | 08/09/2007 (1:56 pm) |
| Render a Shadow Without Rendering its Source Object? | That good. Because I wasn't smart enough to find the shadow rendering code in the shapeBase.cc. I... read more | 08/09/2007 (9:06 am) |
| Render a Shadow Without Rendering its Source Object? | I have created a variable mRenderShadow (= true) and modified line 4037 to read: [code] if (mRe... read more | 08/08/2007 (5:38 pm) |
| Render a Shadow Without Rendering its Source Object? | When I made a completely transparent texture, the object was rendered as an entirely black object.... read more | 08/08/2007 (12:56 pm) |
| Programming a Gravity Gun | Can I mount two different WeaponImages to the same mount node? Or do I have to use two separate node... read more | 07/19/2007 (2:55 pm) |
| Programming a Gravity Gun | How is it that your video shows that the barrel coming to your position over a period of time and wh... read more | 07/19/2007 (7:38 am) |
| Programming a Gravity Gun | That is one of the coolest implementation of a physics gun I have ever seen. Kudos! What I am rea... read more | 07/18/2007 (5:29 pm) |
| Programming a Gravity Gun | I've looked into ODEScript before. I think that this option is not viable for reasons that the game ... read more | 07/18/2007 (2:32 pm) |
| Remove Item from Scene without Deletion? | [code] void removeFromScene(); [/code] appears to remove the collision mesh from the scene; how... read more | 05/25/2007 (4:57 pm) |
| TGE 1.5 + RTS Starter Kit? | GarageGames will not allow you to buy the the RTS Kit unless you specifically own TGE 1.4.2. The ite... read more | 05/14/2007 (6:20 am) |
| GuiTheoraCtrl Callback...? | Because the source contains: [code] void GuiTheoraCtrl::stop() { if( !mDone ) { mDone = ... read more | 05/01/2007 (8:11 am) |
| GuiTheoraCtrl Callback...? | TheoraCtrl has a variable done. Would this be sufficient? For example: [code] function GuiTheora... read more | 04/30/2007 (9:15 pm) |
| GuiTheoraCtrl Callback...? | Do you have any solutions to do what I want to then? Basically, I was trying to avoid creating a fun... read more | 04/30/2007 (8:55 pm) |
| GuiTheoraCtrl Callback...? | So I think I have it figured out. GuiTheoraCtrl::stop() should read as: [code] void GuiTheoraCtr... read more | 04/30/2007 (8:06 pm) |
| GuiTheoraCtrl Callback...? | I have added the following to GuiTheoraCtrl::onRender: [code] if( isMethod("onStop") ) Con... read more | 04/27/2007 (8:33 pm) |
| TGB Browser Help | I have LLMozLib.lib built under a multi-threaded code generation. It works wonderfully. Unfortunatel... read more | 03/22/2007 (5:46 pm) |
| Directory Location of Torque | That worked perfectly. Thank you.... read more | 03/21/2007 (5:28 pm) |
| Directory Location of Torque | I haven't seen any function.... read more | 03/21/2007 (4:37 pm) |
| Directory Location of Torque | I'm creating a faux website that is stored on the local computer. The browser will the enable player... read more | 03/21/2007 (2:41 pm) |
| TGB Browser Help | I attempted building llmozlib.lib but was unsuccessful in understanding Mozilla. Callum Prentice reb... read more | 03/10/2007 (11:25 am) |
| TGB Browser Help | I am certain the I am using the Multi-threaded DLLs. When I use the LLMozLib files that Prairie G... read more | 03/10/2007 (11:04 am) |
| GuiHealthArcHud? | Apparently RealmWars CVS has been closed? That would explain why I couldn't get into the repository.... read more | 03/02/2007 (9:56 am) |
| Flying Vehicle Buoyancy | All you have to do is comment out the following lines of code in flyingvehicle.cc: [code] // G... read more | 02/18/2007 (8:18 am) |
| Drag-and-Drop? | GuiDragAndDropCtrl is a gui element that exists in TGB...I'm assuming that TGE does not have such an... read more | 11/09/2006 (9:44 am) |
| API for GuiImageList | It's in TGB v 1.1.1. Location: .\gui\editor\GuiImageList[.h][.cc]. I've noticed that the Gui systems... read more | 10/05/2006 (6:15 am) |
| API for GuiImageList | I think I figured out how to add an image/texture to the GuiImageList using (lo and behold) .insert(... read more | 10/04/2006 (9:41 pm) |
| Creating Windows OS | It's a game...It's a simulator like all games are simulations of some fictional reality.... read more | 09/26/2006 (9:10 pm) |
| Creating a browser in Torque to re-route default browser calls? | I apologize I did not mention that in the original post. The game would display a 2D in-game browser... read more | 08/24/2006 (6:32 am) |
| Browse Internet within TGB | Is there anyway then to by-pass the system's default browser and load a URL from a browser that exis... read more | 08/21/2006 (1:15 pm) |