Game Development Community

Badguy's Forum Posts

Thread Post Date Posted
Windows CE port What device running ce has the power to run torque? what device running ce is supporting OpenGL? ... read more 06/28/2006 (1:05 pm)
AIPlayer::Chase in C++ Code VectorDist(position, position) should give you a null vector right.. is that a typo? it sounds l... read more 06/26/2006 (3:46 pm)
Creating an .EXE file ? The script is executed by the engine. so you would load the engine up, and you can issue a comma... read more 06/26/2006 (2:45 pm)
The There once was a man from mantucket...... read more 06/26/2006 (9:13 am)
Material and Textures: OpenGL VS DirectX 10x10? that is not a power of 2 has that constraint been removed?... read more 06/23/2006 (2:19 pm)
Moving Platform Collision Detection Man that is Great! its finally been completed? have you checked em out are they rocking?... read more 06/21/2006 (11:12 pm)
Elevator Animation, Help Needed One animation played, stopped and reversed. but how are you going to handle the interaction with ... read more 06/21/2006 (3:34 pm)
Considering TGE, need answers [url=http://www.google.ca/search?hl=en&q=learning+c%2B%2B&btnG=Google+Search&meta=]Here is a good on... read more 06/21/2006 (1:47 pm)
Seattle Composer/Sound Designer's Portfolio Just a note on why people dont respond. 90% of americans are too Lazy to copy paste that link you ... read more 06/21/2006 (1:41 pm)
Considering TGE, need answers Honestly Saul, if all you want to do is make something simple and get your feet wet. then you ar... read more 06/21/2006 (1:39 pm)
Considering TGE, need answers Without almost no knowledge of programming? Crazy talk bud. developing software is a programme... read more 06/21/2006 (1:30 pm)
Compiling Torque Lol, you need to search the folders.. its prolly still in your debug folder and didnt get copied o... read more 06/21/2006 (1:10 pm)
Translational Accelerations, what are they exactly? I believe this is referring to the force that make up the linear movement. you have for example, ... read more 06/21/2006 (12:00 pm)
Animation in Blender Maybe this will help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4... read more 06/21/2006 (10:38 am)
Compiling Torque If the compiler is set to the correct project and there is no error. then the file is Somewhere :)... read more 06/21/2006 (10:32 am)
Student building porfolio seeks advice Hmm the Biggest problem here bud, is that you did not describe what you Want to do. other than to ... read more 06/20/2006 (5:39 pm)
Develop me a 3 level racing game James: for 1000$ his posted price I would produce this. but not including content.... read more 06/20/2006 (5:25 pm)
Real AAA Artwork for Indie Games! - Asorson Studios Heh I think C2 covered this one. Great stuff.. I am looking to buy one model soon but, not ye... read more 06/20/2006 (4:25 pm)
Race Positions Does that clear it up for you then bud?... read more 06/20/2006 (4:24 pm)
Race Positions ClientGroup.getCount(); that is all the clients connected. and there is an AI group as well proll... read more 06/20/2006 (3:08 pm)
Race Positions C2: should be more like : [code] %count = ClientGroup.getCount(); for(%i=0; %i < %count; %i+... read more 06/20/2006 (2:08 pm)
Mime Ai Yuck.. XML?? negative. big bloated .. this is a Game not an Enterprise application. lets have... read more 06/20/2006 (1:51 pm)
Moving Platform Collision Detection Hey Casey, well the math is simply the calculation of forces to apply to the player to keep him ... read more 06/20/2006 (1:15 pm)
Race Positions I would make the track a straight line, and then calculate a percentage value to the next node for e... read more 06/20/2006 (1:07 pm)
Moving Platform Collision Detection Heh Ok surge. well I'll tell you what, I will look into it this weekend if I can make some time f... read more 06/20/2006 (12:34 pm)
Moving Platform Collision Detection Surge, I am serious about helping you work this out. give me the word you will help me out, I'll... read more 06/20/2006 (10:29 am)
Advices for my Game Career I think the next thing to do is analze all the available game engine packages. see how things are ... read more 06/19/2006 (3:14 pm)
Cannot use torque If you can't use the demo, what os are you using? there is some info on tdn for building the appl... read more 06/19/2006 (2:14 pm)
TGE - MorphOS port? [url]http://www.morphos.net/[/url] it dont look good bud :) better move onto something that is ... read more 06/19/2006 (12:19 pm)
Develop me a 3 level racing game Hmm well with torque. you dont have a license so you dont get the code is that ok? I've not use... read more 06/19/2006 (10:03 am)
No DV file [quote]Luke, You really should change your Windows settings to show the file extensions. Doing so... read more 06/19/2006 (8:58 am)
Develop me a 3 level racing game How much money? does it have to be with torque? where is the link to the rentacoder page?... read more 06/19/2006 (8:17 am)
Wellington_NZ Sorry to harass your post :) I just love New Zealand.... read more 06/16/2006 (3:30 pm)
Wellington_NZ I am there in spirit. does that count?... read more 06/16/2006 (3:20 pm)
Speedometer: Draw a filled needle. Ok glBegin(GL_LINE_LOOP); this is requesting you draw a line loop so it will draw one contino... read more 06/16/2006 (2:52 pm)
Considering TGE, need answers 1. Yes 2. No 3. No 4. No 5. Yes... read more 06/16/2006 (1:45 pm)
I have a few questions That was the one I was thinking of :) good work. been a long time since I've played with torque... read more 06/16/2006 (8:07 am)
Condensing the Progress Bar This is pretty vague bud :) you looking for code? or logic and planning?... read more 06/15/2006 (8:15 pm)
Fatal "redefinition" errors in GLCoreFunc.h and gl_types.h Dane: its not an implementation exactly. simply a forward declaration of the functions as well i... read more 06/15/2006 (8:04 pm)
Compile Curruption There is a splitting algorithm applied to the polies to facilitate storage for collision and renderi... read more 06/15/2006 (8:00 pm)
I have a few questions Ryan: you would be better server to formulate some questions before asking for a broad overview. ... read more 06/15/2006 (4:38 pm)
Screenshot bug - image is skewed diagonally in FSAA. I had this exact bug in my application once. it was a dissagreement between the captured buffer an... read more 06/15/2006 (3:52 pm)
Can't compile Your missing the Xlib includes. I don't know why but I am sure you can track that down. Edit: ... read more 06/15/2006 (3:34 pm)
Moving Platform Collision Detection Yea 4 years old. I will consider looking at it again if you want to help that will probably increas... read more 06/15/2006 (1:35 pm)
Moving Platform Collision Detection Sorry what I meant is using the BSP screw the dts for this. dts is not the correct approach. th... read more 06/15/2006 (1:23 pm)
Moving Platform Collision Detection I dont understand why this cannot be done properly? as a Novice programmer 4 or so years ago I ha... read more 06/15/2006 (1:02 pm)
Broken stairs There is a step height somewhere for this player. modify that. I cannot remember if it is in the... read more 06/14/2006 (2:57 pm)
The TGE sdk Yea no worries, we know you would Never double post the same question to multiple forums. theref... read more 06/13/2006 (9:44 am)
Is it possible to do LOD's with joints? How many joints I think is the right question.... read more 06/13/2006 (8:35 am)
The TGE sdk *comforts randy* I'ts all good bud, you got the answer didn't ya? *use's the TGE sdk to poke ... read more 06/13/2006 (8:21 am)