Badguy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows CE port | What device running ce has the power to run torque? what device running ce is supporting OpenGL? ... read more | 06/28/2006 (1:05 pm) |
| AIPlayer::Chase in C++ Code | VectorDist(position, position) should give you a null vector right.. is that a typo? it sounds l... read more | 06/26/2006 (3:46 pm) |
| Creating an .EXE file ? | The script is executed by the engine. so you would load the engine up, and you can issue a comma... read more | 06/26/2006 (2:45 pm) |
| The | There once was a man from mantucket...... read more | 06/26/2006 (9:13 am) |
| Material and Textures: OpenGL VS DirectX | 10x10? that is not a power of 2 has that constraint been removed?... read more | 06/23/2006 (2:19 pm) |
| Moving Platform Collision Detection | Man that is Great! its finally been completed? have you checked em out are they rocking?... read more | 06/21/2006 (11:12 pm) |
| Elevator Animation, Help Needed | One animation played, stopped and reversed. but how are you going to handle the interaction with ... read more | 06/21/2006 (3:34 pm) |
| Considering TGE, need answers | [url=http://www.google.ca/search?hl=en&q=learning+c%2B%2B&btnG=Google+Search&meta=]Here is a good on... read more | 06/21/2006 (1:47 pm) |
| Seattle Composer/Sound Designer's Portfolio | Just a note on why people dont respond. 90% of americans are too Lazy to copy paste that link you ... read more | 06/21/2006 (1:41 pm) |
| Considering TGE, need answers | Honestly Saul, if all you want to do is make something simple and get your feet wet. then you ar... read more | 06/21/2006 (1:39 pm) |
| Considering TGE, need answers | Without almost no knowledge of programming? Crazy talk bud. developing software is a programme... read more | 06/21/2006 (1:30 pm) |
| Compiling Torque | Lol, you need to search the folders.. its prolly still in your debug folder and didnt get copied o... read more | 06/21/2006 (1:10 pm) |
| Translational Accelerations, what are they exactly? | I believe this is referring to the force that make up the linear movement. you have for example, ... read more | 06/21/2006 (12:00 pm) |
| Animation in Blender | Maybe this will help: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4... read more | 06/21/2006 (10:38 am) |
| Compiling Torque | If the compiler is set to the correct project and there is no error. then the file is Somewhere :)... read more | 06/21/2006 (10:32 am) |
| Student building porfolio seeks advice | Hmm the Biggest problem here bud, is that you did not describe what you Want to do. other than to ... read more | 06/20/2006 (5:39 pm) |
| Develop me a 3 level racing game | James: for 1000$ his posted price I would produce this. but not including content.... read more | 06/20/2006 (5:25 pm) |
| Real AAA Artwork for Indie Games! - Asorson Studios | Heh I think C2 covered this one. Great stuff.. I am looking to buy one model soon but, not ye... read more | 06/20/2006 (4:25 pm) |
| Race Positions | Does that clear it up for you then bud?... read more | 06/20/2006 (4:24 pm) |
| Race Positions | ClientGroup.getCount(); that is all the clients connected. and there is an AI group as well proll... read more | 06/20/2006 (3:08 pm) |
| Race Positions | C2: should be more like : [code] %count = ClientGroup.getCount(); for(%i=0; %i < %count; %i+... read more | 06/20/2006 (2:08 pm) |
| Mime Ai | Yuck.. XML?? negative. big bloated .. this is a Game not an Enterprise application. lets have... read more | 06/20/2006 (1:51 pm) |
| Moving Platform Collision Detection | Hey Casey, well the math is simply the calculation of forces to apply to the player to keep him ... read more | 06/20/2006 (1:15 pm) |
| Race Positions | I would make the track a straight line, and then calculate a percentage value to the next node for e... read more | 06/20/2006 (1:07 pm) |
| Moving Platform Collision Detection | Heh Ok surge. well I'll tell you what, I will look into it this weekend if I can make some time f... read more | 06/20/2006 (12:34 pm) |
| Moving Platform Collision Detection | Surge, I am serious about helping you work this out. give me the word you will help me out, I'll... read more | 06/20/2006 (10:29 am) |
| Advices for my Game Career | I think the next thing to do is analze all the available game engine packages. see how things are ... read more | 06/19/2006 (3:14 pm) |
| Cannot use torque | If you can't use the demo, what os are you using? there is some info on tdn for building the appl... read more | 06/19/2006 (2:14 pm) |
| TGE - MorphOS port? | [url]http://www.morphos.net/[/url] it dont look good bud :) better move onto something that is ... read more | 06/19/2006 (12:19 pm) |
| Develop me a 3 level racing game | Hmm well with torque. you dont have a license so you dont get the code is that ok? I've not use... read more | 06/19/2006 (10:03 am) |
| No DV file | [quote]Luke, You really should change your Windows settings to show the file extensions. Doing so... read more | 06/19/2006 (8:58 am) |
| Develop me a 3 level racing game | How much money? does it have to be with torque? where is the link to the rentacoder page?... read more | 06/19/2006 (8:17 am) |
| Wellington_NZ | Sorry to harass your post :) I just love New Zealand.... read more | 06/16/2006 (3:30 pm) |
| Wellington_NZ | I am there in spirit. does that count?... read more | 06/16/2006 (3:20 pm) |
| Speedometer: Draw a filled needle. | Ok glBegin(GL_LINE_LOOP); this is requesting you draw a line loop so it will draw one contino... read more | 06/16/2006 (2:52 pm) |
| Considering TGE, need answers | 1. Yes 2. No 3. No 4. No 5. Yes... read more | 06/16/2006 (1:45 pm) |
| I have a few questions | That was the one I was thinking of :) good work. been a long time since I've played with torque... read more | 06/16/2006 (8:07 am) |
| Condensing the Progress Bar | This is pretty vague bud :) you looking for code? or logic and planning?... read more | 06/15/2006 (8:15 pm) |
| Fatal "redefinition" errors in GLCoreFunc.h and gl_types.h | Dane: its not an implementation exactly. simply a forward declaration of the functions as well i... read more | 06/15/2006 (8:04 pm) |
| Compile Curruption | There is a splitting algorithm applied to the polies to facilitate storage for collision and renderi... read more | 06/15/2006 (8:00 pm) |
| I have a few questions | Ryan: you would be better server to formulate some questions before asking for a broad overview. ... read more | 06/15/2006 (4:38 pm) |
| Screenshot bug - image is skewed diagonally in FSAA. | I had this exact bug in my application once. it was a dissagreement between the captured buffer an... read more | 06/15/2006 (3:52 pm) |
| Can't compile | Your missing the Xlib includes. I don't know why but I am sure you can track that down. Edit: ... read more | 06/15/2006 (3:34 pm) |
| Moving Platform Collision Detection | Yea 4 years old. I will consider looking at it again if you want to help that will probably increas... read more | 06/15/2006 (1:35 pm) |
| Moving Platform Collision Detection | Sorry what I meant is using the BSP screw the dts for this. dts is not the correct approach. th... read more | 06/15/2006 (1:23 pm) |
| Moving Platform Collision Detection | I dont understand why this cannot be done properly? as a Novice programmer 4 or so years ago I ha... read more | 06/15/2006 (1:02 pm) |
| Broken stairs | There is a step height somewhere for this player. modify that. I cannot remember if it is in the... read more | 06/14/2006 (2:57 pm) |
| The TGE sdk | Yea no worries, we know you would Never double post the same question to multiple forums. theref... read more | 06/13/2006 (9:44 am) |
| Is it possible to do LOD's with joints? | How many joints I think is the right question.... read more | 06/13/2006 (8:35 am) |
| The TGE sdk | *comforts randy* I'ts all good bud, you got the answer didn't ya? *use's the TGE sdk to poke ... read more | 06/13/2006 (8:21 am) |